MultiScreen Channel Operator's Manual

MultiScreen Channel Operator's Manual

Tv production unit
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Summary of Contents for MultiScreen Channel

  • Page 1 Operator’s Manual www.multiscreen.biz channel@multiscreen.biz...
  • Page 2 MultiScreen Channel units returned unless prior approval has been granted by MultiScreen Channel Pty. Ltd.. (c) This warranty will be void if in the opinion of MultiScreen Channel Pty. Ltd. the cause of the defect is, or includes, misuse, accident, service or repair by any unauthorised person or company, or alterations made or damage occurring in any other way.
  • Page 3: Table Of Contents

    MultiScree∂Channel Contents Dear Customer   Specifications   Setting Up the Production Unit   Unpacking Your Production Unit......... 9   Where to put the Production Unit ........10   Connections................11   FRONT   REAR   Connecting the Power Cable  ...
  • Page 4 MultiScree∂Channel Text Appearance Adding a Scroller to a Screen Adding a Sound to a Screen Changing an Element on a Standard Screen Removing an Element from a Standard Screen Creating Multiple Screens Inserting a DVD Title into a Sequence Linking Sequences...
  • Page 5 MultiScree∂Channel Save Sequences   Load Sequences   The Graphic Manager ............117   Graphic Categories   Loading a Graphic   Renaming a Graphic   Moving a Graphic   Deleting a Graphic   Digital Camera Initialisation   Using the Sound Manager ..........126  ...
  • Page 6 MultiScree∂Channel Advanced Settings   Instant Message Activator ..........175   The External Keypad   Overview of Operation   Activating an Instant Message   Cancelling an Instant Message   Setting up Instant Messages   Setting up a Sequence as an Instant Message  ...
  • Page 7: Dear Customer

    MultiScree∂Channel Dear Customer Welcome, The MultiScreen Channel In House TV Production Unit has been designed to satisfy the growing demand for effective information display equipment. After many years of research and development we have manufactured this unit to maximise your point-of-sale advertising and/or information distribution.
  • Page 8: Specifications

    MultiScree∂Channel Specifications The MultiScreen Channel In House TV Production Unit has the capacity to generate any number of information screens comprising any combination of graphics, text, sound and other elements. Can output to any television or group of televisions via AV output or RF output.
  • Page 9: Setting Up The Production Unit Unpacking Your Production Unit

    MultiScree∂Channel Setting Up the Production Unit Unpacking Your Production Unit When unpacking your MultiScreen Channel In House TV Communi- cation System, you should find the following items included in the container: MultiScreen Channel TV Production Unit MultiScreen Channel Keyboard MultiScreen Channel Mouse...
  • Page 10: Where To Put The Production Unit

    MultiScree∂Channel Where to put the Production Unit A cleared-off desk or table is a perfect location. Look out for the proximity of a power outlet. You should try to avoid dirt, dust and smoke, since these might cause system failure. Also, keep your Production Unit away from strong magnetic fields. This includes fans, air conditioners, radios, large speaker systems, and other electric motors.
  • Page 11: Connections

    TV Antenna Distribution System. Nominal output level 70dBmV (3mV), adjustable over range 470-859 MHz. 5.5MHz Audio carrier (PAL G). Set at factory to channel 25, 506 MHz. VIDEO OUT (MAIN) [Yellow RCA] Main Video output. PAL, 1V p-p into 75Ω.
  • Page 12: Connecting The Power Cable

    MultiScree∂Channel Connecting the Power Cable Plug the correct end of the power cable into the power socket on the rear of the Production Unit. Next, plug the round power connector into any mains power point. Ensure that the power point is switched off before making any further connections.
  • Page 13: Connection To Public Display Tv's

    A/V OUT MAIN (15 & 16). The UHF OUT allows simple connection to an MATV (Master Antenna TV) distribution system. The MultiScreen Channel signal will appear as one more (analogue) TV channel, and may be combined with free-to-air channels and modulated Pay-TV decoders etc. The UHF channel can be set by the installation technician, to ensure it does not clash with any existing stations.
  • Page 14: Caring For Your Production Unit

    MultiScree∂Channel Caring for Your Production Unit Follow the suggestions below to keep your valuable system in good condition. Care of the Production Unit • Never turn the power button off or move the system while the hard disk drive is reading or writing, as indicated by the hard disk activity light. Doing so may cause damage to the information stored on the hard disk.
  • Page 15: Shock Precautions

    MultiScree∂Channel Shock Precautions Electrical surges and spikes can cause serious damage to your system. Use a power filter/surge protector on the system unit and everything connected to it (Televisions, for example). If just one device is not protected, damaging surges can enter the system through unprotected peripherals and damage everything connected to it.
  • Page 16: Transporting The System

    MultiScree∂Channel Transporting the System Dropping or jarring the system can damage the hard disk drive, particularly if the drive is reading or writing when it is dropped. Hard disk drives are less vulnerable to shock when they are shut off. Consequently, you should always...
  • Page 17: General Operation

    MultiScree∂Channel General Operation To switch on the Production Unit, first ensure that the unit is plugged in and switched on at the power outlet. Next, press the Power On button located on the front of the unit. The Production Unit has two main modes of operation: Display Mode and Editing Mode.
  • Page 18 MultiScree∂Channel Each standard screen in the sequence can contain any of the following elements :- • A graphic, a static picture that may be chosen from the graphics library. • Text, information that may be typed in by the user.
  • Page 19: Using The Keyboard And Mouse

    MultiScree∂Channel Using the Keyboard and Mouse The MultiScreen Channel TV Production Unit is fitted with a keyboard and mouse, which are used to operate the Production Unit. Basic operation of the keyboard and mouse is described below. For a full listing of all commands available on the Production Unit, see Command Summary, page 181.
  • Page 20 MultiScree∂Channel The Numeric Keypad can be used to enter numbers instead of the row of numbers along the top of the main section. This will only work if the Num Lock light is on - press the key to toggle the light on or off.
  • Page 21: Using On-Screen Controls

    MultiScree∂Channel Using On-Screen Controls The Production Unit uses a variety of on-screen buttons, scroll- bars, checkboxes and other controls. These on-screen controls are generally operated by moving the pointer (shown left) over them, Pointer and left clicking. A summary of the different controls is provided below: The simplest on-screen control is a button (example shown left).
  • Page 22: Using The Sequence Editor

    MultiScree∂Channel Using the Sequence Editor The Sequence Editor is the TV Production Unit’s main hub of operation. From here you can create and alter sequences and their constituent screens. You can also perform other functions such as previewing sequences or shutting down the Production Unit.
  • Page 23 MultiScree∂Channel times. To select a particular sequence, click the Sequence Selector. All the names of the existing sequences will appear in alphabetical order. Click on the name of the sequence that you want to select. You will see a group of small images known as Thumbnails. These are small representations of what a screen looks like.
  • Page 24 MultiScree∂Channel Permanently deletes the current sequence and all of its Delete Sequence constituent screens from the Production Unit's hard disk. Once deleted, a sequence and its screens cannot be restored - therefore, only delete the sequence if you are absolutely sure you won't need it again. If you just...
  • Page 25: Sequence Preview Mode And Display Mode

    MultiScree∂Channel Sequence Preview Mode and Display Mode Preview Mode Preview Mode displays a preview of the current sequence. You would use this mode while you are adding or modifying screens within a sequence to preview how the changes will look. It displays the sequence exactly as it would in Display Mode, complete with transitions, scrollers and sounds, however the Sequence Scheduler &...
  • Page 26: Display Mode

    Shift + Ctrl + Alt + L unit is running in Display Mode. The MultiScreen unit will not respond to any other key presses or mouse clicks until the Shift + Ctrl + Alt + L combination is pressed once again.
  • Page 27: Inserting A New Screen

    MultiScree∂Channel Inserting a New Screen A screen is a collection of elements that are displayed together on the television, as part of a sequence. A new screen can be inserted into a sequence by using the Sequence Editor. The Screen Editor is then used to add elements to the screen, such as graphics, text, sounds, scrolling messages, and clocks.
  • Page 28: Moving A Screen

    MultiScree∂Channel Moving a Screen A sequence contains a number of screens that will be displayed in a specific order. The Sequence Editor is used to alter the order in which screens appear. To move a screen, the Production Unit must be operating in Editing Mode. If the...
  • Page 29: Cloning A Screen

    MultiScree∂Channel Cloning a Screen The Sequence Editor can be used to duplicate a screen. A cloned screen will be identical to the original, but can be altered to produce multiple versions of a screen. For example, one screen could have a graphic with text over it, whilst another could have the same graphic with a clock.
  • Page 30: Deleting A Screen

    MultiScree∂Channel Deleting a Screen The Sequence Editor can be used to delete a screen. A deleted screen cannot be brought back; you may wish to hide the screen instead, if you think you may page 37, Setting the Display Times need the screen again in the future.
  • Page 31: Copy, Cut And Paste

    MultiScree∂Channel Copy, Cut and Paste The Sequence Editor can be used to Copy, Cut and Paste screens from one location to another within the same sequence, or between different sequences. Whilst the Production Unit is running in Display Mode, press Esc + to access the Sequence Editor.
  • Page 32: Using The Screen Editor

    MultiScree∂Channel Using the Screen Editor The Screen Editor is used to add elements to a screen, such as Graphics, Clocks, Text, Sounds and Scrollers. The Screen Editor is also used to alter a screen’s background colour & display time, and to schedule a screen.
  • Page 33 MultiScree∂Channel To select the background colour of the screen, either click the coloured square labelled or press on the keyboard. You will be given a selection of Bg Colour 16 colours to choose from. Click the colour you want to use as the background.
  • Page 34: Adding A Graphic To A Screen

    MultiScree∂Channel Adding a Graphic to a Screen All the graphics stored on your Production Unit's hard disk drive are kept in a Graphic Library. Any graphic may be selected from the Graphic Library and used on a screen as part of a sequence. Each graphic may be used on multiple screens.
  • Page 35 MultiScree∂Channel “Animals” would contain pictures of cats, dogs, rabbits etc. Choose the appropriate category by clicking it. You should now see a screen of thumbnails. Thumbnails are small versions of the graphics they represent. To view a graphic full screen, right click on its thumbnail.
  • Page 36: Selecting A Transition For A Screen

    MultiScree∂Channel Selecting a Transition for a Screen A transition defines the visual method by which a screen appears on the TV. A screen's transition is selected from the Screen Editor. To open the Screen Editor, first double click the screen in the Sequence Editor. Next, click the box labelled to bring up the Transition Selector (pictured below).
  • Page 37: Setting The Display Times For A Screen

    MultiScree∂Channel Setting the Display Times for a Screen A screen can be set to display for a specific number of seconds during each cycle. It can also be set so that it will only be used on certain times of the day, days of the week, or parts of the year.
  • Page 38 MultiScree∂Channel Clicking the clock icon (shown left) will bring up the Schedule dialog. This can be used to set up a time and date range over which the screen should be used. The top control is used to set a range of hours during the day over which the screen should be used.
  • Page 39 MultiScree∂Channel [a] To select a start or stop time using the calendar, double click the start or stop date. The calendar below will appear: [b] The current date is circled in red, and the currently selected date is high- lighted in light blue.
  • Page 40: Adding Text To A Screen

    MultiScree∂Channel Adding Text to a Screen Text can be added to a screen either over a background colour, or over a graphic. You can type in text on the keyboard, which will be displayed whenever the screen comes up in the sequence in Display Mode. Note that Text cannot be used on the same screen as a clock, but can be combined with a scroller and/or sound.
  • Page 41 MultiScree∂Channel Whilst editing text, click the right mouse button. The following menu will appear: Text Appearance The text’s appearance includes its colour, size, font, and possibly a shadow or highlight. A small window in the corner of the screen will display the current Text Appearance.
  • Page 42 MultiScree∂Channel Alignment The text’s alignment defines where a line of text appears on the screen. Left alignment makes the left edge of the line of text appear at the left side of the screen, right alignment makes the right edge of the text appear at the right, and centre alignment makes the line of text appear centred on the screen.
  • Page 43: Tab Stops

    MultiScree∂Channel Tab Stops Tab stops can be used to format text into columns for the purpose of menus or timetables. To add tab stops to a screen use the following procedure :- Adding Tab Stops In the Text Editor, make sure that the text alignment is set to Left Aligned.
  • Page 44 MultiScree∂Channel To add a tab stop, first position the white tab cursor by either using the left and right cursor keys on the keyboard or clicking on the left and right arrow buttons on the tab bar. When the tab cursor is in the correct position click on Add Tab. The tab cursor will now appear yellow as below.
  • Page 45: Deleting Tab Stops

    MultiScree∂Channel Add in additional tab stops as needed following the procedure outlined in steps [f] and [g]. As tab stops are added they will appear in yellow then change to black. When the necessary amount of tab stops have been added click outside of the tab stop bar to continue adding text.
  • Page 46 MultiScree∂Channel Cut, Copy and Paste You can use the Cut, Copy and Paste functions to move text around on the screen. Copying text will leave the selected text in place, but allow you to place a copy of that text elsewhere. Cutting text will remove the selected text, but still allow you to paste it elsewhere.
  • Page 47: Text Appearance

    MultiScree∂Channel Text Appearance The Text Appearance screen is used to alter the appearance of text in a text page 40: message. For details on how to invoke the Text Appearance menu, see Adding Text to a Screen. Decrease Decrease Increase...
  • Page 48 MultiScree∂Channel Select the text size you want by clicking the box of the desired size. The selected box will be highlighted. Note that a small text size will not display well on some televisions, whilst a large text size will not allow you to type as much text.
  • Page 49: Adding A Scroller To A Screen

    MultiScree∂Channel Adding a Scroller to a Screen A scrolling text message may be placed on any screen. Known as a scroller, this will appear as a single line of text from the right side of the screen and move along towards the left. To add a scroller to a screen, follow these steps: [a] In the Sequence Editor, first double-click the screen you wish to add the scroller to.
  • Page 50 MultiScree∂Channel Select the Text Size you want by clicking on the letters in the size "Aa" required. The scroller background colour and text colour can be changed. To change the text colour, Click and select the colour you want at the Text Colour bottom right of the screen.
  • Page 51 MultiScree∂Channel [m] Click to see what the scroller will look like on the screen. If you Preview are satisfied with it, click . Otherwise, you can change the text or other Save settings by following the previous steps. If you decide you don't want a...
  • Page 52 A clock can be added to any screen in a sequence, provided that the screen does not contain text. A number of graphics designed specifically for use with clocks are included in the MultiScreen Channel Graphics Library. The Production Unit can display both analogue and digital clocks. To add a clock to a screen, first open the Screen Editor by double-clicking the screen in the Sequence Editor.
  • Page 53 MultiScree∂Channel To add an analogue clock to a screen :- [a] Click the Analogue Clock Checkbox. [b] The colours of the clock hands can be altered. Click the box labelled . A colour selection palette will appear. Click the Hour/Min Hands Colour colour you wish to use, then click OK.
  • Page 54 MultiScree∂Channel To add a digital clock to a screen :- Click the checkbox. The screen will change to show the Digital Clock options for digital clocks. Digital Clock Checkbox Clock Preview The three buttons to the right of the Text Appearance button will allow you to change the clock format.
  • Page 55 MultiScree∂Channel Choose a font from the list of fonts in the top left-hand corner of the screen. Click the name of the font you wish to use. Click and drag the scroll bar to move up and down the list of fonts.
  • Page 56: Adding A Sound To A Screen

    MultiScree∂Channel Adding a Sound to a Screen A sound can be added to a screen in addition to graphics, text, scrollers etc. The sound will play when the screen is displayed, after the transition has finished. To add a sound to screen, follow these steps: In the Sequence Editor , first double-click the screen you wish to add the sound to.
  • Page 57: Changing An Element On A Standard Screen

    MultiScree∂Channel Changing an Element on a Standard Screen Graphics, Text, Clocks, Scrollers and Sounds are referred to as elements of a screen. Any elements can be changed at any time after the screen's initial creation. In most cases, the process used to alter an element is identical to the procedure used to create it.
  • Page 58: Removing An Element From A Standard Screen

    MultiScree∂Channel Removing an Element from a Standard Screen When an element is no longer needed, it can be permanently removed or deleted from a screen. Once removed, some elements such as text cannot be recovered, so make sure you really don't need the element any more before removing it.
  • Page 59: Creating Multiple Screens

    MultiScree∂Channel Creating Multiple Screens It is possible to create many screens at once by choosing a number of different graphics at once in the Graphic Selector. For example, you may have loaded many graphics from a digital camera, and wish to add them all to a sequence at one time.
  • Page 60 MultiScree∂Channel If you want each new screen to use the settings of the screen you just created, click Current Screen If you click , each new screen will use the system defaults. Defaults If you do not want to create the new screens after all, click...
  • Page 61: Inserting A Dvd Title Into A Sequence

    MultiScree∂Channel Inserting a DVD Title into a Sequence The MultiScreen Channel unit provides the ability to play a DVD title from within a sequence. This is achieved by inserting a special “PlayDVD” screen into the sequence, and the Screen Editor is then used to specify which DVD title is to be played, together with when, how long &...
  • Page 62 MultiScree∂Channel The number of titles on the disc, as well as the entire program length of the disc, is displayed at the bottom of the screen. Whenever you insert a new DVD disc into the drive, you must click on the...
  • Page 63 MultiScree∂Channel on the keyboard or by clicking on the up and down arrow icons at the right side of the entry box. The Start Date & Stop Date can be set independently. If you only specify a Start Date, then the date range is valid for all dates after &...
  • Page 64: Linking Sequences

    MultiScree∂Channel Linking Sequences The MultiScreen Channel unit provides the ability to create a link to another sequence from within the current sequence. This is achieved by inserting a special “Link To Sequence” screen into the sequence, and the Screen Editor is then used to specify which other sequence is to be linked to, and when &...
  • Page 65 MultiScree∂Channel Indicates that the screen is a link Sequence Selector Select the name of the sequence that you want to link to from the Sequence Selector. Note that you will be unable to link to any sequence which already contains a link back to the current sequence.
  • Page 66 MultiScree∂Channel Dates can be changed in a number of ways. You can double click on the date which brings up a calendar to allow you to select the appropriate date. Alternatively you can click on the day, month or year value you want to alter, then there are several ways to change that value.
  • Page 67: Deleting A Linked Sequence Or Play Dvd Screen

    MultiScree∂Channel Deleting a Linked Sequence or Play DVD Screen A linked sequence screen or a PlayDVD screen can be removed in one of two ways. In the Screen Editor, the can be changed back to a Screen Type Standard screen & then it can be reused for a different purpose. Alternatively the screen can be deleted from the Sequence Editor just like any standard screen, as follows :- To delete a screen from the Sequence Editor, right click on the screen’s...
  • Page 68: Freezing A Sequence On The Screen

    MultiScree∂Channel Freezing a Sequence on the Screen It is possible to “freeze” a sequence when the Production Unit is running in Preview Mode. When frozen, the currently displayed screen will remain on the television indefinitely. The sequence will not continue until it is unfrozen.
  • Page 69: Print Screen

    MultiScree∂Channel Print Screen When the MultiScreen Channel unit is networked with a companion computer that has a printer available, it has the ability to send images of individual screens from sequences to that computer so that they can then be printed. Before you can...
  • Page 70 Options [d] Next you will specify the folder where the screen images sent from your MultiScreen Channel unit will be located. Click on the folder icon, labelled above as Location Folder (3). Navigate through the tree menu to the PrintScreen folder created in the Adding Networks Folder section of this...
  • Page 71: Paper Orientation

    MultiScree∂Channel Select the PrintScreen folder then click on OK. The printer can be changed by clicking on the adjacent drop down arrow (2) and selecting the desired printer. Paper Orientation To change whether the screen will print on the paper in landscape or portrait orientation, then click on the Printer Options (6) button.
  • Page 72: Using The Printscreen Feature

    MultiScree∂Channel Using the PrintScreen feature On the MultiScreen Channel unit enter the Sequence Editor and select the sequence containing the screen that you want to print. Double left click on the thumbnail of the screen that you want to print to load it into the Screen Editor.
  • Page 73 MultiScree∂Channel The width to height proportions of the screen size are 4:3, which is not quite as wide as a landscape A4 page. If the Not Stretched (5) option is selected, as above, then there will be a thin white margin at the left & right sides of the image when printed.
  • Page 74: Advanced Options

    MultiScree∂Channel Advanced Options More advanced options can be used by right-clicking on images in the left Screens panel (1). Selecting a Screen When there is more than one screen available in the Screens panel there are two ways to select which screen you want to print.
  • Page 75: Using The Sequence Scheduler

    MultiScree∂Channel Using the Sequence Scheduler The MultiScreen Channel TV Production Unit is capable of managing multiple independent sequences of screens. Only one sequence can be active at any time, within a schedule maintained by the Sequence Scheduler. If no scheduled sequences are active, then the Master Sequence will be displayed.
  • Page 76: The Master Sequence

    MultiScree∂Channel There are three ranges that can be set up. The date range specifies a range of dates during which the sequence will be displayed. For example, "Christmas Sequence" will only be displayed between the 1st of November and the 25 December, 2001.
  • Page 77: Scheduling A Sequence

    MultiScree∂Channel Scheduling a Sequence page 75 Invoke the Sequence Scheduler as described on Turn on sequence scheduling by clicking the box labelled Scheduling ensuring it has a green tick. If this box is not checked (ie. if it is Active marked with a red cross) then the Master Sequence will display all the time.
  • Page 78 MultiScree∂Channel Double click on the start date to bring up a calendar. The current date is circled in red, and the currently selected date is highlighted in grey. The month and year are shown at the top of the calendar. You can click the small grey buttons to the left and right of the month and year to cycle forward or backward one month.
  • Page 79: Using The Dvd Scheduler

    MultiScree∂Channel Using the DVD Scheduler A MultiScreen Channel TV Production Unit is able to play DVD video footage interspersed with your standard sequences. Details on page 83, DVD Format the types of acceptable DVD formats are on Note that commercially available DVD titles are not suitable for use with the system, due to copyright, legal &...
  • Page 80 MultiScree∂Channel [b] The number of titles on the disc, as well as the entire program length of the disc, is displayed at the top of the screen. Whenever you insert a new DVD disc into the drive, you must click on the...
  • Page 81 MultiScree∂Channel [k] The letters are used to display the screen on certain days of the SMTWTFS week. Clicking a letter will toggle it from green to red and vice versa. A title will only display on a day that has a green letter.
  • Page 82: Scheduling Multiple Dvd Titles

    MultiScree∂Channel Scheduling Multiple DVD Titles You may want to schedule multiple titles to play at regular intervals throughout the day. For example, you may have four different titles to play, and you want to play a different one every five minutes. The titles are only to be played between 9:00am and 5:00pm.
  • Page 83: Dvd Format

    MultiScree∂Channel DVD Format The MultiScreen Channel Unit will accept specially created DVDs produced in DVD-Video format on DVD-R discs. Other disc formats such as DVD-RW or DVD+R are not guaranteed to function properly. The unit is not designed to work with commercially available copyrighted discs, due to copyright, legal and security reasons.
  • Page 84: Shutting Down The Production Unit

    MultiScree∂Channel Shutting down the Production Unit The Production Unit should always be properly shut down. Switching off the Production Unit's power without shutting down may damage the hard drive, and cause improper operation. The Production Unit should always be shut down before being moved. Also, it may be shut down when not in use for a period of time.
  • Page 85: Advanced Operation

    MultiScree∂Channel Advanced Operation The following section describes functions of the Production Unit not required for everyday operation. This includes altering Production Unit settings, and managing the Graphic and Sound Libraries. It is suggested that you familiarise yourself with General operation before reading the Advanced section.
  • Page 86: Setting Defaults

    MultiScree∂Channel Setting Defaults Each time a screen is created, various settings such as the transition, background colour, display time, etc. will already be preset. These are called the "default" settings. You can change the default settings using the Set Defaults menu.
  • Page 87 MultiScree∂Channel The time in seconds each new screen will be displayed for. Display Time The background colour of each newly created screen, as well Background Colour as the colour of the end marker screen of a sequence. The transition that is applied to all new screens created.
  • Page 88: Setting The Time And Date

    MultiScree∂Channel Setting the Time and Date It is very important to have the current time and date set correctly on the Production Unit. It is used for scheduling, and also for clocks displayed as part of a sequence. To set the time and date, first open the Configuration Editor as...
  • Page 89 MultiScree∂Channel Finally, select the date from the list available by clicking on it. [g] Click when you are satisfied with the settings. Click to exit Save Cancel without changing the date.
  • Page 90: Changing The System Settings

    The System Settings editor is used to adjust technical aspects of the system, such as output settings and so on. In general, you should not need to change the System Settings unless instructed to do so by MultiScreen staff. To open the System Settings form :-...
  • Page 91: Positioning The Screen

    MultiScree∂Channel Positioning the Screen Not all televisions have the same viewable area, and therefore the Production Unit's output may require adjustment to fit your screen. The position of graphics on the screen can be set using the following procedure: page 90...
  • Page 92: Setting The Output Frequency

    (just below the drop down Channel menu). Once you have tested the channel and are satisfied with it, click Current to . The RF output frequency value stored in the ROM will be used each time that the system boots up.
  • Page 93: Automatic System Reboot

    MultiScree∂Channel Automatic System Reboot The Automatic System Reboot facility is used to reboot the system automatically at a certain time each day or week. This may increase system stability in some cases. It is recommended that you schedule automatic reboots if the system will be left switched on all the time.
  • Page 94: Network Folders

    MultiScree∂Channel Network Folders The MultiScreen Channel unit has the capacity to exchange graphics, sounds, and sequences to & from another computer over a network connection. This is achieved by specifying shared folders on that other computer (accessible over a network) which then become available as additional locations to load or save data from or to.
  • Page 95 To do this; first click on the Local Disk (C:) drive so that is it highlighted, then click on the “MultiScreen” folder on the right side of the window and select File>Sharing and...
  • Page 96 Apply button. If using XP PROFESSIONAL, click on the “Share this folder” option, type in “MultiScreen” as the Share name, then click on the Apply button. Click on the General tab and untick Read-only if it is already ticked. If asked, click OK to “Apply changes to this folder, subfolder and files”.
  • Page 97 3. Choose Folder We will create a Network Folder to allow us to access the MultiScreen folder we have just created on the C: Drive on your network accessible computer. Click on the button labelled above as “Folder Number” (2).
  • Page 98 Minus Sign Plus Sign Navigate through the tree menu to the previously created folder “MultiScreen”. Select the folder and then click the OK button. Your screen should appear similar to below. Click on the Add Folder button. Repeat steps [n] to [r] to create Network Folder entries for the...
  • Page 99: Changing Network Folders

    The following information instructs how to remove folders from the Network Folders. Please note that this only makes them unavailable from the MultiScreen Channel system and does not remove them from your network accessible computer. [a] To remove the folder from the available Network Folders, click on the...
  • Page 100 MultiScree∂Channel If you are sure that you want to remove the folder click Yes, if not, or you change your mind, click No. [b] The Clear (4) button removes all folders from the list. As with Remove Entry, a warning message will appear. If you are sure that you want to...
  • Page 101: Backup And Restore

    MultiScree∂Channel Backup and Restore The Backup and Restore facility is used to backup your system so that in the unlikely event of an irreparable fault with the TV Production Unit, your data (such as your sequences, graphics library and settings) can be maintained.
  • Page 102: Automatic Backup

    MultiScree∂Channel Automatic Backup Your MultiScreen TV Production Unit can be set to automatically back up its data at an interval of your choosing. To access the Automatic Backup settings: [a] Enter the Sequence Editor, and click on the button to open the Config Configuration Editor.
  • Page 103: Scheduled Backups

    MultiScree∂Channel Scheduled Backups Scheduled backups occur at the same time each day, on whatever days of the week you specify. Note that the Backup will cause Display Mode to be interrupted, so make sure that you set your backups to occur at a time when the TV's are unlikely to be watched, for example 1:00AM.
  • Page 104: Manual Backup

    MultiScree∂Channel Manual Backup You may perform a Manual Backup whenever you need to. This may be to take a separate offsite backup of your data, or because your last automatic backup failed for some reason, or simply because you do not use automatic backups.
  • Page 105 MultiScree∂Channel [g] The system will display the message "Please wait while backing up" along with a progress meter. The backup procedure may take some time. [h] When the backup procedure is finished, a dialog will appear: Click . You may now remove the flash disk.
  • Page 106: Manual Restore

    Manual Restore You can restore files from a Flash Disk manually. Generally this will be performed by an Authorised MultiScreen Service Provider. You should not carry out this procedure unless instructed to. Note that any changes you have made to your unit since the last backup will be lost when you perform the restoration.
  • Page 107 MultiScree∂Channel There are three options for performing the restoration. In general, they will only affect the amount of time taken to perform the restoration, and should not be changed unless you are instructed to do so. [g] Click to perform the restoration.
  • Page 108: Save Sequences

    All of the graphics, text, fonts & sounds from which the selected sequences are composed are all bundled together into one Sequence Transfer File, which can then be used to load those sequences onto another MultiScreen Channel unit. From the Sequence Editor click on the...
  • Page 109 MultiScree∂Channel [d] Select the sequence you wish to save by clicking on it with the left mouse button. If you wish to save more than one use one of the following procedures: To select all of the available sequences click on the...
  • Page 110 MultiScree∂Channel 4) Then, while pressing the key, select the last of the group. Shift If you change your mind click on the button. Select None Once the desired sequences have been selected click on the “ ” Next > button. The following window will appear :-...
  • Page 111 MultiScree∂Channel [g] When the progress bar has completed the next screen shown is the Save Sequences (Step 2 of 2) as below :- [h] A default name will be provided for the sequence transfer file which will end with today’s date. To change the name simply select the text in that box and type in the desired sequence transfer file name instead.
  • Page 112 MultiScree∂Channel Select the destination from the drop down box and then click . If you Save are not saving the sequence transfer file to an external storage device it is recommended that you save it in “NET: Sequences” (if available).
  • Page 113: Load Sequences

    MultiScree∂Channel Load Sequences The Load Sequences function enables you to load single or multiple sequences stored in a sequence transfer file (that was saved previously using the Save Sequences function) from an external source, whether it be over a network or from a storage device.
  • Page 114 MultiScree∂Channel 1. Source 3. Parent Folder 2. Sequences Available 4. File Types Parent Folder returns you to the parent folder if you have navigated into a sub-folder. File Types allows you to view all the files from the source folder or drive, not just the sequence transfer files.
  • Page 115 MultiScree∂Channel Click on the (5) button. Load A screen similar to the following will appear, summarising what is contained in the sequence transfer file that was selected. 1. Sequence 2. Sequence File File Information Contains 3. Update Sequence 4. Backup Sequence 1.
  • Page 116 MultiScree∂Channel If you want to load the sequence transfer file then click . If you don’t want to load it click on . If you click on it will return you to the Back-Up and Restore screen without having loaded on any new sequences.
  • Page 117: The Graphic Manager

    MultiScree∂Channel The Graphic Manager The Graphic Manager is used to load new graphics onto the MultiScreen Channel system, to rename or delete graphics, and to manage graphic categories. To open the Graphic Manager, first open the Configuration Editor as described on...
  • Page 118: Graphic Categories

    MultiScree∂Channel Graphic Categories Graphic categories provide a way of organising graphics on the Production Unit. It is often faster to find a particular graphic when they’re grouped in categories. To select a graphic category, first click the Category Drop-down List. A list will appear containing the names of all Graphic Categories on the system.
  • Page 119: Loading A Graphic

    Note that graphics must in one of the following file formats in order to be loaded into the MultiScreen Channel unit :- JPG, PNG, GIF, TIF or BMP. (* Before a particular digital camera can be used with the system, a once-off...
  • Page 120 The graphics will be transferred from your chosen device into the selected category, and you’ll be informed when this has been completed. You may now safely remove your USB flash disk, digital camera or CD-ROM disc from the MultiScreen Channel unit. Left click the button to return to the Graphics Manager.
  • Page 121: Renaming A Graphic

    MultiScree∂Channel Renaming a Graphic A graphic's name is used on the Production Unit to describe the graphic. An appropriate name can make finding the graphic in the Graphic Selector much easier. You may wish to rename a graphic loaded from a digital camera, in order to give it an appropriate name.
  • Page 122: Moving A Graphic

    MultiScree∂Channel Moving a Graphic Graphic categories are used to sort related graphics into groups on the Production Unit. You may wish to move a graphic to a different category that is more appropriate than the one it is currently in, to make it easier to find.
  • Page 123: Deleting A Graphic

    MultiScree∂Channel Deleting a Graphic When a graphic has outlived its usefulness or is no longer relevant, it can be permanently deleted. This is potentially a very destructive function and thus should be used with extreme caution. Once a graphic is deleted, it will be removed from all screens that use it.
  • Page 124: Digital Camera Initialisation

    This procedure only ever needs to be done once before a particular model of camera is used with your MultiScreen unit. However if ever a different model of camera is used with the system then this procedure will need to be performed again.
  • Page 125 Scanners & Cameras [n] Unplug and then reinsert the digital camera’s USB cable back into the unit, and confirm that no application program automatically starts up this time. [o] Double left click on the icon to restart the program. MultiScreen Channel...
  • Page 126: Using The Sound Manager

    MultiScree∂Channel Using the Sound Manager The Sound Manager is used to load new sounds onto the Production Unit system, to rename sounds and to delete sounds. To open the Sound Manager, first open page 85 the Configuration Editor (as described on...
  • Page 127: Loading A Sound

    MultiScree∂Channel Loading a Sound The Production Unit can play sounds in stored either WAV, WMA or MP3 file formats. To load sounds from a USB disk or CD-ROM, click on the button. Load The screen similar to the following will appear:...
  • Page 128 MultiScree∂Channel To select more than one sound to load, hold down the key then click on the Ctrl name of each sound you wish to select. To select all of the sounds, click the button. Select All Click on the...
  • Page 129: Renaming A Sound

    MultiScree∂Channel Renaming a Sound A sound’s name is used on the Production Unit to describe the sound. An appropriate name can make finding and recognising the sound in the Sound Selector much easier. You may wish to rename a sound, in order to give it an appropriate name.
  • Page 130: Deleting A Sound

    MultiScree∂Channel Deleting a Sound When a sound has outlived its usefulness or is no longer relevant, it can be permanently deleted. This is potentially a very destructive function and thus should be used with extreme caution. Once a sound is deleted, it will be removed from all screens that use it.
  • Page 131: Transfer Sequences

    MultiScreen Channel unit needs to be configured so that it is aware of each of the other MultiScreen Channel units available on the network. This procedure only has to be done once each time a new MultiScreen Channel unit is added to the network.
  • Page 132 MC Unit Click on the box labelled above as MC Unit Number (1). Type the desired name of the MultiScreen Channel Unit in the box labelled above as MC Unit Name (2). It is best to use an obvious name. For example, if you have a unit in the Bistro then it is best to name it “Bistro...
  • Page 133 MultiScree∂Channel Select the name of your other MultiScreen Channel unit (that you want to transfer sequences to). The name will usually be MCS followed by 4 or 5 numbers. Click on OK. Click on Add Unit. Click Save. The Transfer Sequences screen should now appear similar to below :-...
  • Page 134: Transferring Sequences

    MultiScree∂Channel Transferring Sequences On the MultiScreen Channel unit that will be used for transferring sequences from, enter the Sequence Editor and then click on the Config button. Click on the Transfer Sequences button. Select the sequence you wish to transfer by clicking on it with the left mouse button.
  • Page 135 MultiScree∂Channel 2) Then, while pressing the Shift key, select the name of the last sequence of the group. If you change your mind click on the Select None button. After selecting the desired sequences, select name of the MC Unit that you want to transfer the selected sequences to.
  • Page 136 MultiScree∂Channel Bistro Unit Click on OK. This will return you to the Transfer Sequences screen. If you wish to transfer more sequences repeat steps [a] to [f]. If you have finished transferring sequences, click on Cancel.
  • Page 137: Displaying External Video

    Instructions on connecting these sources are given on Connections . Suitable sources include VCRs, DVD players and video cameras. You can display this external source over the MultiScreen Channel, allowing you to show (for example) videos and TV programs without retuning all of your TV sets.
  • Page 138: Creating Your Own Graphics

    A graphic will display at its best on the MultiScreen Channel if it is exactly 672 pixels wide and 504 pixels high. It is recommended that you use your paint program to change the image to these dimensions before using it on the Production Unit.
  • Page 139: Additional Options

    MultiScree∂Channel Additional Options The following section describes the optional components that may be added to the MultiScreen TV Production Unit. These components include the Random Number Generator, Meal Number Controller and Instant Message Activator.
  • Page 140: Random Number Generator

    A MultiScreen Channel system fitted with the Random Number Generator option allows random numbers to be selected and displayed on the MultiScreen Channel. The numbers will be selected randomly with equal odds from amongst a range of numbers specified by a lowest and highest limit.
  • Page 141: Overview Of Operation

    Overview of Operation A number of different RNG Games are available to use on the MultiScreen Channel unit, each with their own different look. An RNG Game is composed of four screens – the Stand By Screen, Winning Number Screen, Summary Screen, and Time Is Up Screen.
  • Page 142: Setting The Random Number Generator Options

    Random Number Generator screen similar to the following will be displayed: [a] There are several default Games included with the MultiScreen Channel. Each Game will have a different Winning Number and Summary Screen. You can set up the options for each Game separately - so, for example, you...
  • Page 143 MultiScree∂Channel The number of digits affects the way that generated numbers are input and displayed. This value should reflect the maximum number of digits expected to be used by the high limit for this game. To change the number of digits, click the box labelled .
  • Page 144 MultiScree∂Channel [h] The graphic, transition, text, sound, and scroller for the Stand By Screen may be chosen. Click on next to the Stand By Screen to alter the Change screen. The procedure to edit the Stand By Screen is exactly the same as that for editing any other screen.
  • Page 145 MultiScree∂Channel After all the random numbers have been chosen, a Summary Screen can be displayed. The Summary Screen displays all the numbers that were selected during the course of the draw. If you wish to display a Summary Screen, ensure that the checkbox labelled is a green tick.
  • Page 146 MultiScree∂Channel [m] If you have chosen to use a countdown timer, then click the Countdown box. Enter the number of minutes that you wish the countdown timer Time to run, using the keyboard. [n] Once the countdown timer reaches zero, a Time Is Up Screen will be displayed.
  • Page 147: Setting The Random Number Limits In Display Mode

    MultiScree∂Channel Setting the Random Number Limits in Display Mode Before a random number can be selected, the Production Unit needs to know the limits of the range that it can choose numbers from, ie, the highest and lowest possible numbers that can be drawn. This is done whilst the Production Unit is running in Display Mode by entering the lowest and highest numbers of the range using the remote keypad.
  • Page 148: Drawing A Random Number

    MultiScree∂Channel Drawing a Random Number Prior to the selection of random numbers, ensure that the lowest and highest numbers of the selection range have been entered as explained on the previous page. Numbers will be selected at random with equal probability from amongst this range (including the lowest and highest numbers).
  • Page 149 MultiScree∂Channel While the Production Unit is operating in Display Mode, or when the Stand By Screen is showing, press the key on the remote keypad to start DRAW the draw of random numbers. The Winning Number screen, similar to that shown below, will appear (interrupting normal operation).
  • Page 150 MultiScree∂Channel If additional random numbers are to be selected in the same draw, successively pressing the key will cause new numbers to be DRAW displayed. If the repeated numbers option is active, each number within the range has an equal probability of being chosen each time the...
  • Page 151: The Summary Screen

    MultiScree∂Channel The Summary Screen One of the optional features of the Random Number Generator is the use of a Summary Screen to display all of the numbers that have been chosen in the current draw. This screen can be selected to appear automatically at the end of...
  • Page 152 MultiScree∂Channel Displayed in the top left and right corners of the Summary Screen are small characters to assist you in recognising when you are showing the first or last screenful of numbers. The characters and their meanings are: Displayed in the top left corner means that this is the first screenful of random numbers.
  • Page 153: The Countdown Timer

    MultiScree∂Channel The Countdown Timer An optional feature of the Random Number Generator is the use of a Countdown Timer, which may be displayed on the Summary Screen at the end of a draw. The timer is used to display the numbers chosen in the draw while counting down a specified number of minutes which is the amount of time a customer has to register as a winner or to collect their prize.
  • Page 154: Resuming A Draw

    MultiScree∂Channel Resuming a Draw You can resume a draw of random numbers, even after returning to Display Mode. There are two ways to resume a draw. You can display the Summary Screen first, or silently resume the draw without redisplaying the Summary Screen.
  • Page 155: Viewing The Rng Draw History

    MultiScree∂Channel Viewing the RNG Draw History The results of every draw are saved on the Production Unit for future reference. page 142 Open the RNG Editor, as described on . Click the button labelled . The following screen will appear.
  • Page 156: Playing A Bingo Draw

    MultiScree∂Channel Playing a Bingo Draw On units fitted with the optional Bingo accessory, a Bingo Draw can be performed, complete with a summary screen of all numbers drawn. The procedure to play a round of Bingo is similar to performing a regular random number draw.
  • Page 157: Configuring The Bingo Draw

    MultiScree∂Channel Configuring the Bingo Draw If the system is in Display Mode, then press to bring up Esc+Pause/Break the Sequence Editor. Left click on the button, then on the Config Random Number Generator button. From the drop-down list, select the game.
  • Page 158 MultiScree∂Channel The numbers filling the Bingo grid can be displayed across-wards or down- wards, by selecting from the drop-down menu. Grid Direction Whether the Game Number counter is utilised on the Bingo Playing Screen is selected by clicking on the checkmark.
  • Page 159 MultiScree∂Channel “random” number. Click on the button when you are finished Exit previewing. Once you have made all the necessary changes to the settings, click on the button to exit from the RNG Configuration screen. Save Then click on the button to return to the Sequence Editor.
  • Page 160: Meal Number Control

    MultiScree∂Channel Meal Number Control A MultiScreen Channel system fitted with the Meal Number Control option is utilised in restaurants and bistros where customers who have ordered a meal are provided with a numbered ticket and are asked to wait until their ticket number is displayed on TV before collecting their meal.
  • Page 161: Keypad Operation

    MultiScree∂Channel Keypad Operation Adding a Meal Number When a customer's meal is ready, the corresponding meal ticket number needs to be entered into the Production Unit so that it may be displayed on the TVs for the customer to see.
  • Page 162: Deleting A Meal Number

    MultiScree∂Channel Deleting a Meal Number When a customer has collected their meal, the corresponding meal ticket number needs to be deleted from the Production Unit so that it is no longer displayed on the TVs. [a] Pressing the ▼ or ▲ keys on the external keypad will cause each of the active meal numbers in the system to be shown one at a time on the LCD in either ascending (▼) or descending (▲) order.
  • Page 163: Meal Number Display Screens

    MultiScree∂Channel Meal Number Display Screens The Meal Number Control uses two types of screens on which to display meal numbers to the customers. Both of these types of screens are based on the same background imagery, but they use the lower portion of the screen in different ways. Most facets of the appearance...
  • Page 164 MultiScree∂Channel the other until all meal numbers have been shown. Then, if configured, the standard display of sequence screens will resume for a specified number of seconds before the Meal Number Reminder Screens will be reshown. The amount of time that each page of reminder screens is shown for, as well as how...
  • Page 165: Configuration

    MultiScree∂Channel Configuration Setting the Meal Number Control Options The Meal Number Control has a number of options that allow you to customise its appearance & operation to suit your situation. The options are described over the following pages. To access the Meal Number Control options, first open the Configuration Editor, then click on the button.
  • Page 166 MultiScree∂Channel Select whether you want leading zeros shown on the meal numbers when they are displayed on the TVs. For example, if the Show Leading Zeros checkbox is ticked (active) and the maximum number of digits is set to 3, then the meal number 6 would be displayed as "006".
  • Page 167 MultiScree∂Channel There are a number of advanced settings which allow you to fine tune the Meal Number Control which may be accessed by clicking on the button. Refer to page 173, Advanced Settings Advanced Settings further information about these options.
  • Page 168: Meal Number Display Screen Settings

    MultiScree∂Channel Meal Number Display Screen Settings You may change the appearance of the screen that is used to display the meal numbers on the TV. To do this, first open the Meal Number Control settings as described on page 165...
  • Page 169 MultiScree∂Channel The colour used to display the grid can be changed by clicking on the Grid sample, then selecting a colour. Colour [d] Clicking on the button will show a full screen example of Grid Preview how a Meal Number Reminder Screen will look with the current settings.
  • Page 170: Meal Number Appearance Settings

    MultiScree∂Channel Meal Number Appearance Settings To alter the Meal Number’s Appearance, first open the Meal Number Display Screen settings screen, as described on page 168 . Next, click Meal Number . A screen similar to the following will appear :- Appearance Select the name of the font you wish to use from the font list.
  • Page 171 MultiScree∂Channel Once you are satisfied with the meal number's appearance, click Save to finish and return to the Meal Number Display Screen Editor. Click to return without saving any changes. Cancel...
  • Page 172: Meal Number Size & Position

    MultiScree∂Channel Meal Number Size & Position To change the size & position of the newly added meal numbers when they first appear on the Meal Number Display Screen, open the Meal Number Appear- ance settings, as described on page 168...
  • Page 173: Advanced Settings

    MultiScree∂Channel Advanced Settings There are several advanced settings, controlling how meal numbers are displayed, how the meal number reminder screens interact with the rest of the sequence, and also the assignment of keypads to restaurants. To access these advanced settings, first open the...
  • Page 174 MultiScree∂Channel are due, then set the both the Interrupted Screen Minimum & Maximum Display Times to 0. – When a Meal Interrupted Screen Maximum Display Time Number Reminder Screen is due to display (while a regular sequence screen is showing), the currently displayed screen is also checked to see if it has less than this maximum amount of time left to display.
  • Page 175: Instant Message Activator

    MultiScree∂Channel Instant Message Activator The Instant Message Activator option for the MultiScreen Channel enables you to either instantly activate a special sequence that overrides the standard Display Mode sequence, or to instantly play an audio announcement at any time. The External Keypad...
  • Page 176: Overview Of Operation

    MultiScree∂Channel Overview of Operation Up to 100 instant messages may be created on the system, using message numbers from 0 to 99. The ten instant messages using the single digit numbers from 0 to 9 may be activated with one touch, by simply pressing the correspond- ing digit on the Instant Message Activator keypad.
  • Page 177: Activating An Instant Message

    MultiScree∂Channel Activating an Instant Message There are two types of instant messages – Sequence and Audio messages. Audio Instant Messages can be activated at any time the Production Unit is running, however Sequence Instant Messages can only be activated when the system is running in Display Mode.
  • Page 178 MultiScree∂Channel To activate a message stored in slots 10-99: □□ [a] Press the key (shown below) on the IMA keypad. Double Digit [b] Enter the two digits of the number of the message you wish to display. The number and name of the message will be displayed on the keypad's LCD...
  • Page 179: Cancelling An Instant Message

    MultiScree∂Channel Cancelling an Instant Message You may wish to cancel an instant message before it has finished running. This may be because the instant message was activated by mistake, or because the message is no longer relevant. [a] To cancel a message, first press the...
  • Page 180: Setting Up Instant Messages

    MultiScree∂Channel Setting up Instant Messages There are two types of instant messages – Sequence and Audio messages. To set up an instant message, you use the Instant Message Set Up screen. [a] Enter the Sequence Editor. (Press Esc+Pause/Break left+right click while the TV Production Unit is operating in Display Mode).
  • Page 181: Setting Up A Sequence As An Instant Message

    MultiScree∂Channel Setting up a Sequence as an Instant Message You can use an existing sequence as an Instant Message, or you can create a new sequence. Create the sequence for the instant message as you would any other sequence. For more information on creating sequences, refer to the main section of this manual.
  • Page 182 MultiScree∂Channel If you want the sequence to display that number of times, select Times from the drop-down menu. Alternately, if you wish the sequence to display for a certain number of seconds, select from the drop-down menu. Secs [g] Enter a name for the instant message into the Name box at the top of the screen.
  • Page 183: Setting Up A Sound As An Instant Message

    MultiScree∂Channel Setting up a Sound as an Instant Message You can use any sound in the TV Production Unit's Sound Library as an instant message. For more information on loading new sounds onto the system, refer to the main section of this manual. Once you have a sound ready to use, you can set it up as an instant message by using the following procedure.
  • Page 184 MultiScree∂Channel If you have set the sound to play more than once, you may set how often it should repeat. Enter the number of seconds into the Repeating Every […] text box. Seconds Set the volume of the sound using the slider.
  • Page 185: Setting The Instant Message Configuration

    MultiScree∂Channel Setting the Instant Message Configuration You can configure the Instant Message Activator's settings by using the Instant Message Configuration editor. Generally, you will not need to alter these settings as they will have been set in advance as appropriate for your venue. The con- figuration options mostly concern how the Instant Message Activator interacts with the Random Number Generator and Meal Number Control options.
  • Page 186 MultiScree∂Channel Activate key required for Messages 0-9 If this option is enabled, you must press the key after pressing one of Activate the numbers to activate the message. If this option is not selected, the message will display as soon as you press the button. Use this option if you are worried that messages may be activated accidentally with one-touch activation.
  • Page 187: Key Command Summary

    MultiScree∂Channel Key Command Summary Display Mode Break out of Display Mode into Sequence Editor Esc + Pause/Break Break out of Display Mode into Sequence Editor Left + Right mouse button Enable or disable the Keyboard Lock Shift + Ctrl + Alt + L...
  • Page 188: Screen Editor

    MultiScree∂Channel Screen Editor Edit the previous screen in the sequence PREV (F1) Edit the next screen in the sequence NEXT (F2) Insert a new screen before the current screen CREATE (F3) Create a clone of the current screen Shift + CLONE (F3) Save changes made to screen &...
  • Page 189: Text Appearance Selector

    MultiScree∂Channel Delete marked text or character just before the cursor Backspace Move cursor to start of text Home Move cursor to end of text Text Appearance Selector Move cursor up/down in font name selector Cursor up/down Move cursor left/right in font size selector...
  • Page 190: Glossary

    MultiScree∂Channel Glossary An on-screen control that may be clicked with the mouse to perform a Button page 21, Using On Screen Controls function. See A special button that allows an option to be switched on or off, as indicated Checkbox by a tick or cross.
  • Page 191 MultiScree∂Channel Temporarily prevents a screen or screen element from being displayed. A Hide hidden screen or element can be easily recovered. The Master Sequence displays when no other sequence is scheduled. Master Sequence Preview Mode Displays a preview of the current sequence. It displays the sequence exactly as it would in Display Mode, complete with transitions, scrollers and sounds, but ignores the Sequence Scheduler.
  • Page 192: Warranty

    MultiScreen Channel Pty. Ltd. warrants that it will repair (or at its option replace) any part of a MultiScreen Channel In House TV Production Unit which in the opinion of MultiScreen Channel Pty Ltd.
  • Page 193: Index

    MultiScree∂Channel Index television monitor....... 12   Copy, Cut and Paste clock ........... 52 screens ..........31 graphic ..........34 text ............46 scroller ..........49 Create sound........... 56 graphics..........138 text ............40 screen ..........32 Additional Options ......139 sequence..........
  • Page 194 MultiScree∂Channel loading ..........119 display settings ......... 168 moving..........122 keypad..........160 remove ..........58 new meal screen ....... 163 removing from a screen ...... 35 options ..........165 renaming ........... 121 reminder screen ........ 163 size............35 size & position ........172...
  • Page 195 MultiScree∂Channel Scheduling output frequency ......... 92 backups ..........103 system settings........90 DVD (multiple titles)......82 transition ..........36 DVD title ..........79 up the Production Unit......9 screen..........37 Shutting down........84 sequence ..........77 Slider............21 Screen Sound cloning ..........

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