Alpenglow Yarn Skeinminder Quick Start Manual

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1

Unpack your SkeinMinder

In the box, you should have:
A. The SkeinMinder
B. Power Cord
C. Rotation Counter (cabled)
D. Screw Eye
E. Magnet
F. Cable Guides (4)
2

Scope Out your Winder

A. Find a good spot to attach the rotation
counter and magnet. The rotation
counter goes on the fixed base of your
winder, and the magnet goes on the
moving arms, hub, or drive wheel. They
need to be 1/8" - 1/4" apart, and the
magnet should pass directly in front of
the counter.
B. Make a note of where the counter will
attach to the base, and where the magnet
will sit on the arm, hub, or drive wheel.
If you already have a rotation counter on
your winder, you may be able to position
the SkeinMinder counter to use the existing
magnet.
Quick Start Guide
C
D
F
E
B
A

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Summary of Contents for Alpenglow Yarn Skeinminder

  • Page 1 If you already have a rotation counter on your winder, you may be able to position the SkeinMinder counter to use the existing magnet.
  • Page 2 Attach the Rotation Counter The screw eye is used to mount the rotation counter onto winders with wood or plastic bases. A. Screw the eye into the winder base. Brute force usually works, though you can also drill a small pilot hole.
  • Page 3 C. The Big Red Button on the SkeinMinder should not be lit. If it is blinking, press the Zero button. D. Plug your winder into the SkeinMinder. As long as the Big Red Button is off, your winder will not turn on.
  • Page 4 It will also pause your winder if the yarn gets jammed. To adjust these settings, please read the SkeinMinder User Guide. In about 15 minutes, you’ll be able to tune and tweak the SkeinMinder to perfectly complement your winder and winding style.

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