Franklin IC-115 User Manual

Digital book, game gallery i

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For Use with the Franklin
Digital Book System
Electronic Publishers
F
IC-115
DIGITAL BOOK
GAME
GALLERY
User' s Manual

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Summary of Contents for Franklin IC-115

  • Page 1 For Use with the Franklin Digital Book System Electronic Publishers IC-115 DIGITAL BOOK GAME GALLERY User’ s Manual...
  • Page 2: License Agreement

    FRANKLIN. Through your purchase, FRANKLIN grants you a personal and nonexclusive license to use the DIGITAL BOOK on a single FRANKLIN Digital Book System at a time. You may not make any copies of the DIGITAL BOOK or of the data stored therein, whether in electronic or print format.
  • Page 3: Table Of Contents

    Getting Started ... 3 Install the Digital Book ... 4 Select Game Gallery I ... 5 Adjust the Contrast ... 6 Choose a Game ... 7 Learn the Keys ... 8 Brick Out ... 9 Brick Walls ... 10 Falling Walls ... 12 Puzzle Walls ...
  • Page 4: Getting Started

    Getting Started If you’re using Game Gallery I for the first time, read this section.
  • Page 5: Install The Digital Book

    Install the Digital Book You must install the Game Gallery I before you can use it. WARNING: If you install or remove a digital book while the Digital Book System is on, information that you entered in the other installed digital book may be erased.
  • Page 6: Select Game Gallery I

    Select Game Gallery I Once Game Gallery I is installed, here’s how to select and start using it. 1. Press CARD . 2. Press Gallery I symbol. 3. Press ENTER . This is the main menu. You can always return to it by pressing See a Demonstration To see a brief demonstration of Game...
  • Page 7: Adjust The Contrast

    Choose a Game Once you’ve selected Game Gallery I, choose a game from the main menu. 1. Use to highlight a game. 2. Press ENTER . If you choose BrickOut, you see this screen. Then press If you choose Shape Shifter, you see this screen. Then press to highlight a BrickOut game.
  • Page 8: Choose A Game

    If you choose Puzzle Walls, You’ll see the following menu: Use the press ENTER Help is Always at Hand To... See a help message at any time Move down the message Exit the message Choose a Game to highlight a level. Then Press...
  • Page 9: Learn The Keys

    Learn the Keys Function Keys CLEAR MENU CARD ENTER BACK HELP BrickOut Keys SHIFT SHIFT SPEC Shape Shifter Keys ENTER SPACE Clear to the main menu. Clear to the main menu or end a game. Switch to another digital book. Select a game icon or menu item.
  • Page 10: Brick Out Tm

    BrickOut This section shows how to play the three BrickOut games: Puzzle Walls, Brick Walls, and Falling Walls.
  • Page 11: Brick Walls

    Brick Walls The Goal Brick Walls is the easiest of the three BrickOut games. The goal of Brick Walls is to hit all of the bricks in the wall with the ball to make them disappear. A game is over when you lose all ten balls.
  • Page 12 Try to clear a path through the wall then hit the ball through the hole. The ball will then bounce between the top of the screen and the bricks. You’ll hit a lot of bricks and increase your score. The End of a Game Press BACK end your game.
  • Page 13: Falling Walls

    Falling Walls The Goal Falling Walls is the middle level BrickOut game. The goal of Falling Walls is to hit as many bricks as possible as the wall falls. A game is over when you lose all 10 balls. The Game The score is based on the number of bricks hit.
  • Page 14: Puzzle Walls

    Puzzle Walls The Goal Puzzle Walls is the most challenging BrickOut game. To succeed, you’ll need to learn the bricks and use strategy. The goal of Puzzle Walls is to beat all 15 screens of a level. A game is over when you lose 10 balls.
  • Page 15 Puzzle Walls The Levels Each level has 15 screens for a total of 60 screens. No two screens are the same. Level 1 (Easy) includes the screens numbered 1-15. Level 2 (Medium) begins at 16, Level 3 (Hard) begins at 31, and Level 4 (Impossible) begins at 46. Tips Use the special effects bricks to clear a path to the tunnel brick.
  • Page 16 Viewing Brick Descriptions During a game, press and description of the bricks. Press at the last help screen to resume your game where you left off. Understanding the Bricks Brick Description Tunnel--goes to next screen. One way, up only. One way, down only. Adds 1 ball to remaining balls.
  • Page 17: Shapeshifter Tm

    Shape Shifter This section shows how to play Shape Shifter.
  • Page 18 Shape Shifter The Goal The goal of Shape Shifter is to direct the falling blocks so they fit together to form a complete row. Horizontal play Shape Shifter can be played by holding the Digital Book horizontally or by turning it to play vertically so The Rules You direct the falling blocks using these keys:...
  • Page 19 Shape Shifter Each time you drop a block to form a row, the completed row will disappear. This will increase your score. There are five different types of easy-to-fit blocks and a variety of harder-to-fit blocks. The more challenging blocks fall intermittently. Blocks fall faster as more rows are completed.
  • Page 20 Before starting a game, pick the level you want to start at in the Choose a Level menu. Tips Drop blocks from higher up for more points. However, once you drop a block you can’t rotate or move it. Look for a miniature version of the next block in the top portion of the screen.
  • Page 21: Reference

    Reference This section reviews how to use the Digital Book System.
  • Page 22: Digital Book System

    Digital Book System Installing & Removing Digital Books To install a digital book, first turn off your Digital Book System. Then align the digital book’s tabs with the notches in either book slot on the back and snap the book into the slot. If you install only one book, it doesn’t matter which slot you use.
  • Page 23: Switching Between Digital Books

    Digital Book System Switching Between Digital Books 1. With two digital books installed, press CARD 2. Highlight a symbol by pressing Then press To return to the first book, repeat these steps. Sending Words Between Books Some digital books can send and receive words from other digital books.
  • Page 24: Replacing The Batteries

    Replacing the Batteries Your Digital Book System uses CR2032 lithium batteries. Have four new batteries ready before following these steps. 1. Turn the Digital Book System off. 2. Press and slide the battery cover off the back of the unit. Then remove all batteries. 3.
  • Page 25: Protecting The Digital Book System

    Digital Book System Protecting the Digital Book System • Don't touch the metal contacts on the back of your digital books or the rubber contacts in the book slots of the Digital Book System. CAUTION: Touching the contacts with statically charged objects, including your fingers, could erase informa- tion that you entered in your installed digital books.
  • Page 26: Specifications

    (via SPEC key); and game scoring • context-sensitive help information • self-demonstration • ROM size: 4 megabits Copyrights, Trademarks and Patents © 1993 Franklin Electronic Publishers, Inc. Mt. Holly N.J. U.S.A. All rights reserved. Patents Pending. ISBN 1-56712-026-1...
  • Page 27: Limited Warranty (U.s. Only)

    Limited Warranty (U.S. only) FRANKLIN warrants to you that the DIGITAL BOOK will be free from defects in materials and workmanship for one year from purchase. In the case of such a defect in your DIGITAL BOOK, FRANKLIN will repair or replace it without charge on return, with purchase receipt, to the dealer from which you made your purchase or Franklin Electronic Publishers, Inc., 122 Burrs Road, Mt.
  • Page 28 Electronic Publishers Mt. Holly, NJ 08060 FCR-28015-00 A P/N 7201745 Printed in China...

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