Download Print this page

Hasbro PLAYSKOOL Magic Screen Learning Desk Manual page 3

Advertisement

ANIMAL ACADEMY
E E x x p p l l o o r r e e t t h h e e w w o o r r l l d d o o f f a a n n i i m m a a l l s s t t h h r r o o u u g g h h t t h h e e i i r r n n a a m m e e s s , , s s o o u u n n d d s s a a n n d d
f f a a v v o o r r i i t t e e t t h h i i n n g g s s . .
Press an "animal" button to experience one of the following responses:
-
see the animal on the animation screen and hear its name and the
sound it makes;
-
hear a count of the number of animals shown on the button and the
animal's sound;
-
learn about the animal's favorite object or activity, and see a
fun animation;
-
hear a special tune for the animal, accompanied by the animal's sound.
Continue to press the "animal" button to scroll through all 4 responses.
Press the "mom/baby" button to explore opposites. For example, mom will say "hello" and baby "goodbye." (Press
top of button to hear mom, and bottom of button to hear baby.) The screen will animate with visuals to match the
spoken words. Press mom or baby twice to advance to the next pair of opposites.
PROFESSOR MOUSE
S S p p i i n n P P R R O O F F E E S S S S O O R R M M O O U U S S E E f f o o r r l l o o t t s s o o f f f f u u n n s s i i g g h h t t s s a a n n d d s s o o u u n n d d s s p p l l u u s s
m m e e m m o o r r y y d d e e v v e e l l o o p p i i n n g g a a c c t t i i v v i i t t i i e e s s t t o o p p l l a a y y w w i i t t h h y y o o u u r r c c h h i i l l d d . .
Note: It may be necessary for your child to lightly press the mouse as he or she
spins it.
I I d d e e n n t t i i f f i i c c a a t t i i o o n n G G a a m m e e ( ( A A l l l l a a c c t t i i v v i i t t y y p p a a n n e e l l s s . . ) )
Spin the mouse to quickly scroll through images and sounds that correspond to
the content of the active panel (such as musical instruments if the Music Studio
panel is in the center). The last image animates on the screen, along with lights
and sounds, but is not identified so that you can ask the child if he or she
can name it.
Spin a second time to hear the image's identity as it reappears on screen.
A third spin when the Learning Lab panel is active will show the image and say its first letter. In the other two
panels, the third spin scrolls forward to a new image and sound to identify.
C C o o u u n n t t i i n n g g G G a a m m e e ( ( L L e e a a r r n n i i n n g g L L a a b b p p a a n n e e l l o o n n l l y y . . ) )
When the Learning lab panel is active, a set of buzzing fireflies will sometimes appear after a spin of the mouse.
When they stop flying, it is time to count them. A fun sound is heard as the fireflies twinkle one at a time.
Spin a second time to hear a voice count as each firefly twinkles.
Spin a third time to see the fireflies form the number that matches the count.
SHUT-OFF/PEEK-A-BOO
To turn off the toy manually, simply push the screen into the "down"
position as shown. A voice will say "Bye-bye" and the toy will shut down.
Lift the screen to the "up" position to reactivate at any time.
To play peek-a-boo, push the screen down as if to turn the toy off (you'll
hear "Bye-bye!"). Quickly reopen the screen to see a smiling face and hear
"Peek-a-boo!"
To save battery life, the toy will turn off automatically (with the screen up)
after approximately a minute of inactivity. Before turning off, it will play
through several screen savers such as swimming fish and fireworks, then
say "Bye-bye" as the face descends from the screen. Reactivate at any
time by pressing any key on the "active" panel.
M M O O M M / / B B A A B B Y Y

Advertisement

loading

This manual is also suitable for:

06180