NAiS GV42C Reference Manual

Programmable operator terminal
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Programmable Operator Terminal
GV42/52/62
Reference Manual
.
Applicable Product
● GV42C
● GV52S
● GV62S
This manual was created using Adobe Acrobat.
Adobe, the Adobe logo, and Acrobat are trademarks
of Adobe Systems Incorporated.
(Operation)

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Summary of Contents for NAiS GV42C

  • Page 1 Programmable Operator Terminal GV42/52/62 Reference Manual (Operation) Applicable Product ● GV42C ● GV52S ● GV62S This manual was created using Adobe Acrobat. Adobe, the Adobe logo, and Acrobat are trademarks of Adobe Systems Incorporated. Buy: www.ValinOnline.com | Phone 844-385-3099 | Email: CustomerService@valin.com...
  • Page 2 Buy: www.ValinOnline.com | Phone 844-385-3099 | Email: CustomerService@valin.com...
  • Page 3 Record of Revisions Reference numbers are shown at the bottom left corner on the back cover of each manual. Printing Date Reference No. Revised Contents April, 2003 ACRT1F377 First edition Buy: www.ValinOnline.com | Phone 844-385-3099 | Email: CustomerService@valin.com...
  • Page 4 Buy: www.ValinOnline.com | Phone 844-385-3099 | Email: CustomerService@valin.com...
  • Page 5 Preface Congratulations on purchasing the drawing/editing software (GVWIN) for the GV series. For a clearer understanding, the GV series Reference Manual focuses on the outline of each function and the way of using the drawing/editing software (GVWIN) according to the operating procedures. Notes: 1.
  • Page 6 ♦ About Manuals This manual describes functions and capabilities of drawing software “GVWIN” for the GV series. Following manuals are available for the GV series. Manual Name Reference No. Contents Reference Manual The GVWIN structure, operations, editing procedure, etc. ARCT1F377 (Operation) required when creating screen data are explained.
  • Page 7 ♦ About this Manual This manual consists of the following chapters for your thorough understanding of the GVWIN editor. Chapter 1 Basic Operation This chapter explains the basic operation procedure, structure and menu items of the editor. Chapter 2 Screen Composition This chapter explains the structure of “screen,”...
  • Page 8 ♦ GV Series Models The following GV series models are available: Generic Name Series Model GV62S GV52S GV42C GV42/52/62 or GV52/62 GV60T GV series GV50S GV50T GV50C GV40C GV40/50/60 Please note that the GV series model names are used as listed above in the manuals.
  • Page 9 Notes on Safe Use of GV In this manual, you will find various notes categorized under the following levels with the signal words “DANGER,” and “CAUTION.” Indicates an imminently hazardous situation which, if not avoided, will result in DANGER death or serious injury. Indicates a potentially hazardous situation which, if not avoided, may result in CAUTION minor or moderate injury and could cause property damage.
  • Page 10 CAUTION [Notes on System Design] • Never bundle control cables and input/output cables with high-voltage and large-current carrying cables such as power supply cables. Keep these cables at least 200 mm away from the power supply or high-voltage cables. Otherwise, malfunction may occur due to noise. •...
  • Page 11 CAUTION [Notes on Maintenance and Operation] • Matsushita Electric Works , Ltd. is not responsible for any damages resulting from repair, overhaul or modification of GV that was performed by an unauthorized person. • Do not use thinners for cleaning because they may discolor the GV surface. Use alcohol or benzine commercially available.
  • Page 12 Buy: www.ValinOnline.com | Phone 844-385-3099 | Email: CustomerService@valin.com...
  • Page 13: Table Of Contents

    Contents Chapter 1Basic Operation Starting and Quitting .................... 1-1 Starting....................... 1-1 Opening a File...................... 1-2 Quitting......................... 1-5 Basic Operation of the Editor ................1-6 Names of Components ..................1-6 Menu Bar......................1-11 Dialog ......................... 1-17 Edit Window ....................... 1-22 Item List......................1-27 Useful Operations ....................
  • Page 14 and Closed Area Graph ..................2-48 Statistic Graph ....................2-49 Trend Graph ....................... 2-50 Graphic Mode and Graphic Relay Mode ............2-50 Sampling......................2-51 Time Display ....................... 2-52 Calendar Display ....................2-52 Memo Pad ......................2-54 Macro and Interval Timer..................2-54 Memory Card ......................
  • Page 15 Chapter 4 Registration Items Outline of Registration Items................4-1 Contents of Registration Items................4-2 Screen........................4-3 Calling a Screen....................4-3 Screen Editing...................... 4-3 Graphic Library..................... 4-4 Graphic Library Structure ..................4-4 Calling the Graphic Library................... 4-4 Graphic Library Editing..................4-5 Graphic Library Environment Setting ..............
  • Page 16 Calling a Screen Library ..................4-80 Screen Library Editing ..................4-81 Placing a Screen Library..................4-84 Multi-languages ....................4-84 Animatio (For theGV52/62 except for GV42C) ..............4-85 Animation Function Structure ................4-85 Calling the Animation Function ................4-85 Animation Editing....................4-86 Frame Editing ..................... 4-88...
  • Page 17 Chapter 6 Print Preliminaries ......................6-1 Available Printers ....................6-1 Preliminary Steps ....................6-1 [Option Setting] Dialog ..................6-2 Print Procedure ....................6-4 [Print Setting] Dialog .................... 6-4 Printing the Currently Opened Window..............6-7 Printing Examples ....................6-8 Chapter 7 Useful Techniques Tools ........................
  • Page 18 Available Fonts ....................APP1-3 HK Gothic and HK Times................APP1-4 Appendix2 3D Parts 3D Parts......................APP2-1 With GV52/62 ....................APP2-1 With the Model GV42C ................APP2-15 With GV40/50/60 ..................APP2-21 Customizing ....................APP2-23 Buy: www.ValinOnline.com | Phone 844-385-3099 | Email: CustomerService@valin.com...
  • Page 19 Appendix 3 Part Editing Outline......................APP3-1 Components of Parts ..................APP3-2 Modifying Parts (In Screen Data Files) ............APP3-3 Parts Modifying Procedure................APP3-3 Creation and Storage of Part Files..............APP3-4 Creating Part Files ..................APP3-4 Saving and Closing Part Files ............... APP3-6 Editing Procedures for Each Part..............
  • Page 20 Buy: www.ValinOnline.com | Phone 844-385-3099 | Email: CustomerService@valin.com...
  • Page 21 Chapter 1 Basic Operation Starting and Quitting ........... 1-1 Starting ................1-1 Opening a File ..............1-2 Quitting ................1-5 Basic Operation of the Editor ........1-6 Names of Components ............ 1-6 Menu Bar ............... 1-11 Dialog................1-17 Edit Window..............1-22 Item List .................
  • Page 22 Buy: www.ValinOnline.com | Phone 844-385-3099 | Email: CustomerService@valin.com...
  • Page 23: Chapter 1Basic Operation

    Chapter 1 Basic Operation Starting and Quitting This section describes how to start and quit the GVWIN editor. For the GVWIN installation procedure, see “Installation” attached to the GVWIN editor. Starting Start your computer and check that Windows runs correctly. 1.
  • Page 24: Opening A File

    Chapter 1 Basic Operation Opening a File Opening a New File 1. Click the [New] icon in the tool bar or select [New] from the [File] menu. 2. The [Edit Model] dialog is displayed. Select the model name and click [OK]. For the edit models, see “Chapter 1 System Setting”...
  • Page 25 Chapter 1 Basic Operation Clik[OK].The [Screen [0] Edit] window is displayed. For more information on the menu items, see page 1-7. Buy: www.ValinOnline.com | Phone 844-385-3099 | Email: CustomerService@valin.com...
  • Page 26 Chapter 1 Basic Operation Opening an Existing File 1. Click the [Open] icon in the tool bar or select [Open] from the [File] menu. 2. The [Open a Screen Data File] dialog is displayed. Select the desired screen data file and click the [Open] button. 3.
  • Page 27: Quitting

    Chapter 1 Basic Operation Quitting 1. Click [Quit Application] in the [File] menu or the [Close] button. 2. The screen is closed. If the file has not been saved after changes, the following dialog appears and asks whether or not to save the data. Click either [Yes] or [No] to quit the editor.
  • Page 28: Basic Operation Of The Editor

    Chapter 1 Basic Operation Basic Operation of the Editor This section explains names and operations of bars and menus that are displayed when a screen data file is opened on the GVWIN editor. Names of Components The following bars are displayed when the screen edit window is opened. Title bar Menu bar Icon bar...
  • Page 29: Menu Bar

    Chapter 1 Basic Operation Menu bar Clicking each menu brings up a drop-down menu. Operations and edit items available with the GVWIN editor are indicated. For more information on the menu items, see page 1-11. Icon Bar The icon bar contains the following icons. Version information New File...
  • Page 30 Chapter 1 Basic Operation Tool Bar The tool bar contains icons that are equivalent to some menu items in the menu bar. There are three tool bars. Parts Tool Bar Each icon has the function shown below. For more information on use and setting items, see the relevant chapter in the Reference Manual (Function).
  • Page 31 Chapter 1 Basic Operation Draw Tool Bar Each icon has the function shown below. For more information, see “Chapter 3 Drawing Tools.” Line Screen Library Multi-Text Circle Trend Graph Scale Text Pie Graph Scale Pattern Bar Graph Scale Paint Graphic Call Moving and Transforming the Tool Bar The tool bar can be moved to a desired position or be altered to a different shape.
  • Page 32 Chapter 1 Basic Operation Hiding the Tool Bar Tool bars are shown as default. To hide the tool bar, uncheck the tool bar name in the [Tool Bar] sub-menu of the [Display] menu. To show again, check the tool bar name. Status Bar The status bar contains the following information.
  • Page 33 Chapter 1 Basic Operation Menu Bar [File] Menu [New] Opens a new file, and brings up the screen for editing. [Open] Opens an existing file for screen editing. [Save] Saves the current file. (If it is a new file, you must give a name to the file.) [Save As] Saves the current file under a new or different name.
  • Page 34 Chapter 1 Basic Operation Used for copying screens, graphics, etc. between different screen data files. For more information, see “Chapter 7 Useful Techniques.” [Parts Edit] Used for setting, modifying, or registering parts. For more information, see “Appendix 3 Part Editing.” [Edit] Menu [Undo] Cancels actions that you performed.
  • Page 35 Chapter 1 Basic Operation Ungroups the selected group. Select the grouped item, and click this menu. [Rotate Graphic] For more information, see “Rotate Graphic” (page 1-38). [Flip] For more information, see “Flip” (page 1-39). [Align] For more information, see “Align” (page 1-39). [Table Data Display Editing] Brings up the menu for table data display editing while a cell/cells in a table data display part is/are selected.
  • Page 36 Chapter 1 Basic Operation Shows or hide the tool bars. Clicking this menu brings up the [Tool Bar] dialog. When the box is unchecked, the corresponding tool bar disappears from the screen. Check the box to show the tool bar. [Status Bar] This menu is checked as default.
  • Page 37 Chapter 1 Basic Operation Refreshes the screen display. [Draw] Menu For more information, see “Chapter 3 Drawing Tools.” [Part] Menu For more information on the menu items, see respective chapters. [Item] Menu For more information on editing of each item, see “Chapter 4 Registration Items.”...
  • Page 38 Chapter 1 Basic Operation [System Setting] Menu The menu contains commands required for system setting. For more information, see “Chapter 1 System Setting” in the Reference Manual (Function). [Tool] Menu This menu contains useful commands for screen creation. For more information, see “Chapter 7 Useful Techniques.”...
  • Page 39: Dialog

    Chapter 1 Basic Operation Dialog Setting and Operating Technique in Dialogs 1. Change-over tab Click on a tab with the mouse. The corresponding tab window of the dialog is displayed. 2. Numerical data field When setting or modifying numerical data, click the upward/downward arrow buttons.
  • Page 40 Chapter 1 Basic Operation Setting up Memory Addresses When specifying a memory address in a dialog, click the calculator button on the right of the entry field. The [Memory Input] dialog is displayed. The contents in the dialog vary depending on the PLC model and the selected type. Common setting items are explained.
  • Page 41 Chapter 1 Basic Operation [Station No.] This option becomes active when [1 : n] is chosen for [Connection] in the [Detail] tab window of the [Comm. Parameter] dialog. For Ethernet communications, set the network table number here. [CPU No.] This field becomes active when [YOKOGAWA: FA-M3], etc. is selected. 1-19 Buy: www.ValinOnline.com | Phone 844-385-3099 | Email: CustomerService@valin.com...
  • Page 42 Chapter 1 Basic Operation 2. When [Internal Mem.] is selected: Select this option when using the internal memory of GV. For more information, see “Appendix 1 Internal Memory” in the Reference Manual (Function). Indirect] This option is available with memory setting when macro commands are used.
  • Page 43 Chapter 1 Basic Operation 4. When [Constant] is selected: Select this option when specifying a constant instead of a memory address. Depending on the item, this option may not be selected. [DEC−/DEC/OCT/HEX/FLOAT] These options become active when [Constant] is chosen. DEC−...
  • Page 44: Edit Window

    Chapter 1 Basic Operation Edit Window When the editor is started and a file is opened, the [Screen Edit] window is displayed. This section explains operations on the edit window. Window Structure The [Screen Edit] window is taken as an example for explanation. Calling up the Window [Preview]/[Next] Icons Clicking the [Preview] or [Next] icon in the icon bar brings up the previous or next...
  • Page 45 Chapter 1 Basic Operation Double-clicking on the [Screen List] Window Click the [Screen List] icon in the icon bar. (Or, click [Screen List] from the [Display] menu.) The [Screen List] window is displayed. Bring up the screen to be displayed on the list, and double-click on the screen. The [Screen Edit] window of the selected screen is displayed.
  • Page 46 Chapter 1 Basic Operation Dragging on the [Screen List] Window Align the previous [Screen Edit] window and the [Screen List] window in tiles or cascades. Select the screen to be called on the [Screen List] window, and drag the screen to the previous [Screen Edit] window.
  • Page 47 Chapter 1 Basic Operation Calling from the [Item] Menu Screens can be called from the [Item] menu. Select [Screen] from the [Item] menu. The [Screen] dialog is displayed. Specify the desired number and click [OK]. The [Screen Edit] window of the specified screen number is displayed. Note that the previous [Screen Edit] window remains open.
  • Page 48 Chapter 1 Basic Operation Right-clicking brings up the drop-down menu including [Copy], [Paste], [Delete], etc. Selecting a command performs the selection action. To select multiple screens, click the top screen, hold down the [SHIFT] key and click the last screen. The selected screen numbers are highlighted. Click.
  • Page 49: Item List

    Chapter 1 Basic Operation It is possible to copy the desired screen by dragging it to an empty screen position. Drag. When the desired screen is not included on the [Screen List] window, show the vertical scroll bar, or click [Jump] from the [Display] menu and specify the desired screen number.
  • Page 50 Chapter 1 Basic Operation Utilizing the Item List Tile the item list and the edit window. When the desired item is clicked on the item list, handles are shown around the item indicating that the item is selected. Selected on the screen Click here.
  • Page 51 Chapter 1 Basic Operation Changing the Display Format 1. Click the [Display] menu. The menu as shown on the right is displayed. 2. The following display formats are available. [By Registration] The items are displayed in the order in which items are placed.
  • Page 52: Useful Operations

    Chapter 1 Basic Operation Hint [By Selection] can also be selected from the right-click menu. 3. Click the desired display format. Closing the Item List Click the extreme left icon in the menu bar, and click [Close]. It is also possible to close the window by clicking the [×] button at the top right corner of the window.
  • Page 53 Chapter 1 Basic Operation Zooming In/Out The edit window is displayed at 100% zoom as default. The display size can be changed by selecting [Zoom] from the [Display] menu. Hold down the [Ctrl] key on the keyboard and right-drag the mouse on the screen. A red dotted-line box is displayed.
  • Page 54 Chapter 1 Basic Operation Right-clicking Menu Right-clicking a mouse brings up a menu that contains some commands. The commands included in the menu vary depending on the screen condition. When No Items are Selected: Right-clicking a mouse brings up the following menu. 1.
  • Page 55 Chapter 1 Basic Operation 8. [On-line Run] This command becomes valid in on-line editing. When it is clicked, only the screen data that has not been transferred yet is transferred to GV. When an Item is Selected: 9. [Cut] Same as [Cut] in the [Edit] menu 10.
  • Page 56 Chapter 1 Basic Operation When a Normal Overlap is Placed: 14. [Base] [Overlap 0] [Overlap 1] [Overlap 2] (for changing over the editing layer) When clicked, it is checked and selected. The selected one becomes the editing layer. When a Table Data Display Part is Selected: This menu appears when a cell/cells in a table data display part is/are selected by right-clicking or right-dragging.
  • Page 57: Useful Editing Commands

    Chapter 1 Basic Operation Useful Editing Commands This section explains useful editing commands included in the [Edit] menu of the menu bar or the tool bar. Multi Copy A part or a graphic (parts or graphics) can be copied multiple times at one time. Select a part or a graphic (or parts or graphics), and click this menu.
  • Page 58 Chapter 1 Basic Operation [Quantity X]/[Quantity Y] Specify the number of required copies. The copy source must be included in this number. Ex.: When a solid box is multiple-copied: [Interval] X Distance: 20 Y Distance: 10 Quantity X: 2 Quantity Y: 2 Copies are placed as shown below.
  • Page 59 Chapter 1 Basic Operation [Memory INC] This setting is effective when using a switch/lamp or data part as the copy source. Specify the top memory address for the copy source. Memory addresses are allocated for the number of copies. [Memory] and [Step] become active.
  • Page 60 Chapter 1 Basic Operation Rotate Graphic The following graphic items can be rotated. Applicable graphic items: Line, continuous line, box, parallelogram, polygon, circle, arc, sector, ellipse, elliptical arc, paint (including frame), scale Operation Procedure Select the desired graphic item. When handles are shown, click [Rotate Graphic] (or icon).
  • Page 61 Chapter 1 Basic Operation Flip The following graphic items can be flipped on the specified axis. Applicable graphic items: Line, continuous line, box, parallelogram, polygon, circle, arc, sector, ellipse, elliptical arc, paint (including frame), scale Operation Procedure Select the desired graphic item. When handles are shown, click [Flip] (or icon). The following [Flip] dialog is displayed.
  • Page 62 Chapter 1 Basic Operation Also, characters on the switch (or lamp) can be center-aligned by clicking the [Centering] button on the [Character] tab window of the [Switch] dialog. This command is valid only when characters are entered in the [Switch (Lamp)] dialog.
  • Page 63 Chapter 1 Basic Operation Select Environment This command is used for editing screens or multi-overlaps. Items to be selected can be limited. Clicking [Select Environment] brings up the following dialog. [Select Option] [All] is chosen as default. Clicking the [Select] button brings up the [Select Option] dialog.
  • Page 64: Screen Data File Property

    Chapter 1 Basic Operation Screen Data File Property Clicking [Property] in the [File] menu brings up the following dialog. [File Information] Tab Window [PLC Type] The PLC model set for the screen data file is displayed. [File Name] The screen data file name is displayed. [File Comment] The comment for the current screen data file can be entered.
  • Page 65 Chapter 1 Basic Operation [Memory Use] Tab Window Some information that is displayed by selecting [Memory Use] from the [Tool] menu is displayed in this tab window. [Environment] Tab Window Shorten the Title Display Check this box when you prefer short window titles that are displayed on top of the editor.
  • Page 66 Chapter 1 Basic Operation Please use this page freely. 1-44 Buy: www.ValinOnline.com | Phone 844-385-3099 | Email: CustomerService@valin.com...
  • Page 67: Chapter 2 Screens

    Chapter 2 Screens Screen Composition............ 2-1 Screen Outline ..............2-1 Screen Structure.............. 2-5 Operation Environment Setting........2-7 Background Color Setting..........2-7 Display Environment Setting.......... 2-10 Part Types and Placement........2-17 Part Types ..............2-17 Notes on Parts Placement ..........2-18 Parts File................
  • Page 68 Color Types and Settings.......... 2-57 Color Types ..............2-57 32,000-color Type............2-58 128-color Type............... 2-61 Monochrome Type............2-62 Blinking Setting .............. 2-63 Buy: www.ValinOnline.com | Phone 844-385-3099 | Email: CustomerService@valin.com...
  • Page 69: Screen Composition

    Chapter 2 Screens Screen Composition Each display of the GV series is called a screen. A maximum of 1,024 screens can be registered in a screen data file. This chapter explains screen composition and elements containing parts and graphics to be displayed on screens.
  • Page 70 Chapter 2 Screens Divisions will contain parts (page 2-17 for details). These parts are given numbers identical to their respective division numbers. Graphics will be directly placed on the base and overlaps. These graphics are not given division numbers. Base Temperature Trend Graph °C...
  • Page 71 Chapter 2 Screens • The GVWIN automatically performs division number allocation while judging the maximum permissible number of parts per division for each part to be placed. You do not need to worry about allocation of division numbers generally. A part that executes its function singly, such as a switch, lamp, numerical data display, or bar graph, has no limit on the number of parts per division (page 2-18).
  • Page 72 Chapter 2 Screens When Using Screen Library: With the use of an editing area called screen library, the same part can be placed repeatedly on multiple screens. Before using the function, check that the division number registered in a screen library is different from the division numbers of parts already placed on screens.
  • Page 73: Screen Structure

    Chapter 2 Screens Screen Structure Screen Resolution Screen resolution varies with models of GV. There are three kinds as shown below. X axis (dots) Y axis (dots) GV42C/GV40/GV50T/GV50C GV52S/GV62S/GV50S/GV60 Buy: www.ValinOnline.com | Phone 844-385-3099 | Email: CustomerService@valin.com...
  • Page 74 8 dots 1 line 20 dots Model Column Line GV42C/GV40/GV50T/GV50C GV52S/GV62S/GV50S/GV60 dots Line Screen Capacity Available memory on a screen is limited to 256 kB for the GV42/52/62, and to 128 kB for the GV40/50/60. One screen data file is capable of storing 1,024 screens.
  • Page 75: Operation Environment Setting

    Chapter 2 Screens Operation Environment Setting This chapter explains the environment setting procedure for screen editing. Background Color Setting Follow the procedure below to set a screen background color. Select [Screen Setting] from the [Edit] menu. The [Screen Setting] dialog is displayed.
  • Page 76 Chapter 2 Screens [Receive Slice Level] Specify the word count of PLC data that the GV reads one time. Depending on the PLC that is used, the maximum number of words that can be read one time varies. If your setting exceeds that limit, the value reverts to the maximum that can be read one time for that PLC.
  • Page 77 Chapter 2 Screens [Wallpaper Setting] Tab Window (For the GV42/52/62 only) It is possible to use a bitmap file or a JPEG file as screen wallpaper. Use Wallpaper] Check this option when setting wallpaper. The following options become active. [File Type] Select either [Pattern] or [JPEG].
  • Page 78: Display Environment Setting

    Chapter 2 Screens Display Environment Setting Grids or area lines can be displayed as a screen editing guide. [Display Environment] Dialog Select [Display Environment] or [Change All Display Environment] from the [Display] menu. The [Display Environment] dialog is displayed. Select [Display Environment] when making display environment settings for one certain screen.
  • Page 79 Chapter 2 Screens [Overlap] This option is active when normal overlaps are placed on the screen. Select whether or not to display the overlaps. Check the box ( ) of the desired overlap number. Uncheck the box when it is not displayed. For more information on overlaps, see “Chapter 2 Overlap”...
  • Page 80 Chapter 2 Screens Display Path of Animation] This option is active when animation setting is made. When the path of animated graphics should be depicted, check this box. For more information on animation, see “Chapter 17 Animation” in the Reference Manual (Function).
  • Page 81 Chapter 2 Screens [Grid] Tab Window Grid Dsp.] When this option is checked, grids are displayed. ON Grid] When this option is checked, “on-grid” editing is enabled. (This “on-grid” editing is not valid for items on overlaps.) [Grid Color] Select the desired grid color. (as well as the color of the dotted lines that denote the available screen area of GV.) [Grid Type] A grid type can be selected from the following four.
  • Page 82 Chapter 2 Screens [Mode]: The mode grids are equivalent to the one-byte character grids, but their reference points differ. The mode grids are based on the unit: 8 × 20 dots. The reference point is placed at (0, 0). Lines and columns are used to indicate item positions (as the figure on the left).
  • Page 83 Chapter 2 Screens Place Switches on Switch Grids] When this option is checked, switches are placed based on the switch grids, irrespective of the set grid type. When the [Point Search] icon is used during switch placing, the function of the icon takes priority over the switch grid setting.
  • Page 84 Chapter 2 Screens [Others] Tab Window [Zoom] (75%/100%/200%/400%) The screen display can be zoomed out or zoomed in. Monochrome 8-grade Display] When this option is checked, the colors on the screen change into the monochrome 8-gradation colors. This function is available only when 16-/24-/32-bit full color is selected for Windows screen setting, and invalid when 256-color is selected.
  • Page 85: Part Types And Placement

    Chapter 2 Screens Part Types and Placement This section explains the functions and types of available parts as well as notes on their placement on the screen. Part Types There are the following types of parts. * The display area and keypad parts are not included in this table. These parts are available with “MP”...
  • Page 86: Notes On Parts Placement

    Chapter 2 Screens Type Name Remarks Animation Not available with GV40/50/60 and GV42C Video display Available with GV52/62 only JPEG display Available with GV52/62 only Sound Available with GV52/62 only Screen library * Single part (functioning singly selected from a parts file)
  • Page 87 Chapter 2 Screens Limit per screen Limit per Limit per Parts division layer GV42/52/62 GV40/50/60 Graphic Setting memory Graphic relay Setting memory Trend sampling Setting memory Data sampling Setting memory Bit sampling Setting memory Relay sampling Setting memory Alarm display Setting memory Time display None...
  • Page 88 Chapter 2 Screens Setting Memory “Setting memory” in the previous chart means the number of memory locations, which is read on one screen. This does not mean the number of words used on a screen. Screen resolution varies with models of GV. Model No.
  • Page 89: Parts File

    32,000-color 3Dnow_p6.G2p 32,000-color 2/52/ 3Dnow_p7.G2p 32,000-color 3Dnow_p8.G2p 32,000-color 3Dfront.G2p 32,000-color 3D parts forGV42/52/62 3Dside.G2p 32,000-color Std_128.G2p 128-color Parts_j_128.G2p 128-color For GV42C 3Dfront_128.G2p 128-color 3Dside_128.G2p 128-color Std.GVp 128-color Parts_j.GVp 128-color 0/50/ 3Dfront.GVp 128-color 3Dside.GVp 128-color Parts_mono.GVp 128-color 2-21 Buy: www.ValinOnline.com | Phone 844-385-3099 | Email: CustomerService@valin.com...
  • Page 90 Chapter 2 Screens 3D Parts The GV42/52/62 and the GV40/50/60 are provided with parts using 3D graphics. Extra care should be taken in handling these 3D parts. For the description of setting and placing the parts, see “Appendix2 3D Parts.” This section explains how to set parts other than 3D parts.
  • Page 91 Chapter 2 Screens Click the [Parts Select] button. The [Switch List] window is displayed. 1. [Parts File] Use this button to call up a different parts file. The [Std.G2p] file is chosen as default. Click the [Parts File] button. The [Select Parts File] dialog is displayed.
  • Page 92 Chapter 2 Screens 5. [<] [>] Click either button to scroll up/down the [Switch List] window. 6. [ Save Setting] When this box is checked, part change is possible while the dialog data is saved. Thus, dialog settings such as memory address or display type do not revert to the default.
  • Page 93 Chapter 2 Screens Parts Placement (Ex.: Switch) 1. Click the [Switch] icon. The [Switch] dialog is displayed. 2. When selecting a different part, click [Parts Select] and select the desired switch part. 3. Click the [Place] button in the [Switch] dialog. A dotted box and a mover tool (cross cursor) appear in the screen edit window.
  • Page 94 Chapter 2 Screens Parts Change (Ex.: Lamp) Follow the procedure below to replace a placed part with another. 1. Double-click a part to be replaced. (Or, click the part and the [Detail/Prop. Change] icon.) Click a part and the Detail/Prop. Change] icon. Double-click a part.
  • Page 95 Chapter 2 Screens Parts Enlargement/Reduction When a part is clicked, handles are shown all around, denoting that the part is selected. By dragging handles, the part can be enlarged or reduced. Clicking shows handles. Enlarged horizontally Enlarged diagonally Enlarged vertically Parts Selection •...
  • Page 96: Parts Placement From Tool Bars

    Chapter 2 Screens Parts Movement • While handles are shown around a selected part, drag the part (avoid dragging the handles). A cross cursor appears and functions as a tool to move the part. Drag with a cross cursor. → ←...
  • Page 97 Chapter 2 Screens The relay mode tool bar consists of the following icons. Display area Quit Switch Delete Lamp Detail Up/down switch [Detail] Icon In the case of a tool bar containing a [Detail] icon, its setting must be made to make the part operable.
  • Page 98 Chapter 2 Screens • About the [Part] auxiliary tool box − Modification When the [Relay] dialog (from the [Detail] icon) setting is concluded and you click [OK], the [Relay Mode] icon is registered in the [Part] auxiliary tool box in the lower left corner of the screen. The icon in the box indicates the division number specified in the dialog.
  • Page 99 Chapter 2 Screens 2) The [Item List] window is displayed. Items containing no mouse coordinates correspond to icons in the [Part] auxiliary tool box. 3) Click the item to be copied. It is highlighted. 4) Select [Copy] from the [Edit] menu or click the [Copy] icon. 5) Pasting can be executed on either [Item List] or screen.
  • Page 100 Chapter 2 Screens • Arrow buttons in the [Part] auxiliary tool box When more than 16 icons are stored in a [Part] auxiliary tool box, extra icons are hidden from view. Bring up the hidden icons using the arrow buttons. Tool Bar for Each Part The relay mode tool bar contains icons in addition to [Detail].
  • Page 101 Chapter 2 Screens There is an icon, like the [Up/down switch] icon, that brings up a pull-down menu when it is clicked. Select the desired option from the menu. The corresponding dialog is displayed. Place a part from the dialog. Select the desired part from the menu.
  • Page 102: Parts Placement And Setting

    Chapter 2 Screens Parts Placement and Setting Overlap Click the [Overlap] icon. The [Overlap Setting] dialog is displayed. Check a box as desired. The associated buttons become active. Normal Overlap This section explains placing a normal overlap. It is possible to create an overlap to be displayed on one specific screen.
  • Page 103 Chapter 2 Screens Editing in Overlap When placing items such as switch parts or graphics, change over the editing layer from the base to an overlap. 1. Right-click the mouse. The menu is displayed. Select [Overlap 0 (or 1 or 2)]. The editing layer is now changed from the base to an overlap.
  • Page 104 Chapter 2 Screens Changeover of Editing Layer Follow either method: 1. Right-click the mouse. Change the editing layer from the pull-down menu. 2. Select [Display Environment] from the [Display] menu. The [Display Environment] dialog is displayed. In the [Detail] tab window, change the setting for [Edit Layer]. Choose the desired overlap number to select the layer.
  • Page 105 Chapter 2 Screens Call-/Multi-Overlap For a call- or multi-overlap, make settings for calling the overlap on the screen. Register both call- and multi-overlaps in multi-overlap editing. For the overlap registering procedure, see “Chapter 4 Registration Items.” Clicking the [Call] button brings up the [Overlap (Call)] dialog. Clicking the [Multi] button brings up the [Overlap (Multi)] dialog.
  • Page 106 Chapter 2 Screens Video Display Clicking the [Video] button brings up the [Overlap (Video)] dialog. GV42/52/62 GV40/50/60 Note: The GV42/52/62 is provided with the [Video] function to show video images. For more information, see “Chapter 18 Video Display” in the Reference Manual (Function).
  • Page 107: Switch And Lamp

    Chapter 2 Screens Switch and Lamp Switches and lamps can be placed in the same manner. When placing switch parts, click the [Switch] icon. When placing lamp parts, click the [Lamp] icon. For more information on placing these parts, see page 2-25. For the description of setting the dialogs, see “Chapter 3 Switch”...
  • Page 108: Data Display

    Chapter 2 Screens Data Display Numerical Data and Character Displays When placing numerical data display parts, click the [Num. Data Display] icon. When placing character display parts, click the [Char. Display] icon. The [Num. Display] or [Char. Display] dialog is displayed. For the description of setting the dialogs, see “Chapter 5 Data Display”...
  • Page 109 Chapter 2 Screens When placing the selected part on the screen, click the [Place] button. Message Display Parts When placing a graphic such as a frame behind a message display part, the use of [Modify Part] (from the [Edit] menu) or the [Change the Setting of a Part Placed] icon is recommended.
  • Page 110 Chapter 2 Screens Property Change for One Data Cell 1. Click the table data display part. Handles are shown all around. 12345 12345 12345 12345 12345 12345 12345 12345 12345 12345 12345 12345 12345 12345 12345 2. Right-click the mouse on a cell for property change. The cell is highlighted and the right-click menu is displayed at the same time.
  • Page 111 Chapter 2 Screens Property Change for Multiple Data Cells 1. Click the table data display part. Handles are shown all around. Memo It is also possible to bring up the [Table Data Display (xxxx)] dialog by double-clicking while the specified cells are highlighted. 2.
  • Page 112 Chapter 2 Screens Change of Cell Height and Cell Width • When changing the width of the cell, specify a demarcation line in the top line as shown below. The cursor changes into . Drag it until the cell is adjusted to the desired width.
  • Page 113 Chapter 2 Screens • [Align Width] All cells are adjusted to the width of the top left cell in the selected cells. This width is applied to all cells. 12345 12345 12345 12345 12345 12345 12345 12345 12345 12345 12345 12345 12345 12345...
  • Page 114: Relay, Relay-Sub, And Message Modes

    Chapter 2 Screens • [Insert] This command is used for editing lines or columns. When lines are copied or cut (selected lines are highlighted), they are inserted above the designated target. When columns are copied or cut, they are inserted on the left of the designated target.
  • Page 115: Entry Mode And Data Block Area

    Chapter 2 Screens Entry Mode and Data Block Area Clicking the [Entry Mode] or [Data Block Area] icon brings up the following corresponding tool bar. (identical to the relay-sub Quit Keypad mode tool bar) Delete Data block Detail Entry target Min.
  • Page 116: Bar Graph, Pie Graph, Panel Meter, And Closed Area Graph

    Chapter 2 Screens Bar Graph, Pie Graph, Panel Meter, and Closed Area Graph Click the desired graph icon. The graph dialog is displayed. For the description of setting the dialogs, see “Chapter 8 Graph Display” in the Reference Manual (Function). Clicking the [Parts Select] button brings up the parts list.
  • Page 117: Statistic Graph

    Chapter 2 Screens Statistic Graph Clicking the [Stat. Graph] icon brings up the following tool bar. Quit Statistic bar graph % display Statistic pie graph Click either [Stat. Bar Graph] or [Stat. Pie Graph] icon. The corresponding dialog is displayed. Clicking the [% Display] icon brings up a numerical data display part dialog.
  • Page 118: Trend Graph

    Chapter 2 Screens Trend Graph Clicking the [Trend Graph] icon brings up the [Trend Graph] dialog. For the description of setting the dialogs, see “Chapter 8 Graph Display” in the Reference Manual (Function). Clicking the [Parts Select] button brings up the parts list. Select the desired part and click [Select].
  • Page 119: Sampling

    Chapter 2 Screens Sampling Clicking a sampling icon brings up its tool bar as the following. Quit Quit Sampling Up/down Count display Delete display area switch Time display Detail Count display Trend sampling Time display Up/down switch (identical to the relay mode Display area Quit tool bar)
  • Page 120: Time Display

    Chapter 2 Screens Time Display Clicking the [Time Display] icon brings up the [Time Display] dialog. For the description of setting the dialog, see “Chapter 11 Time Display/Calendar” in the Reference Manual (Function). When placing the selected part on the screen, click the [Place] button. Calendar Display Clicking the [Calendar Display] icon brings up the [Calendar] dialog.
  • Page 121 Chapter 2 Screens Note on selecting parts Calendar parts consist of parts like “hour, minute, and second,” “year, month, and day,” and also parts with punctuation marks like “:” and “−.” If you check [ Save Setting] in the calendar parts list window and then proceed to select parts, there are instances of the selected parts being placed on the screen in a disrupted condition.
  • Page 122: Memo Pad

    Chapter 2 Screens Memo Pad Clicking the [Memo Pad] icon brings up the following tool bar. (identical to the relay-sub mode tool bar) For the setting procedure using the tool bar to be displayed by clicking an icon, see page 2-28. For the description of setting the dialogs, see “Chapter 12 Memo Pad”...
  • Page 123: Memory Card

    Chapter 2 Screens Memory Card Clicking the [Memory Card Mode] icon brings up the following tool bar. Quit Display area Delete Memory card number Detail Memory card name Memory card record name Format switch Memory card record number Memory card file number Memory card switch Memory card file name For the setting procedure using the tool bar to be displayed by clicking an icon, see page...
  • Page 124: Video

    Chapter 2 Screens Video Clicking the [Video] icon brings up the following tool bar. For the setting procedure using the tool bar to be displayed by clicking an icon, see page 2-28. For the description of setting the dialogs, see “Chapter 18 Video Display” in the Reference Manual (Function).
  • Page 125: Color Types And Settings

    128-color 16-color Monochrome (Blinking) GV62S − − − 16 colors only GV52S − − − 16 colors only × GV42C − − 16 colors only GV60T × − − 16 colors only × GV50S − − 16 colors only ×...
  • Page 126: 32,000-Color Type

    Chapter 2 Screens 32,000-color Type The color pallet shows the basic 16 colors as default. When selecting a color other than the sixteen, click the far-right button [ ] on the pallet. The following dialog is displayed. [Pallet 1] Shows the 128-color pallet for the GV40/50/60. [Pallet 2] Shows the 3D parts color pallet for the GV40/50/60.
  • Page 127 Chapter 2 Screens [Create Color] Clicking this button brings up the following dialog. In this dialog, a maximum of 32 colors in addition to the provided three pallets can be registered as desired with the steps below. 1. In the dialog displayed by the [Create Color] button, click anywhere within the provided color area.
  • Page 128 Chapter 2 Screens 2. When your desired color is shown, click the [Select] button. The color appears in the top left position. To go back to the previous color pallet, click [OK]. When registering a different color next, select its registration position in the pallet by clicking in advance.
  • Page 129: 128-Color Type

    Chapter 2 Screens 128-color Type The color pallet shows the basic 16 colors as default. When selecting a color other than the sixteen, click the far-right button [ ] on the pallet. The following dialog is displayed. Click the desired color and click [OK]. The line including the clicked color is displayed.
  • Page 130: Blinking Setting

    Chapter 2 Screens Blinking Setting Colors available for blinking are limited. For the color display, the basic 16 colors can be used for blinking. For the monochrome display, blinking is available in 8-graduation or 2-gradation colors. Blinking Setting Procedure 1. Bring up the color pallet. The [B] button is placed at the far right of the basic 16-color or monochrome pallet.
  • Page 131 Chapter 2 Screens Please use this page freely. 2-63 Buy: www.ValinOnline.com | Phone 844-385-3099 | Email: CustomerService@valin.com...
  • Page 132 Chapter 2 Screens 2-64 Buy: www.ValinOnline.com | Phone 844-385-3099 | Email: CustomerService@valin.com...
  • Page 133: Chapter 3 Drawing Tools

    Chapter 3 Drawing Tools Tools ................3-1 Basic Operations............3-2 [Screen Drawing] Dialog ..........3-2 Selecting Colors............... 3-3 Selecting Tiles ..............3-3 Selecting Line Styles ............3-4 Drawing Methods ............3-5 Line .................. 3-5 Box................... 3-7 Circle................3-12 Text................3-18 Pattern ................
  • Page 134 Buy: www.ValinOnline.com | Phone 844-385-3099 | Email: CustomerService@valin.com...
  • Page 135 Chapter 3 Drawing Tools Tools The tools with the following functions are provided: Icon Item Contents Ref. Draws straight lines, continuous lines and Line Page 3-5 arrows. Draws boxes, parallelograms and polygons. Page 3-7 Draws circles, arcs, sectors, ellipses, Circle Page 3-12 elliptical arcs and elliptical sectors.
  • Page 136: Basic Operations

    Chapter 3 Drawing Tools Basic Operations Clicking an drawing tool icon brings up the dialog for drawing. In this section, basic operations on the [Screen Drawing] dialog are explained. [Screen Drawing] Dialog For example, when you click the [Line] icon, the following [Screen Drawing] dialog is displayed.
  • Page 137: Selecting Colors

    Chapter 3 Drawing Tools Moving the Dialog Dragging the title of the [Screen Drawing] dialog moves the dialog to the desired position. Drag around here. Selecting Colors The procedure of color selection is the same as that used for parts. For more information, see “Chapter 2 Screens.”...
  • Page 138: Selecting Line Styles

    Chapter 3 Drawing Tools Selecting Line Styles Line styles can be selected for lines, boxes and circles. There are six line styles available. No. 0 No. 1 No. 2 No. 3 No. 4 No. 5 No. 0 Solid line No. 1 Thick line No.
  • Page 139: Drawing Methods

    Chapter 3 Drawing Tools Drawing Methods Drawing methods of items are explained. Line Clicking the [Line] icon brings up the [Screen Drawing] dialog shown below. Single Line 1. Click the [Single Line] icon in the [Screen Drawing] dialog. Select the desired options for [Color] and [Line Style] as well as the arrow type.
  • Page 140 Chapter 3 Drawing Tools 2. Drag the mouse from the start point to the end point. A line is drawn. Drag Start point End point When you drag the mouse while holding down the SHIFT key, it is possible to draw a horizontal (or vertical) line.
  • Page 141: Box

    Chapter 3 Drawing Tools 4. At the end point, double-click the mouse button. The continuous line is terminated. First point Third point Start point Click. Double-click. Second point End point Clicking the [Box] icon brings up the [Screen Drawing] dialog shown below. Rectangle 1.
  • Page 142 Chapter 3 Drawing Tools 2. A rectangle is drawn when dragging from the start point to the end point. Start point End point Drag Drag Start point End point A rectangle can be drawn from any corner. Chamfered Box Only for rectangles, “chamfered box” can be selected. [Round Chamfering] or [Chamfering] can be selected and [Radius] (in dots) should be specified.
  • Page 143 Chapter 3 Drawing Tools Parallelogram 1. Click the [Parallelogram] icon in the [Screen Drawing] dialog. Select the desired options for [ Paint], [Foreground], [Background], [Tile] and [Line Type]. When [ Paint] is checked, [ Frame] becomes active. It is possible to select whether or not to draw the frame of the painted box.
  • Page 144 Chapter 3 Drawing Tools Polygon 1. Click the [Polygon] icon in the [Screen Drawing] dialog. The following dialog is displayed. Select the draw type. Drag from the center to a Drag from the start point to corner. the end point of one side. : Start point : End point Select the desired options for [Polygon], [...
  • Page 145 Chapter 3 Drawing Tools Special Edit] This option cannot be selected as default. When a polygon has been placed, double-click it, or click it and then click the [Detail/Prop. Change] icon. The [Prop. Change] dialog is displayed. [ Special Edit] becomes active then. When [ Special Edit] is unchecked (ex.
  • Page 146: Circle

    Chapter 3 Drawing Tools Circle Clicking the [Circle] icon brings up the [Screen Drawing] dialog shown below. Circle 1. Click the [Circle] icon in the [Screen Drawing] dialog. Select the draw type. Drag from the center for the radius. : Start point : End point Drag from one side to the other for the diameter.
  • Page 147 Chapter 3 Drawing Tools Arc and Sector Click the [Arc] or [Sector] icon in the [Screen Drawing] dialog. The following dialog is displayed. Select the draw type. Drawing from the Center 1. Select the left icon for the draw type. 2.
  • Page 148 Chapter 3 Drawing Tools 5. Move the cursor along the arc to the end point of the arc. The section drawn counter-clockwise remains as an arc. Clockwise Counter-clockwise : Start point : End point 6. Clicking the mouse draws the arc or sector. Drawing from the Line End Position 1.
  • Page 149 Chapter 3 Drawing Tools Ellipse 1. Click the [Ellipse] icon in the [Screen Drawing] dialog. The following dialog is displayed. Select the draw type. Drag from the start point to the Drag from the center for end point of the box where an the major radius.
  • Page 150 Chapter 3 Drawing Tools Drawing from the Diagonal Line 1. Select the left icon for the draw type. 2. Select the desired options for [Foreground] and [Line Type]. 3. Drag from the start point until the desired circle or ellipse is drawn. : Start point : End point 4.
  • Page 151 Chapter 3 Drawing Tools Drawing from the Center 1. Select the right icon for the draw type. 2. Select the desired options for [Foreground] and [Line Type]. 3. Drag from the center to the desired radius. : Start point : End point 4.
  • Page 152: Text

    Chapter 3 Drawing Tools Text Clicking the [Text] icon brings up the [Screen Drawing] dialog shown below. Text Field Text can be entered when the cursor is flashing in the text field. If the cursor is not flashing in the text field, click the mouse on the text field. Number of Characters Available The maximum permissible number of characters per line depends on the number of displayed dots.
  • Page 153 Chapter 3 Drawing Tools Selecting Colors Foreground and background colors can be set. For the color setting procedure, see “Chapter 2 Screens.” Text Properties [Enlarge X] [Enlarge Y] This option is valid when the screen data contains fonts except the Gothic, English/Western Europe (HK Gothic), or English/Western Europe (HK Times) font data.
  • Page 154 Chapter 3 Drawing Tools [ Transparent] Depending on whether [ Transparent] or [ Transparent] is selected, the foreground and background colors are displayed differently. Transparent] Transparent] Foreground color only Foreground color ABCD ABCD Background color [ Italic] When [ Italic] is checked, the text is italicized. Italic] Italic] ABCD...
  • Page 155 Chapter 3 Drawing Tools [Text File] It is possible to import data in a text file. Follow the procedure below. 1. Click the [Text File] button in the [Text] tab window. The [Open] dialog is displayed. 2. Choose the desired text file and click [Open]. The [Text Read] dialog is displayed.
  • Page 156 Chapter 3 Drawing Tools 4. Once you have selected the text to import, click [OK]. Text is imported into the text field in the [Text] tab window. Only one line of text can be imported. A paragraph delimited with a return (a line break) in the text file is regarded as one text on the editor.
  • Page 157: Pattern

    Chapter 3 Drawing Tools Pattern This command is used when placing a pattern registered in the pattern edit area on the screen. For pattern registration and pattern edit area, see “Chapter 4 Registration Items.” Clicking the [Pattern] icon brings up the following pattern list window. Placing Patterns 1.
  • Page 158 Chapter 3 Drawing Tools 2. Click [Place]. A dotted line box as large as a pattern is displayed with the cursor. 3. Click the mouse in the desired position. The pattern is placed. Clicking the mouse again places the same pattern on the screen. To cancel pattern placement, click the [Select] icon.
  • Page 159 Chapter 3 Drawing Tools 2. Click [OK]. A dotted line box as large as the pattern is displayed with the cursor. 3. Click the mouse in the desired position. Multiple patterns are placed in alignment. Pattern No. 5 Pattern No. 6 Pattern No.
  • Page 160: Paint

    Chapter 3 Drawing Tools Paint An enclosed area can be painted. Clicking the [Paint] icon brings up the [Screen Drawing] dialog shown below. Boundary Color for Foreground] Select the boundary color to be used when painting. When [ Boundary Color for Foreground] is checked, the enclosed area is painted in the same color as the one selected for [Foreground].
  • Page 161: Graphic Call

    Chapter 3 Drawing Tools To cancel the paint or to check the painted area, select [Display Environment] from the [Display] menu, and remove the check mark from [ Paint Dsp.]. Graphic Call This command is used when placing a graphic registered in the graphic library on the screen.
  • Page 162 Chapter 3 Drawing Tools 2. Click [Place]. A dotted line box is displayed with the cursor. 3. Click the mouse in the desired position. The graphic is placed with the [GLIB] mark at the clicked position. GLIB Immediately after placement, the [LIB] mark is attached to the cursor. Clicking the mouse again places the same graphic on the screen as long as the [LIB] mark is displayed.
  • Page 163: Dot

    Chapter 3 Drawing Tools Clicking the [Dot] icon brings up the [Screen Drawing] dialog shown below. [Color] For color selection, see “Chapter 2 Screens.” [Pen] Select the dot size. Clicking the mouse on the screen draws a dot of the selected size in the selected color.
  • Page 164 Chapter 3 Drawing Tools Line] When this box is checked ( ), the scale is drawn with lines. When this box is not checked ( ), the scale is drawn without lines. [Split No.] (1 - 255) Set the number of divisions of the scale. Enter the numerical value in the data field, or set the desired value using the Up/Down button.
  • Page 165: Pie Graph Scale

    Chapter 3 Drawing Tools Pie Graph Scale Clicking the [Pie Graph Scale] icon brings up the [Screen Drawing] dialog shown below. [Length] (1 - 16) Set the length of short gradation marks. Enter the numerical value in the data field, or set the desired value using the Up/Down button. Complete Round Circle] This option is not active as default.
  • Page 166 Chapter 3 Drawing Tools Drawing Method Depending on the selected draw type, the drawing method varies. Drawing from the Center 1. Select the left icon for the draw type. 2. Make the required setting on the dialog beforehand. 3. Drag from the center to the desired radius. 4.
  • Page 167: Trend Graph Scale

    Chapter 3 Drawing Tools Drawing from the Line End Position 1. Select the right icon for the draw type. 2. Make the required setting on the dialog beforehand. 3. Drag the mouse from the start point to the end point. 4.
  • Page 168 Chapter 3 Drawing Tools [Split No.] (1 - 255) Set the number of divisions of the scale. Enter the numerical value in the data field, or set the desired value using the Up/Down button. Separate settings for the X and Y axes are required. Long Line] When this box is checked ( ), long gradation marks are attached to the scale at the specified pitch.
  • Page 169: Multi-Text

    Chapter 3 Drawing Tools Multi-text This command is used when placing multiple lines of text at one time. Clicking the [Multi-Text] icon brings up the [Screen Drawing] dialog shown below. Text Field Text can be entered when the cursor is flashing in the text field. If the cursor is not flashing in the text field, click the mouse on the text field.
  • Page 170 Chapter 3 Drawing Tools Selecting Colors Foreground and background colors can be set. For the color setting procedure, see “Chapter 2 Screens.” Text Properties Click the [Char. Prop.] button. The [Char. Prop.] dialog is displayed. For other setting items not described below, see page 3-19. [Left]/ [Center]/ [Right] Select text alignment.
  • Page 171: Screen Lib

    Chapter 3 Drawing Tools Screen LIB This command is used when placing a screen registered in the screen library. For more information on screen library, see “Chapter 4 Registration Items.” Clicking the [Screen LIB] icon brings up the dialog shown below. Placing Screen Library Element 1.
  • Page 172 Chapter 3 Drawing Tools 2. Click [Place]. A dotted line box is displayed with the cursor. 3. Click the mouse in the desired position. The screen is placed with the [SLIB] mark at the clicked position. SLIB Immediately after placement, the [LIB] mark is attached to the cursor. Clicking the mouse again places the same screen as long as the [LIB] mark is displayed.
  • Page 173 Chapter 4 Registration Items Outline of Registration Items........4-1 Contents of Registration Items........4-2 Screen................. 4-3 Calling a Screen .............. 4-3 Screen Editing ..............4-3 Graphic Library ............4-4 Graphic Library Structure..........4-4 Calling the Graphic Library ..........4-4 Graphic Library Editing ............ 4-5 Graphic Library Environment Setting......
  • Page 174 Macro Block .............. 4-55 Macro Block Structure ........... 4-55 Calling a Macro Block ............ 4-55 Macro Block Editing ............4-56 Page Block..............4-61 Page Block Structure ............. 4-61 Calling a Page Block............4-61 Page Block Editing............4-62 Direct Block............... 4-65 Direct Block Structure ............
  • Page 175: Outline Of Registration Items

    Chapter 4 Registration Items Outline of Registration Items GV series screen data files consist of areas called screens. Parts and graphics can be placed on screens. Meanwhile, data items or graphics, the contents of which will vary according to circumstances, cannot be placed on screens. Thus, these items are registered in different areas.
  • Page 176: Contents Of Registration Items

    Used for screens and overlaps Page 4-80 Multi-language Used for changing the language used on the screen Page 4-84 Used for animation (only for the GV series except for Animation Page 4-85 GV42C) Buy: www.ValinOnline.com | Phone 844-385-3099 | Email: CustomerService@valin.com...
  • Page 177: Screen

    Chapter 4 Registration Items Screen A screen is an editing window to be opened at start-up of the editor software. Calling a Screen To go to a different screen from the current screen or while a different registration item window is opened, select [Screen] from the [Item] menu. The [Screen] dialog is displayed.
  • Page 178: Graphic Library

    Chapter 4 Registration Items Graphic Library Graphics or numerical data displays that will be displayed by bit setting (ON) are registered in the graphic library. Graphic Library Structure A graphic library screen and a screen are the same in size. A total of 2,560 graphic library screens are divided into 10 groups for registration.
  • Page 179: Graphic Library Editing

    Chapter 4 Registration Items Graphic Library Editing Only graphics can be registered in the graphic library (parts cannot be registered). Use this drawing tool bar for graphic library. Except for the points below, the editing procedure using the drawing tool bar is the same as the procedure for screens.
  • Page 180 Chapter 4 Registration Items Changing an Offset Position Every graphic library screen in the graphic library has an offset position at coordinates X, Y (0, 0) as default. To change the position, follow the procedure below. 1. Click the [Offset] icon on the drawing tool bar. 2.
  • Page 181 Chapter 4 Registration Items Parameter Setting Procedure 1. Click on a graphic in the graphic library to select it. 2. Click the [Parameter] icon on the drawing tool bar. The [Parameter Setting] dialog is displayed. For the description of setting the dialog, refer to the following. 3.
  • Page 182 Chapter 4 Registration Items [Parameter Setting] Dialog [Action] When moving, transforming, or changing graphics, the new one is placed over the previous one, or the previous one is cleared before the new one is placed on the screen. Select either manner. [Replace] The new graphic is placed over the previous one.
  • Page 183 Chapter 4 Registration Items [Absolute Input] When changing a graphic, specify the value for change in absolute coordinates. • Specifying coordinates: With respect to coordinates (0, 0) at the top left corner of the screen and (639, 479) at the bottom right corner (or (319, 239) or (799, 599)), specify the coordinates for moving a graphic in memory.
  • Page 184 Chapter 4 Registration Items [Incremental + Input] When changing a graphic, specify incremental coordinates in the plus direction. • Specifying coordinates: Based on a graphic position regarded as (0, 0), specifying a positive coordinate value in memory moves it in the plus direction and specifying a negative coordinate value moves it in the minus direction.
  • Page 185 Chapter 4 Registration Items [Incremental − Input] When changing a graphic, specify incremental coordinates in the minus direction. • Specifying coordinates: Based on a placed graphic position regarded as (0, 0), specifying a positive coordinate value in memory moves it in the minus direction and specifying a negative coordinate value moves it in the plus direction.
  • Page 186 Chapter 4 Registration Items Parameter Setting Items The following table indicates parameter items valid for each graphic. Graphic Parameters Ref. Line Start point, end point Continuous line Point 0 (- n) coordinates Start point, end point Parallelogram Start point, PX2, PY2, PX3, PY3 Polygon Center coordinates, radius, start angle, number of angles Circle...
  • Page 187 Chapter 4 Registration Items 2. Parallelogram • PX2 • PY2 • PX3 • PY3 3. Pattern • Start point The top left corner of the pattern becomes the start point. Parameter No. 1 Parameter No. 2 • (Pattern) No. When a parameter for pattern number has been set, commanding the pattern number brings up the corresponding graphic.
  • Page 188 Chapter 4 Registration Items 4. Paint (start point) The start point coordinates can be changed by a command from memory specified with a parameter. In this case, only REP is available; therefore, the previous paint (ex.: circle) remains. Data Display Outline of Data Display in Graphic Library In the graphic library, it is possible to use a function similar to data display parts as used on the screen.
  • Page 189 Chapter 4 Registration Items Data Display Setting Procedure 1. Go to the drawing tool bar and click the [Data Display] icon. The [Graphic Library Drawing] dialog is displayed. For the description of the [Data (Main)] tab window, see the following page. For the [Data (Char.
  • Page 190 Chapter 4 Registration Items [Data (Main)] Tab Window Parameter Setting for Data Display Two kinds of parameters are provided for data display. • For value change Specify a value for [Parameter]. This number designates the order of memory address allocated for value change on the data display. •...
  • Page 191: Graphic Library Environment Setting

    Chapter 4 Registration Items [Data (Char. Prop.)] Tab Window The contents of the window are the same as for the data display on screens. Graphic Library Environment Setting Environment setting for the graphic library is also started from [Display Environment] in the [Display] menu, as performed for screen editing. Therefore, this section explains the settings that are different from those in screen editing.
  • Page 192 Chapter 4 Registration Items 1. Select [Display Environment] from the [Display] menu. The [Display Environment] dialog is displayed. 2. Check [ Base Screen Dsp.]. Selection from [Screen] and [Multi-Overlap LIB] is made possible. 3. Select either one and specify the desired number. 4.
  • Page 193 Chapter 4 Registration Items Background Color Setting It is possible to change the background color in the graphic library. When the graphic library is called, its background setting is ignored and thus only the registered graphic is recognized as a target. 1.
  • Page 194: Multi-Overlap

    Chapter 4 Registration Items Multi-overlap Overlaps are registered in multi-overlaps. Multi-overlap Structure A maximum of 1,024 multi-overlaps can be registered. One multi-overlap is registered per editing window. Multi-overlap Overlap part Overlap part Overlap part A maximum of 1,024 multi-overlaps can be registered.
  • Page 195: Multi-Overlap Editing

    Chapter 4 Registration Items Multi-overlap Editing Placing an Overlap 1. Click the [Overlap] icon on the tool bar. 2. The [Overlap (Normal)] dialog is displayed. For the description of setting the dialog, see “Chapter 2 Overlap” in the Reference Manual (Function).
  • Page 196 Chapter 4 Registration Items Editing in Overlap When placing items such as switch parts or graphics, change over the editing layer from the base to an overlap. The procedure is the same as that in screen editing. 1. Place an overlap part in multi-overlap editing. Check that icons for drawing and parts (except for [Overlap]) are inactive.
  • Page 197: Other Settings

    Chapter 4 Registration Items Other Settings Make the following settings as desired for multi-overlap. Base Screen Display During multi-overlap editing, a screen can be placed behind the overlap to check the actual image. Only a multi-overlap Multi-overlap displayed on a screen Change set value data A 1234...
  • Page 198 Chapter 4 Registration Items Macro Setting Overlap parts registered in multi-overlap editing can be used with [OPEN Macro] or [CLOSE Macro]. These macros can be executed when the registered overlap part is displayed (OPEN macro) on or erased (CLOSE macro) from the screen. Macro is a function to execute computation processing for user programs using the GV series commands.
  • Page 199: Data Block

    Chapter 4 Registration Items Data Block Data blocks (parts) are provided as areas where data displays such as numerical data or character display parts or graphics are registered. Data Block Structure A maximum of 1,024 data blocks can be registered. Data block Line A setting Data 1...
  • Page 200: Data Block Editing

    Chapter 4 Registration Items Data Block Editing Parts Numerical data display, character display and table data display parts can be placed in the same manner that they are placed on the screen. For more information, see “Chapter 2 Screen Composition” in the Reference Manual (Function).
  • Page 201: Data Block Environment Setting

    Chapter 4 Registration Items Data Block Environment Setting Environment setting for data block is also started from [Display Environment] in the [Display] menu, as performed for screen editing. Therefore, this section explains the display environment settings that are different from those in screen editing.
  • Page 202: Message

    Chapter 4 Registration Items Message It is possible to register user’s desired texts in the message editing area. Texts for the relay mode, message mode, bit sampling, alarm display (parts) that will vary according to the circumstances are registered in this area and can be displayed by the message display function.
  • Page 203 Chapter 4 Registration Items Each message is given a group address (message group number and line number) as well as an absolute address (line number only). Ordinary addresses (groups) Absolute addresses Group No. Message No. Group No. Message No. 0000 to 0255 (None) 0000 to 0255 0000 to 0255...
  • Page 204: Calling A Message

    Chapter 4 Registration Items Calling a Message Select [Message] from the [Item] menu. The [Message] dialog is displayed. Specify the message group number to be opened and click [OK]. Message Edit Window The following window is displayed. 4-30 Buy: www.ValinOnline.com | Phone 844-385-3099 | Email: CustomerService@valin.com...
  • Page 205: Message Editing

    Chapter 4 Registration Items Message Editing Messages are entered in the same way as characters in graphics. To shift to the next group, click the [Next] icon on the icon bar. Copying and Pasting Messages 1. Specify messages as the copy source by dragging the mouse. The messages are highlighted.
  • Page 206 Chapter 4 Registration Items 2. Select [Copy] from the [Edit] menu or the right-click menu, or click the [Copy] icon on the edit tool bar. The messages are copied to the Windows clipboard. 3. Move the cursor to the copy target position. Select [Paste] from the [Edit] menu or the right-click menu, or click the [Paste] icon on the edit tool bar.
  • Page 207 Chapter 4 Registration Items Deleting Messages 1. Specify messages to be deleted by dragging the mouse. The messages are highlighted. 2. Select [Delete] from the [Edit] menu or the right-click menu. The specified messages are deleted. When deleting all messages from the group, select [Delete All] from the [Edit] menu.
  • Page 208 Chapter 4 Registration Items Message Search and Replacement Searching for or replacing messages is possible. Search 1. In the [Message Edit] window, check the position of the mouse cursor. 2. Select [Find] from the [Edit] menu. The [Find] dialog is displayed. 3.
  • Page 209: Message Display Environment Setting

    Chapter 4 Registration Items 4. Clicking [Find Next] starts searching the window downward from the cursor position. When [Replace] is clicked, the string for [Find what], if found during searching downward from the cursor position, is replaced with the string for [Replace with], and search continues.
  • Page 210 Chapter 4 Registration Items [Display Change] This command is valid only when alarm display in the sampling function is in use. Selecting this command switches the display as the following: The commands below are added to the [Display] menu. [No.] When this command is selected, line numbers are displayed.
  • Page 211: Pattern

    Chapter 4 Registration Items Pattern Patterns are the areas where bitmap files are imported and graphics are drawn in dots and then registered. Pattern Structure A maximum of 1,024 patterns can be registered. Pattern No. 0 No. 1 No. 2 No.
  • Page 212: Pattern Editing

    Chapter 4 Registration Items Pattern Editing The following tool bar is provided for pattern drawing. [Pencil] Icon Clicking this icon brings up the [Pattern Drawing] dialog. [Foreground] Select a color to be displayed by clicking or dragging. [Background] Select a color to be displayed by right-clicking or right-dragging. [Pen] Select a dot size for the pencil command.
  • Page 213 Chapter 4 Registration Items 3. To draw in the color for [Background], right-click or right-drag the mouse. Right-drag [Eraser] Icon Clicking this icon brings up the [Pattern Drawing] dialog. [Pen] Select a dot size for the eraser command. Transparent Color] Check this box when transparent color setting is necessary.
  • Page 214 Chapter 4 Registration Items [Line] Icon Clicking this icon brings up the [Pattern Drawing] dialog. [Foreground] Select a color to be displayed by clicking or dragging. [Background] Select a color to be displayed by right-clicking or right-dragging. [Pen] Select a dot size for the line command. Transparent Color] Check this box when transparent color setting is necessary.
  • Page 215 Chapter 4 Registration Items [Box] Icon Clicking this icon brings up the [Pattern Drawing] dialog. [Foreground] Select a color to be displayed by dragging. [Background] Select a color to be displayed by right-dragging or by dragging with the Paint] option checked (see the next). Paint] Check this when painting boxes.
  • Page 216 Chapter 4 Registration Items 2. In the [Pattern Edit] window, drag the mouse. A box is drawn according to the settings. Drag [Circle] Icon Clicking this icon brings up the [Pattern Drawing] dialog. [Foreground] Select a color to be displayed by dragging. [Background] Select a color to be displayed by right-dragging or by dragging with the Paint] option checked (see the next).
  • Page 217 Chapter 4 Registration Items Circle Command Usage 1. Select a foreground color, background color, and check or uncheck [ Paint] and [ Frame]. 2. In the [Pattern Edit] window, drag the mouse. A circle is drawn with respect to the drag start point as the center. [Text] Icon A font available for use under Windows can be imported as a bitmap.
  • Page 218 Chapter 4 Registration Items Text Command Usage 1. Select a foreground color and a background color, and make [Font] settings. 2. In the [Pattern Drawing] window, click the text field. Check that the cursor is blinking inside. 3. Key in a text as desired. 4.
  • Page 219 Chapter 4 Registration Items [Paint] Icon Clicking this icon brings up the [Pattern Drawing] dialog. [Foreground] Select a color to be displayed by clicking. [Background] Select a color to be displayed by right-clicking. Transparent Color] Check this box when transparent color setting is necessary. For more information on transparent color setting, see “Chapter 9 Graphic Display”...
  • Page 220 Chapter 4 Registration Items [Square Select Area] Icon This icon is used when specifying a pattern area. Dragging the mouse over a pattern encloses it. The enclosed area becomes a target for copy or deletion. [Square Select Area] Usage 1. Select [Square Select Area] from the [Edit] menu or click the [Square Select Area] icon.
  • Page 221: Transforming Patterns

    Chapter 4 Registration Items Transforming Patterns This section explains the commands in the [Transform] menu. [Rotate Graphic] Clicking this command rotates the registered pattern 90°. Click [Rotate Graphic] Click [Rotate Graphic]. again. The rotated The image is rotated image is rotated 90°.
  • Page 222 Chapter 4 Registration Items [Change Size] Use this command when changing the size. Clicking this command brings up the [Size Change] dialog. The available setting ranges are as follows: Width (X): 1 - 800 Height (Y): 1 - 600 Color: 8-color/16-color/128-color/32k-color If a size change is made during pattern editing or when a pattern has been completed, the created pattern data is deleted.
  • Page 223: Bitmap Import And Storage

    Chapter 4 Registration Items Bitmap Import and Storage It is possible to import a bitmap file into pattern editing and to store a pattern as a bitmap file. Importing a Bitmap File 1. Select [Read from Bitmap File] from the [Tool] menu. The [Open a Bitmap File] dialog is displayed.
  • Page 224 Chapter 4 Registration Items 3. The following confirmation message is displayed. Clicking [Yes] imports the bitmap file. 4. Clicking [No] brings up the [Specify Bitmap Read No.] dialog. Enter the top pattern number to be imported and click [OK]. The bitmap data is imported. Dialog for Bitmap Import Dither] When this option is checked, dithering can be performed to make the colors...
  • Page 225 Chapter 4 Registration Items [Detail] This option brings up the detailed menu for [Pseudo Gradation] as the following: [Adaptive Error Diffusion] Error diffusion adapted to each individual part of the image can be performed. This function places emphasis on smoothness of image more than the following [Error Diffusion] does.
  • Page 226 Chapter 4 Registration Items [Redraw] When any setting [Dither] or [Pseudo Gradation] has been changed, click [Convert] (depressed) and [Redraw]. The image according to the change is previewed. In the case of the GV40/50/60: When the [ Use 3D Parts] (in the [Environment Setting] tab window opened in the [Unit Setting] dialog selected from the [System Setting] menu) setting is changed, the pallet is also changed and the colors of the placed bitmap vary accordingly.
  • Page 227: Pattern Environment Setting

    Chapter 4 Registration Items Pattern Environment Setting The [Display] menu includes the following commands. [Display Environment] The following dialog is displayed. [Zoom] (100%/200%/400%/800%) Select a zoom in % for display. Default is 800%. Grid Display] Select whether or not to display grids in the background. Blink Display] It is possible to distinguish the color set to flash on the pattern.
  • Page 228: Placing A Pattern

    Chapter 4 Registration Items Placing a Pattern Registered patterns can be placed on screens or in the graphic library using the [Pattern] icon on the drawing tool bar. For more information, see “Chapter 3 Drawing Tools.” After a pattern placement, the [Pattern No.] can be changed and [Rotate/Mirror] operations can be performed.
  • Page 229: Macro Block

    Chapter 4 Registration Items Macro Block Macro programs are registered in macro blocks. Macro blocks are executed by CALL commands in the macro mode or in other macro programs. Macro Block Structure A maximum of 1,024 macro blocks can be registered. A maximum of 1,024 lines can be set for one macro block.
  • Page 230: Macro Block Editing

    Chapter 4 Registration Items Macro Block Editing Opening a macro block brings up the following window. Follow the procedure below. 1. Click a white line in the window. The [Line No.] dialog is displayed. 2. Click the [Command] button. The [Command] dialog is displayed. 4-56 Buy: www.ValinOnline.com | Phone 844-385-3099 | Email: CustomerService@valin.com...
  • Page 231 Chapter 4 Registration Items [Command] Dialog [Commands Classification] on the left in the dialog lists the macro command groups and [Command] on the right lists the commands. Clicking [All] under [Commands Classification] brings up all commands under [Command]. Clicking a group name under [Commands Classification] brings up the associated commands under [Command].
  • Page 232 Chapter 4 Registration Items 3) Select the desired number of words from [WORD] (1 word) or [DWORD] (2 words). 4) Click [OK]. The [Line No.] dialog is displayed again. 3. Set [F0], [F1], and [F2] as necessary for the selected command. 4.
  • Page 233 Chapter 4 Registration Items Useful Functions Copying Lines Click a line number as the copy source. The [Copy] icon becomes active. Click the icon. Click a line number as the copy target. Click the [Paste] icon. The source data is copied to the target line. When copying multiple lines at one time, click the top number of the lines, hold down the Shift key, and click the bottom number of the lines.
  • Page 234 Chapter 4 Registration Items Deleting Lines Click a line number to be deleted and select [Delete] from the [Edit] menu. The selected line is deleted. When deleting multiple lines at one time, click the top number of the lines, hold down the Shift key, and click the bottom number of the lines.
  • Page 235: Page Block

    Chapter 4 Registration Items Page Block Registered messages can be divided into groups and registered in page blocks. Page blocks are used in the relay-sub mode (parts) or the message mode (parts). Page Block Structure A maximum of 1,024 page blocks can be registered. One page block can contain 256 lines.
  • Page 236: Page Block Editing

    Chapter 4 Registration Items Page Block Editing The [Page Block Edit] window consists of one window as shown below. Follow the procedure below. 1. Click the block No. 0 cell under [Group]. (“No Setting” is shown in the cell as default.) 2.
  • Page 237 Chapter 4 Registration Items 3. To check the contents of the messages, click the [Reference] button. The corresponding [Message Edit] window is displayed. 4. Perform the same steps for editing block No. 1 and after. Copying and Pasting or Deleting Page Blocks Follow the procedure below to copy and paste or delete page blocks.
  • Page 238 Chapter 4 Registration Items One-Time Setting of Multiple Blocks If consecutive lines are registered in several page blocks by the same number of lines, use [Multiple Setting]. 1. Select [Multiple Setting] from the [Edit] menu or the right-click menu. 2. The [Multiple Setting] dialog is displayed. [Start block No.] Specify a top number of the multiple page blocks for one-time setting.
  • Page 239: Direct Block

    Chapter 4 Registration Items Direct Block Lines selected as desired from the previously registered messages in different groups can be re-registered in direct blocks. Direct blocks are different from page blocks in the point that direct blocks ignore the order of messages. Direct blocks are used in the relay-sub mode (parts) or the message mode (parts).
  • Page 240: Calling A Direct Block

    Chapter 4 Registration Items Calling a Direct Block Select [Direct Block] from the [Item] menu. The [Direct Block Block Specify] dialog is displayed. Check the desired block number range and click [OK]. The [Direct Block Edit] window is displayed. Direct Block Editing Follow the procedure below.
  • Page 241 Chapter 4 Registration Items 2. The [Direct Block] setting dialog is displayed. 3. Click the [No. 0] button under [Line]. The following dialog is displayed. 4. Specify numbers for [Message Group] and [Line] (= line number). Click [OK]. 5. The next [No. 1] button becomes active. Perform the same procedure using the button.
  • Page 242 Chapter 4 Registration Items 6. When the dialog setting is concluded, click [OK]. The previous window is displayed. Perform the same procedure for the next block number. Copying and Pasting or Deleting Direct Blocks Follow the procedure below to copy and paste or delete page blocks. 1.
  • Page 243: Screen Block

    Chapter 4 Registration Items Screen Block When [Screen Call] (in the [Relay dialog]) is chosen in the relay mode (parts), screen blocks must be specified. For more information on the screen call function, see “Chapter 6 Message Display” in the Reference Manual (Function).
  • Page 244: Screen Block Editing

    Chapter 4 Registration Items Screen Block Editing Follow the procedure below. 1. Click the block No. 0 cell under [Block]. The line is highlighted as shown below. 2. Select an option from the pull-down menu under [Block]. 3. The other columns become active. Set them using the arrow buttons or entering alphanumerics through the keyboard.
  • Page 245 Chapter 4 Registration Items [Screen Block Edit] Window Setting Set each option in the window, referring to the description below. [Screen No.] Specify the screen number to be used as a screen block. [Block] Select the part type included in the screen that is specified for [Screen No.]. •...
  • Page 246: Tile

    Chapter 4 Registration Items Tile For painting a graphic such as a box or circle, a paint pattern can be selected from eight default types and eight patterns that you register yourself. Tile Structure A maximum of 8 tiles can be registered. The size of one tile is 8 × 8 dots. White dots specified on a tile are regarded as areas in the foreground color and black dots are regarded as areas in the background color.
  • Page 247: Tile Editing

    Chapter 4 Registration Items Tile Editing Follow the procedure below. 1. Select a tile number to be registered by clicking. 2. Create a tile in the tile editing area. Draw white dots by clicking or dragging. Draw black dots by right-clicking or right-dragging. 4-73 Buy: www.ValinOnline.com | Phone 844-385-3099 | Email: CustomerService@valin.com...
  • Page 248 Chapter 4 Registration Items 3. When the tile is complete, click the next tile number. The previous tile number shows the registered image. 4. Perform the same procedure for the remaining tile numbers. 4-74 Buy: www.ValinOnline.com | Phone 844-385-3099 | Email: CustomerService@valin.com...
  • Page 249: Data Sheet

    Chapter 4 Registration Items Data Sheet When data sheet screens have been registered, data in the format of data sheet can be printed out from the GV by means of the data sheet function. Data Sheet Structure A maximum of 1,024 data sheets can be registered. Make settings for a data sheet including the size and orientation in the [Data Sheet Page Setting] dialog.
  • Page 250: Calling A Data Sheet

    Chapter 4 Registration Items Calling a Data Sheet Select [Data Sheet] from the [Item] menu. The [Data Sheet] dialog is displayed. Specify the data sheet number to be opened and click [OK]. Data Sheet Editing It is necessary to set the size of a data sheet, the number of characters, etc. in the [Data Sheet Page Setting] dialog.
  • Page 251 Chapter 4 Registration Items Set each option in the dialog, referring to the description below. [Memory] This option determines the first page of printing. The details of memory are as follows: Address Contents Action → Beginning print page → Number of pages to be printed For more information on usage, see “Chapter 14 Data Sheet”...
  • Page 252 Chapter 4 Registration Items Drawing Tools for Data Sheet [Line] Icon Straight lines can be drawn by dragging. It is possible to draw lines only horizontally or vertically. Continuous lines as well as diagonal lines are not available. [Box] Icon Only boxes without painting can be drawn.
  • Page 253: Data Sheet Environment Setting

    Chapter 4 Registration Items Data Sheet Environment Setting Display Environment On data sheets, graphics, texts, and data display parts can be placed based on the fixed grids. Texts and data displays are placed along grid dots. Lines and boxes are placed on spaces between grid dots. A grid color and whether or not to show grids can be selected in the [Display Environment] dialog.
  • Page 254: Screen Library

    Chapter 4 Registration Items Screen Library Parts of switches, lamps, entry mode, etc. that are used in common to multiple screens can be registered in screen libraries. Once screen libraries have been registered, screens will be created with ease just by placing the libraries. Screen Library Structure A maximum of 1,024 screen libraries can be registered.
  • Page 255: Screen Library Editing

    Chapter 4 Registration Items Screen Library Editing Most parts valid on screens are valid in screen libraries as well. Parts and graphics can be placed in the same manner as on screens. Notes on Editing • The functions below are not valid for screen libraries though they are valid for screens.
  • Page 256 Chapter 4 Registration Items • Memory used by a Matsushita Electric Works standard calendar part is about 300 bytes. When the calendar parts are placed on three screens directly, 900 bytes are used. 300 × 3 = 900 bytes • When a 300-byte calendar part is registered in a screen library and the part is placed on a screen, 315 bytes and 7 bytes are used respectively.
  • Page 257 Chapter 4 Registration Items Offset Position Setting Every screen library has a reference position called an offset. When a registered screen library is called to the screen, it is placed based on the offset position. Offset position in screen library SLIB position on the screen SLIB Screen library shows the offset position with an “OFF”...
  • Page 258: Placing A Screen Library

    Chapter 4 Registration Items Placing a Screen Library Registered screen libraries can be placed on screens using the [Screen LIB] icon on the drawing tool bar. For more information, see “Chapter 3 Drawing Tools.” Notes on Placing a Screen Library •...
  • Page 259: (For Thegv52/62 Except For Gv42C)

    Chapter 4 Registration Items Animation (For the GV52/62 except for GV42C) This area is provided for the use of the animation function. Graphics for animation are registered. Animation Function Structure There are [Animation] and [Frame] sections in the animation function. Graphics are registered in [Frame] sections and graphics to be used are selected in [Animation] sections.
  • Page 260: Animation Editing

    Chapter 4 Registration Items Animation Editing In the [Animation] dialog, the number of frames and an animation speed are set, and the actual animated image can be checked. Follow the procedure below. 1. Right-click [Animation] and click [Add]. 2. The [Animation VIEW] dialog is displayed. Start setting from animation No. [Animation No.] (0 - 1,023) An animation number currently being edited is displayed.
  • Page 261 Chapter 4 Registration Items 4. Double-click on the [Animation] folder. The [Animation] sub-folders as set in step 2 are displayed. To go back to the [Animation VIEW] dialog, right-click the desired folder [Animation No. xxxx] and click [Property]. 5. Double-clicking a displayed folder [Animation No. xxxx] brings up as many [Frame] folders as the number set in step 2.
  • Page 262: Frame Editing

    Chapter 4 Registration Items Frame Editing In the [Animation] window, double-click the desired [Frame No. xxxx] under an [Animation No. xxxx] folder. The [Frame Edit] window is displayed. Frame Structure A maximum of 1,023 frames from No. 0 to No. 1,022 can be registered. The maximum capacity per frame is 128 kB.
  • Page 263: Chapter 5 Transfer

    Chapter 5 Transfer Before Using the GV Series........5-1 Preliminary Steps............. 5-1 Screen Data Check............5-2 Screen Data Transfer..........5-3 Preliminaries ..............5-3 Data Transfer Methods ............ 5-5 [Transfer] Dialog ............5-10 Screen Data Transfer via V6-CP ........5-12 Screen Data Transfer on Ethernet......... 5-14 Screen Data Transfer via CF Card (For the V7 Series Only) ..........
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  • Page 265: Before Using The Gv Series

    Chapter 5 Transfer Before Using the GV Series Before attempting to use the GV series, preliminaries including creation of screen data and its transfer to the GV series, cable arrangement for connection with the PLC, and connection data setting are required. Refer to the following for details.
  • Page 266: Screen Data Check

    Chapter 5 Transfer Screen Data Check Data required for communication with PLC are set in the screen data file and the data is reflected in communications after its transfer to the GV series. Go to [System Setting] to make the settings. Setting for Communications with PLC PLC Type Setting Select the type of the PLC to be connected.
  • Page 267: Screen Data Transfer

    Chapter 5 Transfer Screen Data Transfer There are some differences in preliminaries before screen data transfer as well as in procedure for data transfer from the screen editor software, depending on the transfer method. Preliminaries For a New GV Series (Just after being unpacked) When a new GV series unit is first turned on after being unpacked, the following screen is displayed.
  • Page 268 Chapter 5 Transfer For a GV Series (Being put to use) When screen data has been transferred to a GV series unit that has already been put to use (not just after being unpacked), it is brought to either status at power-on.
  • Page 269: Data Transfer Methods

    Chapter 5 Transfer Data Transfer Methods Data Transfer via AIGV8103 Screen data is transferred from a computer to a GV series unit while a RS-232C cable “AIGV8103” is connected between the modular jack MJ1 on the GV series and the computer. Arrangements •...
  • Page 270 Chapter 5 Transfer Data Transfer on Ethernet Screen data is transferred on Ethernet while a computer and a GV series unit are connected via LAN cable. Arrangements • GV series • Ethernet cable With a cross cable, data transfer is possible between a computer and a GV52/62 (1:1) even if they are not on a network.
  • Page 271 Chapter 5 Transfer Data Transfer to CF Card (For GV42/52/62 only) A CF card to which screen data has been transferred from the GVWIN software (computer) is inserted into a GV42/52/62 and the data is transferred from the card to the GV42/52/62. Arrangements •...
  • Page 272 Chapter 5 Transfer Buy: www.ValinOnline.com | Phone 844-385-3099 | Email: CustomerService@valin.com...
  • Page 273 Chapter 5 Transfer Data Transfer via Modem For more information, see page 5-25. RS-232C cable (straight) (AIGV8103 + cross cable + RS-232C cable accompanying the modem) Modem LINE SYSTEM ER OH CD DA POWER Modular cable accompanying the modem Telephone line modular socket Telephone line Telephone line modular socket Modular cable accompanying...
  • Page 274: [Transfer] Dialog

    Chapter 5 Transfer [Transfer] Dialog Setting the [Transfer] dialog is required for data transfer, except for transfer to a CF card. When using a CF card, CF card manager setting is required. Select [Transfer] from the [File] menu or click the [Transfer] icon on the icon bar. The [Transfer] dialog is displayed.
  • Page 275 Chapter 5 Transfer Options Contents Transfer Data SRAM Data This option is valid when an SRAM cassette or a built-in SRAM is in use. With the option setting, the data is backed up at the time of SRAM battery change and then is returned to SRAM. For more information on SRAM, see “Chapter 24 SRAM”...
  • Page 276: Screen Data Transfer Via Aigv8103

    Chapter 5 Transfer Screen Data Transfer via AIGV8103 Connecting Method Connect a GV series unit and a computer as illustrated below. New GV Series (Just after being unpacked) disc AIGV8103 RESET Make sure to connect the cable to the modular jack MJ1 on the GV series. GV Series (Being put to use) Main Menu G V 5 2 S...
  • Page 277 Chapter 5 Transfer When [Modular Jack 1: Editor Port] is specified in the [Modular Jack] dialog selected from the [System Setting] menu in the screen data file, data transfer between the computer and the GV series is executable while the PLC and the GV series are in either RUN or STOP mode.
  • Page 278: Screen Data Transfer On Ethernet

    Chapter 5 Transfer Screen Data Comparison between Computer and GV Series 1. Click the [Transfer] icon or select [Transfer] from the [File] menu. 2. The [Transfer] dialog is displayed. Select [Display] for [Transfer Device] and [Screen Data] for [Transfer Data]. 3.
  • Page 279 Chapter 5 Transfer Screen Data Transfer via CF Card (For the GV42/52/62 Only) Connecting Method Connection between CF Card and Computer disc CF card manager RESET CF card reader/writer CF card Connection between CF Card and GV42/52/62 • With a new GV42/52/62 (just after being unpacked) •...
  • Page 280: Screen Data Transfer Via Cf Card

    Chapter 5 Transfer Screen Data Transfer between CF Card and Computer Screen Data Transfer to CF Card 1. Insert a CF card into the CF card reader/writer. 2. Start up the GVWIN software. Select [CF Card Manager] from the [File] menu.
  • Page 281: Transfer Of Other Data

    Chapter 5 Transfer Transfer of Other Data This section explains options for [Transfer Data] other than [Screen Data]. I/F Driver (Extension: “*.tpb”) Only when the screen data is transferred to the GV series first, the I/F driver file is also transferred. Afterwards, I/F driver file transfer will be executed automatically if the PLC model in the screen data is changed.
  • Page 282 GV series. The list below shows the GV series models and their corresponding system files. Model File Model File GV62S G2_5000.prg GV60 GV6000.prg GV50S GV52S GV50T GV5000.prg GV50C GV40 GV4000.prg GV42C G2_4000.prg 5-18 Buy: www.ValinOnline.com | Phone 844-385-3099 | Email: CustomerService@valin.com...
  • Page 283 Chapter 5 Transfer 4. Click [Open]. Data transfer starts. On completion of transfer, bring the GV series to the STOP mode ([Main Menu] (local main) screen). Check the system program version on the screen. Main Menu G V 5 2 S 2003-4 -1 09:23:30 System Information FONT...
  • Page 284 Chapter 5 Transfer Temp./PLC2 Only when the screen data to be transferred contains the temperature control network/PLC2Way settings that are different from the settings in the GV series, the temperature control network/PLC2 program is also transferred. Afterwards, the temperature control network/PLC2 program transfer will be executed automatically if any changes are made to the program in the screen data.
  • Page 285: System Updating

    Chapter 5 Transfer Ladder Comm. Prg. This option is valid when [Modular Jack 1 (or 2): Ladder Tool] is selected for [QnH CPU Port] as PLC model setting. When the screen data is transferred to the GV series first, the ladder communication program is also transferred automatically.
  • Page 286 Chapter 5 Transfer 3. The following confirmation message appears. [Transfer only New Data] Only the data files in the GV series that are older than the counterparts in the transfer data are updated. Note that no confirmation message appears in advance. [Transfer All] All data files specified for updating are transferred.
  • Page 287: Online Editing

    Chapter 5 Transfer Online Editing Online editing means editing screen data on the computer while the GV series is communicating with the PLC and transferring only added or altered data to the GV series. Since the data to be transferred is limited as mentioned above, transfer time will be shortened.
  • Page 288 Chapter 5 Transfer Online Editing Procedure Online editing is performed during screen editing. Open the desired screen data file. 1. Select [On-line Editing] from the [File] menu or the right-click menu. 2. If there is a discrepancy between the screen data on the GV series and the screen data being edited on the computer, the following inquiry message appears.
  • Page 289: Screen Data Transfer Via Modem

    Chapter 5 Transfer Escaping from Online Editing When escaping from online editing and going back to normal editing, the procedure is the same as used for starting online editing. Select [On-line Editing] from the [File] menu or the right-click menu. The [ON-line RUN] icon on the icon bar becomes inactive.
  • Page 290 Chapter 5 Transfer AT Command Setting 1. Start up the GVWIN software. Select [Send AT command] from the [File] menu. (If the GVWIN software is not available on the receive side, follow the steps below using communication software such as HyperTerminal.) 2.
  • Page 291 Chapter 5 Transfer AT commands for the receive (GV series) side Setting items Contents Result code presence/absence Q0 (presence) Result code display format V1 (word format) Echo back E1 (yes) Communication standard selection B0 (ITU-T standard) ER signal control &D0 (ER signal normally ON) Flow control &K0 (No flow control) Number of calls until arrival...
  • Page 292 Chapter 5 Transfer 8. If the settings for your modem differ, delete the written AT commands and directly enter the AT commands written in your modem’s manual. Send the AT commands. 9. Enter AT command directly into this field. 5-28 Buy: www.ValinOnline.com | Phone 844-385-3099 | Email: CustomerService@valin.com...
  • Page 293 Chapter 5 Transfer GV Series Setting Set a baud rate between the GV series and the modem. 1. On the [Main Menu] (local main) screen, press [Editor: MJ1]. The [Extended Function Setting] screen is displayed. 2. Select the desired baud rate for [Modem Comm. Baud Rate] using the arrow buttons [↑]/[↓].
  • Page 294 Chapter 5 Transfer Description of Connections Receive side RS-232C cable (straight) (AIGV8103 + cross cable + RS-232C cable accompanying the modem) Modem LINE SYSTEM ER OH CD DA POWER GV series Modular cable Telephone line accompanying the modem modular socket Telephone line Send side Telephone line...
  • Page 295 Chapter 5 Transfer 9-pin connector Modem (9-pin) AIGV8103 (9-pin) of the modem Signal Pin No. Signal Pin No. * For a modem that is not capable of flow control setting, short-circuit RTS and CTS. 25-pin connector Modem (25-pin) AIGV8103 (9-pin) of the modem Signal Pin No.
  • Page 296 Chapter 5 Transfer Screen Data Transfer 1. Start up the GVWIN software. Open a screen data file to be transferred. 2. Click the [Transfer] icon or select [Transfer] from the [File] menu. 3. The [Transfer] dialog is displayed. 4. Check [ MODEM].
  • Page 297 Chapter 5 Transfer Transfer Error Messages Displayed on GVWIN The following error messages are added associated with the modem function. If any occur, the message is displayed on the GVWIN. Error message Symptom and solution No response from target. • Check the connection with the other end for power-on/-off or cable disconnection.
  • Page 298: After Screen Data Transfer

    Chapter 5 Transfer After Screen Data Transfer When screen data transfer has been completed, allow the GV series to communicate with the PLC and check whether the data has been received. Connection The D-sub 25-pin connector is required for connection with the PLC. For the cable to connect the PLC and the GV series, see the Hardware Manual.
  • Page 299 Chapter 5 Transfer If an Error Occurs: The following error message will be displayed due to faulty communication cable connection or PLC or GV series parameter setting mismatch. Check for these probable causes and restart communication (RUN). SYSTEM Communication Error Time-Out Screen No.
  • Page 300 Chapter 5 Transfer Please use this page freely. 5-36 Buy: www.ValinOnline.com | Phone 844-385-3099 | Email: CustomerService@valin.com...
  • Page 301 Chapter 6 Print Preliminaries ............... 6-1 Available Printers............. 6-1 Preliminary Steps............. 6-1 [Option Setting] Dialog............. 6-2 Print Procedure ............6-4 [Print Setting] Dialog ............6-4 Printing the Currently Opened Window ......6-7 Printing Examples............6-8 Buy: www.ValinOnline.com | Phone 844-385-3099 | Email: CustomerService@valin.com...
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  • Page 303: Chapter 6 Print

    Chapter 6 Print Preliminaries This chapter explains the procedure for printing the GV series screen data file from the computer. The procedures of connecting a printer to the GV series and printing the screen data file from the GV series are not explained here. For more information on printing from the GV series, see “Chapter 15 Print”...
  • Page 304: [Option Setting] Dialog

    Chapter 6 Print [Option Setting] Dialog Select [Printer Setting] from the [File] menu. The [Option Setting] dialog containing the following options is displayed. The following setting items are included. Screen Output] Screen images are printed. List Output] Items set for the screen are printed. Table Print] The table of screen images is printed.
  • Page 305 Chapter 6 Print Options Under [Page Setting] [Left Margin] [Right Margin] [Upper Margin] [Bottom Margin] Enter the desired values for each option. The size of the printed screen depends on the settings of [Left Margin] and [Right Margin]. Header] This option is checked ( ) as default. The PLC type and file name are indicated automatically.
  • Page 306: Print Procedure

    Chapter 6 Print Print Procedure [Print Setting] Dialog Select [Print] from the [File] menu. The [Print Setting] dialog is displayed as follows: The following setting items are included. System Setting] (See page 6-9.) Click this option for printing the system setting data. The tile list is also printed out.
  • Page 307 Modbus Slave Table] (0 to 255) This option is valid when Modbus slave communication is in use. Select the option when printing the Modbus slave memory table. Animation] (0 to 1023) (For the GV52/62 except for GV42C) Buy: www.ValinOnline.com | Phone 844-385-3099 | Email: CustomerService@valin.com...
  • Page 308 Chapter 6 Print Select this option when printing the frame that is defined with an animation number. The frame used for the specified animation number can be printed. [Start Page] Specify the first page number to be printed. [Option Setting] Button Clicking this button brings up the [Option Setting] dialog.
  • Page 309: Printing The Currently Opened Window

    Chapter 6 Print Printing the Currently Opened Window Set the options in the [Option Setting] dialog in advance. (Select [Printer Setting] from the [File] menu). Select [Present Window Printing] from the [File] menu. At the same time, a printing start command is given and the currently opened window is printed out as specified in the [Option Setting] dialog.
  • Page 310: Printing Examples

    Chapter 6 Print Printing Examples Screen Output List Output Buy: www.ValinOnline.com | Phone 844-385-3099 | Email: CustomerService@valin.com...
  • Page 311 Chapter 6 Print Table Print System Setting Buy: www.ValinOnline.com | Phone 844-385-3099 | Email: CustomerService@valin.com...
  • Page 312 Chapter 6 Print Memory Use List When [Use Cross-reference] is Checked: Ex.: Messages Cross-reference 6-10 Buy: www.ValinOnline.com | Phone 844-385-3099 | Email: CustomerService@valin.com...
  • Page 313 Chapter 6 Print Ex: Graphic Library Cross-reference When [Animation] is Checked: 6-11 Buy: www.ValinOnline.com | Phone 844-385-3099 | Email: CustomerService@valin.com...
  • Page 314 Chapter 6 Print Please use this page freely. 6-12 Buy: www.ValinOnline.com | Phone 844-385-3099 | Email: CustomerService@valin.com...
  • Page 315 Chapter 7 Useful Techniques Tools ................7-1 [Tool] Menu List ............... 7-1 Function 1: Error Check........... 7-2 Function 2: Memory Use..........7-4 Function 3: Memory Address Use ........7-5 Function 4: Change Memory ........... 7-7 Function 5: Copy Image to Pattern ........ 7-10 Function 6: Copy Image to Clip Board......
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  • Page 317: Chapter 7 Useful Techniques

    Chapter 7 Useful Techniques Tools The [Tool] menu provides useful tools for screen creation. If you are familiar with these tools, you can edit screen data quite easily. [Tool] Menu List The [Tool] menu provides the following functions: Tool Uses Ref.
  • Page 318: Function 1: Error Check

    Chapter 7 Useful Techniques Function 1: Error Check The files can be checked for errors. If any error is found, its cause and remedies are displayed. Operation Procedure 1. Select [Error Check] from the [Tool] menu. 2. The check result is indicated in the [Error Check] window. When no error is found, “No Error”...
  • Page 319 Chapter 7 Useful Techniques Difference between Error and Warning [E] denotes an error. If you attempt to transfer data indicated with [E] to GV, “Data has some error.” is displayed and data cannot be transferred correctly. Be sure to transfer data without any error. [W] denotes a warning.
  • Page 320: Function 2: Memory Use

    Chapter 7 Useful Techniques Function 2: Memory Use This window indicates the remaining memory and items registered in screen data files. Operation Procedure Opening/Closing the List of Memory Use 1. Select [Memory Use] from the [Tool] menu. 2. The [List of Memory Use] window is displayed. 3.
  • Page 321: Function 3: Memory Address Use

    Chapter 7 Useful Techniques Function 3: Memory Address Use It is possible to retrieve memory addresses that are used in the files currently being edited. Operation Procedure 1. Select [Memory Address Use] from the [Tool] menu. 2. The [Memory Address Use] dialog is displayed. Specify the memory addresses for [Start] and [End].
  • Page 322 Chapter 7 Useful Techniques 5. If you would like to see the memory use of the current screen, check [ Display only [Screen/n]]. To check the memory use of the entire file, do not check this box. 6. Click [OK]. The [List of Memory Address Use] is displayed. About “∗”...
  • Page 323: Function 4: Change Memory

    Chapter 7 Useful Techniques Function 4: Change Memory Change All Memory Memory addresses allocated to the current editing file can be changed simultaneously. Up to 10 different memory ranges can be set. Operation Procedure 1. Select [Change Memory] from the [Tool] menu. The sub-menu is displayed. Click [Change All Memory].
  • Page 324 Chapter 7 Useful Techniques [Change Item Select] Dialog Click [Option] in the [Change All Memory] dialog. The [Change Item Select] dialog is displayed. The following items are included. [Screen] [Macro Block] [Data Block] [M.LIB] [Data Sheet] [S.LIB] [Temp. CTRL/PLC2Way] [System Setting] Check the desired items.
  • Page 325 Chapter 7 Useful Techniques Changing Memory of Selected Items Only Memory addresses of the selected screen items in the current editing file can be changed simultaneously. Operation Procedure 1. Select the desired items for memory change. 2. Select [Change Memory] from the [Tool] menu. The sub-menu is displayed. Click [Selected Item].
  • Page 326: Function 5: Copy Image To Pattern

    Chapter 7 Useful Techniques Function 5: Copy Image to Pattern The screen being displayed on the computer can be registered as a pattern. A pattern can be pasted to a screen change switch to show the target screen instead of text, or can be used in various ways. The following edit items can be registered as patterns: •...
  • Page 327 Chapter 7 Useful Techniques 5. Choose the number of colors of the pattern. GV40/50/60 8, 16, or 128 colors GV42/52/62 8, 16, or 128, 32000 colors 6. Click [OK]. The message “Will Register to No. x” appears. When the registration destination is the correct one, click [Yes]. To change the destination, click [No].
  • Page 328: Function 6: Copy Image To Clip Board

    Chapter 7 Useful Techniques Function 6: Copy Image to Clip Board The screen being displayed on the computer can be copied to the clipboard. The copied image can be imported into word processing software, etc. The following edit items can be copied to the clipboard. •...
  • Page 329 Chapter 7 Useful Techniques Import of Screen Image into Word Processing Software Ex.: This section explains how to paste a GV42/52/62 screen to a Microsoft Word screen. 1. Copy the desired screen to the clipboard as explained above. 2. Start the Word software. 3.
  • Page 330: Function 7: Paste Bitmap

    Chapter 7 Useful Techniques Function 7: Paste Bitmap By specifying a bitmap file (with extensions “.BMP”), the bitmap can be pasted to the screen. The bitmap file is imported as a pattern automatically. Operation Procedure 1. Select [Paste Bitmap] from the [Tool] menu. The [Open a Bitmap File] dialog is displayed.
  • Page 331 Chapter 7 Useful Techniques Note that the bitmap is pasted each time you click the mouse. To cancel bitmap placement, click the [Select] icon and clear the mover tool. When the size of a bitmap file is too large, it is partitioned automatically and stored in several boxes when it is registered in pattern editing.
  • Page 332 Chapter 7 Useful Techniques When [ Use 3D Parts] is checked in the [Environment Setting] tab window of the [Unit Setting] dialog with the GV40/50/60, this option and [ Dither] cannot be selected. The [ Pseudo Gradation] display is automatically selected. [Adaptive Error Diffusion] Error diffusion adapted to each individual part of the image can be performed.
  • Page 333: Function 8: Dxf File Convert

    Chapter 7 Useful Techniques Function 8: DXF File Convert A DXF file can be imported into a screen data file as graphic data. Operation Procedure 1. Select [DXF File Convert] from the [Tool] menu. The [DXF File Select] dialog is displayed. 2.
  • Page 334 Chapter 7 Useful Techniques 5. Click [OK]. The cross cursor with the dot-lined square is displayed. Clicking any location on a screen shows the converted DXF file as the grouped drawings. These figures are converted to the drawings in the GVWIN editor. The drawings are grouped.
  • Page 335: Function 9: Convert To Rich Text Format

    Chapter 7 Useful Techniques Ignore Measure Line] Choose whether or not the dimension lines in DXF file are ignored. Monochrome Reverse (Display Color)] Choose whether or not inverting to black-on-white is executed. (When a file is imported into the GVWIN editor, white-on-black or some other color line is used for display as default.) Ignore Particular Layer] Choose whether or not layers not to be converted are specified.
  • Page 336 Chapter 7 Useful Techniques Operation Procedure 1. Click [Convert to Rich Text Format] in the [Tool] menu. The following dialog is displayed. 2. Check each item to convert to a Rich Text file, and input the range of each editing item. Data Sheet cannot be converted to Rich Text file.
  • Page 337: Function 10: Add Video Menu

    Chapter 7 Useful Techniques Function 10: Add Video Menu When a video display item is used, it is possible to automatically place an overlap using a macro command for video quality adjustment. For more information, see “Chapter 18 Video Display” in the Reference Manual (Function). Function 11: Custom Part A maximum of 512 items or parts can be registered in the custom parts file (with extensions “.G2F/GVF“).
  • Page 338 Chapter 7 Useful Techniques Tile the screen edit window and the tray (icon display) window. Hold down the CTRL key, and drag the chosen item to the tray window. The item can also be registered in this manner. 5. Click the [Save] icon for saving the file. The message, “Will save custom part file [untitled]?”...
  • Page 339: Function 12: Tray

    Chapter 7 Useful Techniques Function 12: Tray Parts or graphics can be stored in 15 trays. These parts or graphics can be used in different screen data files. Since the trays are registered in the environment file (“Gve.try”), they can be used any time until the file is deleted. Operation Procedure Registration/Deletion in/from Trays 1.
  • Page 340 Chapter 7 Useful Techniques Pasting Part in Tray to Screen 1. Tile the screen edit window and the tray window. 2. Drag the tray icon of the desired part to the screen edit window. The part is pasted to the window. Drag and place.
  • Page 341 Chapter 7 Useful Techniques • Right-click a tray icon on the [Tray (Icon Display)] window and select [Property]. The [Property] dialog is displayed. The information on the registered part and its image are displayed. When necessary, a comment (name) can be attached by entering data for [Comment]. 7-25 Buy: www.ValinOnline.com | Phone 844-385-3099 | Email: CustomerService@valin.com...
  • Page 342: Function 13: Tag Table

    Chapter 7 Useful Techniques • Click [Display] on the [Tray (Icon Display)] window. The display format can be selected from four options. [Large Icon] Large tray icons are displayed. [Small Icon] Small tray icons are displayed. [List] All tray icons are listed. [Detail] The number of registered parts and bytes, and the top part of each tray are displayed.
  • Page 343: File Management

    Chapter 7 Useful Techniques File Management This feature makes it possible to copy or delete any screen data file. It is also possible to copy only a selected item included in a file, such as a screen, message, or graphic. It is also possible to copy parts between part files. A screen data file can be partitioned for storage on floppy disks, and can be recombined.
  • Page 344 Chapter 7 Useful Techniques Files for File Management The following two types of files can be handled by the file management function. When copying files, specify two files with the same extensions. 1. Screen data file (with extensions “.G2” or “.GV”). 2.
  • Page 345: File Management: Screen Data File

    Chapter 7 Useful Techniques In addition to the function as mentioned above, the following are also available: • Copying files • Deleting files • Partitioning a file occupying large amounts of memory • Combining the partitioned sections of a file Part File Management The desired parts can be copied between part files.
  • Page 346 Chapter 7 Useful Techniques Copying Screens between Windows • The copy source and target file windows are displayed as shown below when any of the following items are selected from the [File Managing] dialog. Screen, Graphic Library, Multi-Overlap, Data Block, Pattern, Data Sheet, Screen Library, Animation Frame •...
  • Page 347 Chapter 7 Useful Techniques 4. To copy consecutive screens, click the first number of the source screens. 5. While holding down the SHIFT key, click the last number of the source screens. The screens for the first number to the last number are selected at one time.
  • Page 348 Chapter 7 Useful Techniques 7. When selecting screens to be copied individually, click the screens one by one while holding down the CTRL key. Hold down the CTRL key and click. 8. Drag one of the selected screens to the copy target box. All the selected screens are copied to the target file window at one time by releasing the mouse.
  • Page 349 Chapter 7 Useful Techniques Copying Items by Designating Item Numbers • When any of the following items are selected from the [File Managing] dialog, the screen list windows are displayed and then the [No. Designation] dialog is displayed on them. Message, Macro Block, Page Block, Direct Block, Screen Block, System setting options •...
  • Page 350 Chapter 7 Useful Techniques [File] Menu for File Management Before closing the copy target file window, choose whether or not to save the copied data. Clicking [File] brings up the following menu items. • [Copy Target New] Creates a new copy target file. •...
  • Page 351: File Management: Part File

    Chapter 7 Useful Techniques File Management: Part File 1. Select [File Managing] from the [File] menu. 2. Select [Parts File]. The [File Manage (Part)] dialog is displayed. 3. Specify the desired files for [Copy Source] and [Copy Target] respectively. Files can be selected by clicking [Reference]. 4.
  • Page 352 Chapter 7 Useful Techniques 5. Choose the item for copy and click [OK]. The copy source and target file windows are displayed. The source file window is placed above the other. 6. Click the part to be copied in the copy source file window. The part number is highlighted in red.
  • Page 353 Chapter 7 Useful Techniques Copy of Parts by Selecting them Individually 1. While holding down the CTRL key, click parts to be copied one by one. 2. Check that all the desired parts numbers are highlighted. Drag one of them to a box in the target file window.
  • Page 354 Chapter 7 Useful Techniques [File] Menu for Parts File Management Before closing the copy target file window, choose whether or not to save the copied data. Clicking [File] brings up the following menu items. • [Copy Target New] Creates a new copy target file. •...
  • Page 355: File Management: File Copy

    Chapter 7 Useful Techniques File Management: File Copy 1. Select [File Managing] from the [File] menu. 2. Select [File Copy]. 3. The [File Copy] dialog is displayed. Specify the desired files for [Copy Source] and [Copy Target]. 4. [When [ Copy the Environment File] is checked, the environment file for the copy source file (with extensions “.ENV”) is also copied.
  • Page 356: File Management: File Deletion

    Chapter 7 Useful Techniques File Management: File Deletion 1. Select [File Managing] from the [File] menu. 2. Select [File Delete]. 3. The [File to Delete] dialog is displayed. Specify the file to be deleted. 4. Click [Delete]. The confirmation message is displayed. 5.
  • Page 357: File Management: File Division And Combination

    Chapter 7 Useful Techniques File Management: File Division and Combination The GV42/52/62 can create a screen data file of great capacity. With the GV series, it is also possible to create a screen data file using large amounts of memory depending on the model. However, such a file cannot be stored on only one floppy disk.
  • Page 358 Chapter 7 Useful Techniques File Combine When the divided sections of a file are stored on different floppy disks, copy them to one directory in advance. 1. Select [File Managing] from the [File] menu. 2. Select [File Combine]. The [Combine File] dialog is displayed. 3.
  • Page 359: File Management: File Comparison

    Chapter 7 Useful Techniques File Management: File Comparison Two screen data files are compared and the result is reported. It is not possible to compare files of the GV42/52/62 and the GV40/50/60. File Comparing 1. Select [File Managing] from the [File] menu. 2.
  • Page 360 Chapter 7 Useful Techniques About Menu Items [Save to TEXT File] ([File] Menu) The contents after comparison can be saved in a text file (extension “*.txt”). [Display Condition Setting] ([Display] menu) Selecting this command brings up the [Display Condition Setting] dialog. [Number of Display] (10 to 100) (default: 20) The number of errors specified is displayed in the report window.
  • Page 361 Chapter 8 Applications for GVWIN Simulator..............8-1 Outline ................8-1 Composition..............8-1 Operation Procedure ............8-1 Preliminaries ..............8-4 Starting up and Closing ........... 8-6 Starting and Stopping Communication ......8-7 Setting Items Necessary for Communication....8-9 About SIM Files ............. 8-12 Testing ................
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  • Page 363: Chapter 8 Applications For Gvwin

    Chapter 8 Applications for GVWIN Simulator Outline • Normally, when a GV screen has been created, perform an operation check connecting the GV to the PLC. However, when the Simulator is used, it is possible to perform an operation check on a newly created screen without the PLC.
  • Page 364 Chapter 8 Applications for GVWIN Operation Procedure Creating SIM File(s) Automatically Refer to the following flowchart for the procedure of starting up both GVWIN and the Simulator, creating SIM file(s) based on the currently open screen data file, and then performing a test. SIM files are always kept in their most recent statuses as determined by screen transfer or update of screen data.
  • Page 365 Chapter 8 Applications for GVWIN Creating a New SIM File The procedure for creating a new SIM file and then performing a test is shown below. The SIM file name, memory to be tested, etc., can be set freely. The contents of the SIM file created here can be saved.
  • Page 366: Preliminaries

    Chapter 8 Applications for GVWIN Preliminaries Transferring Screen Data and the I/F Driver Transfer the screen data and the I/F driver from the GVWIN editor to the GV series for debugging on the Simulator. 1. Click the [Transfer] icon in the tool bar. The [Transfer] dialog is displayed. 2.
  • Page 367 Chapter 8 Applications for GVWIN UNIPLC20 This is a type of I/F driver used when a personal computer and the GV series communicate using the Simulator. The file named [UNIPLC20.TPB] is automatically transferred. Connecting a Personal Computer with the GV Series Connect the GV series to a computer using the data transfer cable (AIGV8103).
  • Page 368: Starting Up And Closing

    Chapter 8 Applications for GVWIN Starting up and Closing Starting Up the Simulator from GVWIN 1. Use GVWIN to open the screen data file that will be tested with the Simulator. 2. Click the [Start Simulator] icon, or go to the [File] menu and click on [Start Simulator].
  • Page 369: Starting And Stopping Communication

    Chapter 8 Applications for GVWIN Or, double-click the simulator program icon to open a simulator file. Closing a Simulator File 1. Click [Exit] in the [File] menu of the Simulator or the [Close] button. 2. The file is closed. When the file has been modified, a message as to whether the file is to be saved appears.
  • Page 370 Chapter 8 Applications for GVWIN 1. Choose [Start] from the [Communication] menu. Or click the [Communication] icon. The GV series has established the communication with the computer. 2. The simulator state displayed on the screen is changed from [Stop] to [Comm].
  • Page 371: Setting Items Necessary For Communication

    Chapter 8 Applications for GVWIN Setting Items Necessary for Communication This describes how to make settings necessary for communication between a personal computer and the GV series. To check the communication setting, stop the communication with the GV series. If the following settings are made incorrectly, the GV series and personal computer will not communicate normally.
  • Page 372 Chapter 8 Applications for GVWIN 4. Memory Setting The starting address is either 0 or 1 for each device. Determine the starting address for the device and then enter the correct number of words. For example, if you are testing DT0 to DT300, the number of words for DT will be 301.
  • Page 373: About Sim Files

    Chapter 8 Applications for GVWIN About SIM Files An SIM file is a memory file used to read and write PLC memory on the Simulator screen. Timing of Creating or Updating SIM File Automatically When the GVWIN editor and the Simulator are both started up, an SIM file is created automatically.
  • Page 374 Chapter 8 Applications for GVWIN Memo If you close a sheet mistakenly, go to the [File] menu to [Open...] and choose the SIM file that you wish to re-open from the directory displayed. Sheet Configuration Test sheet (SIM file) configuration is as follows: This example includes the format display, item display, and comment display.
  • Page 375 Chapter 8 Applications for GVWIN Changing the Display on a Sheet In an automatically created SIM file(s), or SIM file(s) created from an SIV file, memory set for different items is jumbled together on one sheet. It is possible to display this jumbled memory on a personal computer according to such classifications as item type, function, etc.
  • Page 376 Chapter 8 Applications for GVWIN Creating a New SIM File The procedure for creating a new SIM file is described below. When a new file is created, you can set the memory that is displayed on the sheet as you wish. You can also choose the SIM file name.
  • Page 377 Chapter 8 Applications for GVWIN Adding or Inserting Memory in the Sheet The procedure for adding memory that you wish to test to the end of the test sheet, or for inserting this memory between lines, is described below. Memo It is only possible to add or insert into a newly created sheet (white sheet).
  • Page 378: Testing

    Chapter 8 Applications for GVWIN 2. Check the [ Bit Device] box only when adding memory in bit units. When a bit device is specified as [Top Memory] (described later), a hyphen and bit number are displayed at the end of the memory, and a test can be performed in bit units.
  • Page 379 Chapter 8 Applications for GVWIN Testing Bit Memory • From the GV series to the Simulator Use the Simulator to check the output signal. As an example, R101 is set as output memory on the [Auto] switch on the far left side. 1.
  • Page 380 Chapter 8 Applications for GVWIN Testing Word Memory The procedure for changing the numerical value of the data display is described here. As an example, the value DT100 will be changed. 1. Double-click on the setting value on the data display. Double-click here.
  • Page 381 Chapter 8 Applications for GVWIN Setting/Resetting Multiple Bits Simultaneously 1. Select the bit memory that will be set/reset (multiple selections possible). Select sequentially by holding down the [SHIFT] key and clicking the mouse. Select randomly by holding down the [CTRL] key and clicking the mouse. 2.
  • Page 382: Useful Operations

    Chapter 8 Applications for GVWIN Useful Operations Creating a New SIM File Using a Shortcut Key By directly dragging an item displayed on the GVWIN editor (such as a switch or numerical display) to the Simulator, you can automatically display the applicable memory and comments for that item.
  • Page 383 Chapter 8 Applications for GVWIN 3. Click on a lamp to select it, and then hold down the [CTRL] key while dragging it to the Simulator. 4. Memory addresses will be displayed as follows in the new file: 8-21 Buy: www.ValinOnline.com | Phone 844-385-3099 | Email: CustomerService@valin.com...
  • Page 384 Chapter 8 Applications for GVWIN Incrementing or Decrementing Memory Values It is possible to increment or decrement numerical values of word memory by setting the memory counter. Setting Method 1. To set the memory counter, double-click on the current memory value. The [Write Memory] dialog is displayed.
  • Page 385 Chapter 8 Applications for GVWIN Use Method 1. Click on the white square-shaped icon to the left of memory on the sheet. Or, select memory that is set for the memory counter and then press the space bar. The icon will change to a clock indicating that the memory counter has started.
  • Page 386 Chapter 8 Applications for GVWIN Testing Sampling Mode with a CSV File By creating simulation data with a CSV file and then reading that data with the Simulator, it is possible to display a sampling screen on the GV series that is very close to the actual image.
  • Page 387 Chapter 8 Applications for GVWIN CSV File Setting Example The following example shows settings for a CSV file created with Microsoft EXCEL. Using buffering area No. 0 Memory Designation DT200 Sampling Method Constant sample No. of Words No. of Samples Store Target Internal buffer Full Processing...
  • Page 388 Chapter 8 Applications for GVWIN Read Procedure 1. Go to the [File] menu and click on [Read CSV File]. The [Select CSV File] dialog is displayed. 2. Select the file name to read. 3. Set the buffer number for the stored data. For the setting example on the previous page, this setting would be “0.”...
  • Page 389: Menu And Icons

    Chapter 8 Applications for GVWIN Menu and Icons Commands included in each menu correspond to the icons as shown below: File Menu Edit Menu 12 13 8-27 Buy: www.ValinOnline.com | Phone 844-385-3099 | Email: CustomerService@valin.com...
  • Page 390 Chapter 8 Applications for GVWIN Communication Menu Click: Depressed ..Start Raised... End View Menu 15 16 17 18 19 20 Screen Number and Comment Display The comment registered during screen edit is displayed here. When a screen is selected here, the screen shown on the GV series will change.
  • Page 391 Chapter 8 Applications for GVWIN Right-click Menu A menu like the one shown here is displayed when the right mouse button is clicked. However, the following menu items are only active for a new file. • Cut • Paste • Delete •...
  • Page 392: Error List

    Chapter 8 Applications for GVWIN Error List The following errors may arise on the GV series screen during communication between the GV series and simulator (computer). Communication Error Error code received : 05 Num. Data Entry Screen Communication Error Computer Error code received : 05 SYSTEM Numerical Data Entry Screen...
  • Page 393: Chapter 9 Wizard

    Chapter 9 Wizard Outline................. 9-1 Opening the [Wizard] Dialog ........9-1 Wizard Usage Examples..........9-2 Radio Button Creation ............. 9-2 Error Display ..............9-6 Trend Graph Display............9-11 Deleting Placed Parts ..........9-16 Buy: www.ValinOnline.com | Phone 844-385-3099 | Email: CustomerService@valin.com...
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  • Page 395: Outline

    Chapter 9 Wizard Outline The wizard function is provided to aid you in setting, for instance, the entry mode or sampling mode, which will be complicated in combination with other parts like switches or display areas. Screens in these modes can be created with ease by following the instructions to be given.
  • Page 396: Wizard Usage Examples

    Chapter 9 Wizard Wizard Usage Examples Radio Button Creation This section explains the procedure for creating four radio buttons with output memory DT100-0 to DT100-3. Radio buttons operate in such a manner that only the button currently being pressed is activated in output memory and the others are deactivated in output memory.
  • Page 397 Chapter 9 Wizard Setting Procedure 1. In the [Wizard] dialog, select [Switch] from the parts list and click the [OK] button. 2. Select [Radio Button] and click the [Next] button. Buy: www.ValinOnline.com | Phone 844-385-3099 | Email: CustomerService@valin.com...
  • Page 398 Chapter 9 Wizard 3. Four types of radio buttons are previewed. [ON] and [OFF] tab Open either window to check the image. Pull-down menu Select a color as desired. Click the desired type from the four. The lower left type is selected in this example.
  • Page 399 Chapter 9 Wizard 5. Enter texts to be placed on the switches. [1] to [4] tabs Open tab windows one by one and enter texts of the switches in the OFF status. “A,” “B,” “C,” and “D” are entered respectively for the four switches in this example.
  • Page 400: Error Display

    Chapter 9 Wizard Error Display This section explains the settings to place an error display, in which errors currently occurring will be shown from ten registered messages and placed from the top position in order of importance. 15(=F) Error 2 Setting Procedure 1.
  • Page 401 Chapter 9 Wizard 2. Select whether or not error history records are necessary. It is necessary to know the errors currently occurring in this example. Therefore, select [Not Necessary]. Click the [Next] button. 3. Select in which order error messages are to be displayed. Select [Order of Registered Messages (Relay)].
  • Page 402 Chapter 9 Wizard 4. Four types of message displays are previewed. Pull-down menu Select a color as desired. Click the desired type from the four. The upper right type is selected in this example. The selected type is enclosed in a red frame. Click the [Next] button.
  • Page 403 Chapter 9 Wizard 6. Specify the number of error messages (memory bits). “10” is specified in this example. Click the [Next] button. 7. Register error messages. Message registration field [Message Group No. of Registered Target] (0 - 23) Specify a message editing group number. Leave the number setting as default generally.
  • Page 404 Chapter 9 Wizard Click the [Next] button. 8. Attached parts are available. Scroll Switch] Uncheck the option if message scroll switches are not necessary. Click the [Finish] button. 9. A cross cursor is displayed. Click it in the desired position. 9-10 Buy: www.ValinOnline.com | Phone 844-385-3099 | Email: CustomerService@valin.com...
  • Page 405: Trend Graph Display

    Chapter 9 Wizard Trend Graph Display This section explains the settings to place a trend graph, in which sampling data in memory specified as desired (DT200 and DT201) will be expressed by two lines at one-second intervals. DT200 Max100 DT201 Min 0 Max100 DT200...
  • Page 406 Chapter 9 Wizard Setting Procedure 1. In the [Wizard] dialog, select [Trend Display] from the parts list and click the [OK] button. 2. Data in the desired memory addresses should be sampled at regular intervals. Select [Store the values from specified addresses into the buffering area in Monitouch and display the area as line graphs.] (Trend sampling).
  • Page 407 Chapter 9 Wizard 3. Four types of graphs are previewed. Pull-down menu Select a color as desired. Click the desired type from the four. The upper right type is selected in this example. The selected type is enclosed in a red frame. Click the [Next] button.
  • Page 408 Chapter 9 Wizard 5. [Number of Graph] Specify the number of lines in the trend graph. “2” is specified in this example. [Points of X Direction] Specify the number of points on the X axis in the trend graph. “10” is specified in this example.
  • Page 409 Chapter 9 Wizard 7. A cross cursor is displayed. Click it in the desired position. 9-15 Buy: www.ValinOnline.com | Phone 844-385-3099 | Email: CustomerService@valin.com...
  • Page 410: Deleting Placed Parts

    Chapter 9 Wizard Deleting Placed Parts When deleting a part placed by the wizard function, follow the procedure below. 1. Select [Undo Wizard] from the [Edit] menu. 2. The following message appears. This message always indicates the final part placed by the wizard function and its screen number.
  • Page 411 Chapter 9 Wizard 3. The specified part is deleted from the editing screen. Deletion is completed. Before deletion Error display part placed by the wizard function Messages are registered in the message editing area. After deletion All settings are deleted. When a placed part is selected by clicking and then deleted by the command in the right-click menu or the deletion icon, the part is deleted from the screen;...
  • Page 412 Chapter 9 Wizard Please use this page freely. 9-18 Buy: www.ValinOnline.com | Phone 844-385-3099 | Email: CustomerService@valin.com...
  • Page 413: Appendix 1 Fonts

    Appendix 1 Fonts Types of Fonts ............ APP1-1 Font Setting .............. APP1-2 Available Fonts ............APP1-3 HK Gothic and HK Times.......... APP1-4 Buy: www.ValinOnline.com | Phone 844-385-3099 | Email: CustomerService@valin.com...
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  • Page 415: Types Of Fonts

    Appendix 1 Fonts Types of Fonts The following fonts are available on the GV series. Screen memory capacity when the font is in use (unit: kB) Font Ref. GV42/52/62 GV40/50/60 Japanese 5,376 3,264 − Japanese 32 4,992 2,816 − English/Western Europe 5,648 3,456 Page APP1-3...
  • Page 416: Font Setting

    Appendix 1 Fonts Font Setting When performing font setting, select [Font Setting] from the [System Setting] menu. By transferring screen data together with the selected font file to the GV series, the font can be displayed on the GV series. Generally, only one type of font is available in one screen data file.
  • Page 417: Available Fonts

    Appendix 1 Fonts Available Fonts English/Western Europe Fonts The following languages are included in the English/Western Europe Fonts. (Latin-1) • Icelandic • Irish • Italian • English • Dutch • Swedish • Spanish • Danish • German • Norwegian • Portuguese •...
  • Page 418: Hk Gothic And Hk Times

    Appendix 1 Fonts HK Gothic and HK Times Outline On the GV series it is possible to use fonts similar to the Windows True Type fonts (Arial and Times). The font similar to Arial is called English/Western Europe HK Gothic. The font similar to Times is called English/Western Europe Times.
  • Page 419 Appendix 1 Fonts • In the case of the English/Western Europe font, the minimum enlargement factors are X: 1 and Y: 1. When smaller characters should be displayed, the 1/4 size must be selected. With the English/Western Europe HK Gothic or HK Times font, the number of points is used to specify a character size in place of enlargement factors.
  • Page 420 Appendix 1 Fonts Points of English/Western Europe HK Gothic/HK Times The following sizes are supported. Points Selection from Used or Not used Available Available Available Available Set to be used ← When [English/Western Europe HK Gothic] or [English/Western Europe HK Available Times] is selected for [Font], the Available...
  • Page 421 Appendix 1 Fonts Setting Procedure 1. Font type setting (page APP1-8 in this chapter) Select [English/Western Europe HK Gothic] or [English/Western Europe HK Times] for [Font]. 2. Font setting for individual functions in use (page APP1-9 in this chapter) Specify the number of points as a character size in property setting when setting a part, mode, or text in drawing.
  • Page 422 Appendix 1 Fonts Font Type Setting In the [Font Setting] dialog selected from the [System Setting] menu, select [English/Western Europe HK Gothic] or [English/Western Europe HK Times] for [Font]. If you attempt to change a [Font] setting from [English/Western Europe] to [English/Western Europe HK Gothic] or [English/Western Europe HK Times], the following alarm message appears.
  • Page 423 Appendix 1 Fonts Font Setting for Individual Functions With [English/Western Europe HK Gothic] or [English/Western Europe HK Times] selected for [Font], the character property setting made for a function (part or mode) is altered to the setting for the HK font. Ex.: Text in drawing (created from [Draw] and [Text]) When either HK font is used, specify a character size in points in the dialog.
  • Page 424 Appendix 1 Fonts Function Automatic font setting Manual font setting No. of points Switch, lamp Texts on switch and lamp − Variable Numerical data Numerical data display − Variable display Character display − Character display Variable Message display − Message display Variable Relay mode Message in display area *,...
  • Page 425 Appendix 1 Fonts * In the case of the matrix type (GV40/50/60) Spacing of characters is different between the matrix type and the analog type. The matrix type shows characters based on dots at regular intervals. The space between characters varies with the specified number of points. 20-point-size characters in the relay mode Touch switch: Analog switch Touch switch: Matrix switch...
  • Page 426 Appendix 1 Fonts When any function (mode or part) that needs manual font setting is used on the screen, proceed to set the [Font Setting] dialog. 1. Open the [Font Setting] dialog from the [System Setting] menu. Open the [Manual Font Setting] tab window. As seen from the window, every option is provided with a check box.
  • Page 427 Appendix 1 Fonts If data transfer to the GV series is executed while a minus value is specified for [Remaining Font] or [Remaining Screen], the editor software gives the following alarm message. If the alarm occurs, a size that cannot be displayed normally on the GV series may be specified in the font data.
  • Page 428 Appendix 1 Fonts Data transfer order Transferred 12-point font data Transferred Screen data Transferred Expansion font (automatic/manual font setting) Notes on Font Data to be Transferred If changes are made to the [Manual Font Setting] tab window during online editing, the correct font data according to the changes will not be transferred. Stop online editing and perform data transfer.
  • Page 429 Appendix2 3D Parts 3D Parts .............. APP2-1 With GV52/62 ............APP2-1 With the Model GV42C ........... APP2-15 With GV40/50/60 ............ APP2-21 Customizing ............APP2-23 Buy: www.ValinOnline.com | Phone 844-385-3099 | Email: CustomerService@valin.com...
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  • Page 431: Appendix2 3D Parts

    This section provides notes on 3D parts usage and the setting procedure for the GV42/52/62 . Read the following thoroughly in advance. *1 For the model GV42C, see page APP2-15 in this chapter. Notes on Usage Parts File Matsushita Electric Works provides ten 3D parts files for the GV42/52/62.
  • Page 432 Appendix2 3D Parts Limitation on Parts Placement A maximum of 1,023 patterns of 3D parts can be used in one screen data file. • Pattern count - When one part or multiple parts of the same type in the same size are placed: Switch/lamp ........
  • Page 433 Appendix2 3D Parts Setting Procedure Switch and Lamp This section explains the 3D switch parts setting procedure. Also follow the same procedure when placing lamps. The procedure varies for GV40/50/60 compatible 3D parts (3Dfront.G2p/3Dside.G2p). Refer to page APP2-10 in this chapter. 1.
  • Page 434 Appendix2 3D Parts 3. The [Switch List] window is displayed. When the desired 3D parts file is already displayed, go to step 5. Click the [Parts File] button. 4. The [Select Parts File] dialog is displayed. Select a parts file [3DStd.G2p] or [3Dnow_p .G2p] according to the number of the switch patterns.
  • Page 435 Appendix2 3D Parts 5. 3D parts are displayed in the [Switch List] window. [JUMP] [<] [>] These buttons scroll up/down the parts list. [Parts File] Click this button when selecting another parts file. [Select] Click this button to select a switch part. [Display Pattern] This option is used to check the displays of the OFF, ON, and P3 to P8 patterns.
  • Page 436 Appendix2 3D Parts 6. The selected part is previewed in the [Switch] dialog. [OFF/ON/P3/P4/P5/P6/P7/P8] [OFF/ON/P3/P4/P5/P6/P7/P8 Color] Clicking each tab shows the preview of the corresponding pattern. Color change (8 colors) is possible while the preview is displayed. APP2-6 Buy: www.ValinOnline.com | Phone 844-385-3099 | Email: CustomerService@valin.com...
  • Page 437 Appendix2 3D Parts [Image] A part selected from the parts list has different ON, OFF, and P3 to P8 patterns (as per “Image setting”: “No” below). When making the ON and OFF patterns the same or interchanging the ON and OFF patterns (as per “Image setting”: “Yes”...
  • Page 438 Appendix2 3D Parts Flash Function When 3D parts in the file [3DStd.G2p] or [3Dnow_p .G2p] are used, the OFF pattern and a pattern of ON and P3 to P8 can be displayed alternately like they are flashing. The following explains the lamp flashing setting procedure. Also follow the same procedure in the case of switches.
  • Page 439 Appendix2 3D Parts 2. Select the tab of a pattern for flashing. The pattern is previewed. Ex: [ON] pattern selected for flashing display 3. Check [ Flash]. Ex: When lamp memory M0 is specified for the above setting: Display APP2-9 Buy: www.ValinOnline.com | Phone 844-385-3099 | Email: CustomerService@valin.com...
  • Page 440 Appendix2 3D Parts A flashing time interval corresponds to the [Blink/Flash] tab window settings in the [Unit Setting] dialog selected from the [System Setting] menu. Switch/Lamp (GV40/50/60 Compatible) This section explains the procedure for setting GV40/50/60-compatible 3D switch parts. Also follow the same procedure when placing lamps. 1.
  • Page 441 Appendix2 3D Parts 3. The [Switch List] window is displayed. When the desired 3D parts file is already displayed, go to step 5. Click the [Parts File] button. 4. The [Select Parts File] dialog is displayed. Select a parts file [3Dfront.G2p] or [3Dside.G2p].
  • Page 442 Appendix2 3D Parts 5. 3D parts are displayed in the [Switch List] window. [JUMP] [<] [>] These buttons scroll up/down the parts list. [Parts File] Click this button when selecting another parts file. [Select] Click this button to select a switch part. [Display Pattern] This setting is active only when a switch or lamp part is selected.
  • Page 443 Appendix2 3D Parts Numerical Data Display, Character Display, Message Display, Bar Graph, Pie Graph, Panel Meter, Statistic Graph, Closed Area Graph, and Calendar Parts This section explains the procedure for setting 3D numerical data display parts. Also follow the same procedure when placing the other parts. 1.
  • Page 444 Appendix2 3D Parts 4. The [Select parts file.] dialog is displayed. Select a parts file [3DStd.G2p] or [3Dnow_p2.G2p]. Make sure to select either [3DStd.G2p] or [3Dnow_p2.G2p] parts file. Any files other than these two show only 3D switch/lamp parts. 5. 3D parts are displayed in the [Num. Display List] window. [JUMP] [<] [>] These buttons scroll up/down the parts list.
  • Page 445: With The Model Gv42C

    GV42C. Read the following thoroughly in advance. Notes on Usage Parts File Matsushita Electric Works provides two 3D parts files for the GV42C. During installation of the GVWIN software, the files are stored in the [Parts] folder included in the [GVw] folder.
  • Page 446 Appendix2 3D Parts Memory Capacity 3D parts need more memory than memory for ordinary parts. Check the current status of memory use by selecting [Memory Use] from the [Tool] menu. If a message “The size is too large to communicate.” is given during data transfer, memory expansion by installing an optional memory cassette AIGV824 is recommended.
  • Page 447 Appendix2 3D Parts Limitation on Parts Placement A maximum of 1,023 patterns of 3D parts can be used in one screen data file. • Pattern Count - When one part or multiple parts of the same type in the same size are placed: Count the notch number of one part.
  • Page 448 Appendix2 3D Parts Setting Procedure This section explains the 3D switch parts setting procedure. Also follow the same procedure when placing lamps. 1. Click the [Switch] icon. 2. The [Switch] dialog is displayed. Click the [Parts Select] button. 3. The [Switch List] window is displayed. When the desired 3D parts file is already displayed, go to step 5.
  • Page 449 Appendix2 3D Parts 4. The [Select Parts File] dialog is displayed. Select a 3D parts file [3Dfront_128.G2p] or [3Dside_128.G2p]. 5. 3D parts are displayed in the [Switch List] window. 6. The following message appears. Click [Yes]. The 3D parts color pallet becomes available (page APP2-15 in this chapter).
  • Page 450 Appendix2 3D Parts [Display Pattern] This setting is active only when a switch or lamp part is selected. The displays of the OFF, ON, and P3 to P8 patterns can be shown. Select the desired switch part and click [Select]. 7.
  • Page 451: With Gv40/50/60

    With GV40/50/60 The notes on 3D parts usage and the setting procedure for the GV40/50/60 are almost the same as for the GV42C. This section, therefore, provides the notes associated with the GV40/50/60 only. Read the section for GV42C as well.
  • Page 452: Customizing

    Appendix2 3D Parts Customizing When a part being edited for creating a GV42/52/62 screen has the [Customize] tab in the part setting dialog, a user-created bitmap is available for the part. Types of Parts The parts below are provided with the [Customize] tabs in their respective dialogs.
  • Page 453 Appendix2 3D Parts 3. Select a bitmap file from [Bitmap Selection]. If the [Bitmap Selection] column does not include the desired bitmap file, click the [Refer] button and select the desired one. The bitmap file is copied to the [~\GVW\Parts\User] folder and displayed under [Bitmap Selection]. Use this button to delete unnecessary bitmap files from the...
  • Page 454 Appendix2 3D Parts Notes on Usage • If the [~\GVW\Parts\User] folder in the computer you are going to operate for screen editing does not store a bitmap used in the screen data, the bitmap file is automatically created at the time of opening the screen data and is registered in the folder.
  • Page 455 Appendix2 3D Parts Please use this page freely. APP2-25 Buy: www.ValinOnline.com | Phone 844-385-3099 | Email: CustomerService@valin.com...
  • Page 456 Appendix2 3D Parts APP2-26 Buy: www.ValinOnline.com | Phone 844-385-3099 | Email: CustomerService@valin.com...
  • Page 457 Appendix 3 Part Editing Outline..............APP3-1 Components of Parts .......... APP3-2 Modifying Parts (In Screen Data Files) ....APP3-3 Parts Modifying Procedure ........APP3-3 Creation and Storage of Part Files...... APP3-4 Creating Part Files ............ APP3-4 Saving and Closing Part Files........APP3-6 Editing Procedures for Each Part......
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  • Page 459: Appendix 3 Part Editing

    Appendix 3 Part Editing Outline All items making up screens, such as switches, lamps, numerical data, and overlaps, are called “parts” and are saved in “part files.” The “part file” is an independent file and is separate from screen data files. Any part can be copied from part files to screen data files at any time.
  • Page 460: Components Of Parts

    Appendix 3 Part Editing Components of Parts Parts saved in a part file may be different in shape but have common components. A part is basically composed of three different elements: a “basic part area,” “part area,” and “graphic data.” The “basic part area” is the area which possesses the part’s function.
  • Page 461: Modifying Parts (In Screen Data Files)

    Appendix 3 Part Editing Modifying Parts (In Screen Data Files) This section describes the procedure for modifying parts. It is possible to slightly modify parts in screen editing, keeping the original parts stored in the part file unchanged. Parts Modifying Procedure Click a part placed on the screen.
  • Page 462: Creation And Storage Of Part Files

    Appendix 3 Part Editing Creation and Storage of Part Files Creating Part Files Creating a New File Opening an Existing File 1. Select [Parts Edit] from the [File] menu, and 1. Select [Parts Edit] from the [File] menu, and click [New]. click [Open].
  • Page 463 Appendix 3 Part Editing 4. The [Part Edit] dialog is displayed. Choose the part to be edited and click [OK]. Click this button. 5. The [Part [0] Edit] window for the selected part is displayed. 6. When an existing file is opened, click the [Screen List] icon. Double-click the target box for registration.
  • Page 464: Saving And Closing Part Files

    Appendix 3 Part Editing 8. Create a part. (See “ Editing Procedures for Each Part” (page APP3-7).) • Outline [Part Edit] window [New Part] icon [Change the Setting of a Part Placed] icon [Modify Part] window Modify a part. Icons, edit menu options, or right-clicking menu options for the selected part are displayed.
  • Page 465: Editing Procedures For Each Part

    Appendix 3 Part Editing Editing Procedures for Each Part Editing Overlap Parts In overlap parts, the “basic part areas” equal the “part areas” in size. Editing Procedure Procedure to edit and register a new part is explained below: [Overlap Part Edit] window 1.
  • Page 466 Appendix 3 Part Editing [Modify Part] window 6. The [Modify Part] window for the overlap part is opened. Edit the part or change its size. [Change the Setting of a Part Placed] icon • Frame adjustment cannot be used for overlap parts because they have no frames. •...
  • Page 467: Editing Switch/Lamp Parts

    Appendix 3 Part Editing Editing Switch/Lamp Parts Editing procedures for switches and lamps are almost the same. Unlike other parts, different displays for ON and OFF (/P3/P4/P5/P6/P7/P8) should be created. Notches A maximum of seven types of the switch or lamp part are available, such as two different displays for ON and OFF, three different displays (ON, OFF and another), etc.
  • Page 468 Appendix 3 Part Editing 2. Click the [New Part] icon. [2-notch] to [8-notch] can be chosen. 3. Click [2-notch]. A dotted box and a mover tool appear. 4. Click the mover tool in the desired position. A new switch part is placed in the window.
  • Page 469 Appendix 3 Part Editing 7. Select the switch part. Click the [Change the Setting of a Part Placed] icon. [Modify Part] window 8. The [Modify Part] window for the switch part is opened. Edit the part or change its size. “Switch Area”...
  • Page 470 Appendix 3 Part Editing Part Frame Setting In a switch part, the graphic size may differ from the switch area. If an irregular graphic is drawn for a switch part, the switch area may not fit the graphic. The part frame can be adjusted to fit the whole part in this situation.
  • Page 471 Appendix 3 Part Editing Switch Grids As default, [ Place Switches on Switch Grids] is checked. Switches are placed and enlarged/reduced, or switch areas are moved along switch grids. With the matrix type GV40/50/60, switch areas can be moved only along switch grids. Keep [ Place Switches on Switch Grids] checked.
  • Page 472: Editing Data Display Parts

    Appendix 3 Part Editing Editing Data Display Parts There are three different types of data display parts: “numerical data display,” “character display,” and “message display.” However, the editing procedure is the same for all of them. Editing Procedure (Ex.: Numerical data display part) Procedure to edit and register a new part is explained below: [Num.
  • Page 473: Editing A Keypad

    Appendix 3 Part Editing 7. After editing the part, click the [Frame Auto Fit] icon. The frame automatically fits the part. 1234 1234 8. Close the [Modify Part] window. [Num. Display Part Edit] window 9. The former edit window is displayed. The modified numerical data display part appears in the window.
  • Page 474 Appendix 3 Part Editing Editing Procedure Procedure to edit and register a new part is explained below: 1. Check that the edit window indicating the selected registration number is opened. 2. Click the [New Part] icon. The function pull-down menu is displayed. 3.
  • Page 475: Editing Graph Parts

    Appendix 3 Part Editing Characters on a Keypad When [Text/Num.] is selected from the switch function pull-down menu, enter characters/numerals for the switches in the [Character] tab window of the [Switch] dialog. When a switch is pressed, the character or numeral of the switch is recognized. Characters/numerals registered in the graphic library can also be used for switches in screen editing.
  • Page 476 Appendix 3 Part Editing 5. Double-click the part. The [Bar Graph] dialog is displayed. Set the dialog as desired. The dialog for each part cannot be set after the [Modify Part] window is opened. Set the dialog before opening or after closing the window. 6.
  • Page 477 Appendix 3 Part Editing Pie Graph Editing Procedure Pie Graph Types The following types of pie graph parts are available. Without internal circle, Without internal circle, Without internal circle, Symmetry Complete Round Asymmetry With internal circle, With internal circle, With internal circle, Symmetry Complete Round Asymmetry...
  • Page 478 Appendix 3 Part Editing 6. Select the pie graph part. Click the [Change the Setting of a Part Placed] icon. [Modify Part] window 7. The [Modify Part] window for the pie graph part is displayed. Edit the part or change its size. The pie graph has a size limit.
  • Page 479 Appendix 3 Part Editing B. [Symmetry] Unlike icon A, this icon changes “start angle” and “end angle” simultaneously and symmetrically. Click icon B, and click the part area of the pie graph. Handles are shown around the part. Drag either handle to change both angles simultaneously and symmetrically.
  • Page 480 Appendix 3 Part Editing Panel Meter Editing Procedure Basically, the panel meter composition is similar to the pie graph. The pie graph indicates the value with execution color, but the panel meter uses an indicator. Both “start angle” and “end angle” can be changed in the same manner as in pie graphs.
  • Page 481 Appendix 3 Part Editing Statistic Graph (Bar) Editing Procedure Procedure to edit and register a new part is explained below: [Stat. Bar Graph Part Edit] window 1. The edit window indicating the selected registration number is opened. 2. Click the [New Part] icon. The statistic graph (bar) type pull-down menu is displayed.
  • Page 482 Appendix 3 Part Editing Statistic Graph (Pie) Editing Procedure There is only one type of statistic graph (pie), [With Internal Circle, Complete Round]. Unlike pie graphs, there are no options such as the sector or other types for statistic graph (pie). Statistic graph (pie) part Always equipped with internal circle The procedure for editing statistic graph (pie) parts is the same as used for statistic graph...
  • Page 483 Appendix 3 Part Editing [Modify Part] window 6. The [Modify Part] window for the trend graph part is displayed. Edit the part or change its size. 7. After editing the part, click the [Frame Auto Fit] icon. The frame automatically fits the part. 8.
  • Page 484 Appendix 3 Part Editing Closed Area Graph Editing Procedure Procedure to edit and register a new part is explained below: [Closed Area Graph Part Edit] window 1. The edit window indicating the selected registration number is opened. [New Part] icon 2.
  • Page 485 Appendix 3 Part Editing [Modify Part] window 5. The [Modify Part] window for the closed area graph part is displayed. Edit the part or change its size. • Editing Procedure 1) Draw a closed area graphic using [Line], [Box], or [Circle] in the [Draw] menu.
  • Page 486 Appendix 3 Part Editing [Paint Position Setting] Determine the start position for painting a closed area graph. Graph upper limit Direction Graph area Graph lower limit Point start position Select [Paint Position Setting] from the right-clicking menu. Move the cursor to the graph area and click it.
  • Page 487: Editing Display Area Parts For Data Sampling

    Appendix 3 Part Editing Editing Display Area Parts for Data Sampling Display area parts for data sampling are required for “data sampling” in the “sampling mode.” A display area part for data sampling consists of a “basic part area,” “graphic data,” and “data display.” Data display 1234 1234 1234 1234 1234 1234 1234 1234 Graphic data...
  • Page 488 Appendix 3 Part Editing Editing Procedure The procedure to create a new display area part including four items of data for data sampling is explained below: [Data Sampling Disp. Area Part Edit] window 1. The edit window indicating the selected registration number is opened. 2.
  • Page 489: Editing Calendar Parts

    Appendix 3 Part Editing 7. After editing the part, click the [Frame Auto Fit] icon. The frame automatically fits the part. 8. Close the [Modify Part] window. [Data Sampling Disp. Area Part Edit] window 9. The former edit window is displayed. The modified display area part appears in the window.
  • Page 490 Appendix 3 Part Editing Editing Procedure The procedure to edit and register a new calendar part consisting of “year,” “month,” and “day” is explained below: [Calendar Part Edit] window 1. Click the [Screen List] icon. In the screen list window, double-click the desired box for registration.
  • Page 491: Editing Display Area Parts

    Appendix 3 Part Editing [Modify Part] window 8. The [Modify Part] window for the calendar part is displayed. Edit the part or change its size. 9. After editing the part, click the [Frame Auto Fit] icon. The frame automatically fits the part. YY / MM / DD YY / MM / DD The frame automatically...
  • Page 492: Printing The Part (Part File)

    Appendix 3 Part Editing Printing the Part (Part File) An explanation of how to print out the contents of the part file is provided below. Printing Procedure [Option Setting] Dialog 1. While a part edit window is opened, select [Printer Setting] from the [File] menu.
  • Page 493 Appendix 3 Part Editing Printing 1. After specifying the above settings, execute printing. Select [Print] from the [File] menu. 2. The [Part Print] dialog is displayed. Check the necessary options for printing. Specify the starting part number and ending part number for [Start] and [End] respectively.
  • Page 494: Part File Management

    Appendix 3 Part Editing Part File Management Parts from different part files can be copied into other files. Close the current file. Copying is performed by bringing up the copy source file and copy target file windows. Part File Managing Procedure Clicking [File Managing] brings up the menu.
  • Page 495 Appendix 3 Part Editing 6. If you want to copy different parts, select [Change Display] from the [Display] menu. The item selection dialog is displayed. Choose the desired part and click [OK]. 7. In addition to copying by dragging as explained above, copying by designating part numbers is also possible.
  • Page 496: Part Editing Menu

    Appendix 3 Part Editing Part Editing Menu Use the following commands to create new parts or to edit existing parts. In a Part Edit Window [File] Menu • [New] Choosing this command creates a new part file. • [Open] Choosing this command brings up an existing part file name list. •...
  • Page 497 Appendix 3 Part Editing [Display] Menu The [Display] menu commands are the same as those for screen data files, except for the [Display Environment] command. • [Display Environment] Open the [Menu Dsp.] tab window in the [Display Environment] dialog. The [Background] option can be used to change the base color of a part edit window.
  • Page 498 Appendix 3 Part Editing • [Stat. Pie Graph] Choosing this command allows you to edit statistic graph (pie) parts. • [Trend Graph] Choosing this command allows you to edit trend graph parts. • [Data Sampling Disp. Area] Choosing this command allows you to edit display area parts for data sampling.
  • Page 499 Appendix 3 Part Editing [Tool] Menu • [Open File for Reference] This command is used when choosing [Pattern] or [Graphic Call] from the [Draw] menu in part editing. Part files do not contain graphics or patterns. However, graphics or patterns exist in screen data files using part files. Therefore, it is possible to use graphics or patterns for creating parts.
  • Page 500: In A [Modify Part] Window

    Appendix 3 Part Editing In a [Modify Part] Window [File] Menu • [Quit Part Modifying] Clicking this command closes the [Modify Part] window and brings up the former part edit window. [Edit] Menu The [Edit] menu commands are the same as those for screen data files, except for the following commands.
  • Page 501 Appendix 3 Part Editing [Display] Menu The [Display] menu commands are the same as those for part edit windows. • [Item List] When modifying a part including complicated graphics, the contents of the part are known from the [Item List] window. The part and graphic data are indicated separately in the list.
  • Page 502 Appendix 3 Part Editing Please use this page freely. APP3-44 Buy: www.ValinOnline.com | Phone 844-385-3099 | Email: CustomerService@valin.com...
  • Page 503 GV52/62 ............ APP2-1 data sampling flash function ........APP2-8 part editing ..........APP3-29 parts file ..........APP2-1 data sheet .............4-75 GV42C ............ APP2-15 dialog ..............1-17 parts file ..........APP2-15 operating technique in dialogs ......1-17 setting procedure ......APP2-18 direct block ............4-65 display area part editing ..........APP3-29...
  • Page 504 INDEX file division and combination macro ..............2-54 file combine ............ 7-42 macro block ............4-55 file divide ............7-41 memo pad .............2-54 file management ........... 7-27 memory address use ..........7-5 file copy ............7-39 memory card ............2-55 file deletion ............. 7-40 screen data transfer ........5-13 manageable files ..........
  • Page 505 INDEX parts registration item ............4-1 change ............2-26 animation ............4-85 enlargement/reduction ........2-27 content ..............4-2 notes on parts placement ....... 2-18 data block ............4-25 placement ............2-25 environment setting ........4-27 animation ..........2-55 data sheet ............4-75 bar graph, pie graph ........ 2-48 direct block .............4-65 calendar display ........
  • Page 506 INDEX transfer ..............5-1 AIGV8103............5-12 simulator ..............8-1 after screen data transfer .......5-40 closing .............. 8-7 CF card ............5-15 communication I/F driver start ............8-7 file list ............5-21 stop ............8-7 memory card ..........5-17 communication setting ........8-9 online editing ..........5-30 composition ............

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