[FLAMING CLIFFS] F-86F Cockpit The F-86F features a conventional cockpit layout. The flight controls are conventional, with a centrally mounted control stick, left-handed throttle handle, and foot-operated rudder pedals. The forward cockpit is dominated by the instrument panel and the A-4 gun sight positioned above it. The side panels house various aircraft systems controls and indicators Instrument panel А-4 air sight...
[FLAMING CLIFFS] Flight Control Stick The stick is used to control the attitude of the aircraft and thus, the trajectory which aircraft flies. Left and right motions perform the rolls for the turns, forward and aft motions perform the nose up and nose down actions to climb or descend respectively.
[FLAMING CLIFFS] Rudder pedals The rudder pedals deflect the rudder and control the yaw movements of the aircraft. While on the ground the pedals are used for steering when nose wheel strut is unlocked by pressing corresponding button on the flight stick L.Alt + Q . Instrument panel The instrument panel includes a variety of flight instruments and indicators.
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[FLAMING CLIFFS] Hydraulic pressure reads in psi х1000. Accelerometer displays the g-load factor which the aircraft is currently stressed with. Red markings delineate the normal g- envelope for this type of the aircraft. Mach speed indicator (М) ensures that pilots have a precise understanding of how fast their aircraft moves relative to the speed of sound, crucial for safe and efficient high-altitude flight.
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[FLAMING CLIFFS] Altitude indicator displays the pitch and roll values contributing to the current aircraft attitude. This is a mechanical device and may not withstand the high angle maneuvering. Note: The symbolic miniature aircraft remains static and is depicted as a dot flanked by two bars on both sides.
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[FLAMING CLIFFS] 11. Turn and slip indicator (Turn coordinator) provides information about the rate of turn or the rate at which the aircraft’s heading changes. It helps pilots maintain coordinated flight during turns by indicating how quickly the aircraft is rotating around its vertical axis and how much it slips.
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[FLAMING CLIFFS] 16. Fuel gauge displays the remaining fuel in tanks in lbs x 100. F-86F Cockpit...
Meanwhile, the rudder function is achieved through a twist motion of the stick handle. Each available motion on the joystick represents the individual input axis and must be assigned to the corresponding action in the simulator before flying. How to do this you can find in the DCS User manual.
[FLAMING CLIFFS] 1. Throttle grip and corresponding indication. 2. Rudder pedals and indication. 3. Trim position. 4. Flight stick and corresponding indication. 5. Indication of the brake force applied on the L and R wheels. Keyboard If you have no joystick you can fly on the keyboard anyway. Use arrow keys to control roll and pitch, Numpad+ and Numpad- –...
[FLAMING CLIFFS] PROCEDURES Cold start In order to bring the life into the aircraft from cold and dark one must start the engine: 1. First, feed consumers with the energy by pressing R.Shift + L (BATTERY–STARTER switch to BATTERY position). The BATTERY-STARTER switch 2.
[FLAMING CLIFFS] 2. Apply the brakes W to stop. 3. Steer left or right by using rudder pedals Z , X . But first, unlock the nose wheel steering unit by pressing L.Alt + Q . Maintain a safe taxiing speed by constantly adjusting the engine RPM and using wheel brakes.
[FLAMING CLIFFS] Navigation To help with the navigation you can call up the kneeboard R.Shift + K . Use [ and ] to switch between the map’s tabs. You can mark your position by pressing R.Ctrl + K . Player’s mark You can also call up for the full map view by pressing the F10 key.
[FLAMING CLIFFS] In-flight emergency situations Engine surging Excessive angles of attack during maneuvering, excessive throttle application or unpredictable ingestions of foreign matter can cause interruption in the airflow and lead to the compressor stall with following surging and possible backfire with a loud “bang”. If it happens do the following: 1.
[FLAMING CLIFFS] 4. Monitor the RPM increases and reaches 40-50% in success. 5. Smoothly push the throttle back to the desired position and continue the flight Numpad+. Landing Once in the vicinity of the airport, lower the RPM Numpad- and slow down to 180 - 185 KIAS (see the yellow marking on the airspeed indicator.
[FLAMING CLIFFS] WEAPON DEPLOYMENT F-86F armament: • 6 x 12.7 mm (0.50 in) Colt-Browning M4 machine guns in the nose, with 300 rounds per gun. Ten external hard points are used to carry: 2 x AN-M64 or M117 dumb bombs. •...
[FLAMING CLIFFS] A-4 Gun-Bomb-Rocket Sight Weapons aiming is accomplished using the A-4 gun-bomb-rocket sight. For air-to-air combat, accurate target range is automatically fed to the sight by the AN/APG-30 range-finding radar mounted in the nose. In case the radar malfunctions or provides poor results, aiming can be accomplished by manually entering target range and wingspan data.
[FLAMING CLIFFS] Weapons Control Panel The weapons control panel is located on the center console below the instrument panel. This panel includes a number of important controls for configuring weapons for fire. Gun-missile safety switch Bomb release selector switch Bomb sequence selector switch Function selector lever...
[FLAMING CLIFFS] Aerial gunnery Air-to-air To aim and engage the air targets: 1. Press 6 to switch to the air-to-air mode. 2. Switch GUNS-MISSILE selector to GUNS position by pressing С . This will move the sight’s mechanical caging lever to UNCAGED position and unlock the floating reticle (a diamond ring).
[FLAMING CLIFFS] Air-to-ground gunnery When attacking ground targets with guns, the A-4 gunsight must be caged, and the sight’s reticle is used as a fixed 100-mil aiming reticle. 100-mil fixed reticle Sight mechanically caged 1. Select Air-to-ground mode by pressing 7 . This will automatically move the GUNS-MISSILE selector to the GUNS position and the caging lever to the CAGED position.
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[FLAMING CLIFFS] 2. Maneuver the aircraft to place the reticle over the target. 3. Wait until growling sound of the missile seeker changes to high-pitched tone and the LOCK lamp is lit. Consider the distance, keeping in mind that the lock might be obtained at ranges that don’t match the effective missile range parameter.
[FLAMING CLIFFS] Rockets Rockets are powerful, but unguided munitions. They are best used against area targets (in particular concentrated groups of lightly armored vehicles) at close range for maximum accuracy. Rocket attacks are best performed in a dive of at least -30°. This requires the attack to be planned and executed well with sufficient altitude to perform the dive, aim, fire, and turn away from the target at a safe distance.
[FLAMING CLIFFS] Bombs Like rockets, bombs are unguided munitions. Using them effectively takes practice, especially given the Sabre’s limited payload of only two bombs, which can be dropped simultaneously or individually. Accurate bombing results are best achieved using steep dive angles of 30° or greater, for example: 30°...
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[FLAMING CLIFFS] 3. Deploy the airbrakes B , move the throttle back to idle and dive to the target. The most convenient way to do this is by rolling upside-down, directing the nose to ground and finishing with another half-roll pointing the nose to the target. 4.
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