FOS Technologies Designer 2048 User Manual

Lighting controller
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FOS Designer 2048
Lighting Controller
User Manual

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Summary of Contents for FOS Technologies Designer 2048

  • Page 1 FOS Designer 2048 Lighting Controller User Manual...
  • Page 3: Table Of Contents

    Contents 1. Panel Introduction ......................... - 1 - 1.1. The Front Panel ........................- 1 - 1.2. The Rear Panel ........................- 4 - 2. Initialization and Backup ....................... - 5 - 2.1. Clear All Data .......................... - 5 - 2.2.
  • Page 4 Contents 9.1. The Built-in Music Player ....................... - 38 - 9.2. Record a Macro Show ......................- 38 - 10. Setup Management ........................- 41 - 10.1. Console Options ........................- 41 - 10.2. System Manage ........................- 43 - 10.3.
  • Page 5: Product Safety Information

    PRODUCT SAFETY INFORMATION Please read these instructions carefully. They include important information about the installation, usage and maintenance of this product. ENVIRONMENTAL MAXIMUMS Do not operate the consoles if the humidity and ambient temperature cause condensation on the product;  allow the product to dry first before connecting to the mains.
  • Page 6: Panel Introduction

    1. Panel Introduction Welcome to use the FOS Designer 2048 lighting controller. The manual is a guide to all the functions of the controller. Attention points will be highlighted by shading. The words with a square represent a physical key, such as the Enter button. While words with square brackets represent the virtual soft keys found on the LCD touch screen, such as [Playback Parameters].
  • Page 7: Attribute Keys

    1.1.1.3. Attribute Keys There are 9 attribute keys and 1 Locate key in this area. Each attribute key allows displaying 3 channels at most on each page. The selected attribute key shows with high light color. Press the selected attribute key again can turn to the next page, displaying more channels.
  • Page 8 1.1.2. Working Space The controller offers a 15-inch LCD capacitive touch screen for operating. Most of the operating options should be worked on the touch screen. Different working windows can be selected and displayed on the touch screen according to the need. There is a tool key in the upper right corner of each working window.
  • Page 9: The Rear Panel

    1.1.2.2. Setting Up Work Space Use the [Work Space] function to save different combinations of working windows for quick switching during use. 1> Press key [Work Space] when finished setting up windows combinations on the screen; 2> Select an empty grid in the pop-up window; 3>...
  • Page 10: Initialization And Backup

    2. Initialization and Backup 2.1. Clear All Data We strongly recommend clearing all data (opening a new show) on the new controller or after upgrading the firmware to avoid any unpredictable errors when programming. 1> Press Backup to entry ‘BACKUP MENU’; 2>...
  • Page 11: Load The Backup File

    2.3. Load the Backup File When the controller is powered on, the last saved ‘defaultShow’ file will be automatically loaded. Selecting the file name can load a needed backup. 1>. Press Backup to entry ‘BACKUP MENU’; 2>. Select the file name; 3>.
  • Page 12: Patching

    3. Patching We have to patch fixtures to tell the controller what kinds of fixtures need to be controlled. When patching, the controller offers a free initial DMX address automatically for each line. We can patch all fixtures first then check over their DMX addresses before assigning on the fixtures. We may also assign the wanted DMX addresses on fixtures first then set the right addresses when patching.
  • Page 13 The console offers two types of fixture libraries to choose from, System fixture: the controller has its own fixtures in system library;  User fixture: if you cannot find out your fixture in system library, the controller offers you multi-way to ...
  • Page 14: Patch Selected Type

    3.2. Patch Selected Type The function allows patching more fixtures in the same type without searching from the fixtures pool again. 3.3. Unpatch You can select and delete one or more consecutive patched fixtures by pressing option [Unpatch]. 3.4. Repatch The function allows you to change the patching address and/or the output line of the fixtures.
  • Page 15: Setup Rdm Devices

    3.5. Setup RDM Devices The function allows the controller to interrogate the practical fixtures. Then it can patch itself to match the existing DMX addresses. You can also remotely change the modes and other settings on the practical fixtures. Note: Fixtures must be equipped with RDM for the function to work. If you have connected with DMX buffers or splitters, they must be RDM enabled.
  • Page 16: Fixture Parameter

    3.6. Fixture Parameter You are allowed to swap or invert Pan and Tilt of the fixtures on the controller. So that you can control the moving lights to run as mirror movement more conveniently. Dimmer channels can be inverted as well. Press [Fixture Parameter] on ‘PATCH SETUP’...
  • Page 17: Controlling Fixtures

    4. Controlling Fixtures We will find the patched fixtures in the ‘Fixtures’ window. If the ‘Load Preset’ and ‘Auto Group’ options are selected during patching, the corresponding option windows will be attached with the data. The patched fixtures are shown in dark blue, while selected ones are shown in light blue, and those fixtures that have been deselected are shown in gray.
  • Page 18: Select Fixtures

    Press the soft-key [Move], you can reposition the  fixtures to anywhere in ‘Fixture Layout’ by selecting and dragging them. You can select the fixture by touching the unit one by one, or draw a selection box to select a range of them. The frames of selected fixtures will show in blue.
  • Page 19: Manual Control Fixtures

    Numeric keypad In ‘LIVE SHOW’, typing in the command by numeric keys to select fixtures. If you want to select a fixture, type in the unit number and press Enter.  If you want to select more than one fixture, use ‘+’ between each number. For example, press keys 1, ...
  • Page 20 4.3.3. Special Control of Attributes You can call out the ‘Color Picker’ window from the ‘Select Area’ box. Fixtures with RGB/CMY channels can be easily mixing by the color picker. There are 3 color mixing modes for selection. The controller can read the channels range preset from the personality.
  • Page 21 [<|>] ----- Fixtures align based on the middle fixtures. The value increases changing from the middle to  both sides. The fixtures on both sides change in the same direction; [<||>] ----- Fixtures align based on the middle fixtures. The value increases changing from both sides to ...
  • Page 22: Groups

    4.3.8. Clear Options After finished editing, pressing the key Clear can deselect all fixtures. However, you can hold it down to find more other clear options; [Clear All Fixtures] ----- clear all fixtures from the programmer; press the option can switch to [Clear ...
  • Page 23 4.4.2.1. Setting Fixture Order in Group Fixtures in a group are stored with a selection order. Each fixture has its sequence ID. Different fixtures can have the same or different sequence IDs. The order is important when applying fans, shape effects, and overlap functions which will be distributed along with the sequence.
  • Page 24: Presets

    5. Presets You always need to change different attributes, such as color, gobo, and so on during programming or a live show. In that case, you can enter one or more attributes of fixtures to the preset keys in advance. Although all attributes can be saved on the same attribute key, it’s more convenient to change the attributes during the live show if you create different presets with only color or gobo, and etc.
  • Page 25: Using Presets

    3> The ‘Preset List’ will show all saved presets with their information. The fixtures used for creating the preset will be listed when you select the preset on the ‘Preset List’. Preset [Setup]. You can edit the preset name and its fade in time of the preset; ...
  • Page 26: Shape Effects

    6. Shape Effects The controller offers an effect generator for you to quickly create exciting light shows with the minimum of programming. 6.1. Using Effect 1> Select the fixtures and light them up; 2> Press [Effects]; 3> Select effects using the soft keys. The default selection type is [All Effects], but you can also find more specific types of effects by using the effect type shortcut options on the left.
  • Page 27 6.2.2. Phase, Width and Stop Time The [Effect attribute 2] offers settings for ‘Phase’, ‘Width’, and ‘Stop Time’. The ‘Phase’ on each complete effect waveform runs from 0 to 360 degrees, it can control each fixture’s  starting point. The phase can be a single value, or a range values. When it is a range value, the selected fixtures will be evenly offset to the effect waveform.
  • Page 28: User Effect

    6.2.10. Delete Selected The option can select and delete the selected effects, others will keep running. 6.2.11. Delete All Effects The option can delete all the running effects. 6.2.12. Effect Form This option allows you to change the waveform for the selected effect. 6.3.
  • Page 29: Edit Effect

    7> When recalling the user effect, all contained channels will be expanded to display on the ‘Current Loaded Effects’ which is the same as when setting the system preset effect. 6.3.2. Save Selected The option allows you to save the selected effects from the ‘Current Loaded Effects’ Pool as a new user effect. You can recall the user effect for other fixtures to get the same effect.
  • Page 30: Playback Modes

    7. Playbacks The playback faders can be used to save playbacks or set as the Group Master or Speed Master control. 7.1. Playback Modes The playback has two types: Cue and Cue-lists. Meanwhile, the Cue-lists has 2 modes: Cue-lists and Chase. 7.2.
  • Page 31 7.4.1. Create a Cue-lists 1> Press Edit Playback when in ‘LIVE SHOW’; 2> Select a key upon the fader playback or a Fixed playback key; 3> Select the fixtures; 4> Set a scene by attribute keys and wheels; 5> The [Record Mode] option defaults to ‘Fixture’. Press it to change to another mode for recording; Record Mode = Fixture ----- All channel data of the selected fixtures will be saved.
  • Page 32: Fixture Overlap

    7.4.2.2. Fixture Order The [Fixture Order] in Cue-lists should run with ‘Fixture Overlap’. You cannot find the effects if you did not set up fixture overlap in advance. The way of setting ‘Fixture Order’ please refers to chapter 4.4.2.1. However, you may remove the fixture(s) from the sequence if you don’t want them to run with fixture overlap.
  • Page 33: Run The Playbacks

    7.4.2.6. Delete a Cue 1> Press Edit Playback in ‘LIVE SHOW’; 2> Select a Cue-lists to be edited; 3> Select a cue to be deleted; 4> Press [Remove Cue]; 5> Press [Renumber] to renumber the cues; 6> Press Edit Playback to quit. 7.4.2.7.
  • Page 34: Time For Playback

    7.6. Time for Playback Each playback has its own running time. There are 4 kinds of global times for each Cue-lists playback: delay in, fade in, delay out and fade out. Meanwhile, there are 3 kinds of global times for each Cue playback: delay in, fade in and fade out.
  • Page 35: Playback Parameters

    7.6.3. Snap Percentage The [Snap Percent] allows you to control when instant channels should occur. It defaults in 0%. If the snap percent is 0% the channel occurs at the beginning of the cue fades in. If the snap percent is 100% the channel occurs at the end of the cue. If the snap percent is 50% the channel occurs in the middle of the cue.
  • Page 36: Playback Priority

    7.7.1. Playback Priority The option [Priority] allows you to set different playbacks to run in different priority levels. The option can be set to ‘Very Low’, ‘Low’, ‘Normal’, ‘High’, or ‘Very High’. Each new playback defaults to ‘Normal’. The function is very useful while performing. When running a playback, a newly activated playback that uses the same fixtures will cover the old playback if the new one is in the same or higher priority.
  • Page 37 7.7.6. Link Mode of Cue-lists The option only provides for Cue-lists, there are 3 link modes for Cue-lists: ‘Automatic’, ‘Manual’, and ‘Inside’: Automatic ---- No matter what the link setting is, the cues will keep running automatically.  Manual ---- No matter what the link setting is, the cues will pause on each cue until getting the next ...
  • Page 38: Reload A Cue

    7.8. Reload a Cue The controller allows you to reload the attribute values of fixtures from one of the whole Cue-lists. You may load the values of the needed attributes from one of the cues by the option [Load Cue to Program] after pressing [Playback Parameters].
  • Page 39 7.9.3. Delete a Speed Fader The deletion function cannot delete the speed fader. If a speed fader needs to be deleted, please follow the steps below, 1> Press the option [Playback Parameters] and select the speed fader; 2> Set the option [Assign Speed] to [Empty] to cancel it; 3>...
  • Page 40: Show Lists

    7.10. Show lists The ‘Show lists’ function can be found after opening its operation window, you can add different playbacks to the sequence, and manually activate the next or previous sequence using the GO+ or GO- buttons. 7.10.1. Create a Show List 1>...
  • Page 41: Practical Functions

    8. Practical Functions We will introduce the practical functions such as Off, Copy, Delete, Move, Rename, and so on in this part. 8.1. Off Function Press the option [Off Menu] on the touch screen to entry off function. [Off effects] --- close shape effect on selected fixtures, those ones not being selected will not be affected; ...
  • Page 42: Label Management

    8.6. Label Management For easier understanding of the edited contents, you can use the legend function to rename groups, fixtures, presets, playbacks, macro shows, and etc. 1> Press [Edit Label] on the menu bar; 2> Select the source to be renamed; 3>...
  • Page 43: Macro Show

    9. Macro Show The macro show is a function based on the time code, which allows you to record and replay a sequence of the playback output. When recording the show, you can select different modes of time code as needed. The controller offers 3 kinds of time code modes: 1>...
  • Page 44 7> Release all playbacks and presets when finished recording. Press the record key again, then [confirm] to save the macro show. 8> After saved, all used playbacks and presets as well as the operations will be listed in the ‘Time Code’ window.
  • Page 45 3> Execute playbacks or presets at the timeline point to be added; 4> Close the running playbacks and presets, then press the record key again; 5> Select option [Merge] at the call out menu; Note: Select [Overwrite] will take place of the original contents. 6>...
  • Page 46: Setup Management

    10. Setup Management Press the Setup key, you can enter the ‘Setup’ menu for different controller setup options. 10.1. Console Options 10.1.1. Console Manage Press [Apply] to activate the changes, and press [Set to Default] to reset all the changes. 10.1.1.1.
  • Page 47: Midi Setting

    10.1.2. Setup Date and Time You can set the local time which displays on top of touch screen. When power on, the controller reads the latest ‘defaultshow’ file which according to the backup date and time. 10.1.3. MIDI Setting MIDI Channel: setting range from 0-15. ...
  • Page 48: System Manage

    10.1.7. Set Language The language of the controller can be switched between Chinese or English. 10.2. System Manage 10.2.1. Upgrade Manage You can upgrade the firmware or system library in this option. The current version of firmware and the updated date of the system library can be shown on the bottom of the upgrade menu.
  • Page 49 Besides, you may set or edit channel values on each attribute if needed. Press [Add] at ‘Channel Value’;  Select the row to be edited and press [Edit];  Enter the name, start and end values;  Press [Confirm] when finished. ...
  • Page 50: Export Library

    10.2.2.4. Import From external File You can load in the user library file ‘codeusrlib.bin’ which was exported from the same series controller, R20, D4, or XML format library files into the controller. 1> Put the needed files into the USB disk; 2>...
  • Page 51: Technological Specification

    11. Technological Specification Total 4096 DMX channels. Provides 4 individual optical isolated DMX interfaces and 1 Art-Net interface.  One high-resolution 15 inches capacitive LCD touch screen.  Provides a total of 80 playback pages. Each page provides 15 multifunction faders and 15 playback buttons. ...

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