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Summary of Contents for MVP SPRINT
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Combined Document Contents: (Click link to jump to specific manual) 1. SPRINT FIRST Generation Product Manual 2. SPRINT SECOND Generation Product Manual 3. SPRINT SECOND Generation Transmitter Calibration Instructions...
As developed, the MVP | SPRINT weighs 165lbs. and moves at 16 to 17 mph. The MVP | SPRINT behaves like a human athlete in some ways, but in other ways it does not. For example, the weight of the MVP | SPRINT is located in its base while the weight of a human is more spread out throughout the body.
Quick Start Please follow the following instructions in order to ensure proper connection & performance: Take MVP | SPRINT out of the crate (please use multiple people to avoid dropping the unit as that may damage the product) Turn on handheld remote controller by pushing the switch on the backside upwards (turn on remote prior to turning...
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2. Turn on the remote controller 3. Push the “cal” button the MVP|SPRINT using a long, thin object. The MVP|SPRINT will beep once. 4. Move the steering wheel and the throttle trigger back and forth to their limits until the MVP|SPRINT beeps a second time.
SPRINT sliding forward base first or rolling forward. It is imperative to avoid situations where the player is partially or totally in the path of the MVP | SPRINT, but not squared up to it. Designing drills to position the players to be out of the MVP | SPRINT’s path or to be squared up to it avoiding situations where a leg or ankle could be rolled under the MVP |...
Tackle location is important. The MVP | SPRINT has the majority of its weight in the base and little ▪ weight and resistance in the top half. Tackling the MVP | SPRINT too high or too low will result in too little or too much resistance respectively and that may result in an injury tackling in the mid- section provides the most life like result.
You can silence the beep and restart the five-minute idle time by turning the MVP | SPRINT in place. If MVP | SPRINT slows down it is at the end of its charge cycle and the battery is near empty. Use ▪...
If the MVP | SPRINT stops, check the battery indicator lights on the internal control panel (under the flap on the cover of the MVP |SPRINT). The dummy will stop if the battery runs down or if the MVP | SPRINT overheats.
FOR ANY DELAY IN PERFORMANCE UNDER THIS WARRANTY. The warranty shall not apply to any MVP LLC’s product that has been used, repaired, or altered outside of the factory in any way so as to affect the intent of the design. Also excluded from warranty is any product that has been subject to misuse, negligence, accident, inappropriate environment, lack of normal maintenance or has been operated in any way other than its intended use.
MVP was crowned the winner of the NFL’s 1 & Future Competition in 2017 ▪ MVP was awarded a Department of Defense SBIR Phase I contact through AFWERX in 2018, and has recently been ▪ awarded an AFWERX SBIR Phase II follow-on contract.
As developed, the MVP | SPRINT weighs 165lbs. and moves at 16 to 17 mph. The MVP | SPRINT behaves like a human athlete in some ways, but in other ways it does not. For example, the weight of the MVP | SPRINT is located in its base while the weight of a human is more spread out throughout the body.
MVP|SPRINT Product Diagrams (Front) (Back) Control Panel Flap Lifting Straps Control Panel (located under flap) Status LEDs Power Switch Charge Port Cal. Button...
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Control Panel Light Codes *See “Troubleshooting (page 6) for common issues Futaba Controller Diagram...
Quick Start Please follow the following instructions in order to ensure proper connection & performance: 1. Take MVP | SPRINT out of the crate (please use multiple people to avoid dropping the unit as that may damage the product) 2. Turn on handheld remote controller by pushing the switch on the backside upwards (turn on remote prior to turning on the SPRINT) 3.
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1. Lift the MVP|SPRINT wheels off the ground by placing it securely on an elevated object (4x4s work well) 2. Turn on the remote controller 3. Push the “cal” button the MVP|SPRINT using a long, thin object. The LEDs will flash solid, then begin blinking rapidly.
If the MVP | SPRINT fails to respond to commands as expected, cease use and email: info@mvprobotics.com ▪ If you need to stop it, tackle the MVP | SPRINT and turn off the switch under the flap on the MVP | SPRINT’s cover.
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Tackle location is important. The MVP | SPRINT has the majority of its weight in the base and little ▪ weight and resistance in the top half. Tackling the MVP | SPRINT too high or too low will result in too little or too much resistance respectively and that may result in an injury tackling in the mid- section provides the most life like result.
▪ life. To continue using your SPRINT, press the power button to turn the unit on. If MVP | SPRINT slows down it is at the end of its charge cycle and the battery is near empty. Use ▪ the remaining battery charge to drive the unit to its charger. MVP | SPRINT will turn itself off if the battery becomes critically low.
(under the flap on the cover of the MVP |SPRINT). The dummy will stop if the battery runs down or if the MVP | SPRINT overheats. If the Over Temp light is lit, let the unit sit for 20-30 minutes to cool.
CONSEQUENTIAL DAMAGES OR FOR ANY DELAY IN PERFORMANCE UNDER THIS WARRANTY. The warranty shall not apply to any MVP LLC’s product that has been used, repaired, or altered outside of the factory in any way so as to affect the intent of the design. Also excluded from warranty is any product that has been subject to misuse, negligence, accident, inappropriate environment, lack of normal maintenance or has been operated in any way other than its intended use.
The Story MVP began as a collaboration between Dartmouth head football coach Buddy Teevens and a group of engineers and athletes from Dartmouth's Thayer School of Engineering and together they developed the world’s first robotic tackling dummy to help reduce unnecessary contacts and the incidence of injuries suffered during football and other sporting practices.
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SECOND GENERATION SPRINT TRANSMITTER CALIBRATION PROCEDURE 1 of 2 Page NOTE: Place SPRINT up on blocks in an upright position with the wheels off the ground before beginning this procedure. Carefully remove and save the cover to the calibra- tion hole. It is easiest to push out from the inside.
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2 OF 2 Page Calibrate and test the motion 3/32” or 2.5mm hex wrench, or smaller 1. Press the power button so it turns blue. Turn on the transmitter (side switch up). Use the hex wrench to push the calibration button (Cal button is left-most 1/8"...
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