TABLE OF CONTENTS HOW TO USE THIS MANUAL ..........ii I. GENERAL DESCRIPTION ............1 II. OPERATION ............... 2 III. USER CONTROLS .............. 6 IV. AN EXAMPLE SESSION ............ 10 A. EXAMPLE SETUP .............. 22...
HOW TO USE THIS MANUAL The PLATOTERM Manual has been structured for two levels of users. The new user will find PLATOTERM explained in well-defined termi- nology and step by step instruction, while the experienced user will find what they need to use PLATOTERM to access PLATO on-line services quickly and efficiently.
I. GENERAL DESCRIPTION PLATOTERM is a cartridge which provides the software necessary to send and receive data to PLATO services located on remote comput- ers, connected via the Internet. To connect the ATARI® computer to the Internet, an Internet MODEM is required, which simultaneously connects the ATARI®...
II. OPERATION This cartridge runs on any ATARI® 400™, ATARI® 800™, ATARI® 600XL™, ATARI® 800XL™, ATARI® 1200XL™, ATARI® 1400XL™, ATARI® 1450XLD™, ATARI® 65XE™, ATARI® 130XE™, ATARI® 800XE™, ATARI® XE Game System™, or compatible system. To use, insert the cartridge into your computer. For ATARI® 800™ systems, use the LEFT CARTRIDGE slot.
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OPERATION Important If your MODEM is set to different communication parame- ters, be sure to set your MODEM configuration parameters in the appropriate setup program, before launching PLA- TOTERM. Use the following procedure to connect to a PLATO™ service: 1. If an ATARI® 810™, ATARI® 1050™, ATARI® XF-551, or com- patible drive is attached, insert a DOS diskette with an appropriate "R:"...
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OPERATION 2. Switch the ATARI® 850™ Interface Module (or compatible device) power to ON. 3. Switch your MODEM power to ON. 4. Switch the ATARI® computer power to ON. Wait for 1200 Baud. Terminal Ready. to appear.
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OPERATION 5. Enter any commands you need, before you dial, such as ATB2, if running APE, or AT&K0&C1 if using TCPSER. 6. Enter your MODEM's command to dial, such as ATDTIRATA.ON- LINE:8005. Wait for the connect message. 7. Follow the prompts to log on to the system. 8.
III. USER CONTROLS PLATOTERM's controls are very simple to use. There are three main keys which alter the operation of the program: KEYS FUNCTION SELECT T Selects TTY mode. All incoming data is simply dis- played as ASCII text, with no parsing of incoming information, All keys are also sent as ASCII keys.
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USER CONTROLS The CTRL key is used to press the special PLATO keys, described below: PLATO Key ATARI® KEY CTRL A BACK CTRL B SHIFT-BACK CTRL + COPY CTRL C SHIFT-COPY CTRL - DATA CTRL D SHIFT-DATA CTRL * EDIT CTRL E SHIFT-EDIT SHIFT CTRL E...
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USER CONTROLS PLATO Key ATARI® KEY CTRL L CTRL = SHIFT-LAB SUPER CTRL P SHIFT-SUPER SHIFT CTRL P SQUARE CTRL Q ACCESS SHIFT CTRL Q STOP CTRL S SHIFT STOP SHIFT CTRL S TERM CTRL T MULTIPLY CTRL X CTRL Y SHIFT-SUB SHIFT CTRL Y SHIFT CTRL G...
IV. AN EXAMPLE SESSION The following procedure shows an example session with IRATA.ON- LINE, a PLATO service for retro-computing users. It assumes that: • Your ATARI® computer is set up. • Your ATARI® 850™ Interface Module (or compatible) is connected to your ATARI® computer. •...
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AN EXAMPLE SESSION 1. Turn on your ATARI® 850™ Interface Module, or compatible. 2. Turn on your WIFI MODEM, if needed. 3. Insert the PLATOTERM cartridge into the appropriate cartridge slot in your ATARI® computer console, and close the cartridge door, if needed.
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AN EXAMPLE SESSION 6. Type the following to dial IRATA.ONLINE: ATDTIRATA.ONLINE:8005 7. After a short moment, you should see something similar to the fol- lowing: Connecting to host - please wait ... Connected WELCOME TO THE NOS SOFTWARE SYSTEM COPYRIGHT CONTROL DATA SYSTEMS INC. 1994. 91/01/04.
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AN EXAMPLE SESSION 9. Type guest and press RETURN in response to the prompt for user name. 10. T ype guest and press RETURN in response to the prompt for group. 11. O nce the main menu has finished drawing, press C to navigate to the Games menu.
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AN EXAMPLE SESSION 12. O nce the games menu has finished drawing, press F to select the Checkers game. The description for Checkers will appear.
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AN EXAMPLE SESSION 13. P ress CTRL D. This sends the DATA key to the PLATO host, and starts the game.
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AN EXAMPLE SESSION 14. P ress RETURN, which sends NEXT to the PLATO host, to start the game.
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AN EXAMPLE SESSION 15. P ress 1 to start the game with you playing first.
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AN EXAMPLE SESSION 16. U se your pointing device to move the pointer over a piece you wish to move. Press the selection, or fire button. 17. U se your pointing device to move the pointer to an adjacent empty square to move the piece.
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AN EXAMPLE SESSION 18. W ait for the computer to play its turn and return to you. 19. O nce you are ready to quit the game, press SHIFT CTRL S which sends SHIFT-STOP to the PLATO host, and presents you with a menu to either continue working in the menu, or to log off.
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AN EXAMPLE SESSION 20. P ress SHIFT CTRL S once again, to log off the system.
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AN EXAMPLE SESSION 21. H ang up the modem by typing +++ ... Waiting a few seconds until you see OK, and type: 22. T he modem should hang up. Followed by the message: NO CARRIER Congratulations, you've successfully communicated with a PLATO host using PLATOTERM.
A. EXAMPLE SETUP The following diagram shows an ATARI® 800™ connected to an RS-232 WIFI MODEM through an ATARI 850™ Interface Module. A common WIFI modem is based on the ESP8266 micro-controller, and provides a connection to the Internet, so that PLATO services can be accessed.
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