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Instructions Version 1.01
Board Version 1.0

Power

To turn the marker on, press and release the Power button. The
LED should turn on right away.
To turn the marker off, hold the Power button until LED turns off.

Eyes and LED display

The LED will display Green if there is a ball in the breach, ready
to fire. It will display Red if there is no ball in the breach. Press
and hold the Eye button for one second to disable the eye. The
LED will display Blue when the eyes are disabled.

Eye modes:

Normal mode – Eyes On:
When the marker is turned on the eyes are automatically enabled.
The marker will not fire unless there is a ball fully seated in the
chamber of the marker.
Eyes Off mode:
To switch from normal mode into Eyes Off mode, press and hold
the Eye button for one second and the LED will turn bright. When
the button is released, the LED will turn Blue. The marker will
now fire at the Eye Off Rate of Fire (ROF). The Eye button will
also change the marker back to Eyes On mode.
Eyes Off mode allows you to disable the eyes if they are
malfunctioning during a game. If you want to see how fast you
can dry fire your marker, use Demonstration Mode. Set Eyes Off
mode to a lower value in case the marker's eyes fail on the field.

Forced Shot:

To fire a single shot while there is no ball in the breach, and keep
the eyes turned on, hold the trigger in for 1/3
marker will fire once and then the eyes will automatically turn
back on. This is useful for clearing a ball that has rolled past the
eyes or triggering a sound activated hopper.

Training Mode

Training Mode – When the marker is Off, hold the Eye Button in
and press and release the Power button. The LED will light up
Purple. Release the trigger. This mode allows the user to practice
firing the marker without it fully cycling. It is designed to be used
with air, but it won't be as loud as a normal shot because the dwell
is automatically cut in half. The trigger will behave like normal
using the Eye On ROF cap allowing the marker to be shot indoors
to practice walking the trigger. The marker will not fire in
Training Mode if there is a ball in the breach.

Demonstration Mode

Demonstration Mode – in Training Mode, press and release the
Eye button like turning the eyes off. The LED will light up Teal.
It is designed to be used with air but it will fully cycle the marker
using the Eye On ROF. The marker will not fire in Demonstration
mode if there is a ball in the breach, but since it is shooting at full
velocity, treat it as though it is loaded. Demonstration Mode is like
Training Mode, but the marker will fully cycle. To switch back to
Training Mode, press the Eye button.

Eye Error

If there a problem develops with the marker's eyes, the rate of fire
will default to 8 bps (this is adjustable, see Dip switch 2 settings
below) and the LED will display Yellow. As soon as the eyes start
functioning normally this will be detected and the rate of fire limit
will be removed. The LED will blink Yellow even if the eye error
has been cleared to later indicate there was a problem during the
game. Turning the marker off will reset it so it no longer flashes
Yellow. At anytime, the eyes can be turned off and the marker
will default to the MROF Eyes Off setting.

Low Battery Indicator

When the marker is first turned on, the LED will flash Red once to
indicate a battery below 8.2v or flash Red twice to indicate a
battery that needs changing immediately.
If the marker is inactive for 15 minutes, the battery saver function
will activate and turn the marker off.

Dip switch settings:

Dip switch 1 – Inactive, doesn't affect marker.
Dip switch 2 – Eye Fault Default
In the OFF position this switch caps the marker at 8 BPS when the
eye detects a problem reading the paint and bolt movement.
When set to ON, the marker will default to the Eye Off Rate of
Fire when the eye is no longer correctly reading the paint and bolt
movement.
Dip switch 3 – Anti-FSDO On
To access the Anti-First Shot Drop Off control, flip dip switch 3 to
ON. These settings affect dwell and velocity during the game so
read and understand the manual before adjusting it.
rd
of a second. The
Dip switch 4 – Program Mode
To allow access to Program Mode set dip switch 4 to ON. To play
in Tournament Lock mode, set dip switch 4 to Off.

Program Mode

To enter Program Mode set Dip switch 4 to ON. Then turn the
marker on while holding the trigger. Continue to hold the trigger
until the LED starts to flash different colors. Release the trigger,
the LED should display solid Purple.
To cycle through the programming options, pull and release the
trigger. The LED will change colors to correspond to the different
setting options. To indicate which option you are changing, the
LED will display a solid color, a strobe color which will blink
rapidly or a pulse color which will blink steadily.
Display Color
Option
Solid Purple
Quickstart Modes
Solid Teal
Eye Sensitivity
Solid Red
Dwell
Solid Blue
Anti FSDO
Blue Strobe
FSDO Time
Solid Green
Debounce
Green Strobe
Anti-MBounce
Green Pulse
DML
Red Strobe
Max ROF Eye On
Red Pulse
Max ROF Eyes Off
Purple Strobe
Fire Modes
Purple Pulse
Ramp Activation
Teal Strobe
Safety Shots
White Strobe
Ramp Time Out
To change a setting:
Select an option and pull and hold the trigger. Wait for the LED to
briefly turn off and then blink a number of times to indicate the
current setting. To keep the setting, release the trigger and wait a
few seconds.
To input a new setting, wait for the LED to stop blinking, release
the trigger and pull the trigger the number of times corresponding
to the desired setting. The LED will blink green each time the
trigger is pulled. The LED will blink Red if a setting outside the
adjustable range is selected.
If the new setting was accepted, the LED will blink the new setting
number then flash multiple colors to show it has been accepted. If
the value you have entered is invalid, the option will not be
accepted and the LED will not flash different colors. Enter a valid
setting within the adjustable range. Turn the marker off or cycle
through the options to change more settings.
To exit setup mode and turn off the marker, hold the power button
until the LED turns off.

Programming Options

Solid Purple Quickstart Modes
1 to 7
1 – NPPL
Semi (uncapped)
2 – CFOA
Semi (capped at 15 bps)
3 – PSP
Ramp (capped at 15 bps)
4 – Millennium
Ramping (capped at 15 bps slow start)
5 – NXL
Full Auto (capped at 15bps)
6 – Response
Response with one Safety Shot – cap 20bps
7 – Full Auto
Full Auto with one Safety Shot – cap 20bps
Warning: Changing these settings will change several settings at
once on the marker. To simply change the fire mode, use the
setting: Fire Mode. To see what each of the Quickstart settings
will adjust, see the Quickstart Chart on the next page.
Problems, Complaints or Questions:
Email tech@lucky-paintball.com
Range
Default
1 to 7
NA
1 to 20
6
1 to 40
12
1 to 19
2
1 to 30
5
1 to 20
4
1 to 20
14
1 to 20
8
1 to 30
1
1 to 30
12
1 to 6
1
1 to 20
10
1 to 12
3
1 to 9
1
Default = not set

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Summary of Contents for Lucky SPITFIRE

  • Page 1 Eye On ROF cap allowing the marker to be shot indoors setting options. To indicate which option you are changing, the Email tech@lucky-paintball.com to practice walking the trigger. The marker will not fire in LED will display a solid color, a strobe color which will blink Training Mode if there is a ball in the breach.
  • Page 2 15 bps 10 bps be kept and the marker will simply turn off. Problems, Complaints or Questions: 15.1 bps 11 bps Email tech@lucky-paintball.com 15.2 bps 12 bps Quickstart Chart 15.3 bps 13 bps Quickstart Modes changes each of these settings to these values on 15.4 bps...
  • Page 3 Examples of how to change settings: To set Debounce to 3: Display Color SF Version 1. Set Dip switch 4 to ON. 2. Turn the marker on while holding the trigger. Continue to hold Green Ball in breach To set PSP Mode: the trigger until the LED starts to flash different colors.
  • Page 4 Glossary: demonstration or test firing the marker in the staging area. It uses the marker’s current settings for more accurate demonstration. NPPL – National Paintball Player’s League – National tournament series that allows uncapped rate of fire but only in semi mode. The Fire Mode Definitions: Dip switch –...

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