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Functions Of Buttons - Excalibur 477 Operating Manual

Excalibur 477: operating manual

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Layout of e-Backgammon
U
NDO
R
D
OLL
ICE
L
EFT
S
OUND
R
ESET

Functions of Buttons

Press to turn sound on
:
and off.
SOUND
Press to reset the unit.
:
RESET
Press to move a checker the
:
number on the left die.
LEFT
Press to move a checker
:
RIGHT
the number on the right die.
Press to move the point-
:
SELECT
er icon through the points on w h i c h
D
ISPLAY
N
EW
R
S
S
ELECT
you have checkers.
Press to take back previ-
:
UNDO
ous move (skill level 1 only).
Press to roll dice for
:
ROLL DICE
yourself and for the computer.
Press to start a game.
:
START
Press and hold for
:
NEW GAME
about three seconds to start a new
game.
4
The object of e-Backgammon is to
be the first player to remove (bear off)
all 15 of his checkers from his inner
table. The checkers must first be
moved around the board and into the
player's inner table.
In e-Backgammon, you play
against the computer. Press and hold
the
game.
NEW GAME
Using the
select skill level, "L1" or "L2." At
level one (L1), you are allowed to use
G
AME
the
vious move. At level two (L2), you
UNDO
IGHT
cannot take back your previous move.
Press
TART
ready to start your game against the
START
computer. The computer plays the
black checkers and will make the first
move. Press
dice for the computer. The computer
automatically makes its move.
After the computer has moved,
press
yourself. The two dice will flash their
ROLL DICE
numbers. Press
to move the small hand icon through
the points on which you have check-
ers. When the small hand icon is on
the point from which you want to
move a checker, press the
key to move the checker the
LEFT
amount on the right or left die. Repeat
—Getting Started with
e-Backgammon—
for the second die.
If you roll doubles, you must move
the number on each die twice, if pos-
sible. You must use all four numbers
if you can. Any number that you can-
not use is forfeited.
After you finish your turn, press
key to begin a new
computer again.
ROLL DICE
Continue trading moves with the
or
keys,
computer, until you or the computer
RIGHT
LEFT
bear off all 15 checkers.
key to take back your pre-
Note: You can press the
to begin. You're
the Bar Back to the
to roll the
ROLL DICE
In Diagram 1, you can only get out
from the bar if you land on point one,
five or six. If you land on point five,
to roll the dice for
is your opponent's checker is
removed to the bar.
repeatedly
SELECT
or
RIGHT
5
to roll the dice for the
key to resume a game after
START
taking a break.
—To Move from
Board—

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E-backgammon