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Atari CX70 Operator's Manual page 5

Light pen

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ATARI Light Pen Operator's Manual
SECTION 1 - INTRODUCTION
The ATARI
Light Pen is particularly suitable as an educational and
game playing tool as it allows the user to interact directly with the
computer. By pointing to an item on the screeni
you can say "There's
the game piece I want to move<" and "There^s where I want to move it."
The most common usei
howeveri
is to select an item from a list or
menu>
as in a multiple-choice test.
Section 2 of this manual describes menu selection and
other more
sophisticated uses of the light pen. Sections 3 and 4 give
instructions for connecting the light pen to the computer and loading
the programs on the demonstration cassette. In Sections 5 through 8>
you will find several more demonstration programs to help you
understand how to write BASIC programs using the pen for your own
purposes. These examples will lead you to invent many ways to use the
light pen in your programs. In these examples* we assume you have a
working knowledge of ATARI BASIC as defined in the ATARI BASIC
Reference Manual. Although the demonstration cassette programs and all
of the programming examples in this manual are in BASIC*
you may use
the pen with any of the ATARI programming languages.
General programming notes* showing the basic rules for the use of the
light pen are provided in Appendix H.
Read through the manual
thoroughly first to acquaint yourself with the operating principles of
the pen. In Section 9*
you will find details of the care necessary to
maintain the pen in its best operating condition.
Introduction - 1

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