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User Manual
16 November 2023, 14:00

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Summary of Contents for D16 Group NEPHETON 2

  • Page 1 User Manual 16 November 2023, 14:00...
  • Page 2 Software AU / VST2 / VST3 / AAX compatible host application (64bit!) Hardware requirements / recommendations are based on estimates performed on available computers at D16 Group HQ, and therefore cannot cover all possible configurations available on the market. CPU usage may vary widely depending on the manner in which the product is used. Factors that may contribute to variance in CPU usage include particular patch and its complexity, the global quality setting, project sample rate.
  • Page 3: Preliminary Information

    Note: It’s currently not possible to enter a precise value in the input box; it’s just to check the value. Fine-tuning continuous parameters Tweak a control (knob) while holding the CTRL key (on Windows) or Apple CMD key (on macOS) - this will make the tweaking more precise while moving the mouse pointer up and down. Double-click to reset a continuous parameter’s value Double-clicking on a parameter restores its value to the initial state, either default (right after loading the plug-in / loading it along with a project file) or from the most recently loaded preset. Enabling parameters for automation Nepheton 2 has thousands of sound parameters and VST/AU/AAX host automation allows only a handful of automatable parameters so by default all parameters are disabled for automation. Using the parameter’s context menu (described above), you can enable automation for any parameters you wish to control externally: Enabling a parameter for automation...
  • Page 4: Interface Overview

    inteRface oveRview • Interface overview After loading the plug-in into the host application, the Nepheton graphical interface will appear: The Nepheton Graphical User Interface Nepheton’s interface is split into two main parts: the Sound Control section - responsible for controlling Nepheton’s sound-generation options… The Sound Control section … and the Internal Sequencer - responsible for editing / replaying patterns. Available only while Int Seq mode is enabled.
  • Page 5 inteRface oveRview • The sound conTrol secTion The Internal Sequencer The sound control section This section is responsible for generating and processing sound. The Sound Control section Preset browsers The top part of the Sound Control section contains the Preset Management subsections: The Preset Management sections There are two types of presets managed from here. • The Scene presets section (to the left) - A Scene holds information for much of the plug-in state, including sound parameters (in the Sound Control section), the state of Int Seq option and entire pattern storage (for internal Sequencer). • The Drum Kit presets section (to the right) - Covers only the sound parameters from the Sound Control section: parameters for all drum sounds, two effect Buses and Master effects.
  • Page 6 inteRface oveRview • The sound conTrol secTion Generating drum sounds Nepheton is a drum machine comprising 17 synthesized percussion instruments (the Synth view). Each of the instru- ments has its own independent effect chain (Strips view) and can then be routed / sent to one of two Bus effects (in the bottom part of the Sound Control section) or directly onto the Master effect chain (Master view). To switch between all available views in the Sound Control section, use the View selector: The View selector in the Sound Control section The parameters for all 17 instruments are available in the Synth view: The Synth view The parameters correspond with the following drum sounds: • Bass Drum • Laser Gun •...
  • Page 7 inteRface oveRview • The sound conTrol secTion Each of these instruments have a common parameter: Level - Sets the output volume for each instrument, placed after its effect strip in the Strips view. And individual parameters: • Bass Drum: • Tone – Volume of the initial click. • Decay – Amplitude release time. • Sweep – Release time of frequency envelope. • Snare Drum: • Tone – Crossfade between audible one and two oscillators. • Decay – Noise amplitude release time. • Snappy – Crossfade between noisy and muddy sound. • Low Conga, Mid Conga, High Conga: • Tunning – Base frequency. • Decay – Amplitude release time.
  • Page 8 inteRface oveRview • The sound conTrol secTion Mute / solo LEDs When Nepheton is playing, it is possible to turn individual instruments On or Off using the Mute / Solo LED switches; these stop the triggering of the instruments but allow the sounds to play until the end of the envelope. This stops a rapid cut in the sound, making the transition more natural. The Mute / Solo LED switches Drum sounds activity The LEDs next to each instrument’s name light up when the instrument is triggered and starts to play: The activity LEDs This way it’s easier to be sure which drum instruments are engaged and when. Drum sounds’ individual effect chains Each of the 17 drum sounds has its own dedicated channel strip where it can be further processed through a dedicated chain of effects. To get access to the drum sounds’ channel strips we need to switch to Strips view: The Strips view The Instrument Selector section allows us to select which instrument’s channel strip we edit: The Instrument Selector section...
  • Page 9 inteRface oveRview • The sound conTrol secTion Once an instrument is selected, we get access to its effect chain: Selecting a Drum Sound’s effect chain Drum sound synth parameters Each effect chain starts with the synth parameters from the Synthesis view, for ease of editing: A drum sound’s parameters...
  • Page 10 inteRface oveRview • The sound conTrol secTion Filter / EQ Then, the drum sound goes into the Filter / EQ: The Filter / EQ section Which can be Enabled / Disabled using the toggle LED in the upper-right corner of the section: The LED to enable / disable the Filter / EQ The first column of parameters controls Low Cut and High Cut filters with shared Resonance: The Low Cut / High Cut filters •...
  • Page 11 inteRface oveRview • The sound conTrol secTion The two consecutive columns control a two-band Parametric EQ (one columns for each band): The parametric EQ • Freq - Adjusts the center frequency of the band filter’s peak. • Width - Broadens or narrows the frequency range of the band from 4 to 0.5 octaves. • Gain - Boosts or attenuates the amplitude of the band by up to +/- 24 dB. • EQ 1 Enable / EQ 2 Enable - Enables / Disables the corresponding band.
  • Page 12 inteRface oveRview • The sound conTrol secTion Compressor The Compressor section follows the Filter / EQ: The Compressor section A toggle LED in the upper-right corner of this section Enables or Disables the effect: Enabling / Disabling the Compressor The compressor is controlled by the following set of parameters: • Look A. - (Look ahead) Allows the compressor to “see what’s coming”, to better predict signal level changes and allow for precise peak detection at the cost of latency; • Off - The option is disabled (no Look Ahead). • 1ms - 1 ms look ahead. • 5ms - 5 ms look ahead. • Pre Eq - If disabled, the sound is first processed by the Filter / EQ and then by the Compressor. If enabled, the sound is first processed by the Compressor and then by the Filter / EQ.
  • Page 13 inteRface oveRview • The sound conTrol secTion Signal routing The two remaining sections, Audio Out and Bus Send, are responsible for redirecting the signal leaving the Strip: Routing the signal as it leaves the Strip From the Audio Out section, we can decide where to direct the Strip’s output; it can be routed to one of the FX Buses or directly to the Master effect chain. The Bus Send section decides how much signal from Audio Out is sent to one of the two FX Buses, relative to the output Level set in Audio Out section - the principle is similar to mixer sends Audio Out Here, you’ll find the following set of parameters: • Route To - The destination to which the signal is routed to; •...
  • Page 14 inteRface oveRview • The sound conTrol secTion Bus Send This section is controlled by the following set of parameters: • Route To - The signal leaving the strip is sent to; • Bus 1 - First FX Bus. • Bus 2 - Second FX Bus. • Bus Slot - Selects which Bus Slot the signal is sent to within the Bus chosen by Route To. • St. Spread - Adjusts the delay between Left / Right stereo channels. • Panning - Adjusts stereo panning. • Pre Lev - If Pre Level is enabled, the signal level (controlled by the Amount knob) sent to its destination is propor- tional to the Level setting in the Audio Out section. When Pre Level is disabled, the Amount is independent of the Level parameter.
  • Page 15 inteRface oveRview • The sound conTrol secTion FX Buses In the middle part of the GUI, there are two FX Bus sections: The FX Bus sections They are labeled Bus 1 and Bus 2 and work independently of each other. Each Bus is a chain of 5 effects working in series. When a signal enters a Bus, it’s processed by the effect in Slot 1, then the effect in Slot 2 and so on until it’s processed by the last one, Slot 5; it then leaves the Bus. Before the signal leaves a Bus, we can adjust its output level using the Level knobs: The Level knobs in the Buses Buses are fed by signals from individual drum instruments (the Strips), which are then processed by the Buses and continue onto the Master effect chain. Graphically, the effects chain in Buses is organized as tabs. We can access each effect’s parameters by clicking a corre- sponding tab: The Bus tabs...
  • Page 16 inteRface oveRview • The sound conTrol secTion Effect reordering / swapping The effects in a Bus are reorderable using simple mouse drag-and-drop on tab headers within a Bus. Re-ordering the effects in a Bus It’s also possible to swap effects between Buses. To do that, select the effects you want to swap in each Bus: Swapping effects between Buses Next, click the Arrows icon above the header in either of the two active effects to perform the swap. Bus 1 setup For more advanced routing, it’s possible to redirect the output from Bus 1 into the Master effect chain and additionally to split the signal and also send it to Bus 2. To access this option, use the Setup button in the Bus 1 section: The Setup button in Bus 1 The following parameters are available: •...
  • Page 17 inteRface oveRview • The sound conTrol secTion Available algorithms There are 10 effect instances available in total (5 per Bus), but only 8 different algorithms since there are some dupli- cates for more commonly used ones (EQ and Dynamics). Distortion The Distortion is an emulated diode-clipper style distortion effect with pre compression and optional crossover. The Distortion effect The following parameters are available: Pre amplification • Dynamics - (Single-knob compressor) Turn clockwise to increase the amount of compression for the input signal prior to clipping. • Before - Decides where the compressor is located in the signal flow. This makes a difference only when Crossover is active. If Crossover is disabled, this parameter does nothing and compression is performed before clipping; • Clip - Compression is done after the signal is divided into two bands and applied only on the higher band (the Clipper’s input) and before clipping. • Split - Compression is applied before the signal is split into two bands, so affects Higher and Lower bands. Crossover •...
  • Page 18 • Preamp - Sets the level of signal amplification in the Diode clipper. • Threshold - Sets the level of amplitude above which signal distortion occurs. • Knee - Sets the knee shape for the Diode clipper. • Low Out - Sets the output volume of the lower band that bypasses the Clipper. This parameter is active only when Crossover is Enabled. • Clip Out - Sets the output volume of the signal leaving the Clipper. • FX - Crossfades between Dry and Wet signal. Parametric EQ Nepheton 2 offers a four-band Parametric EQ. The effect comprises lower and higher band filters that can work independently in either low and/or high shelf/cut modes. Additionally, there are two bell / peaking EQ filters. There are two instances of the effect in the FX Bus chains. A parametric EQ The effect has the following parameters:...
  • Page 19 Gain - Sets the Gain value for the Shelf filter. Does nothing in Cut mode. Bell filter / parametric EQ There are two Bell filters in an EQ: • Freq - Sets the center frequency of the peak. • Gain - Boosts or attenuates the amplitude of the band. • Width - Broadens or narrows the frequency range of the band. Delay Nepheton 2 offers a delay effect with a multi-mode filter in the feedback loop and a tempo synchronize option. The Delay effect Delay loop • Rate - Controls delay time and ranges between 1 - 1000 ms, if Sync is Off. It can also be set to one of the four note values if Sync is set to any other position: 1/32, 1/16, 1/8 and ¼. • Sync - Syncs the delay line to the clock/tempo of the host application. Sync can take one of the following values; • Off - Synchronization is inactive and delay time, controlled by the Rate parameter, is expressed in milliseconds.
  • Page 20 inteRface oveRview • The sound conTrol secTion Feedback loop’s filter • Type - Filter mode; • Off - Filter disabled • Low-pass • Band-pass • High-pass • Cutoff - Cutoff frequency • Reso - Filter’s resonance Mixer • FX - Crossfades between Dry and Wet signals Reverb The Reverb effect is an algorithmic reverberation unit with Early and Late reflection sections. The Reverb section The Reverb is controlled by the following set of parameters; • Pre. Del. - Sets the delay between the dry signal and reverberation. Early reflections •...
  • Page 21 inteRface oveRview • The sound conTrol secTion Chorus It’s a double-line chorus with feedback option. The Chorus The Chorus is controlled with the following set of parameters: Delay line • Offset - Sets the minimum time that the input signal is delayed. • Depth - Sets the maximum amount of delay time modulation applied by the internal LFO. Delay time modulation ranges from Offset (minimum) to Offset + Depth (maximum). • Feedback - Sets the feedback value within the delay loop. • Rate - Sets the frequency of the LFO controlling the delay line. • Spatial - Adjusts the stereo phase shift between the LFO’s oscillations. Mixing • Lo Cut - Sets the frequency of the low cut filter on the Wet signal leaving the delay line. • Hi Cut - Sets the frequency of the high cut filter on the Wet signal leaving the delay line. • Fatness - Increases the volume of the second delay line that has slightly deviated parameters, which results in fatter sound.
  • Page 22 inteRface oveRview • The sound conTrol secTion Bit reduction • Dither - Sets the intensity of the half-bit white noise that is added to the signal just before quantization. This reduces harmonic distortion that results from the signal’s amplitude degradation by masking the side effects of quantization. • Bits - The number of bits the input signal’s amplitude is degraded to, which corresponds to 2^N actual quantiza- tion levels. Approximation filter This is an optional filter to remove partial or complete harmonic content above the resampler’s Nyquist frequency, controlling the level of aliasing that occurs below the resampling frequency. It removes harmonic content before the discretization process. • Enable - Activates / deactivates the filter. • Freq - Sets the cutoff frequency of the Approximation Filter relative to the Nyquist frequency of the resampler, controlled by these parameters; • 0 (the default) - Sets the Approximation Filter’s cutoff frequency exactly at the Nyquist frequency (no offset). This removes all harmonic content above the Nyquist frequency, preventing audible artefacts. The only occurring artefacts are images (harmonics occurring above the Nyquist). • < 0 (negative offset) - Sets the Approximation Filter’s cutoff frequency below the Nyquist frequency. This removes audible aliasing and part of the original harmonic content below the Nyquist frequency (proportionally, according to the negative Freq offset), as well as some images near the Nyquist.
  • Page 23 inteRface oveRview • The sound conTrol secTion The Dynamics FX Module - Mode selector section The Mode parameter lets you select the mode of the Dynamics effect: • Comp. - Compressor • VCA - Amplitude shaper Compressor While in Comp. mode, the effect is controlled by the following set of parameters: The Dynamics FX module - Compressor mode • Look A. - (Look ahead) Allows the compressor to “see what’s coming”, to better predict signal level changes and allow for much more precise peak detection at the cost of latency; • Off - The option is disabled (no Look Ahead). • 1ms - 1ms of audio latency is used for look ahead. •...
  • Page 24 inteRface oveRview • The sound conTrol secTion The Dynamics FX module - VCA mode While in VCA Mode, the effect is controlled by the following set of parameters: • Attack - Sets the attack time of the envelope between 1 and 500 ms. • Hold - Sets the hold time of the envelope between 1 and 500 ms. • Release - Sets the release time of the envelope between 1 and 500 ms. • Triggers - Selects which inputs will trigger the compressor’s envelope. These three combo boxes can select three different inputs and a signal from any of these will trigger the envelope. • Modulation - Controls the way the envelope modulates the input signal’s amplitude; •...
  • Page 25 inteRface oveRview • The sound conTrol secTion The first section controls basic filter parameters: • Type - Selects one of 3 filter types, or disables the filter; • Off - Disabled • Low-pass • Band-pass • High-pass • Cutoff - Sets the base cutoff frequency. • Reso - Sets the filter resonance level. Then we have the following controls: • Mod type - Chooses the cutoff frequency modulation source; • LFO - Internal LFO. • Env - Envelope generator triggered by one or more of Nepheton’s instruments. • Mod Amt. - Sets the amount by which the modulation source affects the cutoff frequency. LFO Modulator The Filter’s LFO modulator The LFO is controlled with the following set of parameters;...
  • Page 26 inteRface oveRview • The sound conTrol secTion Envelope modulators The Filter’s envelope modulators The Envelope is controlled by the following set of parameters: • Attack - Sets the attack time of the envelope between 1 and 500 ms. • Hold - Sets the hold time of the envelope between 1 and 500 ms. • Release - Sets the release time of the envelope between 1 and 500 ms. • Triggers - Selects which inputs will trigger the filter’s envelope. These three combo boxes can select three differ- ent inputs and a signal from any of these will trigger the envelope parameters. Master effect chain Eventually the signal from all drum instruments or Buses goes into the Master FX chain, where final touches to the sound can be made.
  • Page 27 inteRface oveRview • The sound conTrol secTion Multiband Compressor The first effect in the chain is a 3-band compressor with a Look Ahead option The multiband Compressor Each band is controlled by same set of parameters: • Enable - Activates compression for a specific band. • Solo - Mutes signals from other bands to check audio output from a specific band. • Attack - Sets the attack time for a compressor’s envelope between 1 and 500 ms. • Release - Sets the release time for a compressor’s envelope between 1 and 500 ms. • Threshold - Sets the amplitude detection threshold between 0 and -48 dB. • Ratio - Sets the compression ratio between 1:1 and 1:20. •...
  • Page 28 inteRface oveRview • The sound conTrol secTion The Look Ahead option allows the Compressor to “see what’s coming”, to better predict signal level changes and allow for precise peak detection at the cost of latency. • Off - The option is disabled (no Look Ahead). • 1ms - 1ms look ahead. • 5ms - 5ms look ahead. Limiter The limiter has fairly standard parameters, with a soft-clip option: The Master FX chain Limiter • Attack - Sets the attack time for the limiter’s VCA (Voltage Controlled Amplifier) envelope between 1 and 500 ms. • Release - Sets the release time for the limiter’s VCA envelope between 1 and 500 ms. • Threshold - Adjusts the threshold level below which the limiter activates its VCA and the envelope is triggered. •...
  • Page 29 inteRface oveRview • The sound conTrol secTion Trigger Outs It’s possible to add an audible trigger sound, like what occurs in analogue machines. By default, this signal is off. When turned on, you can decide which track (instrument) will trigger this sound and where the audio should be redirected to. First, open the Triggers view: The Trigger Outs section Then set up to 3 simultaneous triggers that will be mixed with the rest of the drum instruments. Enable / Disable the triggers you want with the LED toggle buttons in the header: Enabling / disabling Trigger Outs Then decide where to route the audible trigger signal: The Trigger Out section • Route To – Selects where the trigger out signal should be sent to, where it will be mixed with the rest of the drum sounds; • Master • Bus 1 •...
  • Page 30 inteRface oveRview • The sound conTrol secTion Plugin Audio Outs Nepheton is a multi-output plug-in. It has 16 stereo outputs that Buses or the Master Output can be routed to, with individual volume settings. When Nepheton is loaded, the only routing is between the Master Output and the plug-in’s first available audio out; the rest remain unused. To change the output assignments, go to the Options menu and select the Audio Outputs -> Edit Setup option: Opening the Audio Outputs Setup window You will see the following window: The Audio Outputs Setup menu Using the combo boxes, you can choose which audio outputs receive a signal from which part of Nepheton’s signal flow. A Disabled value means that no signal is being sent. Once Audio Output is selected, the checkbox next to it becomes active. If it’s unchecked, then signal is just sent to Audio Output without further processing by signal path that follows. This concerns processing by Buses + Master chain for individual instruments / triggers and Master chain for the Buses.
  • Page 31: Play Modes

    inteRface oveRview • Play modes Loading and Saving Audio Outputs setup Using Load Setup and Save Setup options in Audio Outputs submenu you can save current Audio Outputs Setup as file and load it from file. Play modes Nepheton works in two play modes: • Internal – Drum patterns are triggered by the internal sequencer of the plug-in. Nepheton operates in this mode when Int Seq is enabled. • External – Nepheton acts as a sound module; drum sounds are triggered by incoming MIDI Notes from the host sequencer. Nepheton operates in this mode when Int Seq is disabled. The Int Seq toggle button External mode When Int Seq is disabled, Nepheton is in the External mode where it acts as a sound module. MIDI Notes correspond-...
  • Page 32 inteRface oveRview • Play modes Using the selector at the bottom, you can select the drum sound / instrument you wish to re-map: The Instrument selector Then, use the keyboard above to change which MIDI Notes trigger that particular sound. Alternatively, you can use the MIDI Learn function if you have a MIDI keyboard connected: The MIDI Map – Learn Once you activate the MIDI Learn mode, the plug-in will wait until you hit some keys on your MIDI keyboard to set as new trigger notes for the selected instrument. Nepheton operates in a 4-octave MIDI range only (starting with the 3 octave of the entire MIDI range). Using the icon shaped buttons in the header: Managing the Drum Map You can do the following: • Restore factory (General MIDI based) Drum Map • Load a Drum Map from a file • Save the current Drum Map to a file...
  • Page 33 inteRface oveRview • Play modes Internal mode - Sequencer While Int. Seq is active; Int Seq active Here, Nepheton is in Internal mode, meaning that rhythms are generated by the internal sequencer which is located in the bottom part of GUI: Nepheton’s internal sequencer In this mode, Nepheton uses its internal bank of patterns to generate rhythmic sequences. Pressing Play in a host application, or the Start / Stop button on Nepheton, will start playback of a selected pattern. The LED diode on the Start / Stop button will light up if a pattern is playing: The Start / Stop button...
  • Page 34 inteRface oveRview • Play modes The Pattern Selector in the bottom-right corner allows you to select which pattern should be played, and/or view patterns in the Pattern Editor. The Pattern Selector Pattern trigger modes There are two internal Trigger modes to start playing a pattern: Selecting Trigger mode • Live mode - Enabled when the Live tab is active in the Pattern Selector. • Host Note mode - Enabled when the Host Note tab is active in the Pattern Selector. Each of these modes share a common pattern storage system. The whole bank consists of 48 different patterns that can be triggered using GUI or MIDI Messages (depending on the Trigger Mode selected).
  • Page 35 inteRface oveRview • Play modes Live mode Nepheton is in this mode when first loaded. This is the default mode. From here, you can select patterns to be played continuously (in a loop) using the Pattern Selector: The Pattern Selector in Live mode The 1 to 12 buttons represent 12 patterns within a single bank. There are four banks named A to D, which give 48 patterns in total. The currently selected bank and pattern in the bank are indicated by red glowing LEDs on correspond- ing buttons. After loading Nepheton, the default chosen pattern is A-1. When the Start button is pressed, the red highlight column scrolling across the Pattern Editor will indicate which step in the pattern is currently playing. The Pattern play cursor To select another pattern while playing, use a combination of one of the Bank (dark gray colored) and Pattern (white colored) buttons in the Pattern Selector (in that order). If the next pattern is in the same bank, you can select the new pattern using just the Pattern button in the Pattern Selector. The next pattern will start playing when the current pattern comes to the end of its final step. The waiting pattern will be indicated by an LED glowing blue in the corresponding pattern button.
  • Page 36 inteRface oveRview • Play modes Host Link Active option The Host Link Active option is accessible from the Cog icon in the Pattern Selector section and controls the way the plug-in sequencer’s cursor position is aligned with the cursor position of the project in your DAW. The Host Link Active mode • Option disabled (default) - The sequencer cursor position is synchronized only once, when the sequencer starts to play, then the internal clock takes it over. • Option enabled - The sequencer cursor position is continuously aligned for as long as the pattern plays. The main difference between having the option disabled or enabled can be seen when you use loops in your project. When the option is disabled and the host rapidly changes cursor position, Nepheton ignores it and continues playing as if the position change didn’t occur. But, when you enable the option and the host changes cursor position, Nepheton re-adjusts its own cursor position in response to changes in the host. Host note mode The Pattern Selector in Host Note mode In Host Note mode, patterns are triggered using only MIDI Notes. Each note coming from the host application corre- sponds to one internal pattern. The whole bank of patterns is accessed by the 48 MIDI Notes starting from the C note of the second lowest octave and spanning 4 octaves. For convenience, Nepheton indicates the currently selected pattern on the Pattern Selector.
  • Page 37 inteRface oveRview • Play modes Pattern Follow The Follow button activates a mode where the pattern currently playing is also set as the one being edited (Pattern Editor). The Pattern Follow mode When Follow mode is disengaged, the pattern being edited will be indicated by a blue LED light and the pattern being played will be indicated by a red LED light on the Pattern Selector buttons. Pattern Follow disabled MIDI Output Nepheton features active MIDI Output. This allows for the control of external instruments (virtual or hardware) by Nepheton’s internal sequencer. It works either in Live mode or Host Note mode. When Nepheton is in External mode, it passes MIDI Notes through itself unchanged. Velocity values of MIDI Notes sent by Nepheton are calculated according to Normal, Accent and Global Accent Boost patterns’ dynamics parameters. Enable / Disable MIDI Output It’s possible to disable MIDI Output to avoid the problems with MIDI loopbacks that occur in some DAWS; to do so, use the Options button in the upper left corner of the GUI and uncheck the MIDI -> Enable MIDI Out option.
  • Page 38 inteRface oveRview • Play modes Pattern editing The Pattern Editor is located in the bottom section of the GUI: The Pattern editor The grid section is the actual Sequencer. Each cell in the grid represents a single sequence step; the X axis represents time and the Y axis represents tracks for every drum instrument that Nepheton features. We can find the instruments’ names on the right side: The Column with drum sound names Each step can be enabled as Normal (with base loudness), or Accented (with increased loudness). The precise values for both types of steps can be specified for an entire pattern in the Pattern Properties section. Apart from volume for each step, we can define additional attributes and articulations; such as Flam (or added grace note) and Sub Step (or subdivisions of 2, 3 or 4 repetitions per step). Editing sequences We can “draw” over the grid using mouse clicks to set / unset the steps (working as an on/off toggle). A filled rectangle means the step has been set / enabled: An enabled step...
  • Page 39 inteRface oveRview • Play modes On the right side, we can find a toolbar to select which Drawing mode we use and which type of step we will draw: The draw toolbar Accented and non-accented steps The Step Type radio group allows us to choose between drawing Normal and Accented steps: The Step Type In the Sequence editor, a red rectangle represents a Normal step while a brown rectangle is an Accented one: Normal and Accented step For efficient editing, hold the CTRL key while setting steps to draw the alternative Step Type. So, if you set Step Type to Normal, drawing with the CTRL key held will draw Accented steps instead, and vice versa. The precise MIDI velocity values for Accented and Normal steps are defined in the Normal tab at the bottom of the Pattern Properties section: The Normal tab in the Pattern Properties section The Base and Accent displays can be used to edit velocity values.
  • Page 40 inteRface oveRview • Play modes Starting from the left, we have the following values: • None - Articulation disabled, regular notes • Flam • Sub Step x 2 - Subdivision with 2 notes • Sub Step x 3 - Subdivision with 3 notes • Sub Step x 4 - Subdivision with 4 notes In the Sequence editor, Articulated steps are indicated with an appropriate icon: Steps with Articulation enabled Alternatively, you can quickly change articulation for a step by right-clicking over that step in the editor. This will change the step to the next articulations in the sequence, in the same order as can be seen in the toolbar. Flam A Flam is a double triggering of a sound with a short delay between each trigger. In musical terms, it’s equivalent to inserting a grace note before a main note. Parameters for the Flam articulation are controlled from the Flam tab in the bottom part of Pattern Properties and defined for each pattern: Flam tab in Pattern Properties The Flam tab has two parameters: •...
  • Page 41 inteRface oveRview • Play modes Sub step Another type of articulation in Nepheton is subdivision, referred to here as Sub Step. This divides a single step into evenly sized segments. The 2, 3 and 4 note subdivisions repeat a note 2, 3 or 4 times within the duration of a single step. Parameters for the Sub Step articulation are controlled from the Sub S. tab in the bottom part of Pattern Properties, and the values are for an entire pattern: The Sub S. tab in Pattern Properties There are two parameters, expressed as percentages: • Start - Sets the start volume, compared to the step volume. • End - Sets the end volume, compared to the step volume. The parameters describe the initial and final volume for the series of Sub Step notes, and volume for any in-between notes changes gradually between the two values. Global accent The Global Accent row is used to accent all parts / tracks on a given step: The Global Accent track For Global Accent, steps are set / drawn the same way as any other track using the Sequence editor, except the value is either On or Off (no accents nor articulations are available).
  • Page 42 inteRface oveRview • Play modes The Global Accent boost The Global Accent parameter’s value is added to existing velocity values for all enabled steps in a column, and if an instrument has an Accent on a given step and Global Accent is also added to that step, the two values will be combined. Pattern Properties The column located to the right of the grid contains properties and edit functions for the currently selected / edited pattern: The Pattern Properties section You can adjust the following properties: • Scale - Sets the duration of a single step, relative to the tempo. The first part sets the note value, from 1/64th up to 1/4th, and the second part is a note value modifier (Full, Dotted, Triplet). • Length - Sets pattern length, up to 64 steps. • Shuffle - Adjusts the swing effect amount. Pattern edit functions In the upper part of pattern editor there’s little toolbar with few useful edit functions; The Pattern edit functions Some of them are disabled because they operate only on selected tracks (so you need to select a track or tracks before using them).
  • Page 43 inteRface oveRview • Play modes To select a track for editing, click on a desired instrument name in the column on the left: Selecting tracks To select more than one track, hold the CTRL key while clicking. Copy / Paste / Clear tracks The first three buttons offer basic edit functions such as Copy, Paste and Delete track contents: The Copy, Paste and Delete buttons • Copy - Copies selected tracks to a buffer. • Paste - Pastes the buffer contents onto selected tracks. If you copied more than one track into the buffer, you need to select the same number of destination tracks for every track to paste into the pattern editor. If you select fewer destination tracks, only that number of tracks will be pasted. • Clear - Removes the contents of selected tracks. Shift left / right The Shift Left, Shift Right buttons for selected tracks These buttons shift the contents of selected tracks in the X axis (time), to the left or right. Pressing once shifts the selected contents by one step.
  • Page 44 inteRface oveRview • Play modes Copy / paste / clear pattern Above the Pattern Selector, we have three more edit functions: The Clear / Copy / Paste pattern buttons • Copy - Copies a currently selected pattern into a buffer. • Paste - Pastes the stored pattern onto the currently selected pattern slot. • Clear - Clears a currently selected pattern. Loading and saving patterns Loading patterns Clicking the Pattern Name box opens the Pattern Browser. Alternatively, you can use the Arrow icons to the right to browse the Pattern Content line-by-line. Browsing patterns There are a few ways to load a pattern using the browser: You can open the Browser, select a pattern and click OK; this will load the pattern into a previously selected Pattern slot:...
  • Page 45 inteRface oveRview • Play modes Saving patterns Using the Save button will save your pattern. Saving a pattern Exporting patterns Using the Export button allows you to export your pattern outside Nepheton: Exporting a pattern When you click the button, the Pattern Editor area will be darkened by an overlay panel: Dargging a pattern onto a track as MIDI clip, or onto the hard drive in Nepheton’s own format From this panel, you will be able to drag-and-drop the pattern wherever you like - either into your project or to a location on your hard drive. Using the left-side option (Drag MIDI file), you can drag the pattern as a MIDI Clip, while using the right-side option (Drag pattern), you can drag the pattern in Nepheton’s native file format. Using Drag pattern also works between instances of Nepheton.
  • Page 46 inteRface oveRview • Play modes Randomizer The Randomizer fills internal patterns with randomly generated content, working only in Internal mode. Select the Random tab from the Pattern Editor properties column to enable the Randomizer: The Random mode tab Using the instrument names column, you can select the tracks you wish to randomize: Selecting tracks for randomization Clicking selects a single track; to select more than one, hold the CTRL key on your keyboard while clicking additional tracks to add to the selection. Once you’ve decided which tracks you wish to randomize, click the Next button to gener- ate randomly populated track rows: Generating new random pattern...
  • Page 47 inteRface oveRview • Play modes If you haven’t selected any tracks then the entire pattern will be randomized (all tracks). It’s worth mentioning that randomization isn’t a special mode; you can switch between Edit and Random tabs with no restrictions. Also, when the Random tab is selected, you can modify sequence content (in the grid), just like you were editing it. Every time a new sequence is drawn, you can use the Amount knobs to precisely set the “density” of the generated sequence individually for each of the randomized tracks: Setting densities The greater a knob’s value, the “denser” (more numerous) a generated sequence for a particular part will be. The Amount knobs for unselected tracks are grayed out; they are inactive. The Modifiers at the bottom choose what type of steps (accented, non-accented or both) and articulations are included in randomized patterns: The Randomizer’s modifiers Any change to the Modifiers will be taken into account in the next random draw, which happens by clicking the Next button. Each time you hit Next, a new seed for the randomizer is set, changing the probability distribution and generating a new pattern. Using the Prev button, you can go back to the previous seeds / randomization patterns.
  • Page 48 inteRface oveRview • Play modes Tap mode Tap mode allows patterns to be recorded live. To enter Tap mode, select the Tap tab in Pattern Properties: The Tap mode tab Here, you will find Pad buttons that allow you to record steps while playing. Note that recording steps is only possible when the sequencer is running. Pressing the upper half of a Pad records Accented steps and pressing the lower half, Normal steps. The Pad correspond- ing to Global Accents is an exception, since the Global Accent track has only single state steps (no Accents). Alternatively, you can record steps using your MIDI keyboard. In Tap mode, Nepheton listens to MIDI Input and records steps according to the predefined Drum MIDI Map (see the External Mode chapter). Hitting a key with a velocity > 64 registers an Accented step; hitting a key with a velocity below that threshold will register a Normal step.
  • Page 49 • midi and ParameTer auTomaTion Options This chapter concerns all the additional plug-in settings that aren’t stored with any preset type. These settings are exclu- sively stored within a DAW session but can also be saved and loaded using the options described later in this chapter. MIDI and parameter automation This chapter describes everything about communication between the DAW (host) and the plug-in regarding MIDI or parameter automation options. MIDI output By default, Nepheton 2 bypasses the MIDI messages it receives, meaning every MIDI event that goes into the plug-in is also sent out from the plug-in (which you can use to feed another MIDI track). If this functionality causes issues with your DAW (such as creating unwanted MIDI loopbacks) you can disable Nepheton 2 MIDI Output by clicking the Options button and unchecking the MIDI -> Enable MIDI Out option. The Enable MIDI Out option...
  • Page 50 oPtions • midi and ParameTer auTomaTion MIDI learn Right-click any plug-in parameter to open the context menu: A context menu Left-clicking outside the menu area closes it automatically. Clicking the bottom arrow expands the menu and displays all available options: An expanded context menu Linking a parameter to MIDI CC The Learn function enables a quick assignment of physical controllers (from a MIDI controller) to plug-in parameters. Click the Learn button to put the plug-in into a pending state before moving any MIDI CC controller. Once the CC is recognized, click OK to save the change or click the Cancel button to restore the previous setting. Linking a parameter to MIDI CC...
  • Page 51 The Load Map and Save Map options • Save Map - Saves the current MIDI CC map to a file. • Load Map - Loads a MIDI CC map from a stored file. Parameter automation By default, all internal Nepheton 2 parameters are disabled for external automation; this is because Nepheton 2 has thousands of sound parameters and VST/AU/AAX technologies don’t allow so many automatable parameters. If you right click on a parameter in the Nepheton 2 UI, you will see a context menu that allows you to enable automa- tion for a given parameter and control it externally: Enabling a parameter for automation Note that not all parameters can be externally automated. Only parameters directly involved in sound generation have...
  • Page 52 oPtions • midi and ParameTer auTomaTion Loading and saving an automation template Once you enable the desired parameters for automation, you can save the automation map as a template to load later on in another plug-in instance. The Host Automation options Click the Options button and go to the Host Automation menu to see the following options: • Load Template - Loads an automation map from a file. • Save Template - Saves current plug-in state as a new automation map file. MIDI / automation summary Once you have enabled some parameters for automation or assigned them (using MIDI Learn) to MIDI CC, you can check the current status of that assignment using MIDI / Automation Summary option in Options menu: The MIDI / Automation Summary menu option Using this option will bring up the MIDI / Automation Summary window: The MIDI / Automation Summary window This shows the list of parameters enabled for automation (with the respective IDs they are assigned to) and/or the MIDI...
  • Page 53: Quality Settings

    oPtions • The Size and System Scale options are accessible from the GUI submenu under the Options menu in the upper-left corner of the plug-in. With these, you can adjust the look of the plug-in to suit the pixel density and resolution of your screen, and make some tweaks to the look. The GUI Size and look options Size This option lets you choose one of several default skin sizes to best match the plugin to the resolution of your computer monitor. System Scale System Scale controls the rescale factor for the whole plug-in. For the best visual results, you should set it to the exact value from your system settings (screen properties). Quality settings The Quality submenu under Options button in upper-left corner allows to choose sound quality for Real-time or Offline modes. Quality settings The higher the quality, the bigger the impact on the CPU.
  • Page 54: Changing Default Settings

    oPtions • defaulT seTTinGs Default settings You can save your current settings so that the plug-in will default to them for each new instance, or restore the plug- in to load with its factory settings. Changing default settings Click the Cog icon in the left-upper corner of the plugin. Go to the Default State submenu and choose the Save current option. Changing the default state of the plug-in With this option, the current plug-in state will be saved as the default / initial state for when you insert a new instance of the plug-in. The plug-in state includes: sound parameters (default preset), views, preset filters, sound quality settings, loaded / created MIDI CC map and GUI settings. Restoring factory defaults To return the default state for new instances to factory settings: Click the Cog icon in the left-upper corner of the plugin. Go to the Default State submenu and choose the Restore factory option.
  • Page 55: Preset Management

    PReset management • PreseT sToraGe Preset Management Preset storage Presets, both from Factory content and user ones, are stored as files in proper locations on the disc. Each time a plug-in instance is loaded into a project, these locations are scanned and the presets found there are consolidated into a single linear structure (list) in the Preset Browser. Preset structure The presets’ structure in the plug-in is hierarchically organized; there are a few different kinds of presets and these store different groups of parameters. • Scene - A global preset which gathers all sound parameters, entire pattern storage for the Sequencer (48 patterns) and the selected Int Seq state; • Drum Kit - Covers all sound parameters, including all instruments and their Strips, both Buses and the Master Section; • Instrument Preset - Each instrument has its own preset system, which covers its synth parameters and its Strip parameters (EQ, Compressor and Level). •...
  • Page 56: Browsing Presets

    PReset management • BrowsinG PreseTs Browsing presets The Preset management section (no matter what kind of preset it concerns) enables quick navigation and browsing of the preset structure: The Preset management section • PRESET - Displays the name of the currently loaded preset. Clicking the display opens the Preset Browser panel, allowing you to browse factory / user presets. • Prev / Next - Hovering over right side of the Preset display exposes the Prev / Next buttons: They allow for linear browsing of the presets list (depending on currently set filters - see sections below). • Save - Saves current parameters as a new preset or allows for overwriting of the existing one (see sections below). Right-clicking over the Preset display opens a context menu with two or three additional options: • Init - Restores initial settings of plug-in parameters. • Reload - Reloads the most recently loaded preset. • Save – See description above.
  • Page 57 PReset management • BrowsinG PreseTs Sources In this section, you can choose a Source / Source(s) that you want to browse presets from. Preset Sources There are two resources to choose from: • Factory - Delivered together with the plug-in and cannot be modified (read-only). • User - Created by the user and can be freely modified or shared with other users. Choosing any of them will cause the results to narrow to the presets from one resource. Filter The section below is the Filter, which represents a preset filtering system using Groups and Tags to browse the content. The Filter section Groups and tags Each Preset is described by a few common Groups. Within each of them there may be one or more Tags from a particu- lar set. The Filter group Presets from the Factory resource were assigned Groups and Tags when they were created. Groups and Tags describe the content clearly, taking into account the plug-in’s purpose. Editing of the Groups and Tags for Factory content is limited. User presets can be described with the same Groups and Tags as Factory content, or you may define additional Tags within factory Groups and even create your own Groups with your own Tags to describe your own presets.
  • Page 58 PReset management • BrowsinG PreseTs Results This is a list of presets from chosen Sources that meet the filtering criteria. The basic function of this section is to browse and load presets. It can also be used for editing, which is described later. The Results list • Click any name to choose and load the preset. • Double-click the name to choose, load the preset and close the browser. Hitting the OK button confirms loading a preset and closes the browser. Using Cancel closes the browser but reverts all parameter changes that loading a new preset might have caused. The OK and Cancel buttons in the browser Using the X icon has the same effect as the OK button: Close Browser window...
  • Page 59 PReset management • BrowsinG PreseTs Preset filtering using Groups and Tags The Filter section contains Groups of Tags. Each Group is represented by a rectangle with the Group name + set of Tags inside. Group 2 with two tags set (Tag 2 and Tag 3) The filtering process cascades from top to bottom. This means that all presets available in the selected Sources are filtered by selected Tags from the first Group (uppermost one), then the Group below and so on, until filtered by the last active Group (the bottom one). Preset Filtering with the use of Groups The result of the cascade filtering process is listed in the middle column, the Results / presets list section. You can also consider the Results list as an intersection of preset sets, found by filtering through every individual Group. Basic Actions Tags work as toggle buttons. Click to activate / deactivate a Tag; a gray background color means that the Tag is inactive, and orange means that the Tag is active.
  • Page 60 PReset management • BrowsinG PreseTs The Operator button works in toggle mode and offers a choice of two alternative Operators for the Group: • - Means that a preset is shown in the Results when the preset includes at least one of the active Tags from the Group. • - Means that a preset is shown in the Results only when the preset includes all active Tags from the Group. Filter enable / disable You can quickly enable / disable the Filter using the toggle switch in the top-most section of the Filter: An On/Off switch for a Group Filter Other types of filtering Searching by name Alternatively, you can look for a preset by entering its name or just a piece of its name into the Find preset field: The Find preset input The Results are refreshed on-the-fly and they work together with the other filters. Using the X icon clears the entire field: Clearing the search field Filtering Favorite presets You can mark presets as a Favorite by clicking the Heart icon while hovering on preset name . You can unmark...
  • Page 61 PReset management • BrowsinG PreseTs The flag is stored globally, meaning that a Favorite preset will be accessible as such from every other instance of the plug-in Once you have your Favorite presets flagged, you can quickly filter them using the toggle button with a Heart icon on it: Favorite presets filtering If the button is active, then only Favorite presets will be shown (considering all remaining filters). Filtering Pinned presets You can Pin one or more presets using the Pin icon while hovering over a preset name . You can unpin a preset by clicking the icon again (toggle mode): Pinning a preset on the list Unlike Favorites, this flag works locally and it’s stored with the project file (not global config), so Pins are stored individ- ually for every instance (with total recall, so a plug-in state is recalled if saved in the context of a project). But, similarly to Favorites, you can easily filter presets using the toggle button with the Pin symbol on it: Pinned presets filtering If the button is active, then only Pinned presets will be shown (considering all remaining filters). Sometimes project or plug-in reload may be required It’s allowed for every source (factory or user)
  • Page 62 PReset management • BrowsinG PreseTs Info pane The column to the right shows information about the selected preset or presets. It also provides access to some of the preset editing functions. The Info pane There’s a preset name at the top. The Preset name in the Info pane Additionally, if you’ve selected more than one preset there’s information about how many more have been selected: Selecting more than one preset...
  • Page 63 PReset management • BrowsinG PreseTs Below the preset(s) name there are few common sections describing selected presets: • Tags • Author • Description Browser’s visual adjustments Folding sections If you don’t need to see the contents of every section / subsection, you can fold some of them up using the Caret icons: Sections folded up Resizing columns You can use the three-dotted handles to change a column’s width to your preference. Resizing Browser columns...
  • Page 64: Editing Presets

    PReset management • ediTinG PreseTs Editing presets You can perform certain actions on presets, such as adjusting Groups and Tags, deletion, renaming the presets as well as their export or import. One should bear in mind, however, that some operations are only allowed on user presets but not on Factory content. Preset selection for Edit Some operations can be done on more than one preset, so you’re allowed to select more than one preset at once; in the Results section, you can choose a preset or a set of presets in the following ways: • Click a preset - Selects (and loads) one preset from the list. • + Click the preset ), Mac ( + Click the preset ) - Adds another preset to an already chosen Win ( Ctrl preset or a set of presets. • Shift + Click the preset - Selects a range of presets from the last chosen preset to the preset clicked with the Shift key. •...
  • Page 65: Preset Deletion

    PReset management • ediTinG PreseTs Preset deletion Once you have selected one or more presets, right-click to open the context menu and select the Delete items option: Deleting presets Alternatively, you can use the Trash bin button in the Info pane to delete selected presets: The Trash bin button Tags editing When you select a preset or presets to change their tags, click the Pencil button next the Tags section in the Info pane to enter Edit mode for the Tags: Entering the Tag edit mode Or Delete option (depending on how many presets have been selected).
  • Page 66 PReset management • ediTinG PreseTs With the Edit mode enabled, you will see all possible Groups and Tags available for the preset(s): The Tag Edit mode Tag buttons work in toggle mode, much like filtering. Clicking them either sets or erases a Tag for a chosen preset. If a Tag is set for a preset, it is indicated by an orange background color, whereas if a Tag is not set, it has a gray background color. If you choose multiple presets with existing tags, Tag buttons will appear orange if a specific Tag appears in all selected presets, and gray if it appears in none. When a specific Tag is set only for a few of the selected presets, it appears as half-gray and half-orange. Tags appearing only in part of selection Changing the Tag status for one or more chosen presets sets or erases this Tag in all these presets. A status change is signaled by an Asterisk to the left of a Tag. A Tag with a status change Tag buttons highlighted in half-gray and half-orange color (where Tag values across the highlighted presets aren’t all the same) workin a three-state system when switching between states; they turn gray if you erase the Tag for all selected presets, orange if you set the Tag for all selected presets, and return to half-gray and half-orange if the selected items remain unchanged or are returned to their initial state.
  • Page 67 PReset management • ediTinG PreseTs Author editing When you select a preset or presets to change the Author, click the Pencil button next the Author section in the Info pane to enter the Edit mode for the Author field: Editing Author Once you’ve finished editing the field, confirm the operation using the OK / Cancel buttons: Confirming Author editing This operation is possible for user content only. Description editing When you select a preset or presets to change the Description, click the Pencil button next the Description section in the Info pane to enter the Edit mode for the Description field: Editing Description Once you’ve finished editing the field, confirm the operation using the OK / Cancel buttons: Confirming Description editing This operation is possible for user content only.
  • Page 68 PReset management • ediTinG PreseTs Setting presets as Favorites As described in the chapters above, you can mark a preset as a Favorite by clicking the Heart icon while hovering over the preset name: Setting a preset as a Favorite The flag is stored globally, meaning that a Favorite preset will be accessible as such from every other instance of the plug-in It’s also possible to perform the operation for a selection of presets. After you select the desired presets in the Results window, right-click on the presets to open a context menu: Setting Favorite presets from the context menu And select the Set favorite option. To clear Favorite flags for the selection of presets, use the Clear favorite option instead. Pinning presets You can Pin one or more presets using the Pin icon while hovering over the preset name: Pinning a preset Unlike Favorites, this flag works locally and it’s stored with the project file (not globally). This means the Pins are stored individually for every instance (with total recall, so a plug-in state is recalled if saved in the context of a project).
  • Page 69 PReset management • ediTinG PreseTs It’s also possible to perform the operation for a selection of presets. After selecting the desired presets in the Results window, right-click on the presets list to open the context menu: Pinning presets from selection And select the Pin option. To clear the Pin flag for a selection of presets, use the Unpin option instead. Preset exchange If you want to make a backup, or exchange a preset with a collaborator, you can export / import selected presets. Export Select a preset or presets that you’re going to export and drag-and-drop them outside your DAW into a location you’d like to store them: Exporting presets The presets will be saved as individual files (one per preset) in the plug-in’s native format.
  • Page 70 PReset management • creaTinG cusTom TaGs and GrouPs sTrucTure Import If you’d like to import preset files, you can drag-and-drop preset files from where they’re stored, into the preset browser: Importing presets They will be automatically imported as user presets. Creating custom Tags and Groups structure Adding custom Tags Users are allowed to add their own custom Tags to both their own content and factory content. To add a new Tag to an existing filter Group, click over the Group’s name to pull down a menu and select the Add Tag option Adding a new Tag You can do this either in the Info Pane (right column, while the Tag edit mode is enabled) or Filter (left column). This operation is allowed for a user’s Groups only...
  • Page 71 PReset management • creaTinG cusTom TaGs and GrouPs sTrucTure Editing custom Tags There are a few edit options available for a user to perform on their own Tags, which are available by right-clicking a Tag’s name in the Filter section: The Filter section You will see a context menu with all the available options: Editing options for a user Tag • Rename - Changes the name of a Tag. • Move to - Moves a Tag to another Group. • Remove - Deletes a Tag. The menu is accessible only for a user’s own Tags. Adding custom Groups You can add a custom filter to Groups by clicking the Filter label and selecting the Add Group option from the pull-down menu: Adding a user Group From here, you can add Tags to that newly created Group (see above), or move...
  • Page 72 PReset management • creaTinG cusTom TaGs and GrouPs sTrucTure Editing custom Groups There are a few edit options available for a user to perform on their own Groups. Click on a Group’s name in the Filter section: The Filter section You will see a context menu with the following options: Edit options for a user Group • Add Tag - Adds a new tag to the Group (described earlier). • Rename - Changes the Group’s name. • Remove - Deletes the Group, possible only when all Tags in the Group have also been removed. • Move up - Moves a Group up in the Filter. Possible unless the Group is already the topmost one. • Move down - Moves a Group down in the Filter. Possible unless the Group is the last one. These operations are possible only on user Groups. Groups in the Filter are ordered with Groups from Factory content first, then user groups below. You can edit user Groups in either the Info Pane (right column, while Edit mode for Tags is enabled) or Filter (left column).
  • Page 73 Requirements ..................... 2 Articulations ................. 39 Preliminary information ................... 3 Flam ................40 Interface overview .................... 4 Sub step ................. 41 The sound control section ............... 5 Global accent ..............41 Preset browsers .................. 5 Pattern Properties ............... 42 Generating drum sounds ..............6 Pattern edit functions ............42 Mute / solo LEDs ................ 8 Copy / Paste / Clear tracks ........

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