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User Manual
Mode D'emploi
Bedienungsanleit
ung Manual De
Instrucciones
Gebruiksaanvrljzing
©copyright 1992 National Telecommunication System Ltd.

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Summary of Contents for SPHINX Royal

  • Page 1 User Manual Mode D'emploi Bedienungsanleit ung Manual De Instrucciones Gebruiksaanvrljzing ©copyright 1992 National Telecommunication System Ltd.
  • Page 2: Table Of Contents

    User Manual TABLE OF CONTENTS 1. INTRODUCTION 2. GETTING STARTED s. PLAYING SHOTS 4. CORRECT MISTAKES 5. SPECIAL HITS (a) TAKES (b) CASTLE (c) PROMOTION OF PAWNS 6. THREAT WARNING 7. CHECK AND MATE-PAT-NEW PART 8. COMPUTER INTERRUPT - CHANGE OF SIDE 9.
  • Page 3: Introduction

    1. INTRODUCTION Your SPRINX ROYAL chess computer is an ideal opponent. n is ready to play against you at any time, as often as you want, & any strength level you choose. Using the machine is simple — you simply move pieces around the board in much the same way as you would against a human player.
  • Page 4: Playing Shots

    s. PLAYING SHOTS If you want to play white, start the game like this. Press the center of the square occupied by the piece you want to move. The best way to do this is to tilt the piece and press it gently against the center of the square with the edge of its base.
  • Page 5: Correct Mistakes

    CORRECT THE MISTAKES If you press one of your pieces, but then decide not to move it, simply press it on the square a second time. The LEDs that indicate this square go out and you can now move any four pieces. If you move a piece onto a square that is illegible, the computer will sound its double beep —...
  • Page 6: Threat Warning

    THREAT WARNING After making the moves of the computer, you will notice that the diodes announce "warning of threats" as well with the two diodes indicating a square on the chessboard. If your king is on his square, the computer announces failure to the king Otherwise it means that it warns you of a possible capture on this space, which could lead to a loss of material for you.
  • Page 7: Game Levels

    Note that special operations such as changing levels, checking the location of pieces, or entering a position (see section 9.12 and 12) can only be performed when it is your turn to play. It is for this reason that you may sometimes wish to interrupt the computer scan.
  • Page 8 Also note that at some levels, when you make your move, the computer automatically responds by analyzing a move for the other side - as we have already seen. These levels are indicated by "AUTOMATIC RESPONSE" in the table. At other levels, the computer will not analyze a move until you use the "MOVE"...
  • Page 9 BOX ON RESPONSE SIGNALS AUTOMATICALLY THREATENS TO LEAN ON...
  • Page 10 LEVEL RESPONSE BOX ON THREAT AUTOMATIQUE SIGNALS WHICH TO PRESS (In this table, each square is identified by a letter from its column and the number of its row. Looking at the chessboard from the white side, the columns go from "a" & "h" from left 1 ss right; rows 1 & 8 from base to top).
  • Page 11: Flashback

    10. RETOUR EN ARRIERE If you have completed your move and wish to resume it, this is very easy. If the computer is already analyzing its response, you absolutely must make this move in the usual way. Now press the "TAKE BACK" key. The "row" and the "column" have their LEDs on threatening the clamp which has moved, press with the clamp, and the diodes change, for once again.
  • Page 12: Verification Of Position

    For example, you might want the game to start with a particular opening. Simply move the white and black by pressing down with the coin as normal. When you get to the requested position, turn on the level that has "OUl" in the AUTOMATIC RESPONSE column, and press 'MOVE' for the computer to start recording.
  • Page 13 position To check the of the pawns, press the "PAWN" ( ) key. The LED at the other end of the third row lights up, indicating that the row closest to white, where there is already a pawn. At the same time it tells you which square of this row the pawn must occupy, the diode lights up at the foot of the "d"...
  • Page 14: To Enter A Position

    s. POUR ENTRER EN POSITION Sometimes you want to construct a particular position on the chessboard, to know the reaction of the computer. To achieve this, first press the "SET UP" button. The LED next to this key is now lit, indicating that the computer is ready for a special operation mode.
  • Page 15 Press once on the squares of the white towers (c 1 and h 1 ), placing the pieces on their new position. Double tap the black rook squares (g4 and h7). Now press the "PAWN" ( ! ) key. By pressing once on the squares of the white pawns, and twice on the squares of the black pawns.
  • Page 16 In the previous example, we have the chessboard before build a new position. In other cases, you may simply want to modify a position by adding or removing one or two coins. For example, suppose you want white to give himself the handicap to play the game with the queen's knight at least from the start of the game.
  • Page 17: Audible Signals

    After a position has been entered into the computer's memory, the next move cannot be an en passant move. To create a position in which such a hold is legal, enter the immediately preceding position and then play the move that allows the en passant hold. GAME RECORD Once you have pressed the "SETUP"...
  • Page 18: Computer Shutdown

    15. MEMOIRE If a game in progress must be interrupted, the computer can be turned off (see section 16), it will keep the position of the game in its memory using a minimum of energy. When you restart the computer, the situation will be completely unchanged, and the game can be resumed as if it had not been interrupted;...

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