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Summary of Contents for sublight dynamics 6DOF

  • Page 2: Table Of Contents

    For software instructions, see the document “Using the Sublight Settings Software (Early Access)” For troubleshooting, see the document “Troubleshooting and Repair Guide (Early Access)” These instructions can be downloaded from the Resources tab of the Sublight Dynamics website, ​ h ttps://sublightdynamics.com​...
  • Page 3 1. Parts Included with the Sublight 6DOF Joystick is the following: 1 x Left Side Thumb Rest and Button Lever 1 x Right Side Thumb Rest and Button Lever 1 x M3 x 40mm Screw for Thumb Rest Attachment 2 x Screw Clamps for Mounting...
  • Page 4: Setup

    2. Setup 2.1. Assembling Armrest...
  • Page 5 The arm rest included with the 6DOF joystick is recommended, as it provides a consistent, useful fulcrum point for the arm to act on, helping to prevent fatigue. The two steel arm rest bars have slots and small holes in them. The slots align with the 100 x 100 mm pattern M4 threaded holes on the underside of the joystick base.
  • Page 6: Clamp/Mounting Holes And Assembling The Mount

    To assemble, loosely screw the arm rest saddle to the two bars using the four M3 x 25mm screws. If a taller height for the saddle rest is preferred, the optional spacer can be added underneath the arm rest saddle to increase height by 0.75 inches. Before tightening the arm rest saddle screws the rest of the way, rest the joystick base on top of the slots, and align the arm rest bars with the sides of the base.
  • Page 8 The joystick should be fixed in place to function optimally. There are a large number of M4 threaded and unthreaded holes on the base of the joystick for accomplishing this, seen in the images above. With the included mount hardware, the joystick can be clamped to a desk, either at or below desk height.
  • Page 9 On the next page is a color coded drawing key for each hole pattern. The holes which can be used by the Sublight 6DOF Joystick are highlighted in green, and orange. There are two sets of patterns for the Sublight 6DOF Joystick, to allow the controller to be mounted 25 mm forward or backward.
  • Page 11 In order to use some of these hole patterns for other controllers, for instance to use the T16000M joystick, the mount plate must be mounted upside down to allow for the wider base to not interfere with the folded wings of the plate. To attach the Sublight joystick with the armrest, the arm rest should be sandwiched between the mounting surface and the joystick base.
  • Page 12 The joystick can also be attached above desk height more simply by attaching directly to the screw clamps, as shown in the images below.
  • Page 13: Adjusting The Armrest

    When mounting at desk height using just the clamps, many different configurations are possible: forward, back, side, and corner desk. Some of these configurations are shown in the following images. In the side configuration, it may be possible to attach to some sturdy chair arm rests. 2.3.
  • Page 14: Usb Plug/Calibration & Reset Button

    simply be adjusted to elbow length. The arm rest saddle optional spacer may be used to raise and lower the saddle height. 2.4. USB Plug/Calibration & Reset Button The USB cable is a USB 2.0. The cable is replaceable; the USB micro end is zip-tied inside the joystick base housing.
  • Page 15: Installing/Swapping Thumb Rest/Lever

    2.5. Installing/Swapping the Thumb Rest/Lever There are both left and right handed thumb rests, which also include the thumb button lever. Only one side can be installed at any time. Without a thumb rest/lever installed, button #5, the thumb lever button, cannot be pressed. To attach a thumb rest, insert the M3 x 40 mm socket screw through the handle from the opposite side as the thumb rest is being installed.
  • Page 17: Applying Grip Tape

    2.6 Applying Grip Tape The Sublight 6DOF Joystick comes with 6 mini rolls of tennis racket grip tape, cut much shorter than usual to exactly fit the length of the grip. Using the tape is optional, but we've found it to help with grip strength, reduce fatigue, and generally improve control.
  • Page 18 Next, remove the protective clear film over the grip tape. Next, take the white protective film off of the sticky, pre-angle cut end, and apply the angled end to the top of the grip on one side. Make sure not to block the holes for the thumb rest/levers.
  • Page 19 Next, wrap the grip tape around the grip, but only overlap by less than ⅛” inch or 2mm, no more. When the tape is wrapped all the way to the base of the grip, remove the white protective film from the black thin finishing tape, and wrap the loose end of the grip tape at the base of the handle grip.
  • Page 20: Features

    When the grip tape is successfully applied, it should look like this. 3. Features 3.1 Finger Controls and Button Map The following page contains a button map for the digital and analog finger controls on the Early Access unit.
  • Page 22: Mode Buttons And Leds

    3.2 Mode Buttons and LEDs Modes allow for swapping settings in real-time for different situations like landing, combat, cruising, or axis exclusion. When the controller is reset, it defaults to Mode A (1). The current mode is indicated by the 3 LEDs on the hat switch panel on the top of the handle.
  • Page 23: Tips For Using The Joystick

    4. Tips for Using the joystick 4.1 Ratings and Limitations TLDR, avoid applying much more than 12 pounds of force to the handle, or overstressing the 5-button hat switches The joystick is rated to measure input force up to 13 pounds. We tested the failure point for the sensors, and found that individual sensors began to deform if strained passed 50 pounds.
  • Page 24: Visualizing The Axes

    The joystick uses force sensors, not motion sensors. The joystick is on a 6DOF suspension so that it will move slightly when force is applied. This helps the user intuitively feel the direction and magnitude of force that they're applying.
  • Page 25: Summary Of The Settings Software

    in settings, so without adequate application feedback, it might take some practice to gauge where the set max output limits are. Generally, setting the vibration pulse to activate at a value of “1” or the maximum output value of the axes, and the vibration constant output to activate at a value of “2” or two times the max output value of the axes, will provide for a comfortable window for learning where the max output for a given axis is.

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