The True Stereo Dynamic Engine - Xils lab Chor'X 2.0 User Manual

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There are two bucket-brigade emulations, one for each channel.
Each delay is modulated by a unique LFO, in range according to the horizontal position of the lights, in
frequency according to the vertical position of the lights. As there is only one LFO, the vertical positions of
the lights are the same for both.
Right clicking on a light allows the two lights to move together, keeping their relative position.
6.3.4

The True Stereo Dynamic Engine

Chor'X offers a powerful stereo processing allowing you to put your audio signal in a true stereo space.
This is done in an easy and intuitive way as well as giving you a real stereo feeling.
You can only process the wet signal (the blurred lights) or, by clicking on the DRY button, also process the
dry signal. You can also process a stereo input signal as a mono source by engaging the DRY MONO
switch.
Important: As in reality, putting your audio sources far from the microphones will reduce the level. You
will need to compensate for this, using the general output level, which offers a wide range. If you are
processing the dry signal, the relative position between them directly affects the mix of the dry and wet
signal. You may need to compensate with the Dry/Wet level.
MIC ANGLE sets the position of the microphones and WIDTH, makes the space more or less wide.
Moving the lights around the area gives you the right position for your sound.
Right click allows you to keep a left/right balance identical.
Clicking and moving the microphones allows you to open your stereo effect.

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