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one80 T-40 Owner's Manual And Game Instructions

Electronic dartboard

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T-40
Electronic Dartboard
Owner's Manual
And Game Instructions

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Summary of Contents for one80 T-40

  • Page 1 T-40 Electronic Dartboard Owner’s Manual And Game Instructions...
  • Page 2 2/16 Mounting with adapter Choose a location to hang the dartboard where is about 10 feet (3.048 m) of open space in front of the board. The “toe-line” should be 7’9 1/4” (2.37 M) from the face of the dartboard. Since this dartboard is powered with an AC adapter, you could mount it close to an electronic outlet for convenience.
  • Page 3 3/16 Dartboard Functions POWER button - Press to turn on and off the dartboard. START button - Press to start the game when all options have been selected. GAME button – Press to page through the on-screen game menu and select game. SELECT button –...
  • Page 4 4/16 Electronic Dartboard Operation 1. Press the POWER to activate dartboard. A short musical introduction is played as the display goes through power-up test. 2. Press GAME button until desired game is displayed. 3. Press DOUBLE button (optional) to select starting and/or ending on Double or Master Out (used only in 301 - 901 games).
  • Page 5 5/16 Game Menu Doub DN Cricket Scram All Fives Cut Throat ShangHai Eng Cri Golf Adv-Cri Football Shooter Baseball Big Six Steeple chase Overs Elimination G101 Unders Horse She Count Up Warfare High Score Adv War Round Clk Paintball Killer GAME 1: 301 This popular tournament and pub game is played by subtracting each dart from the starting total until the player reaches exactly 0 (zero).
  • Page 6 6/16 Only the numbers 15 through 20 and the inner/outer bullseye are used. Each player must hit a number 3 times to “open” that segment for scoring. A player is then awarded the number of points of the “open” segment each time he/she throws a dart that lands in that segment, provided their opponent has not closed that segment.
  • Page 7 7/16 round 1. Double bull (red center) counts as 2 scores. Any throw that hit outer single and double segment is credited to player 1’s point total. For example, if player 2 throws an outer 20, a single bullseye, and an outer 7 during his/her turn, player 2 will have one bullseye subtracted from the 9 needed, and 27 points will be credited to player 1’s point total.
  • Page 8 8/16 determine the opponent’s target. If player 1 fails to hit the current target within 3 darts, they will lose a life and a chance to determine the next target for player 2. Player 2 will shoot for the single 6 that player 1 missed – and if it is hit, he can throw for a segment for the next round.
  • Page 9 9/16 sequence. The first player to reach 20 is the winner. The display will indicate which segment you are shooting for. A player must continue shooting for a segment until it is hit. The display will then indicate the next segment you should shoot for. There are many difficulty settings available for this game.
  • Page 10 10/16 GAME 15: DOUBLE DOWN Each player starts the game with 40 points. The object is to score as many hits in the active segment of the current round. The first round, the player must throw for the 15 segment. If no 15’s are hit, his score is cut in half.
  • Page 11 11/16 point totals. Note: you can adjust number of 5 you need to get. GAME 18: SHANGHAI Each player must progress around the board from 1 through 20 in order. Players start at number 1 and throw 3 darts. The object is to score the most points possible in each round of 3 darts.
  • Page 12 12/16 GAME 20: FOOTBALL Strap your helmet on for this game! The first thing necessary is to select each player’s “playing field.” This can be done by throwing a dart or by manually pressing a segment on the board by each player. This is entirely up to you, but whichever segment is selected becomes your starting point which carries through the bullseye and directly across to the other side of the bullseye (see diagram).
  • Page 13 13/16 board to the 5 segment and ends with a bullseye. Sounds easy right? What has not yet been specified is that you must hit the inner single segment (Triangle) of each number to get through the course. This is the area between the bullseye and the triples ring. And, as with a real steeplechase, there are obstacles throughout the course to hurdle.
  • Page 14 14/16 Player 2 needs to hit top segments (11, 14, 9, 12, 5, 20, 1, 18, 4, and 13) Adjustable difficulty settings are as follows: BATTLEGROUND DOUBLES: • Players shoot for double segments only to eliminate opponent’s armies BATTLEGROUND TRIPLES: •...
  • Page 15 15/16 GAME 27: PAINTBALL This game is similar to “Battleground” except there is an alternative way to win the battle other than just hitting the opposing teams’ armies segments. As in the real game of paintball, players can also capture the opposing team’s flag to win the game. To capture the flag, the double bullseye must be hit 3 times to capture the opposing teams’...
  • Page 16 16/16 used if necessary. The use of abrasive cleaners or cleaners that contain ammonia may cause damage and should not be used .Avoid spilling liquid onto the target area since it can result in permanent damage and is not covered by the warranty. 1.Player Indicator 7.