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I N S T R U C T I O N S
2 W A Y C A R D S – O V E R V I E W :
One player takes the blue side and one the green side. Starting with a hand of five card tiles, on your turn, place two cards from
your hand anywhere into the grid, replenish your hand and trade your least useful tiles. On the reverse side of the tile, your
opponent sees a different card in their colour.
Be the first player to create and remove from the grid a sequence of three, four, five and six cards to win. Score points according
to the type of sequence. Sequences can consist of cards of the same or a different suit in an ascending or descending sequence,
or cards of the same number, suit or picture, which can be formed forwards, backwards, up, down or diagonally. At the same time,
try and work out what your opponent is doing and scupper their plans!
C O N T E N T S :
1 x battle grid (in three parts)
108 x double-sided card tiles
1 x tile storage bag
A I M O F T H E G A M E :
Be the first player to create a valid three, four, five and
six-card sequence within your grid and place them in their
relevant spaces on your side of the grid base. Then add
together the scores of your completed sequences. The player
with the highest score is the winner.
S E TT I N G U P :
Begin by assembling the three parts of the battle grid as
shown below:
Place all of the tiles into the bag.
Place all of the tiles into the bag.
Decide which player will play with
Decide which player will play with
the green side of the tiles and which
the green side of the tiles and which
player will play with the blue side
player will play with the blue side
reaching into the bag, taking five
reaching into the bag, taking five
random tiles and placing them at the front of
their side of the grid as shown above. Cards must always
display that player' s border colour only.
P L A Y I N G T H E G A M E :
Players take turns in placing two of their card tiles into the
grid, with their colour always facing towards them. This
continues until one of the players has created and removed
from the grid, a three, four, five and six card sequence.
Sequences can be formed horizontally, vertically or
diagonally, with the cards running backwards or forwards.
Having placed both tiles, a player then takes four new tiles
of the tiles.
of the tiles.
Then decide who will have
their turn first.
Both players begin by
8+
2

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Summary of Contents for Happy Puzzle 2-Way Cards

  • Page 1 I N S T R U C T I O N S 2 W A Y C A R D S – O V E R V I E W : One player takes the blue side and one the green side. Starting with a hand of five card tiles, on your turn, place two cards from your hand anywhere into the grid, replenish your hand and trade your least useful tiles.
  • Page 2 from the bag. This will give the player a ‘hand’ of seven card A row of five cards or six cards of the same number / picture tiles. To end their turn, a player should then discard two must include at least one card from each suit and cannot of their seven card tiles and place them back into the bag, include two identical cards next to each other.
  • Page 3 to their opponent and if the sequence is agreed as correct, JOKERS: Each player has four Joker card tiles in their colour. they place it in the allotted space on the platform of the grid. Jokers are ‘wild’ , meaning that they can be used to represent This will leave blank spaces in the grid.
  • Page 4 R E C T O V E R S O – P R É S E N T A T I O N : Un joueur choisit la face bleue, l’ a utre la face verte. En commençant avec une main de cinq plaques, à votre tour, placez deux plaques sur la grille, piochez-en deux nouvelles et rejetez deux de vos plaques les moins utiles.
  • Page 5 E X E M P L E D ’ U N T O U R P O U R U N deux plaques identiques côte à côte. J O U E U R : Exemple: Commencez avec une main de cinq plaques Placez deux plaques sur la grille En réalisant les séquences suivantes et en les plaçant Piochez quatre plaques dans le sac...
  • Page 6 JOKERS: avoir posé la première plaque, ou encore après avoir posé la Chaque joueur dispose de quatre plaques Joker dans deuxième. sa couleur de face. Les jokers peuvent être utilisés pour Chaque joueur doit montrer la séquence retirée à son remplacer n’importe quelle plaque, dans n’importe quelle adversaire.
  • Page 7 2 - S E I T I G E S K A R T E N S P I E L – K U R Z Ü B E R S I C H T : Die Spielsteinrahmen haben zwei Farbseiten: Blau und Grün. Beide Spieler einigen sich auf ihre Spielsteinfarbe. Jeder bekommt zunächst fünf Kartenspielsteine.
  • Page 8 nimmt er vier neue Kartenspielsteine aus dem Beutel. Somit die sich allesamt in der Farbe voneinander unterscheiden hat der Spieler eine „Hand“ aus sieben Kartenspielsteinen. Zum müssen. Abschluss seiner Spielrunde sortiert der Spieler zwei seiner z. B: sieben Kartenspielsteine aus und legt sie zurück in den Beutel, so dass er wieder fünf Kartenspielsteine auf der Hand hat.
  • Page 9 Karten dürfen in einer Folge nicht nebeneinander angeordnet KARTENSPIELSTEINE AUS DEM STÄNDER NEHMEN: Solange Sie am Zug sind, können Sie Karten in einer gültigen werden. Kombination jederzeit wegnehmen, (sofern Sie nicht bereits z. B: eine andere Kombination mit der gleichen Kartenanzahl weggenommen haben).
  • Page 10 C A R T A S D E 2 C A R A S – R E S U M E N : Un jugador elige la cara con el borde azul y el otro la cara con el borde verde. Para empezar, se reparten 5 fichas de cartas;...
  • Page 11 R E S U M E N D E L O Q U E H A C E C A D A puede haber dos cartas idénticas seguidas. J U G A D O R C U A N D O E S S U T U R N O : Empieza con cinco fichas Coloca dos fichas en la rejilla Si consigues completar las siguientes secuencias...
  • Page 12 COMODINES: al adversario y, si están de acuerdo en que es correcta, la Cada color tiene 4 fichas comodín. Los comodines colocan en el espacio a tal efecto en la plataforma de la pueden sustituir a cualquier carta, en cualquier momento, rejilla.
  • Page 13 C A R T E A D O P P I A F A C C I A - P A N O R A M I C A Un giocatore sceglie la faccia blu e l’ a ltro la faccia verde delle carte. Partendo da una mano di cinque carte, al tuo turno, posiziona due carte della tua mano dove vuoi sul tabellone, riempi di nuovo la tua mano e scambia le tue carte meno utili.
  • Page 14 R I E P I L O G O D E L T U R N O D I U N Disponi correttamente le sequenze riportate in basso G I O C A T O R E : sul tuo tabellone per ottenere i punti seguenti: 3 punti per una sequenza di tre carte, 4 punti per una Inizia con cinque carte sequenza di quattro carte, 6 punti per una sequenza...
  • Page 15 lo dichiara al proprio avversario e se viene accettata come JOLLY: Ogni giocatore ha quattro carte Jolly del proprio colore. valida, la posizionano nell’ a pposito spazio sul tabellone di Il jolly è una carta “wild” , ovvero può essere usata al posto di gioco.
  • Page 16 Attenzione: Il gioco contiene componenti di piccole dimensioni e non è adatto a bambini di età inferiore a 3 anni. ¡Advertencia! No apropiado para niños de menos de tres años debido a sus partes pequeñas. © 2022 The Happy Puzzle Company Ltd. All rights reserved. www.happypuzzle.co.uk...