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Fisher-Price Learning AlphaPal Fun2Learn Manual page 6

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r i e nd l y Bu ddy!
• Slide the power/volume switch to on with low volume
or off
.
• Press an activity button to start!
Letters
• Insert any card into the top slot in the toy.
• Touch a letter with the stylus to hear it identified. Touch it again to hear a word that
begins with the letter. Touch it once more for a fun sound effect:
Hint: Store the stylus in the slot on the back of the toy when not in use.
Game
• Listen to the letter you need to find.
• Locate the card with the matching letter and insert it into the top slot in the toy.
Touch the letter with the stylus. If you matched the correct letter, you will be asked
to find another. If you choose the wrong letter, try again.
Music
• Insert any card into the top slot in the toy. Touch a letter on the card
with the stylus to hear a rap about the letter you chose.
or on with high volume
6
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This manual is also suitable for:

L8842