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CIRCUIT FUNCTIONS The b lock diagram shows the sign a l f low between the component modules of the NEW CON TINETAL The points where arrows enter the M icroprocessor Modu le lead to input Ports - the communica- link between the m � cropro cessor and data from the Keyboard tion Display Modu le, Remote control Sender an d the Switch Matrix which...
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INSTALLATION ASSEMBLY Using f lat washers under bo lt legs to cabinet . Un lock and remove back g lass from back box , loosen screws on light pane l re taining brackets. Posi tion back box on cabinet, lif t and tilt light panel for- ward to rest on cabinet for access to main cab le and printed circuit board .
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Check a d justment switches (normally open): of the Slam swi tch on fron door b . Slam swit ch on bo t tom r side of cabinet tilt swit6h Plum b b ob on left side of cabinet Check power supply for any foreign m a terial shorting a cross component s.
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GAME OPERATION GENERAL Plun g in line c o rd . M o ve p ower On - Off master s wit ch to "On " p o sit i o n . Th e general illumin ati o n pan e l an d b ac k glass lamps will will light .
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99999. When s cores are increased up to using the Score Multiplier, the number of credits awarded may exceed I f this shou ld occur, the replay display wil l retur to zero and resume counting. At the same time the " "...
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.. . r SWITCH SWITCH • • FUNCTIONS 7CIJ • ooift mec:h_ coin • mech_ on off coin. off off � cOin coin loff off on cOin mech_ coi n s off off loff p o int p o ints .
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FRONT DOOR GAME ADJUSTMENTS Severa l f un ctions the Reflex Un it are a ccessible using the· Keyboard Display Unit Code .Fun ction Ref lex Factor lO A Ref lex Ratio Ref lex Unit Adjust�ents: The Ref lex Fa ctor �a y be adjusted over a range of one to nine term percentage to a llow the operator to immediatel y adjust the game p lay...
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ROUTINE MAINTENANCE DIAGNOSTIC TESTS Prior to activating the built-in te st routines the game must be switched from its normal. ( p lay ) mode to the d iagnostic mod e ( see Keyboard Display Unit insta l lation ) . Thi s is done with by depressing the KEYBD / CLR Button on the Keyboard the game on,...
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CODE CIRCUITS LAMP Magic number card double card double card double card double-double card double Magic number & double-double card feature 6th card regular 6th card double-double hit 2nd card double-double hit 9 Magic number 2nd card double hit & double-double card feature 5th card double-double hit...
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Magic number card card nothing card nothing crd regular card double card All cards ball lights: coin feature coin feature 11th coin feature Magic number feature Magic number feature card regular 4th card double card double card nothing card lite 3rd card nothing All cards hole lights:...
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1 3, 1 7, 2 1 , 5 th card regular 3rd card double card card double d ir diffi�ulty NOTE: After completing the IB te codes for other r outines may be ent t ly� if an arises, press the "KEY BD / CLR"...
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Ea ch swit ch the . g ame also has unique code based on its group i� and position numbers . This specific code will be shown o "0 0" particular switch is c losed when its group number is sele cte Switch codes apper in place of the on the right hand side of the...
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Ball trough Ball trough & Ball trough Coin s witch Gate Super line rollover Corner rollover Ball shooter Request extra ball Hole Hole Hole Ho le Hole Hole Hole Hole Hole Hole Hole Hole 12 Hole Remote control data Remote control data Hole...
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Sf> \ ..••••••••••••••••• �J? •••••••• ••••••••••••••••• • ••••••••• 4l l � II I� ElAn [3 + ..111 1. S •••••••• •••••••••• • •••••• ••• •••••••• • •••••••••••• C I-R/CE ::J G.A.A./ Cf'U 01 ." r:"''' ' . ..
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centrol bus CXlI"'Itro 1 bLHI � (g-3) A15 1-JiZ.---1 C5-5) data bus data bua G.A.A./ CPU 131 CF'U . ROM. � . R£ro at IoRITE: t-EHoRY at :I/O (9-2) O'f'...
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DATA SUS (9-2 ) �i 1. V 4 2A1. �§g�i�G§�����g 2A:2 -!- r 4 VF'O ..11 1 � � (9-5) • 01.9 I/O RESET 1.Y2 1.V4 [X3B 2A 1 2A:2 DISPLAY 0-00< SOl- tDN:2981 I/O SEL 0 ·oe (6-5) CU< �...
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- JS --- 1 2 3 4 5 8 7 4 5 6 7 S S � i � � � � -- JS �X 1S X VlJR S � � � � l � Ll..N2e03 � � � 18 X 13<...
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CODl� D D D D D D D 0'79 RST CO I_I I_I I_I I_I I_I I_I I _ I D:I5Pl..A Y 0-00< l.t..NZe03 ! c l � "'-" D�B cu< � � 1=1 1=1 1=1 1=1 1=1 1=1 1=1 4X160 1G!1 I_I I_I I_I I_I I_I I_I I _ I...
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eot-US 1=1 1=1 1=1 1=1 1=1 1=1 1=1 Ie: I_I I_I I_I I_I I_I I_I I_I 4X160 � O'l:SPL.A Y 0..00< DATA SEQ. as C H'VCE ::J G.A.A./ CF'U 01 Cs-9) ..� �,...
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cu< cu< RST QD c:o ..2 -.- ---' � � � R ST l.LN2S03 .t;. CU< cu< CU< RST Q[) R ST ":" � �, ! 1 l' i �' i' � � � R ST 30.11.
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- U2 - U3 - U4 - U5 - US - d.-t . b bus � CU< QC CLK QC RST Q[) r - - - - - CU< QC CU< QC RST Q[) RST Q[) r - - - - - _ _ _ -1 U104 -:;:-...
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f"1 F'S SA to CPU '2ENc:Ic: 12VdI: � (iN) F'5 5A 0V ac: o4 700uf' I F2 3A 6 . 3 GiN) Vac: Vac: Vdc: LD£ F'lL TER G.A. A.-' Cf'U 01 t: HVC£ ::I (9-12)
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OPl" l ONS , GAME S '{'EST PARAMETERS t he p ro gram of t he var i o us game tes ts . pu t the game The keyboard tes ter ma ke s the de f i n i t i on of op t i on s poss i b l e , as we l l the opera t i ng parame ters , and a l so to rea l t z e...
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N Ew Supers core '9 3 CONT I N RN1'A L GO eOEN Fun c t. i o n S tandard Feature Va l ue BON U S HAS l e VAr.. U � 1 0 0 1 - 9 9 9 "...
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f. /' : 7 E R FU N C T I O N F E A T U R E. V A L U E. 1. 1 ; !J " :. i v .; !. 1 I e. t i l t e n a b l e s t a r t a f t e r...
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F E A T U R E V 1\ L U E. E tl '!' E. R S T A N D A R D V A L U E F U N C T I O N E X T R A B A L L F R E E 1 s t...
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V A L U E E N T E R F E A T U R E F U N C T I O N S T A N D A R D V A L U E v a r i a b l � w i t l .
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V A L U E E N T E f1 F U N C T I O N F E A T U R E S T A N D A R D V A L U E. r e f l e x a c t i o n i n a c t i v e a c t i v e...
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E N 7 E R V A L U E S T A N D A R D V A ;' U E F" � ;" T U R E F U N C T I O N R O L L O V E R d i ! ! i c �...
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• • • • • * * * * • • • 4 4 • • • • * * • • • • • • • • • e a r d S s e f e a t u r e i .
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i . c . ( 2 8 t!> 3 i . c . p i n p i n f e a t u r e c a r d R e d D i a g . 1 -1 1 -1 3 -1 1 -1...
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( N e G S e e " U p " r e p l a c e t y p e � 2 ) a n d c a r d c a r d a n d c a r d c a r d...
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i . c . ( 2 8 0 3 ) p i n p i n f e a t u r e - c a r d S u p . L i n e . 1 8 S u p _ L i n e "...
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i . e . p i n p i n f e a t u r e C a r d i . e . ( 2 8 0 3 ) R e d D i a g . - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - D b l e S s e S s e...
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M a g i c N - 2 2 M a g i c N - 9 M a g i c N u m b e r M a g i c N - 7 M a g i c N - l C o i n V a l u e...
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p i n i . c . p i n C o i n ( 2 8 � 3 ) . c . f e a t u r e E . B . 1 4 t h E . B . B a l l E x t r a E .
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NEW CONT I NENTAL Sup e r s c o r e U S A '9 3 GO L D E N F e a ture Func t i o n Va l ue S t a n d a r d BONUS B A S I C VA L U E...
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E R R OR C O D E S , T I L T CODES , S E C U R I T Y CODES g am e p r s ever a l c o n tro l s , th i s r e g u l ar y : n o t w a y...
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c h e c k i n g o f t h e s uc c e s s i ve l y " t E L c o m p l e t e p a r a m e t e r s - g e n e r a 1 i n d e x e s I "...
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G E N E RAL O P E R A T I N G a r e o u t T h r e e o p e r a t i n g l ev e l s ava i l a b l e three k e y s : the remo te OPEN...
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REMOTE C O N T R O L U N I T T h e b e tween the mac h i ne t h e c o n tr o l un i t r e m o t e V a c c ommu n i c a t i o n ( R x / T x )
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H. 1 ( P-o � ul I /H � s /.IlA � £) r et< ?; w , ,� t � f Ik � /� bal( � doo r • 4 � I( O tl PS . rv- e; I:;- e;-P B oo e �...
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S E C U R I TY COD E S t h e S E C U R I TY T h e 2 1 d e term i n e s SYSTEM " " f u n c t i o n o p t i on s e c u r i t y s y s t e m...
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BOOKKE E P I N G w a y c o u n t e r s i s re a l i z e d i n c l a s s i c by c h e c k i n g t h e c o mp l e t e b o o k k e e p i n g p l ac e d i ns i d e t h e m a c h i n e .
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C L A I M S c a n s e t t l e r ap i d l y a n y c om i ng from few s i mp l e c h e c k i n g s c l a i m p l a y e r , made b y...
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TABLE OF CONTENTS Basic functioning of the game. Generalities Service precautions Schematic principles III. Parameters of game test. Codes Error codes Tilt codes Security Codes Book Keeping VI . Remote Control...
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FUNCTIONING OF THE GAME - GENERALITIES The "New Continental Golden" is a "six cards" type game. The following attractions are added to the classical advantages: 5 Extra Balls: (Yellow Button) Quick Start: Achievement of the advantages of the preceeding game with a single start (X button) Super Score: Possibility of realizing a score of 5 in line on a card thanks to a single number.
II. Generalities Precautions before using: completely pushed in, tilts are not in contact, and balls are present in the correct number. Before turning power on, the operator should verify the power is correct and the plug is A few instants after plugging in, the 2 tilt lights should blink alternately. When fIrst turned on, the LED on the CPU board does distinct flashes indicating the power up...
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III. OPTIONS, PARAMETERS TESTS With the keyboard tester it is possible to proceed to a series of tests. This is acco mplished with the coin door being open. The keyboard comprises 1 2 keys: numbers to 9, Control Touch Ent/Nxt (Enter/Next). This key enters into mode function and validates the introduced values.
& IV. ERROR CODES, TILT CODES, SECURITY CODES The game program effects various peripheral controls. The improper functions of important components, detection of forbidden events are interpreted so to inform th,e operator of various problems that happen to the machine whether it is on or off. There are &...
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3 . Security Codes Function 2 1 determines the "security system" : 1 : security system active security system inactive Any modification to this option is accounted for only when the machine is plugged back in with the proper electronic key ("security on" or "security off'). Once the option "security system"...
V . BOOK KEEPING General book keeping is done in a classic manner by checking the five electromechanical meters inside the machine. When the credit display is at tELi - tELo coin toti - toto The remote control unit allows memorizing (data memorex) and transfer with a mini .
REMOTE CONTROL The communication between the game and the remote control is done through a single line composed of two wires according to a specific protocol . The remote control is powered by AC coming from the machine. The control panel shows 2 displays of 4 keys and 6 control keys functioning as follows: digits and a keyboard with En (enter) Transmits the points displayed by the...
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A few important explanations are listed below to clarify the meaning of some functions: Function 03 - replay register - maximum value. This value def mes the limit of the display credits beyond which the machine enters into the fIrst "call" which demands the ended if second "reset""...
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Table I, 1 In this type of machine, transfer of points is d one in a direct manner: before presenting the new value, the display credit makes a simple blink, showing that the operation was done correctly. Aside from providing an appreciable time savings, this technique allows 1 0 ' the internal electromechanical meters to function by s in a totally independent...
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NEW CONTINENTAL GOLDEN TECHNICAL NOTICE 1 0/1 7/88 This version of the game EPROM (November 1 988) contains different �ptions explained below: 2 "Magic Numbers" in each game First extra ball free if the option "2 magic numbers" is chosen in each game This advantage is indicated to the player by the blinking of the "Magic Number"...
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The New Continental Golden is a 6 card game. The following attractions are added: Extra Balls (Yellow Button) Quick Start - You obtain identical advantages of the preceeding game by means of a single start (X button) . 5 in Super Score - It is possible to get a score of a line by means of a single number.
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2. BLOCK DIAGRAM Figure II, 2 : 4Svac (5A) Motors, Remote Control (Vm) 6 .3 vac (3A) General Illumination (V gi) 9vdc (5A) To CPU and displays via 5 v regulator and to the contacts scan (opto-col), (Vur) 1 2vdc (2A) Sound CPU 2Svdc (SA) Lamps, Counters (VI) 2Svsync S ignal of sector synchronization Figure II, 3 :...
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The functions of key 3 are controlled by a 6 number access code. It is necessary to enter the correct code ( 6 numbers En) in answer to the question appearing on the 8 digit display: Ent Code. The access code is memorized in the CPU of the game which allows the interchange of remote controls without any problems.
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NOTICE The EPROM 2 1 1 0 allows the possibility of choosing the type of calculation whicA def mes the price of the EXTRA BALLS ; Function 4 1 : O=%variable with the reflex 1 =% fixed Function 22: If function 4 1 is 0, you define the added % (0 3 0%) to the % given by the reflex.
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Complete checking of the parameters(Bk) in succeeding order: General Indexes: tELi, tELo, toti, toto, Coin Monthly Indexes: tELi, tELo, toti, toto, Coin, tELd Parameters: Number of games played: nbGA Number of extra balls: nbEb Number of points played for extra ball : Ebin Length oftime the machine is on in hours and minutes: Hour To return to zero the monthly parameters and indexes: Push and Bk simultaneously...
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