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Karella CB-90 Owner's Manual And Game Instructions

Karella CB-90 Owner's Manual And Game Instructions

Electronic dartboard
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CB-90
Electronic Dartboard
Owner's Manual
And Game Instructions
Attention
This dartboard is only designed for children over 4 years old, for young persons and for
adults only and also for privat operational area. In the case of any commercial use goes out
any guarantee !

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Summary of Contents for Karella CB-90

  • Page 1 CB-90 Electronic Dartboard Owner’s Manual And Game Instructions Attention This dartboard is only designed for children over 4 years old, for young persons and for adults only and also for privat operational area. In the case of any commercial use goes out...
  • Page 2 2/18 Mounting with either batteries or adapter Choose a location to hang the dartboard where is about 10 feet (3.048 m) of open space in front of the board. The “toe-line” should be 7’9 1/4” (2.37 M) from the face of the dartboard.
  • Page 3 3/18 SOUND button – Sound level adjustable from 0-7 levels (8 levels). DOUBLE/MISS button – This button is used to activate the Double In/Double Out and Master Out options for the “01” games. This function is only active when selecting 301, 401, etc. games. Note: not all models have Master Out option.
  • Page 4 4/18 frequency level while a game is in process. Simply press the Trash Talk button to change the frequency level. Important! The interactive Trash Talk feature can only be used with standard games of Cricket and ‘01’ game. Electronic Dartboard Operation 1.
  • Page 5 5/18 been “closed”, any player for the remainder of the game can no longer score on it. Winning - The side closing all the numbers first and accumulating the highest point total is the winner. If a player “closes” all numbers first but is behind in points, he/she must continue to score on the “open” numbers. If the player does not make up the point deficit before the opposing player(s) “closes”...
  • Page 6 6/18 GAME 6: ADVANCED CRICKET This difficult version of cricket was developed for the advanced player. Players must close out the segments (20, 19, 18,17,16,15 and bullseye) by using only triples and doubles! In this challenging game, doubles segments count as 1x the number, and triple segments count as 2x the number. The bullseye scoring is the same as in standard cricket.
  • Page 7 7/18 GAME 11: COUNT-UP The object of this game is to be the first player to reach the specified point total (400, 500 …). Point total is specified when the game is selected. Each player attempts to score as many points as possible per round. Doubles and triples count 2 or 3 times the numerical value of each segment.
  • Page 8 8/18 GAME 15: DOUBLE DOWN Each player starts the game with 40 points. The object is to score as many hits in the active segment of the current round. The first round, the player must throw for the 15 segment. If no 15’s are hit, his score is cut in half.
  • Page 9 9/18 In addition, we added Super Shanghai as a difficulty option. This game is played exactly as described above except various doubles and triples must be hit as specified by the LED display. Adjustable Difficulty Settings for Super Shanghai include the following options: •...
  • Page 10 10/18 player with the most runs at the end of the game is the winner. GAME 22 STEEPLECHASE The object of this game is to be the first player to finish the “race” by being the first to complete the “track.” The track starts at the 20 segment and runs clockwise around the board to the 5 segment and ends with a bullseye.
  • Page 11 11/18 be made as difficult or easy as you wish and can go anywhere on the target area of the board. After the track is selected, press START to begin the race. The first player to complete the course is the winner. GAME 25: SHOVE A PENNY Only the numbers 15 through 20 and the bullseye are used.
  • Page 12 12/18 GAME 30: CASINO B - STRAIGHT This game, while similar to Casino A, has an added element of play. Again, the object of the game is to be the first player to reach the designated point total. Note: you can adjust the end-game point total. The dartboard will indicate the number you must throw for.
  • Page 13 13/18 the 20 segment and Player 2 will shoot at the 3 segment. Scoring is cumulated per round. First player to score 15 points is the winner. Scoring is as follows: TRIPLE RING = Ringer 3 points INNER SINGLE SEGMENT (Triangle) = 1 point DOUBLE RING= Leaner 2 points OUTER SINGLE SEGMENT (Rectangle) = 0 point Scores will only count for the player or team with the most points in that round.
  • Page 14 14/18 own. For example, if player 1 mistakenly hit the triple ring of the “6” segment, they would lose their own army at the “11” segment. GAME 36: PAINTBALL This game is similar to “Battleground” except there is an alternative way to win the battle other than just hitting the opposing teams’...
  • Page 15 15/18 Caring for your Electronic Dartboard 1. Never use metal tipped darts on this dartboard. Metal tipped darts will seriously damage the circuitry and electronic operation of this dartboard. Do not use excessive force when throwing darts. Throwing darts too hard will cause frequent tip breakage and cause excess wear on the board.
  • Page 16 16/18 Game Menu Football Cricket Baseball Scram Steeple chase Cut Throat Bowling Eng Cri Car Rally Adv-Cri Shove Pen Shooter Nine Darts Big Six G & R Overs Gold Hunt Unders Cas-A Count Up Cas-B High Score Cas-C Round Clk Elimination Killer Horse She...
  • Page 17 17/18 WinSport, Dart + Sport + Groß-/Einzelhandel e.K., Waldstraße 21, D – 86517 Wehringen Telefon (08234) 90 49 30, Telefax (08234) 90 23 83...
  • Page 18 18/18 E-Mail: info@winsport.de, Internet: www.winsport.de...