A.K.Microsystems Touch Score 1 Installation And Reference Manual

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Touch Score 1
ALS Board
Installation and Reference Guide
for Version 4.33
By A.K.Microsystems International
Page 1

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Summary of Contents for A.K.Microsystems Touch Score 1

  • Page 1 Touch Score 1 ALS Board Installation and Reference Guide for Version 4.33 By A.K.Microsystems International Page 1...
  • Page 3 Copyright © 1986 - 2005 A.K.Microsystems Australia. All Rights Reserved. This manual and the software described in it are copyrighted with all rights reserved. Warranty The manufacturer, A.K.Microsystems International Pty Ltd warrants the Auto Lane Scoring Card against defects in material and workmanship for a period of one year from the date of purchase.
  • Page 5: Table Of Contents

    Table Of Contents 1. OVERVIEW ........................9 2. INSTALLATION......................11 2.1 R ......................11 EQUIREMENTS 2.2 A ................. 12 SSEMBLING THE OMPUTER 2.3 S ..................13 ETTING THE WITCHES 2.4 C ..................14 ONNECTING ONITORS 2.5 C ................... 15 ONNECTING EYPADS 2.6 C ............
  • Page 6 4.6 E ............25 NTERING A AME AND ANDICAP 4.7 B ..................25 OWLING UT OF 4.8 M ....................25 ANUAL CORING 4.9 R .................26 EDISPLAYING THE LAST PIN FALL 4.10 C ...................26 ORRECTING A CORE 4.11 R ....................26 ESETTING THE 4.12 V ..................26 IEWING ANOTHER 4.13 C...
  • Page 7 7.1.2 SKART Monitor....................43 7.1.3 S-Video Monitors....................44 7.2 K ................. 44 EYPAD XTENSION ABLES 7.3 T .................... 45 OUCH CREEN ABLE 7.4 F ................45 RONT OMMUNICATIONS 7.5 APS C ....................... 45 ABLE 7.6 P ....................46 INDICATION ABLE 7.7 P ....................
  • Page 9: Overview

    1. Overview Touch Score 1 is a versatile ten pin bowling scoring system that can be installed in a number of configurations. • As an upgrade to AMF Magicscore or Accuscore I systems • As a keypad based system •...
  • Page 11: Installation

    2. Installation 2.1 Requirements You will require the following items to build a Touch Score System. Each item should be tested with an ALS board to ensure compatibility. Each item listed is required for each pair of lanes. See the chapter on Cabling Specifications for more information on the cables.
  • Page 12: Assembling The Computer

    Standard PC case and power supply • One serial port per pair of lanes, either on the motherboard or a separate card, configured as COM1, for connection to an A.K.Microsystems Bowler Terminal Card for the keypads. • Suitable cables for APS connection, front desk communications connections, monitors, touch screens and keypads.
  • Page 13: Setting The Switches

    4 On for Extended Score input, OFF for normal APS input (see below) S2-2 should be off for connection to an AMF APS chassis running original APS firmware. If the APS is fitted with A.K.Microsystems modified firmware, or if you are connecting to an A.K.Microsystems camera interface unit, set the switch to ON.
  • Page 14: Connecting Monitors

    Lane number switches are set for each pair of lanes as follows: Lane SW1 (0=open 1=closed) 9-10 11-12 13-14 15-16 17-18 19-20 21-22 23-24 25-26 27-28 29-30 31-32 33-34 35-36 37-38 39-40 41-42 43-44 45-46 47-48 49-50 51-52 53-54 55-56 57-58 59-60 61-62...
  • Page 15: Connecting Keypads

    appropriate cabling. See the chapter on Cabling Specifications for more information on the cables. • Standard U.S. TV’s The cable adapter provided with the VGA cards has a standard S-Video output. Connect this to the TVs S-Video input using standard cables. Set switch 2-2 to OFF.
  • Page 16: Connecting A Bowler Terminal Board

    There are two ways to overcome this problem. 1) Fit A.K.Microsystems modified APS firmware to the APS chassis, and close switch 2-4 on the ALS board. The APS will now send sufficient data to the ALS board to allow on-screen pindication 2) Connect an additional cable from COM1 on the scoring computer to the P1 &...
  • Page 17: Connecting The Pinspotters

    2.10 Connecting the Pinspotters The ALS board has the capability of cycling the pinspotters. This will occur automatically when in no-tap mode and a no-tap strike is bowled, or in the tenth frame when the second ball score is not required. Also, with touch screen systems, the bowlers can request to reset the pins.
  • Page 18: Bringing Up The Arrows

    at the bottom of the screen. Enter the bowlers name. To fix a mistake, use the ERASE key. 3.3 Bringing up the Arrows Once all the bowlers’ names are entered, the arrows must be brought up so that play can commence. The arrows indicate which bowler should bowl next. On single keypad systems, Press L-SCORE, or R-SCORE then BOWLER then the bowlers’...
  • Page 19: Removing A Bowler

    When a League Secretary program is being used, such as CDEs BLS-X, it is possible to download a team from the front desk, rather than type in the bowlers’ names and handicaps. Often the names will appear automatically prior to the start of play, but sometimes it may be necessary to manually request the team.
  • Page 20: Entering A Team Name

    3.11 Entering a Team Name To enter a team name, press LEFT or RIGHT then TEAM. Enter the team’s name. Use the ERASE key to fix any mistakes. 3.12 Entering a Team Handicap The team handicap will normally default to being the sum of the players handicaps. However it is possible to enter a different handicap.
  • Page 21: Redisplaying The Last Pin Fall

    3.15 Redisplaying the last pin fall On system with automatic scoring and on-screen pindication, you can redisplay the last pinfall. The screen will show the position of the pins that are still standing. To redisplay the pinfall, press LEFT or RIGHT then P. 3.16 Correcting a Score To correct a score that has been entered incorrectly on single keypad systems, press L-SCORE or R-SCORE then CORRECT.
  • Page 22: Getting Help

    either 4 or 6 players by 10 frames. Large text grids show only 4 frames and can display only up to 4 players. You can select which size grid you wish to use by pressing LEFT or RIGHT then G to change between small and large text. If there are more than four players entered, then the large text grid cannot be used.
  • Page 23: Using Touch Score With A Touch Screen

    4. Using Touch Score with a Touch Screen Using Touch Score with a touch screen is simplicity in itself. Generally you simply touch what you want to do. The menus and screens are designed to be very easy to use. The following instructions are intended for reference purposes only. At the bottom corners of the touch screen are two buttons, one for each lane.
  • Page 24: Bringing Up The Arrows

    If bowlers have already been entered, or the lane is in league mode, then the ENTER NAMES buttons will not be present. To add another bowler or change an existing bowler, touch the MENU button, then touch EDIT NAMES OR CHANGE NAMES, then touch the bowler position that you wish to change.
  • Page 25: Entering A Team Name And Handicap

    Normally teams will appear on the screen automatically prior to a league’s start time. However it is sometimes necessary to manually request a team to be sent. To request a team, touch MENU then LEAGUE MENU (the lane must be in league), then DOWNLOAD A TEAM.
  • Page 26: Redisplaying The Last Pin Fall

    Note that manual scoring must be enabled, either by the Lane Control System or via a switch on the ALS board. 4.9 Redisplaying the last pin fall On system with on-screen pindication, it is possible to redisplay the position of the pins still standing.
  • Page 27: Changing The Score Grid Size

    TV channels. 4.15 View League Information On systems using A.K.Microsystems’ League Secretary, the current league information can be displayed. This information includes the bowlers high games and series, team high games and series, points awarded so far for the match in progress, and a summary of the league rules.
  • Page 28: Graphics

    5. Graphics This chapter deals with producing graphics for display at the lanes. These graphics can be stills or animations, and can be used for a variety of purposes. Some graphics are displayed after events on the lane, such as a strike. Others can be used for messaging or promotions.
  • Page 29: Display With Grid

    5.3 Display with Grid A graphic may be displayed with the current score grid, rather than on a blank screen. Special effects such as a transparent grid are also possible with careful colour manipulation. In its simplest form, a graphic can overlay the grid. Where the graphic is colour 0, the grid will show through.
  • Page 30: Inserted Name

    colour regardless of the grid, and therefore appears to be opaque and in front of the grid. If colours 192-256 were set to a slightly lighter shade than 0-63, then the graphic would appear to be transparent to the grid, but opaque to the names and scores. Many special effects can be achieved by manually setting the palette in this way.
  • Page 31: Casino Bowl

    If the name is to appear in a single colour, then the following procedure should be used. Draw the graphic in colours 0 to 127 only. Then mark the upper left most point of where the name is to appear in any colour above 128. Set colour 128 to the colour you wish the name to appear in.
  • Page 32: Using Pack

    Where name is the name of the sequence. name??.gif is a animated sequence that is displayed prior to the wheels spinning, such as a poker machine with the handle falling. The sequence should allow for three symbols, each 80 pixels by 80 pixels, to be displayed spinning in the centre of the screen.
  • Page 33: Sequence Name

    5.7 Sequence Name The name of the sequence is the file name used for the frame files, and will be used for the output file. The frame files are GIF files (created by Autodesk Animator or similar). For example: Frame 0 is file "myfile.gif" (or "myfile00.gif") Frame 1 is file "myfile01.gif"...
  • Page 34: Sequence Title

    A display may be either a sequence of frames, or a static single frame. The frames may be displayed over the score grid, or without the grid. The current player's name may be inserted into the frame. Casino Bowl is a special type of graphic for use with Casino Bowl.
  • Page 35 Your graphic must be copied to the Lane Control System picture directory, usually \usr\lcs\pict.. Once in this directory, you can use Display a Picture, or Pre- programmed Displays to view and test your picture. See the appropriate section for information on using these menu items. If your graphic is a Casino Bowl, or a prize graphic, enter the name in the appropriate prize setup screen.
  • Page 37: Troubleshooting Guide

    6. Troubleshooting Guide This chapter is a brief guide of what to check if the unit fails to function normally. It also describes the built in testing and diagnostic routines of the ALS board. 6.1 ALS Diagnostics The ALS board has two main diagnostic features. The first is the group of four red lights on the ALS board.
  • Page 38: Computer Bios Will Not Start

    Last pinfall, Last Key. The last pinfall received from the APS is displayed, as is the last key pressed. There are also a number of test screens which can be used to check the display quality of the overhead monitors. Use the L and R keys to step through the screens. On touch screen systems, a grid will be displayed on the touch screen during testing.
  • Page 39: Testing Wait.... F Ails

    Watch each screen as the computer starts, if you do not see the VGA bios startup message on each screen in turn, then try your video cards in different slots. Not all slots on all motherboards support video. See the motherboard manual for more information.
  • Page 40: Overhead Is Distorted

    Check that power is connected to the monitor, that it is not in stand by mode, that all cables are connected. If it is a TV, check that it is set to the correct input source, S-Video, RGB or whichever. 6.7 Overhead is distorted Check the condition and wiring of the cables.
  • Page 41: Touch Is Out Of Alignment

    for details on testing your touch screen. The touch screen should be set to 9600,n,8,2. Try entering terminal mode and typing CTRL-A R ENTER CTRL-A RD ENTER. This will reset the touch screen controller. 6.11 Touch is out of alignment when you touch the touch screen, a button next to the one you touch is activated, then the touch screen is out of alignment and needs calibration.
  • Page 42: No Front Desk Communications

    Note that if an unmodified APS is being used, pindication will still appear even if the main APS signal is disconnected. However the ball will not be scored. Check that S2-4 is set correctly for your APS type. 6.14 No front desk communications Check that the unit is set to the correct lane number.
  • Page 43: Cabling Specifications

    7. Cabling Specifications This chapter details the cabling specifications. Many cables are standard computer cables and are not detailed here. These specifications are a guide only, and depend upon the exact equipment used. 7.1 Monitor cables 7.1.1 RGB Monitor RGB monitors will generally have 5 co-ax type connectors- one each for RED, GREEN, BLUE, HORIZONTAL SYNC, and VERTICAL SYNC.
  • Page 44: S-Video Monitors

    15 Pin Male VGA 20 Pin SKART Connector 1 RED ------------------------------ --------------- 15 2 GREEN -------------------------- --------------- 11 3 BLUE ---------------------------- -----------------7 6 RED RETURN ---------------- --------------- 13 7 GREEN RETURN------------ -----------------9 8 BLUE RETURN-------------- -----------------5 5&10 Ground--------------------- --------------- 18 13 ----[100R] ---------------------| 13 ----[ || 1N4148 Diode]------| | --------------- 20...
  • Page 45: Touch Screen Cable

    For the three keypad systems, you will require 20 way plugs, sockets, and ribbon cable. For the single keypad system, you will require 26 way connectors and cable. 7.3 Touch Screen Cable The touch screen is supplied with a standard serial cable, ready for connection to a standard serial port.
  • Page 46: Pindication Cable

    If the ALS is mounted on the curtain wall, then a cable must be used to connect the ALS board to the APS. The wiring for this cable is as follows: ALS P3 3 Way AMP connector on APS Shielded data cable should be used, with the shield connected to pin 1 at the APS 7.6 Pindication Cable In order for pindication to appear on the screen on systems using an APS, an additional cable must be connected between the APS and the ALS board.
  • Page 47: Pinspotter Switches

    For 25 Pin: 6 -----------------[2K2]---------- 4 5 -----------------[2K2]---------- 4 8 -----------------[2K2]---------- 4 22 ---------------[2K2]---------- 4 For 9 Pin: 6 -----------------[2K2]---------- 7 8 -----------------[2K2]---------- 7 1 -----------------[2K2]---------- 7 9 -----------------[2K2]---------- 7 These components can be fitted easily into the backshell of the serial connector. 7.7 Pinspotter Switches The ALS board can be connected to the pinspotter cycle switches so that the ALS board can cycle the pinspotters.

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