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G-Force CU36B6A Manual

32 bit joystick interface

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32 Bit Joystick Interface CU36B6A
Manual english V.1
For more info and support please visit our wesite:
https://www.g-force.sk

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Summary of Contents for G-Force CU36B6A

  • Page 1 32 Bit Joystick Interface CU36B6A Manual english V.1 For more info and support please visit our wesite: https://www.g-force.sk...
  • Page 2 32 Bit Joystick Interface CU36B6A (36 buttons + 6 Axes) Full programmable USB joystick interface board with pin header and IDC 16P connectors to connect buttons, potentiometers, sensors, rotary encoders and switches to a PC. Inputs  6 analog inputs with adjustable 10-14bit (4096 steps) resolution each ...
  • Page 3 Support for up to 6 rotary encoders A pair of digital inputs can be connected to a rotary encoder. All main types supported. Maximum can be connected 6 encoders (to 12 buttons input). In the MMJoy2 software you can set all the encoder parameters. Always use negative number for the first input, ie.
  • Page 4 6 analog or digital inputs with adjustable from 10 to 14bit resolution and independent wiring You must only connect potentiometers with the USB cable unplugged from the device. 4096 steps of resolution. Even 1/4 of this range is still 1024 steps! To support true 10 to 14-bit performance each analog inputs has independent set of +5v and GND terminals, oversampling and sophisticated signal filtering.
  • Page 5 Using MMJoy2 Software for programming CU36B6A. 1/ Connect interface CU36B6A to PC USB port. 2/ Run software MMJoy2 and connect CU36B6A interface. 3/ Load sets from device and Save sets to file as a file backup. 4/ Change some parameters (read manual) and Save sets to device, then Save sets to file with new name.
  • Page 6 Channel In case you have multi-channel digital sensor, in this field you will have to choose the number of the pin you have connected your source to. Value raw If your axis was defined correctly, after you write the setting to device, in this field you will see the raw values received from the sensor Values processed Given that you see raw values already, this field will show the values applying the filter (will be mentioned...
  • Page 7 Remeber - there are two options for buttons. You can either make a button matrix or a shift register board. You can define your input for buttons in the following sections: For button matrix, you have to define the pins to which rows and columns are connected. Button matrix source for CU36B6A Interface. - IMPORTANT ROWS...
  • Page 8 For shift registers you will define its type, the number of chips, CS signal pin, and MISO pin (the pin which is connected to Data leg on shift register). Check hardware buttons responce If you have done your job right and saved sets to device, the hardware buttons section will respond to your buttons presses by lighting up in red: This will help you later in mapping hardware buttons to virtual buttons and functions.
  • Page 9 Modes For different type of inputs you can employ diffent modes: Switch mode means the virtual button will be pressed when 1) the button is pressed and 2) the button is released. Switch on mode activates virtual button only when the real button is pressed Switch off mode, on the contrary, activates virtual button only when the real button is released Soft switch mode will act as software button fixation: when you pressed the button for the first time the virtual button will be activated, when you press it the second time - virtual button is deactivated.