FoxMind SLAM BLUFF Quick Start Manual

FoxMind SLAM BLUFF Quick Start Manual

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8+

OBJECT OF THE GAME

Be the last player standing.

GAME OVERVIEW

In Slam Bluff, players take turns shaking the cup, slamming it shut and declaring a number, choosing to either base it on the
actual numbers they rolled or bluff. The next player can either accept the declaration or challenge it. If they accept it, they
get to roll and MUST declare a higher number. If a player bluffs and gets challenged, they lose a life. If they tell the truth and
get challenged, the challenger loses a life.

GAME SETUP

Decide how many lives each player starts with. More lives means a longer game! We recommend between 3 and 5 lives.
Give each player tokens, such as coins, to represent the lives they possess or simply record lost lives on a sheet of paper.
The youngest player starts.

HOW TO PLAY

First Turn:
Extend the cup and shake-it-up;
Slam it flat to lock down the two dice;
Look at the dice without revealing them to the other players.
Choose, based on the numbers you rolled to either:
Declare a number created by combining the digits shown on the dice (for example, if a player rolls a 6 and
a 7, they may declare 67 or 76);
OR Bluff by declaring a different number than rolled.
The next player, clockwise, has to either:
Accept the previous player's declaration. If the player accepts, it is their turn to roll now. They extend the cup, shake it and
slam it flat. They MUST now declare a higher number than the previous player's declaration (regardless of the actual result
of their roll);
SlamBluff_rules_V3.indd 1

SLAM BLUFF RULES

8+
3+
CONTENTS:
1 x collapsible shaker with two dice inside
8+
3+
10 min
Distribution of numbers on dice:
3+
10 min
10 min
Die #1 (Blue) 0, 1, 4, 6, 8, 9
*
Die #2 (Red) 2, 3, 5, 7, 10,
continued on back ➡
2019-03-07 11:03 AM

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Summary of Contents for FoxMind SLAM BLUFF

  • Page 1 GAME OVERVIEW In Slam Bluff, players take turns shaking the cup, slamming it shut and declaring a number, choosing to either base it on the actual numbers they rolled or bluff. The next player can either accept the declaration or challenge it. If they accept it, they get to roll and MUST declare a higher number.
  • Page 2 Contient de petites pièces pouvant être avalées. Patented Design: © Cheatwell. FoxMind Canada Entreprises LTD. Conservez cette information. © FoxMind Group LTD. All rights reserved. Made in China 10 min WARNING: CHOKING HAZARD! Not suitable for children under 3 years.

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