Advertisement
To reduce risk of personal injury, discomfort or property damage, please ensure that each user of your Meta Quest 2 carefully reads all warnings and instructions before use.
Keep this information for future reference. Features and available accessories for your Meta Quest may change. Visit meta.com/quest/warnings for the most current information.
In addition to any updated versions of warnings, this site provides an index and an accessible version in larger-sized text.
Always read and follow all warnings and instructions provided with any apps, content, or accessories that you use with your Meta Quest. Failure to do so may result in personal injury or property damage.
NOT A FAILSAFE SYSTEM. Your Meta Quest should not be used for critical or life-saving activities.
Visit the Safety Center at meta.com/quest/safety-center for more information on safe use of your Meta Quest.
Your Meta Quest includes the Meta Quest 2 headset, authorized controllers, operating system, apps, and authorized cables, power adapter, and accessories.
Reading and Using this Safety and Warranty Guide
To help you use this guide, we provide helpful boxes that you should also carefully read as part of these warnings:
Not recommended for use by younger or smaller-sized children or if the headset cannot be adjusted to fit properly. Not a toy. Injuries and negative effects, including muscle or eye strain, may result from children's use. Keep away from children that you determine should not use Meta Quest.
Minimum Age for Accounts. Use of Meta Quest requires an account and is subject to requirements that include a minimum age of 10 (requirements may vary by country). See meta.com/quest/terms and the parent's info page at meta.com/quest/parentinfo.
Children, especially younger and smaller-sized ones. Parents should carefully consider whether their child is ready for Meta Quest. Children's bodies tend to be less developed, so their eyes, necks, backs and strength may not allow them to use your Meta Quest comfortably or safely. They may not have sufficient strength or the headset may not fit. This is particularly true for younger or smaller-sized children. They may also have more intense reactions to virtual content and may have a more difficult time distinguishing virtual content from the physical world, even after they stop use. They may not read or understand warnings and instructions, or not mention blurry vision, soreness or other symptoms or discomfort.
Children's use of Meta Quest should always be supervised by an adult to reduce likelihood of injury or property damage.
The section Guidance and Limitations on Children's Use has more important guidance.
Consult a doctor before using your Meta Quest if you are pregnant, elderly, have pre-existing binocular vision abnormalities or psychiatric disorders, or have a heart condition or other serious medical condition.
Seizure Risk. Virtual content may include flashes of light or patterns that may trigger seizures or other symptoms. Immediately stop use and consult a doctor if you experience severe dizziness, seizures, eye or muscle twitching, or black out while using your Meta Quest. Consult a doctor before use if you previously have had a seizure, loss of awareness or other symptoms linked to an epileptic condition.
Seizures. Some people (about 1 in 4,000) may experience severe dizziness, seizures, eye or muscle twitching, or blackouts triggered by light flashes or patterns. These symptoms may occur while watching TV, playing video games, or experiencing virtual content, even if they have never had a seizure or blackout before or have no history of seizures or epilepsy. These symptoms are more common in children and young people.
Do not use in hazardous situations. Never use in hazardous physical world situations, where a task requires focused attention and high coordination or precision of movement, like running or driving. Do not use while handling dangerous objects or materials, like using a knife to chop food.
DO NOT USE WHEN IMPAIRED. Do not use the headset when you are impaired as it may increase your susceptibility to adverse symptoms and negatively affect your motion and balance. Impairments you should avoid when deciding to use the headset include:
To reduce risk of discomfort—including pressure, redness, irritation, chafing, nausea, strain or other symptoms—the headset should be appropriately fitted to each user.
Install and use wrist straps or other authorized restraints with controllers and accessories to secure them to your wrist during use so they do not become loose projectiles. Meta Quest Care and Handling
Choose your app and content carefully because virtual content can seem very realistic. Users may react to frightening, violent, disorienting, or anxiety-provoking content as if it were happening in the physical world.
Content ratings may be provided by international or regional rating agencies and displayed in the Meta Quest Store. These ratings provide age recommendations and content descriptors.
Comfort ratings may be displayed in the Meta Quest Store. These can help you understand how comfortable an app is to use, and how likely it may be to cause motion sickness, depending on your needs and level of experience with virtual content.
![]() | Comfortable experiences generally avoid camera movement, player motion or disorienting content and effects. |
![]() | Moderate experiences might incorporate some camera movement, player motion or occasionally disorienting content and effects. |
![]() | Intense experiences incorporate significant camera movement, player motion or disorienting content and effects. |
![]() | Unrated experiences are not rated, but may contain intense content. If you experience motion sickness, dizziness or other negative effects, stop the experience and try another experience rated for your comfort level. |
To reduce the risk of discomfort, go to meta.com/help/comfort.
Vigorous physical activity can lead to injuries or death, even in apparently healthy people. Before beginning a new exercise program, consult a doctor. This is particularly important if you have been inactive, have a heart condition or have or suspect any other condition that might be worsened by exercise.
Limited vision and hearing. The headset produces an experience that is engaging and can block your perception of your physical surroundings (sight and sound), which may expose you to hazards. Failure to use your Meta Quest's safety features increases risk of discomfort, injury or property damage.
The activity space is the area you choose to use your Meta Quest.
Always be aware of your physical surroundings and potential hazards. Serious injury and property damage may occur if you hit objects, walls (or other structural elements), people or pets or if you trip or fall. Use caution to avoid injury. Stop using your Meta Quest or check your surroundings using Passthrough if you are unsure whether your surroundings are safe.
Navigation safety features help you orient yourself in the physical world while using your Meta Quest. These features and your Meta Quest work best in a well-lit space with walls and surroundings that create different patterns for your Meta Quest's sensors to track your movement.
Hazards to Avoid. Some hazards that you should identify and avoid when setting up your activity space or using your Meta Quest include:
Not for use outdoors. Using your Meta Quest outdoors may allow additional and uncontrolled hazards to arise (for example, uneven/slippery surfaces, weather conditions and unexpected objects/vehicles/people/animals). Water and other outdoor elements may damage your Meta Quest or impair its operation. You may not be able to create a consistently safe environment. Your Meta Quest may not work properly outdoors and may not be able to track your position. Lighting conditions that are too bright or dim may prevent your Meta Quest's sensors and navigation safety features from working optimally, and may lead to tracking loss.
Navigation Safety Features
Virtual boundaries. Follow on-screen instructions to define your activity space. Virtual boundaries do not physically stop you or others (people, pets, objects) from entering or leaving your activity space. A virtual boundary may not alert you fast enough if you are moving quickly. Set your boundaries so that you will be safe based on the content and movement you plan to use.
Mixed reality. Viewing and interacting with external, physical objects or surfaces (such as a couch, wall, table, keyboard or desk) while you are using your Meta Quest is called "mixed reality." Meta Quest allows you to see a live video feed of your physical surroundings through the sensors on your headset. With mixed reality, you can see virtual objects overlayed on top of your view of your physical surroundings. For example, an app can allow you to see a virtual chessboard on top of your coffee table. In other cases, physical objects can be covered and imitated by virtual objects. For example, an app can allow you to put a virtual desk on top of your real desk, so that you can see and use your desk while in a fully immersive app.
Marking objects and object identification. When you mark where physical objects are, your Meta Quest can identify those physical objects and enable mixed reality experiences when you transition into virtual content. Your Meta Quest cannot show physical objects that are dynamic, unmarked, or have moved since being marked.
Passthrough. Passthrough sensors are not as clear or wide as your natural vision. Passthrough may lag behind what is occurring in the physical world and may not accurately depict distance/depth or colors. Be careful when using Passthrough to view your surroundings.
Take care when grasping and manipulating physical objects, whether in Passthrough or mixed reality.
Local multiplayer is a setting available in some apps that allows users to share the same virtual environment, while sharing a single activity space or physically close activity spaces.
Coming into contact with fellow local users could cause injury, collision, or property damage. Select your shared spaces carefully and follow all in-app instructions and warnings in setting up and using your activity space(s).
Misunderstanding that a virtual object is physical or vice versa can lead to injury (for example, attempting to lean on a virtual table with no physical table to support or attempting to walk through a virtual couch overlaying a physical couch). Use Passthrough, stop use of your Meta Quest or remove your headset if you cannot tell which objects are virtual and which are physical.
Stop using your Meta Quest if you feel discomfort or other physical symptoms during or after use. Don't resume until you have fully recovered from discomfort or other symptoms. If you experience ongoing symptoms while or after using your Meta Quest, avoid visually or physically demanding activities, or other activities that require unimpaired balance and hand-eye coordination until you have fully recovered. If discomfort, physical symptoms, or other after-effects continue for a prolonged period or are serious after you stop use, consult a doctor and don't resume using your Meta Quest until they say it's okay.
Examples of discomfort or other physical symptoms that may prompt you to stop use include:
Extended use without adequate breaks may increase risk of injury, discomfort, adverse effects, or property damage. Remove your headset and stop use if you feel discomfort and don't use again until discomfort is gone.
Time and breaks. Take regular breaks when using your Meta Quest. Start with short use sessions and long breaks when you are using a new headset or new content. For example, when you begin using your Meta Quest start with a maximum use period of 30 minutes plus a break of 15 minutes. Increase the amount of time using your Meta Quest gradually as you grow accustomed to the experience. Different people may need different session and break durations.
Parents should read and explain this section to their children, along with Not All Children are Ready for Meta Quest.
Children's Development and Virtual Content. Children using virtual content and systems face some risks, particularly children who are younger in age or smaller-sized. Ensuring proper fit (
Getting the Right Fit) can reduce some of these risks.
Minimum Age for Accounts.
Screen time features are available at the Meta Family Center, where you can monitor and choose children's content selections and their length of use.
Negative vision effects are more likely to occur in children who are younger, in earlier stages of their development, or smaller-sized, as a result of poor fit and lens adjustment or from long-session, repeated use. These include difficulty focusing, eye strain, headaches or fatigue. Children's Development and Virtual Content
Younger children may be more susceptible to hearing damage associated with using your Meta Quest at loud levels.
Unauthorized hardware and software or accessories: Your Meta Quest is not designed for use with any unauthorized device, accessory, software or apps. Use with any of these or modifying or hacking your Meta Quest, software or apps may result in injury to you or others, discomfort, property damage, performance issues or damage to your Meta Quest that your warranty may not cover.
Accessories and replacement parts. The Meta Quest Store offers branded accessories/ replacement parts and also authorizes accessories/replacement parts for your Meta Quest.
Do not use your Meta Quest if any part of it is broken or damaged. Contact Meta Quest Support for assistance at meta.com/help/quest.
Take immediate action if prompted by the following system alerts:
Overheating Alert. Audible and visual alerts may indicate the headset is overheating. Immediately remove your headset and let it cool down before continuing use.
Sound Volume Alert. A visual alert may appear if the volume level is too high. Lower the sound volume to reduce the risk of hearing loss.
Tracking Error Alert. A visual alert may indicate that your headset's tracking system or virtual boundaries are not operating properly or may be disabled. Remove the headset and move to a safe space. Then follow the instructions provided in your headset to address this issue.
Your headset contains a rechargeable Lithium-Ion battery. Charge only in accordance with these warnings and other instructions. Your controllers may come with user-replaceable AA batteries. Use of a damaged Meta Quest or improper use of the batteries or power adapter may cause a fire, explosion, battery leakage, overheating or other hazard and result in serious injury or property damage. Do not charge or use your headset or controllers if you know or suspect that any of them are damaged. If battery fluid is leaking, do not allow the liquid to contact your skin or eyes. If contact occurs, wash the affected area with large amounts of water and seek medical assistance.
Mishandling to avoid. The following could induce battery or other electrical failure in your Meta Quest (
Meta Quest Care and Handling):
Check the temperature of your headset and controllers periodically to prevent burns or discomfort.
Your headset, controllers, and power adapter comply with applicable limits for industry surface temperature standards. Some contact points—including front surfaces—may feel warm. This is normal while in use or while charging.
To avoid overheating, keep the following electrical charging points clean, dry and free of debris:
Periodically check these charging points to ensure that they do not show signs of corrosion or damage. Stop use and contact Meta Quest Support if corrosion/damage is visible or suspected.
To reduce risk of electric shock:
Using your Meta Quest may make your muscles, joints, neck, hand(s) or skin hurt. If any part of your body becomes tired or sore while using your Meta Quest, or if you feel symptoms such as tingling, numbness, burning or stiffness, stop and rest at least until the symptoms go away. If you continue to have symptoms during or after use, stop use. If the symptoms persist, consult a doctor.
Do not use high volume levels for prolonged periods to prevent possible permanent hearing damage. System Alerts
To avoid transferring contagious conditions, persons with contagious conditions should not share a Meta Quest, especially conditions like infections or diseases, particularly of the eyes (like pink eye), skin or scalp.
Your Meta Quest is not a medical device, and is not intended to diagnose, treat, mitigate, cure or prevent any disease.
Product Electrical Specifications
Component | Rating | Wireless Frequency | EIRP |
Headset | 5V, 2A | Wi-Fi 2400-2483.5MHz | <20dBm |
Wi-Fi 5150-5250MHz/ 5250-5350MHz/ 5470-5725MHz | <23dBm | ||
Wi-Fi 5725-5875MHz | <14dBm | ||
Bluetooth/GFSK 2402-2478 MHz | <10dBm | ||
Controller | 1.5V, 190mA | GFSK 2402-2478 MHz | <10dBm |
Battery (Controller) | 1.5V (2 AA Alkaline) | Not Applicable | Not Applicable |
Power Adapter Specifications
Manufacturer's Name (for external power supply): | Meta Platforms Technologies, LLC |
Address: | 1 Hacker Way, Menlo Park, CA 94025, USA |
Model Identifier: | AN10A-050P-H, AN10E-050P-H, AN10H-050P-H, AN10K-050P-H, AN10S-050P-H |
Input Voltage: | 100-240 VAC |
Input Frequency: | 50/60 Hz |
Output Voltage: | 5 V DC |
Output Current: | 2A |
Output Power: | 10W |
Average Active Efficiency: | 80.58% |
Efficiency at Low Load (10%): | 78.26% |
No-load Power Consumption: | 0.0272W |
Meta Platforms Technologies, LLC 1 Hacker Way, Menlo Park, CA 94025, USA
Meta Platforms Technologies Ireland Ltd. Merrion Road, Dublin 4, D04 X2K5, Ireland Meta Platforms Technologies UK Ltd.
10 Brock Street, Regent's Place, London NW1 3FG, United Kingdom
Here you can download full pdf version of manual, it may contain additional safety instructions, warranty information, FCC rules, etc.
Advertisement
Need help?
Do you have a question about the Quest 2 and is the answer not in the manual?
Questions and answers