Zing Magic Series 80 User Manual

Zing magic puzzle game user guide

Advertisement

Quick Links

Zingles
for the Series 80 platform
User Guide

Advertisement

Table of Contents
loading
Need help?

Need help?

Do you have a question about the Series 80 and is the answer not in the manual?

Questions and answers

Summary of Contents for Zing Magic Series 80

  • Page 1 Zingles for the Series 80 platform User Guide...
  • Page 2 © Copyright 2004-2005 ZingMagic Limited All rights reserved. This documentation and the software referred to are copyrighted works of ZingMagic Limited, England. Reproduction in whole or part by any means whatsoever without the express written permission of ZingMagic Limited is prohibited. Reverse engineering is also prohibited.
  • Page 3: Table Of Contents

    Table of Contents User Guide ... 1 Introduction ... 2 Welcome to Zingles ... 2 About this Document... 2 Installation ... 2 Using Zingles... 3 Rules of the Game ... 3 Play... 3 Making moves ... 4 Moving pieces around ... 4 Marking possible moves ...
  • Page 4: Introduction

    Windows PC environment. Please consult the User Guide that was supplied with your device for more information. To transfer Zingles onto your Series 80 device, send the Zingles.sis file from your PC to the device via bluetooth or Infrared.
  • Page 5: Using Zingles

    This chapter describes the main features of the Zingles application and how they are used to play the game. Rules of the Game The aim of the game is to place a piece within the board such that each row, each column and each sub-grid (or region) only contains one instance of each piece –...
  • Page 6: Making Moves

    Making moves Moves consist of placing a piece on a board square. Use the arrow keys to move the cursor around the board to the position at which you wish to place a piece. Zingles supports numerous ways of entering moves: Typing the numbers 1 to 9 will place the corresponding piece on the current square.
  • Page 7: Cross Hatching The Board

    To remove a pencil mark simply enter the piece indicator (‘1’ to ‘9’) a second time. Press the ‘0’ key to exit marking mode and return to piece placement mode. Cross hatching the board As an alternative aid to the solving process you may choose to use the cross hatch feature of Zingles.
  • Page 8: Solving Boards

    Solving boards Zingles has a lightning fast board solver built in. Simply choose the Solve board menu option and Zingles will complete the board, displaying the solution. Solving external boards If you wish to solve a board obtained externally simply create a game that initially contains 81 blanks –...
  • Page 9: Replay Game

    Use the Preferences menu option in the board view to set up your game play preferences. Managing games Zingles allows you to store multiple games on your Series 80 device. You may wish to have multiple games in progress at the same time or for example create a temporary game to be able to use the solver whilst continuing with other games.
  • Page 10: Zingmagic Licence Agreement

    ZINGMAGIC LICENCE AGREEMENT This Licence Agreement is your proof of licence. Please treat it as valuable property. This is a legal agreement between you (either an individual or an entity) and ZingMagic Limited ("ZingMagic "). By breaking the seal on the media and/or by using the SOFTWARE, you agree to be bound by the terms of this Agreement.
  • Page 11 Licence agreement CUSTOMER REMEDIES. ZingMagic's entire liability and your exclusive remedy shall be, at ZingMagic's option, either (a) return of the price paid or (b) repair or replacement of the SOFTWARE or hardware that does not meet ZingMagic's Limited Warranty and that is returned to ZingMagic with a copy of your receipt.

This manual is also suitable for:

Zingles

Table of Contents