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Box Contents
Strike Performance Drum Module
8 GB SDHC Card (in module's SD card slot)
Power Adapter
Quickstart Guide
Safety & Warranty Manual
Support
For the latest information about this product (documentation, technical specifications, system requirements, compatibility information, etc.) and product registration, visit alesis.com.
For additional product support, visit alesis.com/support.
Setup
Items not listed in Introduction > Box Contents are sold separately.
Top Panel
Rear Panel
This chapter contains information on how to use your Strike Performance Drum Module.
Navigation
Controls
The Strike module's display shows information about its current mode and operations. You can navigate its different modes, pages, etc. by using the following controls:
Overview
This section provides an overview of each page shown in the display.
To learn how to perform specific operations in the drum module, see the Kits, Trigger Mode, Metronome, Sample Mode, and Utility Menu chapters.
Kit Menu
This is the main menu where you can select kits or select individual triggers to edit within the kit.
To view the Kit menu, press Kit.
To select a kit, do one of the following:
To save a kit, see Kits > Saving Kits.
If you edit a preset kit and then save it, the saved kit will be stored onto your SD card, while the original preset kit remains unchanged on the module's internal memory. You must have your SD card inserted into the SD card slot in order to save changes to preset kits.
Kit FX Mode
Kit FX Mode lets you adjust the settings for the Reverb, EQ, Comp (compressor), and FX processors. You can then how much of each to apply to each voice in the kit (see Kits > Editing Kits > Editing Voices).
To enter Kit FX Mode, press Edit > Kit FX.
See Kits > Editing Kits for more information about Kit FX Mode.
Voice Mode
Voice Mode shows the settings for each voice within the kit. A voice is the sound produced by each trigger of your Strike Kit.
Each tab in this screen lets you edit different settings of each voice.
To enter Voice Mode, press Edit > Voice.
To select a trigger, do one of the following:
See Kits > Editing Kits for more information about Voice Mode settings.
Trigger Mode
Trigger Mode shows the settings for each trigger of your Strike Kit, including its sensitivity, threshold, velocity curve, and crosstalk settings.
To enter Trigger Mode, press Edit > Trigger.
To select a trigger, do one of the following:
See Kits > Editing Kits for more information about Trigger Mode settings.
Mixer Mode
Mixer Mode shows you the output levels of each trigger, represented by 12 channel faders.
To enter Mixer Mode, press Mixer.
To adjust the level of each trigger, move its slider on the module up or down.
Sample Mode
Sample Record Mode contains controls for recording samples (before recording) and editing samples (after recording).
To enter Sample Record Mode, press the Record () button.
To start recording, press the Record () button. The button in the display will light red and the Time Remaining counter will start counting.
To stop recording and show the Sample Edit page, press the Record () button again.
See Sample Mode > Recording Samples to learn more.
Sample Edit Mode lets you edit the sample you just recorded. See Sample Mode > Editing Samples for more information about this.
Utility Menu
The Utility menu contains settings that determine the module's overall operation, including global metronome functions, global trigger settings, and system information.
To view the Utility menu, press Utility.
See Utility Menu for more information about this.
The Strike module contains 135 preset kits. You can also create and save your own user kits onto an SD card. You can save as many user kits as your SD card can hold.
If you edit a preset kit and then save it, the saved kit will be stored onto your SD card, while the original preset kit remains unchanged on the module's internal memory.
You must have your SD card inserted into the SD card slot in order to save changes to preset kits.
Selecting Kits
To select a kit:
Editing Kits
You can edit several different areas of a kit: the instruments assigned to each layer, the effects applied to the kit, the settings for each trigger, and more.
Assigning Instruments
To assign an instrument in a kit:
Using Kit FX
Each kit has a processor for reverb, equalization (EQ), compression (Comp), and two FX processors. The Kit FX Mode is where you adjust the parameters for these effects. These settings are saved with each kit.
After editing these settings, you can use the then determine how much of each effect is applied for each individual trigger zone. You can do this in the FX/MIDI tab of Voice Mode (see Editing Voices> FX/MIDI).
To edit effects for an entire kit:
These are the parameters in Kit FX Mode:
Parameter | Description | Values/Settings |
Reverb | Reverb lets you apply different types of reverb to simulate your kit being played in a specific kind of space. | |
Type | This is the type of space the reverb will emulate. | See > Effects |
Size | This is the size of the virtual space designated by the type of reverb. Higher values result in a longer reverb time. | 00–99 |
Color | This is the amount of high-frequency damping of the reverb, which affects its tone. Higher values result in a brighter reverb sound. | 00–99 |
Level | This is the level of the reverb effect. If you've already set how much reverb is applied to each trigger zone, you can use this setting to turn down the overall reverb level for the kit. | 00–99 |
EQ | EQ lets you "boost" or "cut" low and high frequencies of the kit's sound to change its sound. | |
LF Gain | This determines how much the equalizer's low-frequency band is boosted or cut. | -60 to 00 to +12dB |
LF Freq | This determines the equalizer's low frequency. | 20 Hz – 18.5 kHz |
HF Gain | This determines how much the equalizer's high-frequency band is boosted or cut. | -60 to 00 to +12dB |
HF Freq | This determines the equalizer's high frequency. | 20 Hz – 18.5 kHz |
Comp | Comp applies compression to the kit's sound (decreasing the dynamic range of the sound to make it more consistent). | |
Threshold | This determines the volume at which compression will be applied to the sound. In other words, when the volume of your playing reaches or exceeds this volume level, it will trigger the compressor. | -90 to 00dB |
Output | This determines the volume of the compressed signal. | 20 Hz – 18.5 kHz |
FX1, FX2 | The FX processors let you select from different types of flanger, chorus, vibrato, and delay effects. | |
Type | This is the type of effect. | See > Effects |
Parameters | The available parameters will depend on the type of effect. | See > Effects |
Editing Voices
Voice Mode shows the kit's voice settings, which determine how each instrument sounds when you strike each trigger. (When creating user kits, this is where you'll spend most of your time.)
To edit voice settings:
These are the parameters on the Layers page of Voice Mode (identical for both layers):
Parameter | Description | Values/Settings |
Layer A, Layer B | ||
Loop | This determines whether or not the sample on that layer will loop. When set to Loop, the sample will play repeatedly when you strike the trigger and stop playing when you strike it again (or set its Decay to 99 if you want it to play indefinitely). | Off (---), Loop |
Vel Limit | These two values determine the velocity range of the layer. If you strike the trigger with an amount of force within that range, it will trigger the sample. | 000–127 |
Level | ||
Decay | This determines how long the layer's sound can be heard before it decays into silence. | Off, 01–99 |
Pan | This is the position of the layer's sound in the stereo field. | Left (L01–L50) Center (MID) Right (R01–R50) |
Level | This is the volume level of the layer's sound. | Off, 01–99 |
Tone | ||
Tune | This is an offset of the tuning of the layer's sound in half-steps (semitones). | -12 to 0 to +12 |
Fine | This is an offset of the tuning of the layer's sound in cents. | -50 to 00 +50 |
Filter | This is determines the cutoff frequency of the filter applied to the layer's sound (see Tone > Type below). The value is a percentage of the frequency band, not the frequency itself. | 00–99 |
Type | This is the type of filter applied to the layer's sound. | Low-pass (LoPass) High-Pass (HiPass) |
Velocity | ||
Velocity>Level | This determines how much the velocity of a strike will affect the layer's volume level. | 00–99 |
Velocity>Filter | This determines how much the velocity of a strike will affect the layer's filter cutoff frequency. | -99 to 00 to +99 |
Velocity>Decay This determines how much the velocity of a strike will affect | the decay time of the layer's sound. | -99 to 00 to +99 |
Velocity>Pitch | This determines how much the velocity of a strike will affect the layer's tuning. | -99 to 00 to +99 |
These are the parameters on the FX/MIDI page of Voice Mode (they affect both layers):
Parameter | Description | Values/Settings |
FX EQ/Comp | This determines if equalization and compression will be applied to the selected voice. | Off, On |
Reverb Send | This is the voice's send level for the reverb effect. It determines how much reverb you want to apply to the selected voice. | 00–99 |
FX1 Send, FX2 Send | These are the voice's send levels for the FX1 and FX2 effects. It determines how much of each FX processor you want to apply to the selected voice. | 00–99 |
MIDI MIDI Chan | This is the MIDI channel the trigger will use when sending MIDI notes over the USB port and MIDI out. | 01–16 |
MIDI Note | This is the MIDI note the trigger will send over its USB port and MIDI out when struck. | 000 (C-2) – 127 (G8) |
Gate Time | This is the duration of the MIDI note the trigger will send over its USB port and MIDI out when struck. | Off, 00–99 ms, 1/32, 1/16, 1/8, 1/4, 1/2. Trplt indicates a triplet-based time division. |
Note Off | This determines how the trigger will send a MIDI Note Off message. | Not Sent: The trigger will not send MIDI Note Off messages. Sent: The trigger will send a MIDI Note Off message after the Gate Time. Alternate: Striking a trigger will cause it to alternate between sending MIDI Note On and Note Off messages. |
Other Priority | This determines the voice's priority in the Strike module's overall polyphony. If the maximum number of polyphony voices are playing, triggering an additional one will cause low-priority voices to stop so that higher-priority voices can sound. | Low Medium High |
MuteGroup | This determines the voice's mute group. When two or more voices are assigned to a mute group, triggering one of the voices will immediately mute all other voices in that mute group. | Off 01–09 |
Playback | This determines whether the voice on this trigger will be allowed to sound only once at any given time or multiple times (limited only by the module's polyphony limit). | Mono Poly |
Saving Kits
After editing a kit, you may want to save it as a user kit on an SD card for a later performance.
If you edit a preset kit and then save it, the saved kit will be stored onto your SD card, while the original preset kit remains unchanged on the module's internal memory. You must have your SD card inserted into the SD card slot in order to save changes to preset kits.
To save a user kit:
Trigger Mode shows the settings that determine how the trigger sensor for each drum or cymbal pad behaves when struck. If you want to make adjustments to the overall level of a sound, do this in the Layers tab of Voice Mode instead (see Kits > Editing Kits > Editing Voices); Trigger Mode settings are already optimized to work with your Strike Kit or Strike Pro Kit, so they generally won't require adjustment.
These settings are global and retained in the module's internal memory; they are not saved with any kit. To save your trigger settings, simply press Save while in Trigger Mode.
To edit trigger settings:
These are the parameters in Trigger Mode:
Parameter | Description | Values/Settings | |
Sensitivity | This is the gain control for the trigger. The higher the setting, the easier it'll be to trigger louder sounds with lighter hits. When setting this parameter, strike the trigger listen to the sound. If it's too loud even though you are striking the pad lightly, lower this setting. | 00–99 | |
Retrigger | This is the minimum amount of time needed between successive strikes of the same trigger for the second one to produce a sound. If this setting is too high, some notes may not trigger when you play faster or perform rolls. If this setting is too low, you may trigger extra, undesired notes while playing normally. | 00–99 | |
Threshold | This determines how much velocity (force) is required for a voice to sound. At higher settings, you'll need to strike the trigger harder to produce a sound. At lower settings, very light strikes on the trigger will produce sounds. If this setting is too low, though, triggers may play randomly without being struck. The default Threshold values are already optimized to work with your Strike Kit or Strike Pro Kit, so they generally won't require adjustment. | 00–99 |
Parameter | Description | Values/Settings |
Curve | This determines how a sound's volume is affected by how hard you strike it—that is, how responsive the trigger's dynamics are to changes in your playing. All triggers on your Strike Kit or Strike Pro Kit use Linear as the default setting, which provides the most accurate and natural performance. | Linear Log 1–4 Exp 1–4 Spline 1–4 Offset Constant |
Input Type | This is the type of trigger connected to the corresponding trigger input. Don't change this setting if you're using your Strike or Strike Pro Kit. If you want to use third-party triggers with your Strike Kit or Strike Pro Kit, please check with the manufacturer's documentation for the proper setting. | Piezo: A pressure-sensitive trigger like drum or cymbal pads. Switch: Most dual- or triple-zone cymbals (like your Strike cymbals) use a switch sensor on the "edge" zone. If you are not using a Strike cymbal, please consult the manufacturer's documentation for the proper setting. |
XTalk Rcv | This determines how susceptible the trigger is to "crosstalk" from other triggers. The higher the value, the less likely crosstalk from other triggers will affect it. See About Crosstalk (XTalk) below. | 00–07 |
XTalk Send | This determines how likely the trigger will cause "crosstalk" in other triggers. The higher the value, the less likely it'll be a source of crosstalk on other triggers. See About Crosstalk (XTalk) below. | 00–07 |
About Crosstalk (XTalk)
When striking a trigger causes another trigger to sound unexpectedly, it is referred to as crosstalk (or XTalk). It's not common, and your Strike module has already been optimized to eliminate this when using your Strike Kit or Strike Pro Kit. However, like a real acoustic drum kit, your kit can be positioned and played in many different ways depending on your preferences, some of which may cause crosstalk. If that happens, follow these tips to troubleshoot crosstalk:
Hi-Hat Pedal Setup
While the trigger settings for the drums and cymbals of your Strike Kit or Strike Pro Kit have already been optimized, you may need to make a small adjustment to further customize your hi-hat pedal performance. Hi-hat pedal designs can vary and the Strike module has an easy adjustment to help with this.
To adjust your hi-hat top cymbal:
Now that your hi-hat pedal is set up, select a kit with a realistic acoustic hi-hat sound and play it. You should be able to hear a distinct "chick" sound when closing the hi-hat by stepping on the pedal. While striking the top hi-hat cymbal and opening/closing the pedal, you should be able to hear a transition from the appropriate open or closed hi-hat sound.
Note: Not all kits will have multiple hi-hat position sounds. For example, some kits in the Electronic category may have nonconventional instruments assigned to the hi-hat.
To refine the sound of your hi-hat, press the Triggers button. Select either the Hi-Hat Bow or Hi-Hat Edge zone. Press the F1/F2 Pedal button. Then adjust the following parameters:
Foot Sens: When lowered, this setting helps increase the dynamic range of the "chick/stomp" sound (though setting it too low can cause inconsistent chick volumes).
Splash: This setting determines how easy or hard it is to create a hi-hat "splash" sound. Higher values make it more difficult to "splash," though you may prefer that depending on your "footwork."
Offset: This knob raises or lowers the point at which your pedal will trigger the "chick/stomp" sound. If you play with the top cymbal really high above the bottom one, or if your hi-hat pedal has high-tension springs, increasing this setting may help you get a more consistent chick/stomp sound.
Velocity Curve: This determines how a sound's volume is affected by how hard you strike it— that is, how responsive the trigger's dynamics are to changes in your playing. All triggers on your Strike Kit or Strike Pro Kit use Linear as the default setting, which provides the most accurate and natural performance.
Pedal Curve: If you prefer to hear more closed or semi-open sounds, choose one of the logarithmic curves (Log 1–4). If you prefer a more open sound, choose an exponential curve (Exp 1–4).
To turn the metronome on or off, press Metro > On/Off.
To adjust the tempo of the metronome, do one of the following:
To change the metronome settings, see Utility Menu >Metronome (Metro). You can change the metronome sound, time signature, and volume levels. You can also enable or disable the Metro > Tempo button.
You can use your Strike module to record, edit, and save samples from another audio source. You can then assign those samples as instruments in a kit or play them back as loops or backing tracks.
Recording Samples
Sample Record Mode contains controls for recording from an audio source connected to the Strike module's Aux In or Strike module's own internal audio signal.
To record a sample:
Editing Samples
Sample Edit Mode lets you edit the sample you just recorded. The module will automatically enter Sample Edit Mode when you stop recording.
To enter Sample Edit Mode from another screen, press Sample.
To adjust the start or end markers of the sample, press F1/Start to select the Start (left) marker, or press F2/End to select the End (right) marker.
To adjust the start or end markers with more precision, press and hold F1/Start or F2/End while turning the data dial. This will zoom in on the Start or End marker so you can make fine adjustments, which is important when creating a loop that will repeat without pops or clicks.
To play the area of the sample between the start and end markers, press Play ().
To stop playback, press Stop ().
To zoom into the area of the waveform between the start and end markers, press F5/Zoom. Press it again to return to the preview view.
To set a quantization grid, press F3/Grid to cycle through 1/4 Note, 1/8 Note, 1/16 Note, and Off. This will lock the location of the End marker to a musical grid, based off the Strike module's tempo.
To adjust the tempo (which affects the Grid setting), do one of the following:
To looping on or off, press F4/Loop. When on, playing the sample will cause it to repeat until you press Stop (). When off, playing the sample will play it only once.
Tip: You can also use Voice Mode to set a sample on a layer of a pad to loop. See Kits >Editing Kits > Editing Voices to learn about this.
Saving Samples
When you want to save the sample, you must select how you want to use it; you can save it as a loop—a normal audio file that you can play back in Sample Playback Mode—or as an instrument—a sound that you can assign to a voice in a kit.
When you save a loop or instrument, it will be saved to your SD card only. You cannot save or overwrite loops or instruments in your Strike module's internal memory.
To save the sample:
Assigning Samples
Once you have saved your edited sample as an instrument, you can assign it to a kit.
To do this, see Kits > Editing Kits > Assigning Instruments. All samples saved as instruments are found in the User tab.
Playing Loops
You can play your edited sample as a loop (e.g., as a backing track) in Sample Edit Mode.
Tip: You can also use Voice Mode to set a sample on a layer of a pad to loop. See Kits >Editing Kits > Editing Voices to learn about this.
To play a loop:
Alternatively:
The Utility menu contains settings that determine the module's overall operation, including global metronome functions, global trigger settings, and system information.
Press the corresponding function button to show its settings:
On each page, use the cursors to select a setting, and turn the data dial to change it.
To reset to the default settings in Trigger Mode and in the Utility menu, press and hold the Stop and Enter buttons while powering on the Strike Module.
Metronome (Metro)
Setting | Description | Values/Settings |
Beats Per Bar | This is the number of beats in each bar (the top number of a time signature). | 00–99 |
Note Per Beat | This is the time division of each beat (the bottom number of a time signature). | 1/2, 1/4, 1/8, 1/16 |
Meas Lvl | This is the volume level of the first beat of each bar. | 00–99 |
Meas Snd | This is the sound used for the first beat of each bar. | Woodblock 1, Woodblock 2, Cowbell 1, Cowbell 2, Shaker |
Beat Lvl | This is the volume level of each beat except the first. | 00–99 |
Beat Snd | This is the sound used for each beat except the first. | Woodblock 1, Woodblock 2, Cowbell 1, Cowbell 2, Shaker |
Subdvsn | This determines the subdivision of each beat. | Off, 1/4, 1/8, 1/16, 1/32, 1/64. Trplt indicates a triplet-based time division. |
Subd Lvl | This is the volume level of subdivisions of each bar. | 00–99 |
Subd Snd | This is the sound used for subdivisions of each bar. | Woodblock 1, Woodblock 2, Cowbell 1, Cowbell 2, Shaker |
Tap Tempo | This is determines whether the Metro > Tempo button is enabled or disabled. | On, Off |
Output | This is determines where the metronome sound is routed: the Main Out, headphone jack (Hdph Out), or both (Main & Hdph). | Main Out Hdph Out Main & Hdph |
MIDI
Setting | Description | Values/Settings |
Drum Chan | This is the MIDI channel over which the module will receive MIDI data. | Omni (all channels) 01–16 |
MIDI Thru | This determines whether or not the module's MIDI Out functions as a MIDI Thru. | Enabled: A MIDI device connected to the module's MIDI In will send its MIDI messages through the module to the device connected to the MIDI Out. Disabled: Only MIDI messages originating from the module itself will be sent out of its MIDI Out. |
Note: You can send MIDI program change messages to your Strike module's MIDI input or USB port. The numbers of program change messages correspond to the kits listed in the current folder. Alternatively, send MIDI CC #118 to increment by one kit or MIDI CC #119 to decrement by one kit.
Trigger
Setting | Description | Values/Settings |
Trig Sensitivity | This determines the overall sensitivity of all triggers connected to the module's trigger inputs. | Low Medium High |
HiHat | This determines whether the hi-hat MIDI note will be sent with or without a MIDI CC message (CC#4). | Note+CC#4 Note Only |
HiHat Splash | This determines whether or not the hi-hat "splash" note (generated by quickly pressing then releasing the pedal) will be sent. | Sent, Not Sent |
Cymbal Choke | This determines whether or not the cymbal "choke" note (generated by grabbing the cymbal's choke strip) will be sent. | Sent, Not Sent |
SysEx
To send all trigger settings from the module as a SysEx file (over the USB port and MIDI Out), press Enter.
To send a SysEx file to the module (over the USB port and MIDI In), send it any time from your computer or external MIDI device.
OS
Setting | Description |
Trigger OS | This is the version of the trigger firmware. |
DSP OS | This is the version of the module's firmware. |
To reset to the default settings in Trigger Mode and in the Utility menu, press and hold the Stop and Enter buttons while powering on the Strike Module.
Effect Name | Parameters | |||||
Off | ||||||
Mono Flanger | Rate | Depth | Feedback | Level | ||
Stereo Flanger | Rate | Depth | Feedback | Level | ||
Xover Flanger | Rate | Depth | Feedback | Level | ||
Mono Chorus 1 | Rate | Depth | Feedback | Level | ||
Mono Chorus 2 | Rate | Depth | Feedback | Level | ||
Stereo Chorus | Rate | Depth | Feedback | Level | ||
XOver Chorus | Rate | Depth | Feedback | Level | ||
Mono Vibrato | Rate | Depth | Level | |||
Vibrato | Rate | Depth | Level | |||
Mono Doubler | Delay | Level | ||||
Doubler | Delay | Level | ||||
Mono Slapback | Delay | Level | ||||
Slapback | Delay | Level | ||||
Mono Delay | Delay | Feedback | Damp | Level | ||
Delay | Delay L | Feedback L | Delay R | Feedback R | Damp | Level |
XOver Delay | Delay L | Delay R | Feedback | Damp | Level | |
Ping Pong | Delay | Feedback | Damp | Level |
Kits & Sounds | 135 preset factory kits > 1,600 instruments (4 GB total) Unlimited user kits, depending on SD card size (see requirements below) | |
Display | 4.4" / 111 mm (diagonal) 3.8" x 2.2" / 96 x 55 mm (width x height) Full-color LED-backlit display | |
Connections | Inputs | (13) 1/4" (6.35 mm) TRS inputs (triggers) (1) 1/8" (3.5 mm) stereo input (auxiliary audio device) (1) 5-pin MIDI input |
Outputs | (2) 1/4" (6.35 mm) TRS outputs (main outputs, left & right) (8) 1/4" (6.35 mm) TRS outputs (direct audio) (1) 5-pin MIDI output (1) 1/4" (6.35 mm) stereo output (headphones) | |
Other | (1) USB Type-B port (1) SD card slot (see requirements below) (1) power adapter input | |
Mixer | (12) 45 mm sliders; digital mixer | |
SD Card Specifications | Type | SDHC |
File System | FAT32 | |
Class | Class 10 | |
Size | 32 GB (maximum) (8 GB card included) | |
Power | via power adapter (12 V, 2 A, center-positive, included) | |
Dimensions (width x depth x height) | 12.0" x 8.0" x 3.0" 30.5 x 20.3 x 7.6 cm | |
Weight | 3.45 lbs. 1.56 kg |
Specifications are subject to change without notice.
Here you can download full pdf version of manual, it may contain additional safety instructions, warranty information, FCC rules, etc.
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