PRECAUTIONS AND SAFETY TO ENSURE SAFETY WHILE SERVICING, REMOVE POWER CORD FROM WALL OUTLET. THE SLEEP SWITCH (ON REAR OF CABINET) DOES NOT REMOVE POWER FROM THIS GAME. THIS GAME CONTAINS A LITHIUM BATTERY. PLEASE CONTACT YOUR LOCAL WASTE HAULER FOR PROPER DISPOSAL OR RECYCLING POLICIES.
SERIAL NUMBER ............................vii NOTICE............................... viii GAME SPECIFICATIONS AND INSTALLATION ..................10 SPECIFICATIONS ..........................10 INSTALLATION............................10 Valley Cougar 8............................11 MODEL EL-A-AA-EN8......................... 11 LINE CORD ROUTING FIGURES ......................12 STABILITY ASSURANCE KIT ........................ 13 Parts List.............................. 13 Installation Instructions ........................13 Tools Needed...........................
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Masters Out ............................25 Double In/Masters Out......................... 25 OPTIONS (1) FOR TRADITIONAL CRICKET ..................25 Chance It Cricket ..........................25 You Pick It Cricket ..........................25 Cut Throat Cricket..........................25 Masters Cricket............................ 25 Chance It / Cut Throat Cricket ......................25 Chance It / Masters Cricket .........................
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’01 Freeze Rule ........................... 42 Delay Time............................42 Skip Frozen Player ..........................42 Single Bullseye Start/Finish for Double In or Double Out ..............42 Starting a Game using the Player Change Button ................43 Free Play ............................. 43 Wipe Out™ ............................43 Fast Player Change ..........................
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SLEEP SWITCH............................55 REMOVE DEBRIS AND TIPS FROM THE TARGET ................55 CONTROLLER CARD - AA3 QUICK REFERENCE................56 INSTALLATION OF EPROM........................57 REPLACING FUSES..........................57 REPLACING LAMPS IN THE UPPER DISPLAY..................57 To replace lamps in the Upper Display....................57 REPLACEMENT LAMP INFORMATION ....................
NOTICE NOTICE This equipment has been tested and found to comply with the limits for a Class A digital device, pursuant to Part 15 of the FCC Rules. These limits are designed to provide reasonable protection against harmful interference when the equipment is operated in a commercial environment.
GAME SPECIFICATIONS AND INSTALLATION GAME SPECIFICATIONS AND INSTALLATION SPECIFICATIONS THIS GAME IS SUITABLE FOR INDOOR USE ONLY. Height: 86" upright Width: 24" Weight: 200 lbs. Voltage: 95-135V 60Hz TO GUARANTEE A SAFE GAME AND TO AVIOD INJURIES AND DAMAGE TO THE GAME ; PLEASE USE SOFT TIP DARTS EXCLUSIVELY: NOTE: A working area of approximately 6 ft.
GAME SPECIFICATIONS AND INSTALLATION STABILITY ASSURANCE KIT (Shipped in Cash Box) Parts List Figure 4. Stability Assurance Kit Installation Instructions Tools Needed - Measuring tape - Small screwdriver (Phillips and Flathead) - Pliers or Crescent wrench - Drill with: 12.5mm (1/2") bit to secure the game to a hollow wall. 12.5mm (1/2") masonry bit to secure the game to a concrete, brick, or stone wall.
GAME SPECIFICATIONS AND INSTALLATION Attachment of the chain to the wall Step 1: Fasten eye bolt and chain to the game • Screw the eye bolt with chain (D) into the insert on the upper back wall of the game. Step 2: Fasten to the wall according to the following instructions A, B, or C Figure 5.
GAME SPECIFICATIONS AND INSTALLATION Concrete, brick, stone wall 1. With the game in the position where it will be played, mark a spot on the wall directly in line with the eye bolt and chain attachment on the back of the game.
GAME SPECIFICATIONS AND INSTALLATION Attachment to the floor Fasten to floor according to instructions A or B. Concrete floor Mark two spots on the floor according to the diagram. Drill the two holes at the marked spots 12.5mm (1/2") diameter X 45mm (1-3/4") deep each. Pound in the floor anchors (P).
Game Features GAME FEATURES • NEW Operator selectable method of NDA handicapping - Now either NDA points per dart (spot points) or NDA spot darts handicapping can be set for all applicable ’01 and Cricket games. Also with points per dart style, adjustments are allowed to restrict the starting scores for handicapped players.
GAMES GAMES Options for Hi Score Hi Score • New Time Handicap - New Auto Adjust on - New Auto Adjust off Shanghai Options for 301/501/701/901 • Wipe Out™ • Double In • Double Out • Masters Out • Double In/Double Out •...
MISSED DART DETECTOR & INFRARED BODY SENSOR MISSED DART DETECTOR AND INFRARED BODY SENSOR TRU-SCORE AND TRU-SCORE The Cougar 8 game is equipped with two specialized hardware and software systems. Tru-Score accurately scores those darts which hit within a target segment. Tru-ScoreII properly registers any hit outside the target with the help of an impact sensor to detect darts which bounce off the door or hit the dart catching ring.
AUTOMATIC PLAYER CHANGE / INFRARED BODY SENSOR AUTOMATIC PLAYER CHANGE / INFRARED BODY SENSOR This dart game is equipped with an infrared sensor to detect a player removing darts from the target at the end of his turn. The Infrared Sensor (IR) is activated after 3 darts have hit the target or the door and have been detected by the Tru-Score II Impact Sensor.
GENERAL PLAYING INSTRUCTIONS GENERAL PLAYING INSTRUCTIONS Insert coins. Press the GAMES button until the red LED next to the desired game is lit. At this time, price per player will be displayed. The number of credits entered will be shown in ROUNDS display. Deposit the required number of credits for each player.
PLAYING INSTRUCTIONS PLAYING INSTRUCTIONS FOR EACH GAME • Beginning with a score of 301, player(s) must score down to exactly 0. The first player to reach 0 wins. • Any points scored exceeding the point total needed to reach 0 will result in a BUST. The player forfeits any remaining darts in that round.
PLAYING INSTRUCTIONS Introducing Rapid Fire • Each player selects their own individual time handicap by pressing target segments. A Bullseye gives 21 "ticks" and is the maximum. The Cricket display shows the ticks selected. • Each player begins by throwing at the first segment designated by the game. This number will be flashing in the Cricket display.
PLAYING INSTRUCTIONS Double Out • A player must reach 0 exactly by scoring a double point value segment or an inner Bullseye. A score of 1 will automatically bust a player in this position. Double In/Double Out • This is a combination of the Double In and the Double Out games. Masters Out •...
PLAYING INSTRUCTIONS You Pick It / Cut Throat Cricket • This is a combination of the You Pick It and the Cut Throat games. You Pick It / Masters Cricket • This is a combination of the You Pick It and the Masters games. Introducing Split Score...
PLAYING INSTRUCTIONS WIPE OUT™ TEAM RULES • Regular Team rules apply. • Players cannot wipe out a team member if they match their team member’s score. • Players on one team may eliminate players on the other team by matching their score as described previously.
PLAYING INSTRUCTIONS NDA Handicapping NDA handicapping (a method set by the National Dart Association) is available in ’01 and Cricket games (all games, all options). The method of NDA handicapping used by the game depends on the Programmable Feature setting F16 (see page 43). Either the player's averages, (Points per Dart for '01 games and Marks per Round for Cricket) can be used to calculate starting points or mark values or the players can enter the number of spot darts to be thrown in the handicap round (round 0).
PLAYING INSTRUCTIONS ADA Neutralizer ADA Neutralizer handicapping (a method set by the American Darters Association) is only available in a 2 Player 301 game (no options) and 4 Player 2 position Traditional Cricket game (no options). • Press the GRAY button in the OPTIONS II menu to highlight ADA NEUTRALIZER. (If Cricket was selected, TEAM is lit automatically.) •...
FEATS READOUT FEATS READOUT Each feat will be displayed at the end of the game for a period of 6 seconds. Pressing the gray OPTIONS II button will speed the advance to the next feat. Feats will cycle for two minutes. The display will then return to the ATTRACT mode unless credits remain.
FEATS READOUT 301/501/701/901 Feats AS SHOWN ON FEAT TEMPORARY DISPLAY DESCRIPTION Points Remaining Points remaining at the end of the game. Total Number of Darts Thrown Count only darts which hit the target or are registered by the dart sensor. Total Points Total points accumulated during the game.
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FEATS READOUT 12 Dart Out (501) A win in 12 darts. Round Out (301) A win in the 4 round. Round Out (301) A win in the 5 round. Hat Trick 3 Bullseyes in one turn. A score of 100 to 150 in one turn. High TON A score of 151 or greater in one turn.
FEATS READOUT Cricket Feats AS SHOWN ON FEAT TEMPORARY DISPLAY DESCRIPTION Total Marks Total marks accumulated during the game. Total Number of Darts Thrown Counts only darts which hit the target or are registered by the dart sensor. Marks per Round Average marks per round.
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FEATS READOUT Cricket Feats 7 Mark 7 marks in one round. 8 Mark 8 marks in one round. 9 Mark 9 marks in one round. NOTE: Darts thrown which hit numbered segments closed by all players do not count as marks. Cougar 8 Manual...
MAINTENANCE MODE MAINTENANCE MODE How to Enter a Maintenance Mode: • Press Test Switch S1 on Controller Card (refer to Figure 15, page 57), tSt will show on the display. • Scroll through options (tSt, StA, and Prg) using red GAMES button or blue OPTIONS I button until the desired mode appears in Temporary Score Display.
PROGRAMMING MODE PROGRAMMING MODE WHILE IN PROGRAMMING MODE, PRESS-- GAMES or OPTIONS I buttons to scroll through options. OPTIONS II button to enter any changes. BULLSEYE SELECT button to toggle between different modes. (The Bullseye Select button is located on the upper electronics door on the left side.) PLAYER CHANGE button to exit present mode.
PROGRAMMING MODE P01 - SEL gA: GAME PROGRAMMING MODE. • Select SEL gA by scrolling through programming options using the red GAMES or the blue OPTIONS I button. Press the gray OPTIONS II button to enter. • Use the red GAMES or the blue OPTIONS I button to select the game and options to program.
PROGRAMMING MODE FACTORY SETTINGS TABLE Credit(s) per player, Bullseye, and Round limits Round The Table at the Games Bullseye Limit Credit right shows the factory set 301 Wipe Out™ programming for 301 Double In your game. 301 Double Out 301 Double In/Double Out The empty fields can be used to 301 Masters Out...
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PROGRAMMING MODE Continued: Games Bullseye Round Limit Credit The Table at the Cricket right shows the Cricket Chance It factory set Cricket You Pick It programming for Cricket Cut Throat your game. Cricket Masters Cricket Chance It/Cut Throat The empty fields Cricket Chance It/Masters can be used to Cricket You Pick It/ Cut Throat...
PROGRAMMING MODE P02 - SEL LAn: MESSAGE LANGUAGE PROGRAMMING. Note: Your game has an English language factory setting. If you wish to retain the English version, omit the instructions below. If you would like to use a German, French, Italian, or Spanish version, follow the steps below. •...
PROGRAMMING MODE P05 - SEL FEA: FEATURES PROGRAMMING. • Select SEL FEA by scrolling through the programming options using the red GAMES button or blue OPTIONS I button. Press gray OPTIONS II button to enter. • Each feature is set by using the red GAMES button or blue OPTIONS I •...
PROGRAMMING MODE DESCRIPTION OF PROGRAMMABLE FEATURES (Continued): On Game Setting FEA. Name Display (Numeric) Description of Feature PCstART YES (1) The Player Change button allows starting Starting a Game position to be changed. * NO (0) The Player Change button can only be used using the Player to change the number of players.
PROGRAMMING MODE P06 - SEL rtC: DATE AND TIME PROGRAMMING. • Select SEL rtC by scrolling through programming options using the red GAMES button or the blue OPTIONS I button. Press gray OPTIONS II button to enter. • Use the red GAMES button or blue OPTIONS I button to cycle through: R01 - year (Yr), R02 - month (nnO), R03 - date (dat), R04 - day of the week (day), R05 - hours (Hr), and R06 - minutes (mi).
PROGRAMMING MODE P10 - SEL rPd: TIME HANDICAP PROGRAMMING. The timer is used for the “Time Handicap” feature. The value entered will represent the time required, in seconds, to “tick” down all 21 LEDs. The default time is 5.0 seconds. •...
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PROGRAMMING MODE P12 - SEL Hnd: NDA Handicap Settings. When ‘spot points’ style NDA handicapping is selected (see Programmable Feature F16), operator may adjust the minimum starting score (’01 games) and the maximum number of awarded marks (Cricket games). Furthermore in ’01 games the percentage of handicap allowed may be selected. See below for details;...
STATISTICS MODE STATISTICS MODE To Enter Statistics Mode • Press Test Switch (S1) on Controller. • Scroll through programming options using red GAMES Button or blue • OPTIONS I Button until STA appears in Temporary Score display. • Press gray OPTIONS II button to enter Statistics Mode. •...
STATISTICS MODE S01 - SEL Cn: To View Coin Statistics • Scroll through using the red GAMES button and the blue OPTIONS I button until S01 is shown in the Temporary Score. • Press the gray OPTIONS II button to enter. •...
STATISTICS MODE SELF-CHECKING SOFTWARE The following self-checking tests are done automatically by the software in the game. Power Up Switch Test Software Used to check the five (5) front panel switches. If a switch is stuck closed, the three (3) character identification will be displayed and a tone will sound (see the next page for abbreviations).
TEST MODE DIAGNOSTIC ROUTINES Each game has built-in diagnostic software. The scope of this software is to test the electronic hardware, to verify that the game is functioning properly, and to indicate problem areas. There are two push button switches located on the upper right corner of the Controller board inside the electronics compartment (Refer to Figure 15 on page 57.): S2 - top switch is a RESET button.
TEST MODE Test Two - t02 7-Segment Display and LED Test To activate, press the red GAMES button or the blue OPTIONS I button until t02 appears in Temporary Score display. Press the gray Options II button. Each display will cycle through digits 0-9, and the decimal point.
TEST MODE The Dart Sensor selection jumper is located on the Controller board at location JP1. (Refer to Figure 15 on page 56.) To disengage it, move the jumper clip to the right covering the middle and right pins. NOTE: Always disengage the Dart Sensor feature at the jumper clip and the Infrared Sensor in programming.
GENERAL MAINTENANCE GENERAL MAINTENANCE INFRARED SENSOR ADJUSTMENT PROCEDURE Put the game in the TEST mode by pressing Test Switch on the inside of Controller Card. Select Test 8 (t08) using GAMES or OPTIONS I buttons. Press OPTIONS II button to enter. Access the potentiometer through the hole on the right side of the IR sensor housing with a small blade screwdriver.
GENERAL MAINTENANCE • Turn the potentiometer, R6, counterclockwise to 6 o’clock setting. • Tap darts on target door or throw bar darts at all areas on the door. (Bar darts have the lightest weight.) Dart detection is indicated by a short tone and a flashing DON'T THROW lamp.
GENERAL MAINTENANCE Reading the Table for Multiple Non-Scoring Segments • Identify all non-scoring segments. • If all affected segments are found in a single row, then the affected pin is found in the far left column of that row. (One quadrant is not scoring properly.) •...
GENERAL MAINTENANCE INSTALLATION OF EPROM The EPROM is an integrated circuit which contains revisions to your programmed software. Updating the software in your Cougar 8 game consists of installing a new EPROM in the Controller card. Follow the instructions listed below, in addition to those included with your updated software. CAUTION: The EPROM is static sensitive.
TROUBLESHOOTING GUIDE TROUBLESHOOTING GUIDE TROUBLESHOOTING GENERAL SYMPTOMS (1 of 3 pages) GAME LOCKING UP GAME LOCKING UP, NO GAME GAME BEEPING GAME BEEPING AFTER RESPONSE FROM COIN, APPEARS CONTINUALLY & CONTINUALLY FIRST GAME SWITCHES, TARGET DEAD LIGHTS FLASHING NO LIGHTS THREE DARTS OR GAME RESETTING AT RANDOM FLASHING...
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TROUBLESHOOTING GUIDE TROUBLESHOOTING GENERAL SYMPTOMS (2 of 3 pages) OVERHEAD THROW/DON'T THROW SOUND, IR, PIEZO, PLAYER CHANGE LAMP PANEL LAMPS COIN LAMPS BUTTON OR READING OR GAME SWITCH BULLSEYE SELECT GAME SWITCHES LAMPS DEAD LAMP NOT LIGHTING Make sure outlet cord Check bulbs.
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TROUBLESHOOTING GUIDE TROUBLESHOOTING GENERAL SYMPTOMS (3 of 3 pages) WHEN AWAKENED, WILL NOT RESUME GAME 301 &/OR GAME DISPLAYS GAME LOST FEATURES CRICKET GAME SCORES FROM IN PROGRESS NOT WORKING ENDING LAST GAME PLAYED AFTER POWER FAILURE BEFORE FINISHED Power failure recovery Software related.
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TROUBLESHOOTING GUIDE TROUBLESHOOTING SYMPTOMS WHEN DART LANDS INSIDE TARGET SEGMENT TARGET "DEAD" BULLSEYE QUADRANTS QUADRANT NOT SCORING 1 SEGMENT DURING NOT SCORING OR MIS-SCORING OR SEVERAL GAME CORRECT AMOUNT SCORING (1 QUADRANT= UNRELATED SEGMENTS & TEST MODE OF POINTS OR MIS-SCORING 4 RELATED SEGMENTS) NOT SCORING Unplugged...
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TROUBLESHOOTING GUIDE TROUBLESHOOTING SYMPTOMS WHEN DART LANDS OUTSIDE TARGET SEGMENT BUT IMPROPERLY SCORED GAME NOT GAME DEDUCTING GAME SCORING DEDUCTING NON-SCORING DARTS LANDING NON-SCORING DARTS DARTS ERRATICALLY NON-SCORING AREA Dart Sensor Sensitivity too high. Misalignment circuit disabled (Refer to Dart of Target Sensor Adjustment &...
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TROUBLESHOOTING GUIDE TROUBLESHOOTING UPPER DISPLAY SYMPTOMS UPPER DISPLAY DISPLAY GARBLED, DISPLAY GARBLED, DEAD RANDOM LAMPS, COIN NO COIN ACCEPTANCE GARBLED ACCEPTANCE TONE TONE OK Check power Controller Bd. Controller Bd. & ribbon cables U14, U16, J10, U3, U8. between Upper Display &...
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TROUBLESHOOTING GUIDE TROUBLESHOOTING CREDIT ACCEPTANCE SYMPTOMS GAME FUNCTIONING GAME NOT BUT NOT ACCUMULATING GIVING CREDIT CREDITS OR APPEARING TO BE LOSING CREDITS Check coin Refer to Features cable harness. Prgmg. for Player Setup Mode [P05] &[F14]. Check coin door Problem with the microswitches battery backed-up RAM for closure...
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TROUBLESHOOTING GUIDE TROUBLESHOOTING AUTOMATIC PLAYER CHANGE SYMPTOMS GAME NOT GAME CHANGING GAME CHANGING CHANGING PLAYERS, BUT NOT PLAYERS AUTOMATICALLY SWITCHING TO ERRATICALLY "THROW DARTS" IR disengaged Dart still IR Sensor's sensitivity is (See Features set on threshold point. Prgmg. [P05] & [F05]. target.
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TROUBLESHOOTING GUIDE TROUBLESHOOTING SOUND SYMPTOMS GAME BEEPING GARBLED CONSTANT SOUND CONTINUALLY SOUND HUMMING SOUND WITH OR WITHOUT LIGHTS FLASHING Volume down. Refer to Faulty speaker. Grounding problem. Turn pot R30 GENERAL (Reconnect another Refer to Game Locking Up clockwise. SYMPTOMS. speaker to determine.) or Resetting at Random symptom.
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TROUBLESHOOTING GUIDE TROUBLESHOOTING BOOKKEEPING CASH/PLAY SYMPTOMS CREDITS CREDITS TOTALS GAME RETURNING DECIMAL POINTS PER GAME PER PLAYER ARE NOT TO ATTRACT MODE APPEARING NOT MATCHING MESSAGE NOT IN STORED WHEN SECURITY DURING FACTORY SETTING PROPER LANGUAGE FOR EACH GAME CODE IS ENTERED ATTRACT MODE RAM programmed Programmed incorrectly.
LIST OF FIGURES List of Figures 1. G ......................9 IGURE AME IN SHIPPED POSITION 2. C ......................11 IGURE OUGAR ULL FRONT VIEW 3. L ......................12 IGURE INE CORD ROUTING FIGURES 4. S ......................13 IGURE TABILITY SSURANCE 5.
Index Game Instructions Auto Adjust ........... 29 General ............22 ADA Neutralizer ..........29 Adjustment Procedure Honest Ernie ..........29 How to play ........... 23 Dart Sensor ..........53 How to play 301 ..........23 Infrared Sensor..........53 How to play 301, 501, 701, 901 with Options I Attract Mode ............
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