PlayMonster 5 Second Rule Quick Start Manual

PlayMonster 5 Second Rule Quick Start Manual

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The Game of Quick Thinking and Fast Talking!

Battery Installation

The timer requires 3 x AAA batteries (not included).
Use a Phillips Screwdriver to open the battery
1
compartment located on the underside of the Timer.
Insert 3 x AAA batteries with the + and - terminals as
2
indicated on the illustration (right).
Replace the compartment door with the screwdriver.
3

Object of the Game

To answer the most questions by giving three correct
answers before the electronic timer buzzes.

Set Up

Place the cards into the card box. All the cards should have
the same colour facing the front/draw end. Note that the
card box does not hold all the cards and there are more
that can be used when required.
Place the card box in a position where everyone can reach
it.
Each player chooses their colour of playing pawn and
places it at the START position on the board.
Each player is dealt 1 PASS ON card and 1 SWITCH card.

Play

The youngest player is rst in the Hot Seat, and play will
move to the left.
The player to the right of the Hot Seat player draws a card
and reads it aloud. All Cards begin with "Name 3..."
followed by random categories. For example, the Card may
read "Name 3 Cheeses".
The player that reads the question should then start the
timer by pressing the timer button down. The player in the
Hot Seat has 5 seconds to give three answers and then hit
the timer button. For example, you could answer "Gouda,
Cheddar, Edam".
If you say three correct answers and hit the timer before it
buzzes, you get to move forward one space on the board.
The timer will make a 'ding' sound if you are able to hit it in
time, and it will buzz if not.

Contents

326 Question Cards (652 questions)
6 Playing Pawns
1 Playing Board
1 Electronic Timer
1
If another player deems an answer given to be
questionable, the group as a whole should decide if the
answer is acceptable.
If the player in the Hot Seat is only able to name one or
two answers before 5 seconds are up and the timer
buzzes, they do not move forward one space. The next
player then gets 5 seconds to try to answer the same
question. The tricky part is that the new player in the Hot
Seat cannot use any answers that were previously used for
that card. For example, if the rst player answers "Gouda
and Cheddar", the next player must answer three di erent
Cheeses such as "Edam, Mozzarella, Red Leicester".
Play continues around the circle until someone can name
three in 5 seconds and presses the buzzer in time. That
player gets to move one space forward on the game
board.
The person to the left of the original player then becomes
the next player to be in the Hot Seat, and starts with a
di erent card. The player to their right draws a card, reads
it aloud, and then starts the timer by pressing the timer
button, and play continues.

Winning the Game

Players progress along the board until they reach the
FINISH tile. The rst player to get there wins the game.

Special Cards

These cards can be played by the player in the Hot Seat.
There are two di erent types: PASS ON and SWITCH. If the
Hot Seat player wants to use one of these they must call
out either "PASS ON" or "SWITCH" immediately after
hearing their question and before the player reading the
Card can start the timer. Only one card can be used on
each question.
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Summary of Contents for PlayMonster 5 Second Rule

  • Page 1 Contents 326 Question Cards (652 questions) 6 PASS ON Cards 6 SWITCH Cards 6 Playing Pawns 1 Playing Board The Game of Quick Thinking and Fast Talking! 1 Electronic Timer Battery Installation The timer requires 3 x AAA batteries (not included). Use a Phillips Screwdriver to open the battery compartment located on the underside of the Timer.
  • Page 2 Open and close the battery compartment by sliding back the access any further players. The player asked the PASS ON question panel (marked ‘OPEN’). Remove batteries from the 5 Second Rule then gets their regular turn. The PASS ON Card used is Electronic Timer when not in use.

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