Дела! Punch In/Out; Ping-Pong Recording - Fostex R8 Owner's Manual

8 track recorder/reproducer
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SAFERDY end then the corresponding numeric key
з. Input ће numbers of the tracks you want to overdub with
the numeric keys.
4. Press REC to monitor the input signal on the peak level
meter, and adjust the instrument ог mixer level so that the
RB meter peaks only occasionally & 43 dB to +8 dB for
the track(s) о be recorded.
The INPUT MON LED links
5 When you are ready to begin recording, press the REC
end PLAY buttons simutanecusy
Flay along with the sound of the basic track
MOTE: if you are cverdubbing via a live microphone, you will
need io monitor the basic track(s) via headphones.
8. Il yeu are using the ашо return function [p 14), ће tape
will stop auiomaticaly at the end of the 'ake and be
rewound.
Otherwise, end the recording by pressing the STOP
button ©
You cen now repeat this process as often as necessary to
омеа all your каско, И you ае recording a total of more
an eight parts, you wil have to "open up" tracks by using
the ping-pong furction explained below.
Punch In/Out
Occasionally a recording is amos perfect except for a mis-
lake oF wo. Instead of revecording the entre track, the
purch inout procedure lets you selecively correct such un
salidactory mistakes without having to redo ovorything oleo
ас wel
's трогап to note however that timing is critical here. If
you punch 10 early ог punchou too lale, you could
wreck the very thing youre trying to fix. For ths reason, its
bes to fird a phrese or a seciion that surrounds the mistake
and punchinfout at одеа points Ike downbeats
Purch in/out cen be performed by hand, but it s more prac-
'Ca to use the optonal foot switch connected to the PUNCH
IN/OUT jack @. f you аге both performer and recording
engineer
Rehearsal Mode
You сап practice punch in and out using а connected foot
switch, in order to get used to the timing ard ensure a per
Ба punch fet
"Whle nolding down the record buton REG, зер on the
foot sic
The orange REC indicator @ wil stat to blink, showing
that renearsal mode has been entered.
2. Select the кас) you wish to punch inout on wih
SAFE/ROY anc the numere keys.
The SAFE/RDY indicators
cf these tracks will blink red ard
green.
3. Rewind to a location prior to the punchrin point, then
press PLAY to stert playback
4. Whan you reach the punch in point, sep on the foot
switch
This operation switches the monitor fiom tape mode го
input mode, meaning you will hear the sound from the
recorded reci) you want to correct untl the foot switch
ig preseed, and thon tho signal prosont at tho elected.
INPUT track(s) (i. the sound you are playing live)
5 Step cn the foct switch again when you reach the end of
the passage to be re-recorded, in order to punch ом. This
'operation cwilchoo the monitor back to tape mode со you.
'can once again hear tho previous recording,
In other words, repeatedly pressing the foot switch allows
you to toggle between tape monitor and input manitor on
the selected trachs).
There are two important reasons for this rehearsal. First,
you must match the recording levels о the track (pre-
recorded} and the "ње" part (о bo recorded). Second,
you musi такт the fee! end phrasing so that when you
punctvout, 4 sounds like a single performance.
6. To салсе the rehearsal mode, press the REC buton and
at the same time step оп the foot owitoh.
Actual Punch In/Out
1. Rewind the tape to a location prior to the panch-n point.
2. Select the track(s) you wish to punch inout on wth
SAFEIRDY and the numeric keys.
The SAFE/RDY indicators of these tracks wil lash red and
green
з. Press the PLAY button to start playback
4, Wren you reach the punch in point, press PLAY and REC
at the seme time
it you are using a foot switch connected to the PUNCH
INOUT ack, you сап step on the foot swich instead.
You can now record your пем part over the previous mis-
take, thereby correcing it
5 To punch out, hold down the PLAY button and simuitane-
ously tap STOR
И you are using а foot switch, step on й instead.
Either procedure ends the punch-out recording without
stooping playback of the tape on а! tracks, so that you
immediately know whether your punch-out was smooth,
Of course, you can also end the punchvout by smply
pressing the STOP bution to stop the tape.
еї you press the STOP button for more than haf a second
while holding down PLAY, the tape will also top.
Ping-Pong Recording
Also referred to as "bouncing tracks', ping-oonging is
'another important multi-track technique. Duing the ping
pong procedure, several isting tracks are played back,
mixed into one track and at the same fime re-recorded on
ап open track, which makes the original tracks avalable for
subsequent overdubs. The ping-pong procedure may Бе
repeated indefintely in theory; but in practice, more than
woe is usually not sonically pleasing
Another version of the ping-pong technique leis you mix спе
ог more ive sources wih several exising tracks, at the same
time recording the mix on ап avaliable track.
To combine the playback (and Ive) sounds for the ping-
pong, а mixer is necessary, See the manual с your console
for detalla on mixing for ping pong recording.
NOTE: Notalltracks are equally suitable for bouncing. И you
record on a tack adjacent io the one you are mixing from
(for example, track 2 = 3 — 4), leakage in пе record/play
head could cause feedback. Therefore, ty to avoid ping-
pong recerdngs between neighboring tracks whenever
possible.
If ping-pong to an adjacent track is absolutely necessary.
you may have to lower the levels.
1. Make sure the tracks you want to transer wit the ping-
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