Leviton will not be responsible for any loss of use time or subsequent damages should any of the equipment fail during the warranty period, but agrees only to repair or replace defective equipment returned to its plant in Tualatin, Oregon.
Table of Contents Warranty... Inside Front Cover Notice ... Inside Front Cover Chapter 1 Introduction & Setup ...1 Introduction... 2 8700 Series Models ... 2 Using this Guide ... 2 Text Conventions ... 2 Installation and Start Up ... 3 Warnings ! ...
Page 4
Selecting and Editing Fixtures... 24 Basic Fixture Selections ... 24 Clearing Fixtures / Parameters from the Editor ... 24 Fixture Control Parameters (Lamp On, Lamp Off, Reset)... 25 Editing Fixture Intensity Levels ... 25 Editing Pan and Tilt Parameters with the Trackball ... 25 Editing Parameters with the Encoder Wheels ...
Page 5
Loading Channels to Masters ... 41 Loading Editor Content direct to Masters ... 41 Jump and Loop (Lp) Functions ... 42 Chapter 5 Memory Functions...43 Saving and Loading Shows... 44 Selecting Disk Storage type ... 44 Saving a Show... 44 Overwriting a Show...
Chapter 1 Introduction & Setup This chapter is intended to orient you to the console and Quick Start Guide. The following sections are covered: • Introduction • 8700 Series Models • Using this Guide • Text Conventions • Installation and Start Up •...
Introduction Thank You for purchasing the Leviton 8700 Series lighting control console! The purpose of this Quick Start Guide is to help you get "up and running" as soon as possible. Only basic operations are covered here, please see the User Manual located on the CD for further information.
There are no user serviceable parts inside. Do not attempt any repairs yourself, as doing so will void the warranty. Please contact Leviton Technical Support if the unit is not functioning properly. If the unit has been stored in a cold environment (below 40ºF), do not turn the power on until it warms up or else damage may occur.
Getting Help On-Board Help Help by Chapters Press [HELP] or [MENU] [69] then select the chapter you would like help on. For example, for information on patching, press [HELP] [09]. You can also scroll through the Help chapters by using the [ ] [ ] keys. Press [EXIT] to close. Help by Functions Press [HELP] then press a console key you would like help on.
Page 11
[MDFY]: Used to edit attributes of a selected item (Cues, Groups, Masters, Effects, Libraries, etc.). For example, to modify the contents of a Master [M], press [RST][MDFY][M#], perform the pages 29 and 32 modifications, then press [REC]. See for examples on modifying Cues and Libraries. [EXAM]: Used to only view (not edit) the attributes of a selected item (Cues, Groups, Masters, Effects, Libraries, etc.).
Page 12
[RELEASE]: Clears selected (red) Channels, Fixtures, and Fixture Parameters from the Editor in the Editor default fade time ([MENU][30]). Pressing [RELEASE] twice will cause an instant fade to 0%. pages 23 and 24 (See Below) [FIXTURE]: Used to select Fixtures, see page 16.
Page 13
copy Cue 1 to Cue 10. press [CUE][1][COPY][10][ENTER]. To exchange Cue 1 and Cue 10, press [CUE][1][COPY][COPY][10][ENTER]. [INSERT]: Used to insert Fixtures, Channels, and DMX addresses while patching. Also used to insert steps while editing Effects. Additionally used to insert Cues and Times while editing Time Code events. [EXIT]: Used to close various screens and pages.
Page 14
(See Below) [ENDJP]: Used to end a finite Jump in the Crossfader before the Lp(Loop) value decrements to 0. See page 42 for more information. page 38 [RATE]: Used to control the Crossfader fade rate via Encoder Wheel 1. See for more information.
You may also call us during regular business hours at 1-800-959-6004. Please have the console model number and serial number available when you call. Contact Information Leviton Lighting Management Systems Division 20497 SW Teton, Tualatin, OR 97062 Mailing Address: PO Box 2210...
Console Configuration Press [MENU] [50] to open the Console Configuration page. Masters Number: The number of Masters equals the number of physical faders on the console except in Master/Slave connections. Channels Number: Depending on the model, up to 2000 channels may be entered. Attributes Number: This is the amount of fixture parameters available.
Monitor Screens Two types of screens are displayed in the monitors; the Base Screen, which contains Playback information, and the Auxiliary Screen, which contains Editor / Scene information about channels and fixture parameters. Both screens contain a Status Line, Command Line, and Information Line (see next page).
Status Line Displays current Banks keys configuration (Macro, Group, etc.), Grand Master (GM) level and Blackout status (BO), current Editor (Stage or Blind), next Cue number (Q1), Timing Mode (T1, T2, etc.), items active in the Editor (c=Channels, f=Fixtures, =Shapes), System Memory available (99%), and current time.
Monitors Configuration Press [MENU] [60] to open the Monitors Configuration page. Monitors: Depending on the model and VGA hardware options, up to four monitors may be connected. Base Screens: The console must be configured with a minimum of one Base Screen. Depending on the number of monitors connected, up to three Base screens may be configured.
Navigation Mouse In addition to connecting an external mouse, the Trackball can be configured for use as a mouse by pressing the [MOUSE] key. Pressing the [TB] key returns to Trackball mode. The mouse can be used to select data in Edit Tables and Options Windows (see below). Edit Tables Some screens contain Edit Tables which allow you to edit relevant data.
Chapter 2 Patching This chapter covers the following subjects: • Patching Fixtures • Adding Fixtures to the Patch • Loading a new Fixture to the Cache • Deleting Fixtures from the Fixtures Patch • Patching Channels • One to One Patching •...
Patching Fixtures Before you start programming Fixtures, you need to select and add Fixtures to the Fixtures Patch. The Fixtures Patch is opened by pressing [MENU] [04] or [FIXTURE] [FIXTURE] and is divided into 3 areas: Cache, Fixture Definition, and Patch. The Cache area shows a list of Fixtures that you can use in the Patch.
Adding Fixtures to the Patch The following Procedures show navigation using the Arrow Keys, however, the mouse may be used where applicable. When a Fixture is selected, it is highlighted in a yellow field with the current data cell highlighted in brown. When the data is being edited, the data cell turns red. Press [ENTER] or move the cursor to another cell to accept the data.
Deleting Fixtures from the Fixtures Patch To delete a Fixture from the Patch, select the Fixture with the arrow keys or mouse, then press [DELETE]. Patching Channels Before you begin patching, you should set the of number of channels that you will be using. Please see Console Configuration, page 5 The Channels and Dimmers Patch is opened by pressing [MENU] [01] or [CHANNEL] [CHANNEL] and is divided into 3 areas: Channels, +Edit, and Dimmers.
One to One Patching The console default is a One to One Patch. If, after creating a custom patch, you would like to return to a One to One patch, follow below. In this example, Universe 1 is returned to a One to One patch. Procedure: 1.
Custom Patching Multiple Dimmers to a Channel (Con’t) 3. Press [ ] [ ]. 4. Press [ENTER]. 5. Press [ ] [6] [ ] [7] [ ] [8]. 6. Press [EXIT] to return to Channels area. 7. Press [EXIT] to close Channels Patch page. Deleting Channels from the Channels Patch To delete Dimmer to Channel assignments: In the Channels area, select the Dimmer (Dmx) cell of the Channel (Cha) number, then press...
The Editor The Editor, displayed in the Auxiliary Screen, is where Channels and Fixtures are selected and assigned intensity or parameter values to be later recorded as Cues, Groups, or Libraries. There are two types of Editors, the Stage Editor and the Blind Editor. In the Stage Editor, any edits made are visible live on stage.
Selecting and Editing Channels Channel numbers being edited are color-coded depending on their function: Pre-Selected: The Channel is waiting to be edited and appears in red. Selected: The Channel is currently being edited and appears in a red field. Present: The Channel is from a previous edit and appears in a brown field. Note that all of the above will be included when recording.
Selecting and Editing Fixtures A Fixture is composed of Parameters with each Parameter controlling a specific function (for example, a color wheel) of the Fixture. Fixtures being edited are color coded depending on their function: Selected: The Fixture is currently being edited and has a red arrow next to its number. Present: The Fixture is from a previous edit and has a brown arrow next to its number.
Fixture Control Parameters (Lamp On, Lamp Off, Reset) Before programming, the Fixture’s lamp must be turned on. Fixture Control Parameters such as Lamp On, Lamp Off and Reset are executed as follows: Lamp On: Select Fixtures then Press [PARAM] [91]. Lamp Off: Select Fixtures then Press [PARAM] [92].
Using Groups for Fixture Selection Groups can used as a shortcut to select several fixtures at once. For example, you may have 10 Fixtures on the back truss and want to quickly access them while recording cues. The first step is to select the fixtures and record them as a Group. The Group is recalled by entering its Group number or by pressing its associated Bank Key located above the LCD (for GX models, the Banks Keys are located in the LCD Touch Screen).
Recording Cues Once intensity and parameter values have been assigned to selected Channels and Fixtures you can begin recording Cues. Cues are numbered from 1 to 2000 and can include decimal places such as 1.5, 200.1, etc. After cues are recorded, they are played back via the Crossfaders or Masters. Recording a Cue with Channels Follow below to select Channels 1 thru 10 and record their intensity levels.
Cue Times (Con’t) Auto Time T : Amount of time that the cue remains at 100% before automatically beginning its output process. Wait-In time T↑ : Amount of time that the cue waits before fading from 0% to 100%. Wait-Out time T↓ : Amount of time that the cue waits before fading from 100% to 0%. Allowed times are from 0.1 to 2000.9 sec.
Modifying a Cue Cues can be modified in either the Stage or Blind Editors. Follow the example below to modify Cue 1. Procedure: 1. Press [RST] to clear Editor. 2. Press [CUE] [1] [MDFY]. 3. Perform required modifications. 4. Press [REC]. If a cue is loaded in a Master, it can be modified by pressing [MDFY] [M#].
Using Call Different parts of the console’s output (Playbacks, Crossfaders) and memory items (Cues, Groups, Channels, Parameters) may be "called" to the Editor to be modified or recorded as a new Cue or Group. To quickly record the Editor contents as a new Cue, Press [CALL] [REC]. Using Call with Console Output To call all console output: Press [CALL] [CALL].
Libraries and Palettes Libraries and Palettes enable you to quickly recall frequently used parameter values when recording Cues and Groups. The parameter values are divided up in to six categories: Position, Dimmer, Color, Gobo, Beam (Iris, Frost, etc.) and Xtra (Prism, Speed, etc.). Although the methods to apply Libraries and Palettes are similar, there is a fundamental difference between the two: Libraries are user-programmed whereas Palettes are pre-programmed.
Recording Dimmer, Color, Gobo, Beam, & X-tra Libraries (Con’t) 5. Press [COL] [COL] [MDFY] [1] [ ] to name Color Library. 6. Enter Color Library name then press [ENTER]. 7. Press [EXIT] to close screen. Modifying Dimmer, Color, Gobo, Beam, & X-tra Libraries The methods for modifying Dimmer, Color, Gobo, Beam, and X-tras libraries are the same.
Encoder Wheel Selection using [EDIT+] (Con’t) 5. Record Cue or Group. Parameter categories that have a Library applied are indicated in the Auxiliary Screen with the Library number appearing in a blue field next to its name. In the LCD, a "l" or "p" will appear indicating if Library or Palette is the current mode. Press the ] keys to switch modes.
Banks Key Selection Using Banks Keys Procedure: 1. Select the fixtures to apply Palette. 2. Press [GOB] for Gobo Palette. 3. Press Bank Key [1 Using Banks Keys The console has 10 programmable Banks keys that can be used for quick access to Macros, Groups, Palettes and Libraries.
Chapter 4 Playback This chapter covers the following subjects: • Grand Master and Blackout Key • X1/X2 Crossfader • Crossfader Playback Display Area • Assigning Cues to the Crossfader • Deleting Cues from the Crossfader • Manual Crossfader Playback • Automatic Crossfader Playback •...
Grand Master and Blackout Key The Grand Master (GM) controls the overall output of intensity levels. The GM’s level is shown in the Status Line at the top of the Base and Auxiliary screens and appears in a red field if below 100% (FF). A Blackout key located above the GM provides for instantaneous blackouts of all intensity levels.
Crossfader Playback Display Area The Crossfader Playback Display Area in the Base Screen contains the following information: 1. Crossfader Status Line: SX level, Fade rate, Crossfader configuration. 2. Cue Times (Fade-in, Fade-out, Auto, Wait-in, Wait-out), Tm (Timing Mode), Jump, Lp (Loop), Text (Cue Name). 3.
Automatic Crossfader Playback Pressing [GO] initiates a new crossfade. The fade times programmed in the X2 cue control the fade-in of the X2 cue and the fade-out of the X1 cue. If an auto-time is programmed in the X1 cue, the X2 cue will automatically start its fade-in once the auto-time completes.
Overall intensity levels of the Masters are controlled by the SM Master. The SM Master’s level is shown in the Masters Status Line and appears in a red field if below 100% (FF). A SM Blackout key located above the SM Master provides for instantaneous blackouts. When the SM Blackout key pressed, the SM flag in the Masters Status Line is shown in a red field.
Deleting Masters To delete a loaded Master, press [DELETE] [M#]. To delete all Masters, press [DELETE] [FLMT]. Manual Master Playback single cue When a is loaded in a Master, the fader controls the fade-in and fade-out of the cue. The cue starts its fade-in as the fader is moved from 0%.
To "GoTo" a cue in a cue list (the desired cue is placed as the next cue to execute): Procedure: 1. Enter the cue number. 2. Press and hold [STEP]. 3. Press [M#]. To re-start a cue list beginning with a blackout (the blackout cue is placed as the next cue to execute): Procedure: 1.
Jump and Loop (Lp) Functions The Jump function allows for a cue list to be played back repetitively in the Crossfader or Masters. It can also be used to jump ahead in a cue list. The Lp function sets how many times the Jump will be executed. If no Lp value is set, the jump will execute an infinite number of times.
Chapter 5 Memory Functions This chapter covers the following subjects: • Saving and Loading Shows • Selecting Disk Storage type • Saving a Show • Overwriting a Show • Loading a Show • Console Reset • Software Updates Rev. A Page 43...
Saving and Loading Shows Press [MENU] [10] to open the Disk page. Selecting Disk Storage type Shows can be saved to, or loaded from, the Hard Disk or a Floppy / USB Disk. For example, to select a USB disk, follow below. Procedure: 1.
Overwriting a Show Procedure: 1. Press [MENU] [10]. 2. Move cursor to 3. Select 2: Save from the Options Window. 4. Press [ENTER] [ENTER]. 5. Press [EXIT] to close. Loading a Show Procedure: 1. Press [MENU] [10]. 2. Move cursor to 3.
Software Updates Software updates are available for download at www.lms.leviton.com. The download contains a zipped file that includes a software updater program that allows you to update from a floppy disk, USB disk, or via an Ethernet connection with a PC.
USB Update Procedure: 1. Select "Update by USB" from Updater Program’s File menu on PC. 2. Enter the USB Drive letter to copy files. 3. Remove USB disk from PC once files are copied. 4. Insert USB disk into the console’s USB drive. 5.
Need help?
Do you have a question about the P87240GX and is the answer not in the manual?
Questions and answers