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MantaMate Tutorial Walkthrough
With a Manta Controller:
MONOPHONIC KEYBOARD –
• Change to preset 01.
• Connect 1A output to the v/oct input of an oscillator.
• Connect the 1B output to an envelope generator gate input.
• Connect the 1C output to the cutoff frequency of a filter.
• Connect the oscillator output to the filter input, and the filter output to a VCA, with
the envelope generator controlling the VCA amplitude.
Figure 1: MantaMate monophonic keyboard example patch
• Play around! The values of the two sliders will come out 2B and 2C, and a trigger will
come out 2A, so you can add those controls and extend your patch.
• The filter will be controlled by the surface area you are covering on the hexagon that is
currently active (outputting pitch information).
• Try touching the top-left and top-right round buttons on the Manta. These will
transpose up and down by an octave. The amount of transposition will be shown on the
7-segment display of the MantaMate (with the red LED to the left of the display
lighting to indicate negative numbers).
• Try holding down the bottom-right round button while touching the top-left and top-
right buttons. This will transpose by a semitone.
• You can change the hexmap, which is how the pitches are mapped to the hexagons, by
entering the Left Option Menu. Enter the Left Option Menu by holding down the
bottom-left round button on the Manta. While holding this button down, touch one of
the hexagons on the left side of the bottom row. There are six different built-in hexmaps
available there. To create your own hexmap, look at the instructions in the full manual.
DUOPHONIC/POLYPHONIC KEYBOARD –
• Change to preset 02.

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Summary of Contents for Snyderphonics MantaMate

  • Page 1 • Try touching the top-left and top-right round buttons on the Manta. These will transpose up and down by an octave. The amount of transposition will be shown on the 7-segment display of the MantaMate (with the red LED to the left of the display lighting to indicate negative numbers).
  • Page 2 • Set up a patch like as in the MONOPHONIC KEYBOARD example. • Add to this patch a connection between a clock output on your modular synth (could simply be a low frequency square wave) and the CLK IN jack on the MantaMate, to send a clock signal to this jack.
  • Page 3 Figure 2: Keyboard Left Option Menu...
  • Page 4 • Connect a clock output from your synthesizer to the CLK IN jack on the MantaMate, and set it to a reasonable rate, like 16...
  • Page 5 Figure 4: Sequencer Mode Pitched Sequencer View • The upper two rows of hexagons are called the Upper Hexagons. The bottom four rows are the Lower Hexagons. In Sequencer Mode, the Lower Hexagons are all sequencer steps. The Upper Hexagons set properties of those steps. • Touch a few Lower Hexagons to light them up. This has selected those steps to be active.
  • Page 6 for each step. You can connect 2A to another synthesizer parameter to have more control (for instance, filter Q). • If you touch the upper-left round button once, it turns amber and changes the sliders to be controlling another “page” of slider values. The second page of slider values is for the outputs on 2B and 2C.
  • Page 7 Upper Hexagon next to the one you pressed to enter the second sequencer. That will bring you back to the first. Actually, there are always two available instruments in the MantaMate/Manta combination, unless one of the instruments requires more than 6 outputs (as in the case of keyboards with polyphonic handling), and those instruments can be two sequencers, two keyboard, two direct instruments, or any mix of those things.
  • Page 8 Then, you can store up to 90 of those collections of 13 sequences in the memory of the MantaMate as presets. Let’s walk through how to do both of those things.
  • Page 9 • OK, now you’ve got a Composition that contains several cool sequences. Currently, if you turn off the power to the MantaMate, all of those cool sequences will be lost. If you want to store them and be able to recall them another day, you can save them to a Preset.
  • Page 10 Actually, the lower left hexagon is written over by whatever Global Tuning is selected from the MantaMate interface (you can read about that in the manual). Some of the tunings are very subtle, and won’t really be noticeable except when not using more than one pitch at a time.
  • Page 11 • Now that you’ve got the pitched sequencer down, try out the Trigger Sequencer, which is useful for drum patches. • Set the MantaMate to Preset 00. • Connect up 1B, 1C, 2B and 2C to drum module inputs, or trigger inputs to envelopes that are controlling drum-like sounds.
  • Page 12 RANDOM VOLTAGE GENERATOR– • Change to Preset 00. • Unplug the Manta from the MantaMate, so that there is no USB cable connected. This puts the MantaMate in No Device Mode, but it is not yet active. • No Device Mode is activated by pressing either the UP or DOWN button on the panel.
  • Page 13 It can go as low as 1 and as high as 32. • What if I don’t like the random pattern? Do I have to turn the MantaMate off and on to get a new one? No, you don’t! You can get a completely new set of patterns by holding down the P button and pushing the UP button.
  • Page 14 Test it out from your favorite DAW (Abelton Live, Pro Tools, Reaper, etc.). • When a computer is plugged in, you will also get a MIDI Input from the MantaMate to the computer whenever a clock happens, whether it is from the external CLK IN jack or from the Internal Clock.
  • Page 15 and random. These are selectable by holding down the P button and pressing up or down (the 7-segment display will show you which number of arpeggiator pattern is currently selected – they appear in the order they are mentioned in the previous list). Note that if you are in a 2, 3, or 4-note polyphony mode, the arpeggiator will take this into account, and do a round-robin arpeggiation.