Table of Contents

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16-50069.1-101
August 1999
OPERATIONS MANUAL
C
US
© Lucasfilm Ltd. & TM.
All Rights Reserved
L I S T E D
MANUAL INCLUDES
Operations & Adjustments • Testing & Problem Diagnosis • Parts Information
Wiring Diagrams & Schematics
Williams Electronics Games, Inc., 3401 N. California Avenue, Chicago, IL 60618

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  • Page 1 © Lucasfilm Ltd. & TM. All Rights Reserved L I S T E D MANUAL INCLUDES Operations & Adjustments • Testing & Problem Diagnosis • Parts Information Wiring Diagrams & Schematics Williams Electronics Games, Inc., 3401 N. California Avenue, Chicago, IL 60618...
  • Page 2 SOLENOID TABLE Solenoid Function Fuse Power Power Drive Drive Drive Solenoid Part Wire Transistor Wire Number or Playfield Color Playfield Color Flasher Type LEFT SAUCER F101 J102-1 RED-BRN J111-13 VIO-BRN AE1-27-1200 LEFT DROP TARGET UP F101 J102-1 RED-BRN J111-14 VIO-RED AE1-26-1200 LEFT DROP TARGET DOWN F101...
  • Page 4 Remember that: If you clean them, they will earn! A note from the STAR WARS – EPISODE I design team. This game has been designed and built with maintenance in mind. All the devices are easy to get to, the playfield is easy to clean, and the software does all it can to detect faults and problems.
  • Page 6 © Lucasfilm Ltd. & TM. All Rights Reserved Williams Electronics Games, Inc. reserves the rights to make modifications and improvements to its products. The specifications and parts identified in this manual are subject to change without notice.
  • Page 7: Table Of Contents

    Standard Audits………..................1-31 Feature Audits……………………………………………………………………….. 1-31 Histograms..................…………….. 1-32 Time Stamps…………………………………………………………………………. 1-32 Earnings Charts……………………………………………………………………… 1-32 Utilities………......................1-33 System Information.................... 1-33 Show Shell Location..................1-33 Set Location I.D..................…... 1-33 Update Game Code..................1-34 Set Clock..................………………. 1-34 Copyright 1999 Williams Electronics Games, Inc.
  • Page 8 Section 1 Continued... Install Presets..................………. 1-34 Reset Menu...................…………….. 1-35 Printouts....................……………. 1-36 Language....................…………… 1-37 Reset Machine………………………………………………………………………….. 1-38 Routine Maintenance Information..................1-39 Service Information……………………………………………………………………………… 1-39 Update Game Programming………………………………………………………….. 1-43 LED and Fuse List......................1-46 Playfield Disassembly for Repair – Major Component Service Instructions……………..1-47 SECTION 2 - GAME PARTS INFORMATION..............………….
  • Page 9 Section 2 Continued... Upper Playfield Parts…………………………………………………………………………… 2-32 Rubber Parts…………………………………………………………………………………….. 2-34 Upper Playfield Ramps……………………………………………………………………….… 2-35 Lower Playfield Parts……………………………………………………………………………. 2-36 Lamp Matrix A ……………….…………………….……………………………………………. 2-38 Lamp Matrix B ………….………………………….……………………………………………. 2-40 Playfield Switches…………….…….…………………………………………………………... 2-42 Solenoids/Flashlamps…………………………………..……………………………………..2-44 Lamp Matrix A and B……………………………………………………………………………. 2-46 Switch Matrix…..………………………………………………………………………………... 2-47 Solenoid Table……………………………………………………………………………………...
  • Page 11: Story & Rules

    STORY & RULES...
  • Page 12 THE STORY In Episode I, Luke Skywalker’s father is just a hopeful nine year old boy named Anakin, who knows nothing of his eventual fate as a Dark Lord in years to come. In this earlier time, Obi-Wan Kenobi is a determined young Jedi Knight.
  • Page 13 Jar Jar Juggling: Clumsy Jar Jar has tripped over some of Watto’s junk, but is somehow managing to keep it all balanced. Trip Jar Jar by hitting him with the ball, and he will drop the junk to the ground. Collect 3 pieces of junk for random awards and to complete the scene.
  • Page 14 Build C-3P0: Shoot the ball up the far left lane to add a piece to C-3P0. Once C-3P0 is complete, you earn the stated award (Light Extra Ball, Add Jedi Letter, points, etc.) Mos Espa Marketplace, Watto’s Junk Shop: Shooting the ball in either of these holes while the light in front of it is flashing will make Jar Jar or Watto give you a random award, and will lock the ball for multiball.
  • Page 15 ROM Summary TYPE BOARD LOCATION PART NUMBER Image Masked ROM Prism ROM Daughter Card U100 5341-16332-01 Image Masked ROM Prism ROM Daughter Card U101 5341-16333-01 Image Masked ROM Prism ROM Daughter Card U102 5341-16334-01 Image Masked ROM Prism ROM Daughter Card U103 5341-16335-01 Image...
  • Page 16: Pinball Game Assembly Instructions

    PINBALL GAME ASSEMBLY INSTRUCTIONS It takes two people to assemble a PINBALL 2000 game. Do not plug in or switch on power to the cabinet until assembly is complete! Power: Domestic 120V @ 60Hz Dimensions: Width: 24" approx. Foreign 230V @ 50Hz Length: 48"...
  • Page 17 3. Firmly grasp the playfield and slide it forward (toward you) along the bottom track slide brackets. Rotate the front of the playfield down and set it on the floor as shown in Figures 3 through 5. FIGURE 3 FIGURE 4 Unplug Cables from Playfield Panel.
  • Page 18 ATTACH THE BACKBOX 6. Cut the tie-wrap that holds the 9-pin serial cable, the 25-pin parallel cable and the power/speaker cable to the wood shipping brace. The shipping brace is held in place by two screws located on the left and right sides of the backbox. Remove the screws and shipping brace from the backbox and discard.
  • Page 19 8. WITH THE HELP OF ANOTHER PERSON, carefully lift the backbox and set it on the cabinet. See Figure 9. FIGURE 9 9. Line up the four mounting holes in the cabinet with the mounting holes in the backbox. In each of the four mounting holes, insert one bushing from the inside of the cabinet and one washer and bolt from the outside of the backbox.
  • Page 20 PLUG IN THE CABLES 10. Do not force cables onto connectors, they should plug in easily. Plug the cables into the proper connectors on the Joining Bracket, which is located on the right side of the rectangular opening in the rear of the cabinet (see Figure 11).
  • Page 21 17. Plug the line cord into the game cabinet. Match the prongs on the plug with the holes in the receptacle, and push the line cord securely into place. See Figure 13. Cabinet Receptacle Line Cord and Plug FIGURE 13 LEVEL THE GAME 18.
  • Page 22 IMPORTANT! Playfield pitch angle can affect the operation of the plumb bob tilt. The plumb bob weight is among the parts in the cash box. After completion of the desired playfield pitch angle setting, the operator should install the weight and adjust this tilt mechanism for proper operation. The unit is factory installed for a 6- 1/2 degree angle.
  • Page 23: Raising The Playfield

    RAISING THE PLAYFIELD CAUTION This game uses playfield support assemblies to raise and lower the playfield. Be sure the back of the playfield supports slide along the cabinet tracks until the feet hook into the loop at the end of the track.
  • Page 24: Using The Stay Arm And Changing Fuses

    USING THE STAY ARM AND CHANGING FUSES CAUTION Before Raising the Playfield: Be sure there are no balls present in any of the ball-holding playfield devices (i.e. poppers). Raising the playfield with balls present in these locations may cause them to come loose and damage the playfield.
  • Page 25: Game Control Locations

    GAME CONTROL LOCATIONS Cabinet Switches The ON/OFF SWITCH is on the bottom of the cabinet on the middle of the right side. The START BUTTON is a push-button to the left of the coin door on the cabinet exterior. Press the Start button to begin a game, or during the diagnostic mode, to ask for HELP.
  • Page 26: Game Operation

    GAME OPERATION CAUTION After assembly and installation at its location, this game must be plugged into a properly grounded outlet to prevent shock hazard, and to assure proper game operation. DO NOT use a 'cheater' plug to defeat the ground pin on the line cord. DO NOT cut off the ground pin. POWERING UP.
  • Page 27 SYSTEM MENU OPERATION The System Menu allows you to choose from several menus, which in turn, lead to other menus to choose from. To access the System Menu, open the coin door and press the Enter button. The System Menu appears on the screen. Press either the Up or the Down buttons to move the cursor up or down the screen.
  • Page 28: All Tests Ok Or Read Test Report

    ALL TESTS OK or READ TEST REPORT If there are no known errors, this menu reads 'ALL TESTS OK'. However, if the system detects an error, 'READ TEST REPORT' shows on the screen. Open the coin door, press the Enter button and the System Menu appears on the screen. Use the Up and Down buttons to move the cursor and select Read Test Report.
  • Page 29: Diagnostics

    DIAGNOSTICS Open the coin door, press the Enter button and the System Menu appears on the screen. Use the Up and Down buttons to move the cursor and select the Diagnostic menu. Press the Enter button to open the menu. Once the Diagnostic menu is open, use the Up and Down buttons to move the cursor and select a test.
  • Page 30: Solenoid Test

    LAMP TESTS CONTINUED… Lamp Row/Column Test This test allows entire individual rows and columns in the lamp matrix to be operated. Press the Up and Down buttons to cycles through the different rows and columns. The rows in Matrix A light first, followed by the columns. Next, the rows in Matrix B light followed by the columns.
  • Page 31: Video Tests

    AUDIO TESTS CONTINUED… Stop Audio Test Selecting this item stops the music started from the above tests. VIDEO TESTS The Video Tests lead to a menu of tests for the video circuits. Color Bars The Color Bars test fills the screen with several shades of colors to help with red, green, and blue color level adjustments.
  • Page 32: Adjustments

    ADJUSTMENTS Open the coin door, press the Enter button and the System Menu appears on the screen. Use the Up and Down buttons to move the cursor and select the Adjustment menu. Press the Enter button to open the menu when it is selected. Once the Adjustment menu is open, use the Up and Down buttons to move the cursor and select a sub-menu.
  • Page 33 SYSTEM ADJUSTMENTS CONTINUED… Power Saver Level This adjusts the level of power savings when the Power Saver mode is enable (i.e. the game has been idle for the 'Lamp Power Saver' minutes). The higher the number, the dimmer the lamps will be when saving power. Settings: 5-25 Factory Setting: 10...
  • Page 34: Feature Adjustments

    SYSTEM ADJUSTMENTS CONTINUED… Slamtilt Penalty Whether or not the player is penalized for causing a Slamtilt. Normally, Slamtilt only locks out coins for a short period of time. If this adjustment is set to yes, then a credit is removed, (if one is present). Settings: Yes or No Factory Setting: No...
  • Page 35 FEATURE ADJUSTMENTS CONTINUED… Hover Tank Scene Speed This sets the speed that the roving catapult moves during the Hover Tank scene. Settings: Fast, Medium, Slow Factory Setting: Medium Musical Chairs Silence (seconds) This sets the time (in seconds) that the music is stopped during the musical chairs scene. Settings: 10 to 30 Factory Setting: 20...
  • Page 36 FEATURE ADJUSTMENTS CONTINUED… Attract Mode Sounds When set to yes, the flipper and Start buttons will make sounds when pressed in the Attract mode. If this adjustment is set to no, then the buttons will never make sounds. Settings: Yes or No Factory Setting: Yes Note: Even when set to yes, after a few presses, these buttons will make no sounds for about two minutes.
  • Page 37: Game Pricing

    FEATURE ADJUSTMENTS CONTINUED… Disable Right Drop Target This can be set to disable the right drop target device. If this is set to yes, the target will not be touched. The game will use the ramp enter opto to compensate for hits on the target.
  • Page 38: Score Awards

    GAME PRICING CONTINUED… Maximum Credits This is the maximum amount of credits that can be bought at one time. Settings: 5 to 99 Factory Setting: 10 Show, 'Insert Coins' This adjustment can stop the game from displaying the 'Insert Coin' message in Attract Mode and during a game.
  • Page 39 SCORE AWARDS CONTINUED… Replay Percent If 'Replay Mode' is set to 'Auto', then this sets the target percentage of games that award a CREDIT. Settings: 1 to 50 Factory Setting: 5 Replay Score If 'Replay Mode' is set to 'Auto', then this displays the current effective 'Score Level 2' score necessary for the player to be awarded a CREDIT.
  • Page 40: Extra Ball

    SCORE AWARDS CONTINUED… Score Award 1 This is the first score award. If 'Score Levels' is set to 1 - 4, this is the award that the player will receive when the 'Score Level 1' score is achieved. Settings: Extra Ball, Ticket, Audit Factory Setting: Extra Ball EXTRA BALL - an additional ball is added to this player's number of balls per game for this award.
  • Page 41: High Scores Adjustments

    MATCH This adjustment leads to a menu of adjustments relating to the award of a credit (or ticket) at the end of each game, based on chance and settable target percentage. Match Feature This controls whether the Match feature is enabled (or not) and if enabled, the target percentage.
  • Page 42 HIGH SCORES CONTINUED… Ramp Combo Champion Default This sets the default Ramp Combo Champion. Settings: 3 to 20 Factory Setting: 6 Multiple Initials/Players This determines if a player has to enter initials multiple times for each High Score type earned. Settings: Yes or No Factory Setting: No...
  • Page 43: Audio Adjustments

    AUDIO ADJUSTMENTS This adjustment leads to a menu of adjustments relating to the audio system. Current Volume This sets the audio volume level. Settings: 0 to 31 Factory Setting: 12 Minimum Volume Override This controls whether the audio volume level can be adjusted below a minimum threshold, including off.
  • Page 44: Bookkeeping

    BOOKKEEPING Audits Cannot Be Set, They Can Only Be Cleared. Open the coin door, press the Enter button and the System Menu appears on the screen. Use the Up and Down buttons to move the cursor and select the Bookkeeping menu. Press the Enter button to open the menu when it is selected.
  • Page 45: Earning Audits

    EARNING AUDITS Total Earnings $0.00 Recent Slot 6 Recent Earnings $0.00 Recent Slot 7 Recent Paid Credits Recent Slot 8 Total Paid Credits Total Slot 1 Recent Service Credits Total Slot 2 Total Service Credits Total Slot 3 Recent Slot 1 Total Slot 4 Recent Slot 2 Total Slot 5...
  • Page 46: Histograms

    FEATURE AUDITS CONTINUED… Laser Collected Lamp Ramp Super Jets Start Shield Target Left Bonus (ship) Increase Shield Hit Bonus (ship) Maxed Shield Popper Bonus X Increased Shield Target Right Bonus X Maximum Right Ramp Left Inlane Right Saucer Left Loop Right Sneak Lane Captive Ball Right Inlane...
  • Page 47: Utilities

    UTILITIES Open the coin door, press the Enter button and the System Menu appears on the screen. Use the Up and Down buttons to move the cursor and select the Utilities menu. Press the Enter button to open the menu when it is selected. Once the Utilities menu is open, use the Up and Down buttons to move the cursor and select a function.
  • Page 48 UPDATE GAME CODE (You will typically want to run the latest update). Use this menu to enable or disable the update game code (stored in the PRISM board FLASH memory). Enable Updated Code If the update game code is enabled, the system will run the last version of update game code installed (REFERENCE SOFTWARE UPDATES IN NEW FEATURES OF PINBALL 2000).
  • Page 49: Reset Menu

    INSTALL PRESETS CONTINUED… PRESET TABLE for Three Ball and Five Ball Play Preset Name Three Ball Play Five Ball Play Balls per Game Score Level #1 20,000,000 35,000,000 Score Level #2 60,000,000 80,000,000 Score Level #3 100,000,000 120,000,000 Score Level #4 150,000,000 180,000,000 Hits to Light Locks...
  • Page 50: Printouts

    PRINTOUTS Open the coin door, press the Enter button and the System Menu appears on the screen. Use the Up and Down buttons to move the cursor and select the Printouts menu. Press the Enter button to open the menu when it is selected. Once the Printouts menu is open, use the Up and Down buttons to move the cursor and select a function.
  • Page 51: Language

    LANGUAGE Open the coin door, press the Enter button and the System Menu appears on the screen. Use the Up and Down buttons to move the cursor and select the Language menu. Press the Enter button to open the menu when it is selected. Once the Language menu is open, use the Up and Down buttons to move the cursor and select a language.
  • Page 52: Reset Machine

    RESET MACHINE Open the coin door, press the Enter button and the System Menu appears on the screen. Use the Up and Down buttons to move the cursor and select the Reset Machine. Press the Enter button and you are given two choices –...
  • Page 53: Routine Maintenance Information

    Lubrication to ensure proper operation also applies to the target blades of the Drop Targets. MBI Instrument Grease, also known as Drop Target Switch Lubricant, with a Williams’ part number of EI165, is a recommended lubricant.  SWITCHES Standup Target and Slingshot Switches.
  • Page 54  SERVICE MIRROR The backglass doubles as a service mirror when the playfield glass has been removed from the cabinet. Place the backglass – shiny side up – under the monitor. The black plastic knobs hold it in place.  FLUORESCENT PARTS If you drop a fluorescent tube or a CRT and it breaks, it will implode! Use care in handling.
  • Page 55  ACCESSING THE COMPUTER CASE Should you ever find it necessary to open the case, be sure to replace the computer case cover. Failure to do so will void FCC, UL and CE compliance, and may cause damage to the PC boards in the case.
  • Page 56  POWER SUPPLY Be sure voltage switch is set to 115V (110V to 120V respectively) before installing the new power supply in the computer case, regardless of what country the game is in. Unlock and remove the backglass. Grasp the case from the front and slide it toward you. Let it hang down in front of the monitor.
  • Page 57 You need a serial 'null modem' cable, Internet access and of course a laptop computer. 1. Go to the Williams Electronics Games, web site at www.pinball.com, and click on Technical Support. From Technical Support, click on Pinball 2000 Support, then scroll down to and click on Updating Pinball 2000 (under Technical Bulletins and Tutorial).
  • Page 58  UPDATING THE PUB CARD USING A PC 1. Go to www.pinball.com. Click on Technical Support. From Technical Support, click on Pinball 2000 Support, then scroll down to and click on Updating Pinball 2000 (under Technical Bulletins and Tutorial). Read all of Updating Pinball 2000 BEFORE going any further. 2.
  • Page 59 EPILEPSY WARNING A very small portion of the population has a condition which may cause them to experience epileptic seizures or have momentary loss of consciousness when viewing certain kinds of flashing lights that are present in our daily environment. These persons may experience seizures while watching some kinds of television pictures or playing certain video games.
  • Page 60: Led And Fuse List

    LED AND FUSE LIST POWER DRIVER BOARD LED LIST LED 1 Watchdog LED 10 +20V Flashlamps LED 2 Health LED 11 Solenoid Power 1 LED 3 +18V Lamp Matrix A LED 12 Solenoid Power 2 LED 4 +50V Lower Right Flipper LED 13 Solenoid Power 3 LED 5...
  • Page 61 PLAYFIELD DISASSEMBLY FOR REPAIR MAJOR COMPONENT SERVICE INSTRUCTIONS 1-47...
  • Page 62 BUMPER TARGET ASSEMBLY When the target is in the down position, it prevents the ball from entering the ball popper mechanism. When the ball hits the target a sufficient number of times, the target raises, allowing the ball to be played into the ball popper.
  • Page 63 Removing the Bottom Arch The Bottom Arch is easily removed by removing the screws and washers (2), located directly behind the flippers on the front face of the arch. The screws (2) holding the rear face of the arch to the hanging brackets also need to be removed, then the Bottom Arch can be lifted clear of the playfield.
  • Page 64 Removing the Neon Light Saber Assembly: The Light Saber Assembly is held in place by two (2) fasteners. Disconnect the electrical connection to the neon transformer. Remove the hex head screw located at the end of the Saber Assembly first. The second faster, consisting of a hex post and rubber cap, can be removed by hand, so that the assembly can be supported with one hand while the fastener is removed.
  • Page 65 Removing the Skill Shot Ramp Assembly: To begin removal of the Skill Shot Ramp Assembly, first disconnect the electrical connection for the spot light, located underneath the playfield, and carefully pull it through to the top of the playfield. Next, remove the nuts (2), Royal Starship Assembly and the post that supports the front end of the ramp assembly.
  • Page 66 Removing the Large Main Ramp Assembly: Begin the removal of the ramp assembly by disconnecting the electrical connections for the two (2) reed switches and the spot light, and bring them through to the top of the playfield. Remove the nut and End Bracket located near each of the ball drop holes at each end of the ramp.
  • Page 67 Removing the Small Main Ramp Assembly: In order to remove the Small Main Ramp Assembly, the Back Panel Assembly needs to be removed. This is done by first, disconnecting the Back Panel cable from the wiring harness on the underside of the playfield. The Back Panel can then be removed by removing the wood screws (2), located on the underside of the playfield next to the Back Panel mounting slots.
  • Page 68 Jet Bumper Bulb Replacement: Because of the difficulty in accessing the Jet Bumpers, some previous disassembly of the playfield will be required first. Remove the Light Saber Assembly, the Skill Shot Ramp Assembly and the Large Main Ramp Assembly, as previously described. The Playfield Plastic Assembly, located directly over the Jet Bumpers, is removed by removing the screws (3), that fasten it to the jet bumper housings.
  • Page 70 Items listed as Associated Parts are not sold as part of the main assembly. Associated Parts are only sold separate.
  • Page 71: Cabinet Assembly

    50069-CAB Cabinet Assembly To item 37 View inside front of cabinet To item 14 To item 14 To item 22...
  • Page 72 50069-CAB Cabinet Assembly Parts List Item Part Number Description 04-12753.2 Cabinet 01-11400-1 Leg Mounting Bracket (x4) 04-12869 Leg Assembly, Heavy– Black Ridge (x4) 08-7377 Leg Leveler/Adjuster (x4) Playfield Slide Track – Right 01-15132-1 04-12610 Stay Arm A-22996 Lockdown Bracket Assembly A-23419 Speaker &...
  • Page 73: Back Box Assembly

    50069-BB Back Box Assembly Item Part Number Description Item Part Number Description 24-8809 Fluorescent Lamp 04-12754 Back Box 15W, 18” A-22982 Back Boor Assembly 04-12752 Ballast Mounting Bracket 01-15131 Door Channel A-23155 Ballast Assembly 03-9992 Knob A-23160 CPU/AC Power Cable A-22981 Lock &...
  • Page 74 04-12602 Prism PCB Assembly Designator Part Number Description R1-R14, R17, R18, R52-R54, R56, R65, R66, 5020-14156-00 Resistor, 10K, 5%, 1/10W, R0805 R69-R73 5020-14160-00 Resistor, 330, 5%, 1/10W, R0805 R62, R63, R64, R67, R68 5020-14152-00 Resistor, 100, 5%, 1/10W, R0805 Capacitor, 10f, 16V 20%, SMD TANT C2, C11, C34, C35, C47, C48 C49, C64, C65, C70 5051-14151-00 C50, C51...
  • Page 75: Power Driver Board Assembly

    04-12329.1 Power Driver Board...
  • Page 76 04-12329 Power Driver Board Parts List Part Number Description Designator Capacitor, 0.1f, 50V 20% Axial 5043-08996-00 C1, C2, C8-C54, C63-C70, C73, C85-C88, C108-C113, C117-C119, C126, C127 5040-13098-00 Capacitor, 4.7f, 35V 20% C3, C83 5040-09365-00 Capacitor, 1f, 63V +50%-10% Axial Capacitor, 100f 50V 5% Axial 5048-11029-00 C5-C7 5040-15413-00...
  • Page 77 04-12867 P2000 Audio Amplifier PCB Assembly Designator Part Number Description Designator Part Number Description 5020-14156-00 Resistor, 10K, 1/10W 5% R0805 C5, C6, C11, C12 5052-15041-00 Capacitor, .22f, 25V Y5V, 0805 R19, R29 5020-16081-00 Resistor, 18K, 1/10W 5% 0805 C30, C32, C40 Capacitor, .068f, 25V 10%, R24, R36 5020-16082-00...
  • Page 78: Coin Door Interface Pcb Assembly

    04-12492-1 Coin Door Interface PCB Assembly Designator Part Number Description D1-D25 5070-09054-00 Diode, 1N4004, 1.0A 5791-13356-24 Header, PCB Mount, 0.165 Center, 24 Pin 5791-13356-20 Header, PCB Mount, 0.165 Center, 20 Pin 5791-13830-08 8H, Straight Square Pin, .100 Solid Tab 5791-13830-07 7H, Straight Square Pin, .100 Solid Tab J1, J10 5791-13830-15...
  • Page 79 A-18617-1 Trough IR LED PCB Assembly Designator Part Number Description LED1 – LED5 5671-12731-00 Infra Red Diode 5791-12622-09 Connector, 9-Pin Header Sq. A-18618-1 Trough IR Photo Transistor PCB Assembly Designator Part Number Description Q1 – Q5 5163-14114-00 Infra Red Photo Transistor 5791-12622-09 Connector, 9-Pin Header Sq.
  • Page 80 A-20246 10-Opto PCB Assembly w/Bracket Designator Part Number Description A-18159.1 10-Opto PCB Assembly 5040-10974-00 Capacitor, 100M, 35V radial Capacitor, 0.1M, 50V 20% Ax. C2–C4 5043-08996-00 D1-D13 5070-09054-00 Diode 1N4004, 1.0A J1, J2 5791-10862-09 Connector, 9-Pin Header 5791-10862-12 Connector, 12-Pin Header J4- J6 5791-10862-05 Connector, 5-Pin Header...
  • Page 81: Ball Shooter Assembly

    A-17730-1 Ball Shooter Assembly Item Part Number Description 20-9927-1 Ball Shooter Knob w/Shaft 10-149 Outer Spring 4700-00051-00 25/64 x 5/8 x 16GA Washer 21-6645-1 Shooter Housing 03-7357 Shooter Sleeve 10-148-4 Power Spring 23-6327 Ball Shooter Tip E-Ring, 3/8” Shaft 20-8712-37 2-12...
  • Page 82: Ball Trough Assembly Complete

    A-19963-4 Ball Trough Assembly Item Part Number Description Item Part Number Description A-16809-2 Ball Trough Welded 4408-01119-00 Nut 8-32 ESN Assembly 23-6702 Bumper Plug 01-11587 Ball Trough Front A-18617-1 Trough IRED LED PCB A-6306-2 Bell Armature Assembly Assembly AE1-26-1500 Coil A-18618-1 Trough IRED Transistor 01-8-508-T...
  • Page 83 A-23001-R-3 Flipper Assembly Centerline of flipper shaft (not shown). Item Part Number Description Item Part Number Description B-13104.1-R Flipper Bracket Assembly, 16a)2. 01-9376 Bracket Retaining Spring Right 16a)3. 04-11222 Locking Stud SW-1A-194 Switch Assembly 16a)4. 4410-01127-00 Nut 10-32 Hex Heavy Duty 03-9878 Shock Deflector 16a)5.
  • Page 84 A-23001-L-3 Flipper Assembly Centerline of flipper shaft (not shown). Item Part Number Description Item Part Number Description B-13104.1-L Flipper Bracket Assembly, 16a)2. 01-9376 Bracket Retaining Spring Right 16a)3. 04-11222 Locking Stud SW-1A-194 Switch Assembly 16a)4. 4410-01127-00 Nut 10-32 Hex Heavy Duty 03-9878 Shock Deflector 16a)5.
  • Page 85: Kicker Assembly

    A-17811 Kicker Assembly Item Part Number Description Associated Parts: 02-2364 Coil Plunger Item Part Number Description A-17810 Kicker Mounting Bracket A-22207-7 Coil & Bracket Assembly Assembly-Left A-12664 Crank Assembly A-22206-7 Coil & Bracket 12-6227 Hair Pin Clip Assembly-Right 4700-00030-00 FW .265 x .500 x .067 A-17808 Bracket &...
  • Page 86 A-21829-1 Eject Assembly Item Part Number Description Item Part Number Description 01-14704 Eject Bracket A-20507 Bulb, Socket & Diode 5/8” Coil Centering bracket 04-10910-1 Assembly 4008-01003-03 MS, #8-32 x 3/16” P-PH-S 04-10932.1 Eject Plunger Assembly 10-135 Spring 5647-12693-66 Switch 03-7067-5 Coil Tubing 5070-09054-00 Diode, 1N4004 AE1-27-1200...
  • Page 87: Ball Popper Assembly

    A-23170 Ball Popper Assembly GRY/YEL (C) ORG (E) BLK (K) GRY (A) Item Part Number Description 04-12745 Ball Popper Bracket 23-6420 Rubber Grommet A-17767 Bell Armature Assembly 10-135 Solenoid Spring 5/8” Coil Centering Bracket 04-10910-1 03-7067 Coil Tubing AE1-26-1500 Coil Assembly 4408-01119-01 Nut, 8-32 ESN A-16908 Opto LED Assembly...
  • Page 88: 1-Bank Drop Target Assembly

    A-23293 1 Bank Drop Target Assembly Item Part Number Description Item Part Number Description 03-8750 Flush Target 5070-09054-00 Diode, 1N4004 1.0A A-14617 Bracket & Post Assembly 5647-12693-31 Sub-Mini Micro Switch 4408-01119-01 Nut, 8-32 ESNA-NTM 01-8600 Insulator 4002-01105-10 MS, 2-56 x 5/8” P-PH-S A-11397 Drop Target Stop Bracket AE1-26-1200...
  • Page 89 A-23407 1 Bank Drop Target Assembly Item Part Number Description Item Part Number Description 03-8750 Flush Target 5070-09054-00 Diode, 1N4004 1.0A A-14617 Bracket & Post Assembly 5647-12693-31 Sub-Mini Micro Switch 4408-01119-01 Nut, 8-32 ESNA-NTM 01-8600 Insulator 4002-01105-10 MS, 2-56 x 5/8” P-PH-S A-11397 Drop Target Stop Bracket AE1-26-1200...
  • Page 90: Bumper Target Coil Assembly

    A-23010 Bumper Target Coil Assembly Playfield shown for reference only Item Part Number Description 01-15160 Main Coil Mounting Bracket 23-6420 Rubber Grommet 04-12627.1 Coil Armature Assembly 10-135 Spring ¾” Coil Centering Bracket 04-10911-1 03-7067-6 Coil Tubing FL1-15411 Flipper Coil (Orange) 01-15161 Coil Lift Bumper Bracket 4410-01132-01...
  • Page 91: Jet Coil & Bracket Assembly

    A-22205-4 Jet Coil & Bracket Assembly Item Part Number Description Associated Parts: (Not Shown) 04-10888 Bracket and Stop Assembly Item Part Number Description 01-1747 Coil Retainer Bracket B-12030-2 Jet Bumper Leaf Switch Assembly 01-5492 Armature Link (Steel) 10a) A-16443 Jet Bumper Switch and Diode Assembly 01-5493 Armature Link (Bakelite) 10b)
  • Page 92 A-23031 Short Opto Assembly GRY (A) ORG (E) GRY/YEL (C) BLK (K) Item Part Number Description 01-15177 Short Opto Bracket A-16909 Opto Photo Trans Assembly A-16908 Opto LED Assembly SMS, #6 x 3/8” P-PH Type 25 4106-01013-06 H-23022-6 Cable Assembly A-23032 Long Opto Assembly BLK (K) GRY (A)
  • Page 93: Rollover Button Assembly

    A-18008-2 Rollover Button Assembly Item Part Number Description 03-9103.1-8 Rollover Button 03-9104 Rollover base A-16443 Jet Switch & Diode Assembly 01-3670 Switch Plate A-17807 Socket & #44 Bulb Assembly 01-12823 Nut Plate H-23185 Cable Assembly 4005-01003-12 MS, 5-40 x ¾” P-PH-S 2-24...
  • Page 94: Jet Bumper Assembly

    B-9414-8 Jet Bumper Assembly Item Part Number Description A-4754 Bumper Ring Assembly 03-6009-A5 Bumper Base 03-6035-31 Bumper Wafer (Light Blue) 03-7443-5 Bumper Body 10-7 Spring 24-8776 Wedge Base Socket 24-8768 Bulb #555 (6.3V, 0.25A) Associated Parts Item Part Number Description 03-8254-16 Jet Bumper Cap (Yellow) 03-10025...
  • Page 95: Back Panel Assembly

    A-23147 Back Panel Assembly Typ. Typ. - 6 Bulb Sockets Typ. - 5 places Typ. 6 Typ. 4 Typ. Typ. 4 Typ. Insert tabs on plastic dome, item 3, into slots in bulb socket, item 2, and turn counterclockwise to lock in place. Typ. - 6 places. Typ.
  • Page 96: Neon Saber Assembly

    A-23157 Neon Saber Assembly Typ. 5 Typ. 5 Item Part number Description 24-8901 Neon Tube 20-10458-1 Neon End Cap (Black) 03-10009.1 Saber Tube 20-10702 Saber Tube End Cap 03-10018.1 Transformer Bottom Cover 04-10947 Neon Transformer 03-10017.1 Transformer Top Cover Rivet, .13 x .28 Lg. 07-6688-21N 4700-00003-00 FW, .125 x .281 x .032 03-10010...
  • Page 97: Tilt Mechanism Assembly

    04-10346.1 Tilt Mechanism Assembly 04-10346.1 TILT MECHANISM ASSY. 20-6502-A PLUMB BOB 20-10289 FASTENER 2-28...
  • Page 98: Computer Case Assembly

    A-22724-1 Computer Case Assembly Item Part Number Description 04-12370.5 Computer Case A-23301 Computer Case Top Assembly 04-12604 Mother Board 5340-16471-00 Cyrix 233MHz MMX Processor Fan/Heat Sink – Socket 7 20-10698 SDRAM DIMM Memory Module – 168 Pin 04-12618 04-12867 Audio Amp Assembly 20-10578 Power Supply 01-15195...
  • Page 99: Power Control Box Assembly

    A-22966 Power Control Box Assembly Item Part Number Description Item Part Number Description 01-15126 Power Control Box H-17543 Jumper, Hot Cable 04-12597 Switch Mounting Plate H-23014 Jumper, Hot Interface 5642-13935-00 Rocker Switch – DPST H-17545 Jumper, SW/Fuse Cable 5733-14734-00 Fuse Holder, 5 x 20mm H-17542 Jumper, Ground Cable 5851-13867-00 Outlet, IEC Connector...
  • Page 100 Power Interface/Cordset Application Chart UNIVERSAL VOLTAGE 4AMP 5AMP POWER COUNTRY PWR. PROGRAMMING FUSE FUSE ADAPTER CORDSET INTERFACE JUMP CABLE CORD ASSEMBLY UNITED STATES CANADA TAIWAN MEXICO CENTRAL AMERICA SOUTH KOREA PUERTO RICO AUSTRIA BELGIUM FINLAND FRANCE GREECE HOLLAND HUNGARY NETHERLA NETH.
  • Page 101: Upper Playfield Parts

    50069-PL Upper Playfield Parts 2-32...
  • Page 102 50069-PL Upper Playfield Parts Item # Part Description Not Shown: A-23167 Bottom Arch Support Bracket Number 04-12739.1 Tinted Playfield Glass w/Decal A-23008 Bottom Arch Assembly 20-6500 1-1/16" Steel Ball (4) 12-7210 Rebound Wireform 20-10110-6 Flipper Bat & Shaft A-23001-R-3 Right Coil Assembly A-23033-1 Right Flipper Return A-17811...
  • Page 103: Rubber Parts

    50069-PL Rubber Parts x2 each Item Part Number Description 23-6327 Shooter Tip Flipper Ring – Red 23-6519-4 Rubber Grommet – White 23-6535 Rubber Bumper, .64 OD – Black 23-6641 Rubber Bumper Sleeve – Black 23-6556 Rubber Ring, 5/16” – White 23-6300 Rubber Ring, 1 ¼”...
  • Page 104: Upper Playfield Ramps

    50069-PL Upper Playfield Ramps Item Part Number Description A-23149 Large Main Ramp Assembly A-23151 Skill Shot Ramp Assembly A-23150 Small Main Ramp Assembly Large Main Ramp End Bracket – Right 01-15200.1-1 Large Main Ramp End Bracket – Left 01-15200.1-2 01-15199 Large Main Ramp Guard Bracket 01-15210.2 Ramp Protector Plate...
  • Page 105: Lower Playfield Parts

    50069-PL Lower Playfield Parts 2-36...
  • Page 106 50069-PL Lower Playfield Parts Item Part Number Description Hanger Bracket – Left 01-14003-2 Flipper Assembly – Left A-23001-L-3 23-6519-4 Flipper Ring 20-10110-6 Flipper Bat w/Shaft (Yellow) 01-15201.1 Playfield Side Rail Coil & Bracket Assembly – Left A-22207-7 A-17811 Kicker Assembly 10-128 Kicker Spring A-23173...
  • Page 107 50069-PL Lamp Locations (Matrix A) 26A 25A 2-38...
  • Page 108 50069-PL Lamp Matrix A Locations Item Description Lamp Assembly Bulb Type Bulb Part Socket Number Part Number Number Part Number NOT USED Not Used Not Used Not Used Not Used NOT USED Not Used Not Used Not Used Not Used START BUTTON 20-10696 Not Sold Separate...
  • Page 109 50069-PL Lamp Locations (Matrix B) 2-40...
  • Page 110 50069-PL Lamp Matrix B Locations Item Description Lamp Assembly Bulb Type Bulb Part Socket Number Part Number Number Part Number SHIP RIGHT WING UPPER 04-12746 #555 24-8768 24-8767 SHIP RIGHT WING LOWER 04-12746 #555 24-8768 24-8767 BONUS X5 04-12746 #555 24-8768 24-8767 SHIP TAIL UPPER...
  • Page 111 50069-PL Playfield Switch Locations 2-42...
  • Page 112 50069-PL Switch Locations Item Description Switch Assembly Part Number OR Switch Part Number Number Opto Assembly Part Number *LOWER RIGHT FLIPPER E.O.S. ----- SW-1A-194 *LOWER LEFT FLIPPER E.O.S. ----- SW-1A-194 UPPER RIGHT FLIPPER E.O.S NOT USED NOT USED UPPER LEFT FLIPPER E.O.S. NOT USED NOT USED *LOWER RIGHT FLIPPER CABINET BUTTON...
  • Page 113 50069-PL Solenoid/Flasher Locations Back Panel Assembly Rotated for Clarity 02 03 Light Sabre Assembly Removed from Playfield for Clarity 2-44...
  • Page 114 50069-PL Solenoid/Flasher Locations Item Assembly Part Number Coil or Flasher Description Number Part Number A-21829-1 AE1-27-1200 LEFT SAUCER A-23293 AE1-26-1200 LEFT DROP TARGET UP A-23293 SM1-26-600 LEFT DROP TARGET DOWN ----- 20-10197 MAGNET* NOT USED NOT USED NOT USED A-23407 SM1-26-600 RIGHT DROP TARGET DOWN A-23407...
  • Page 115 LAMP MATRIX A COLUMN YEL-BRN YEL-RED YEL-ORG YEL-BLK YEL-GRN YEL-BLU YEL-VIO YEL-GRY J108-9 J108-10 J108-11 J108-12 J108-13 J108-14 J108-15 J108-16 BRN-BLK NOT USED TICKETS NOT USED LEFT LOOP LEFT LOOP RIGHT BOTTOM BOTTOM J108-1 RIGHT LEG BODY STANDUP ARCH ARCH MIDDLE UPPER LEFT/LEFT...
  • Page 116 SWITCH MATRIX COLUMN GRN-BRN GRN-RED GRN-ORG GRN-WHT GRN-BLK GRN-BLU GRN-VIO GRN-GRY J116-1 J116-2 J116-3 J116-4 J116-5 J116-6 J116-7 J116-8 U45-18 U45-17 U45-16 U45-15 U45-14 U45-13 U45-12 U45-11 WHT-BRN NOT USED CAPTIVE RIGHT BANK: TROUGH SHIELD LEFT NOT USED NOT USED J116-12 BALL UPPER...
  • Page 117 SOLENOID TABLE Solenoid Function Fuse Power Power Drive Drive Drive Solenoid Part Wire Transistor Wire Number or Playfield Color Playfield Color Flasher Type LEFT SAUCER F101 J102-1 RED-BRN J111-13 VIO-BRN AE1-27-1200 LEFT DROP TARGET UP F101 J102-1 RED-BRN J111-14 VIO-RED AE1-26-1200 LEFT DROP TARGET DOWN F101...
  • Page 119 Schematics for standard PINBALL 2000 PC boards that are located in the cabinet and backbox are found in the PINBALL 2000 Schematic Manual. Schematics for PC boards attached to the playfield are found in this section.
  • Page 120: Lamp Matrix A

    LAMP MATRIX A COLUMN YEL-BRN YEL-RED YEL-ORG YEL-BLK YEL-GRN YEL-BLU YEL-VIO YEL-GRY J108-9 J108-10 J108-11 J108-12 J108-13 J108-14 J108-15 J108-16 BRN-BLK NOT USED TICKETS NOT USED LEFT LOOP LEFT LOOP RIGHT BOTTOM BOTTOM J108-1 RIGHT LEG BODY STANDUP ARCH ARCH MIDDLE UPPER LEFT/LEFT...
  • Page 121 LAMP MATRIX B COLUMN YEL-BRN YEL-RED YEL-ORG YEL-BLK YEL-GRN YEL-BLU YEL-VIO YEL-GRY J107-10 J107-11 J107-12 J107-13 J107-14 J107-15 J107-16 J107-17 RED-BRN SHIP RIGHT SHIP BODY SHIP LEFT SHIP BODY LEFT LASER NOT USED BOTTOM SCOOP J107-1 WING UPPER UPPER WING UPPER ARCH UPPER...
  • Page 122 SWITCH MATRIX COLUMN GRN-BRN GRN-RED GRN-ORG GRN-WHT GRN-BLK GRN-BLU GRN-VIO GRN-GRY J116-1 J116-2 J116-3 J116-4 J116-5 J116-6 J116-7 J116-8 U45-18 U45-17 U45-16 U45-15 U45-14 U45-13 U45-12 U45-11 WHT-BRN NOT USED CAPTIVE RIGHT BANK: TROUGH SHIELD LEFT NOT USED NOT USED J116-12 BALL UPPER...
  • Page 123 SWITCH MATRIX CIRCUIT COIN SLOT SWITCH CIRCUIT DIAGNOSTIC SWITCH CIRCUIT...
  • Page 124 PLAYFIELD FLIPPER SWITCH (E.O.S.) CIRCUIT CABINET FLIPPER SWITCH CIRCUIT...
  • Page 125 SOLENOID TABLE Solenoid Function Fuse Power Power Drive Drive Drive Solenoid Part Wire Transistor Wire Number or Playfield Color Playfield Color Flasher Type LEFT SAUCER F101 J102-1 RED-BRN J111-13 VIO-BRN AE1-27-1200 LEFT DROP TARGET UP F101 J102-1 RED-BRN J111-14 VIO-RED AE1-26-1200 LEFT DROP TARGET DOWN F101...
  • Page 126: Solenoid Wiring-Coils

    SOLENOID WIRING COILS...
  • Page 127 FLASHLAMPS AND NEON...
  • Page 128 CIRCUIT for SOLENOIDS 1 to 16 CIRCUIT for SOLENOIDS 17 to 28 3-10...
  • Page 129: Flipper Coil Circuit

    FLIPPER COIL CIRCUIT 3-11...
  • Page 130 LOWER RIGHT FLIPPER CIRCUIT AND CENTER BUMPER CIRCUIT 3-12...
  • Page 131: Upper And Lower Left Flipper Circuits

    UPPER AND LOWER LEFT FLIPPER CIRCUITS 3-13...
  • Page 132: Switch Flipper Button Assembly

    2 SWITCH FLIPPER BUTTON ASSEMBLY 04-12612 Left Side Flipper J1-1 Black, Ground from Power Driver Board at J113-10 J1-2 Key J1-3 Black-Blue, Flipper Button from Power Driver Board at J113-7 J1-4 Black-Gray, Feature Button from Power Driver Board at J113-9 Right Side Flipper J1-1 Black, Ground from Power Driver Board at J113-10 J1-2 Key...
  • Page 133 Individual LED Board Assembly A-16908 (Transmitter-Green Board) Individual Photo Transistor Board Assembly A-16909 (Receiver-Blue Board) Typical Circuit Diagram 3-15...
  • Page 134: Ball Trough Infrared Led Board Assembly

    Ball Trough Infrared LED Board Assembly A-18617-1 (Transmitter - Green Board) J1-1 J1-2 J1-3 GRY-GRN, For TROUGH BALL 4 switch #45 from 10-Opto Switch Board J1-3 J1-4 GRY-BLK, For TROUGH BALL 3 switch #44 from 10-Opto Switch Board J1-4 J1-5 GRY-ORG, For TROUGH BALL 2 switch #43 from 10-Opto Switch Board J1-5 J1-6...
  • Page 135: Ball Trough Infrared Photo Transistor Board Assembly

    Ball Trough Infrared Photo Transistor Board Assembly A-18618-1 (Receiver - Blue Board) J1-1 GRY-YEL, +12V from 10-Opto Switch Board J2-9 J1-2 J1-3 ORG-BRN, For TROUGH EJECT switch #41 from 10-Opto Switch Board J2-8 J1-4 ORG-RED, For TROUGH BALL 1 switch #42 from 10-Opto Switch Board J2-7 J1-5 ORG-BLK, For TROUGH BALL 2 switch #43 from 10-Opto Switch Board J2-5...
  • Page 136: 10-Opto Switch Board Assembly

    10-Opto Switch Board Assembly A-20246 J1-1 GRY-VIO To switch #47 LED board NOT USED J1-2 GRY-BLU To switch #46 LED board J1-3 GRY-GRN To switch #45 LED board NOT USED J1-4 GRY-BLK To switch #44 LED board J1-5 GRY-ORG To switch #43 LED board J6-1 GRN-BRN To switch #51 LED board J1-6...
  • Page 137: 10-Opto Switch Board Schematic

    10-Opto Switch Board Schematic A-20246 3-19...
  • Page 138: Wiring Diagram For The Ball Trough Assembly Opto Switches

    Wiring Diagram for the Ball Trough Assembly Opto Switches This diagram shows the opto switches in the Ball Trough Assembly only. See the next page for the individual playfield opto switches. The Ball Trough Assembly opto switches are: Switch #41 Trough Eject Switch #42 Trough Ball 1...
  • Page 139: Wiring Diagram For Individual Playfield Opto Switches

    Wiring Diagram for Individual Playfield Opto Switches This diagram shows the wiring for individual playfield opto switches only (except #41, Shield Hit switch). See the previous page for the Ball Trough Assembly opto switches wiring diagram and page 3-23 for the Shield Hit opto switch wiring diagram.
  • Page 140 24 Opto Switch Board A-15646 J1-1 To switch #58 Photo Transistor Board J1-2 J1-3 GRY-YEL +12 to sw. #58 Photo Transistor Board J2-1 Ground to switch #58 LED Board J2-2 To switch #58 LED Board J3-1 WHT-GRY Switch Row #8 from Power Driver Board J116-19 J3-2 J3-3 GRN-BLK...
  • Page 141: Wiring Diagram For The 24 Opto Switch - #41 Shield Hit

    Wiring Diagram for 24 Opto Switch - #41 Shield Hit This diagram shows the wiring for switch #41 Shield Hit. See page 3-20 for the wiring diagram for the Ball Trough Assembly opto switches and page 3-21 for the individual opto switches wiring diagram. This switch uses a green Individual LED board (P/N A-16908), and a blue Individual Photo Transistor board (P/N A-16909).
  • Page 142: Coin Door Interface Board

    Coin Door Interface Board 04-12492 J1-1 BLK-YEL Slam Tilt J5-1 BLK-BRN Slam Switch J1-2 BLK-RED Interlock Switch J5-2 BLK-RED Interlock Switch J1-3 BLK-ORG Plumb Bob Tilt J5-3 BLK-ORG Plumb Bob Tilt J1-4 J5-4 BLK-YEL Misc. J1-5 BLK-GRN Right Flipper 1 J5-5 BLK-GRN Right Flipper 1...
  • Page 143 Coin Door Interface Board Continued… J8-1 YEL-VIO Lamp Column 1 J8-2 YEL-RED Lamp Column 2 J8-3 YEL-ORG Lamp Column 3 J8-4 BRN-BLK Lamp Row 1 J8-5 BRN-RED Lamp Row 2 J8-6 BRN-ORG Lamp Row 3 J8-7 BRN-YEL Lamp Row 4 J8-8 GRY-GRN Ticket Notch J8-9...
  • Page 144: Coin Door Interface Board Schematic

    Coin Door Interface Board Schematic 04-12492 3-26...
  • Page 145 Power Driver Board Assembly 04-12329 Playfield Cable Connector Bracket 01-15125.4 NOTE: Not all of the wires from the Cabinet Cable that go to the Playfield Cable Connector Bracket are used on every game. 3-27...
  • Page 146 Power Driver Playfield Cable Wire Color Purpose Board Connector Bracket Connector J100 DB25 Parallel Port Extension Cable for Data to/from Joining Bracket J101-1/J102-1 PF6-1 RED-BRN Power for solenoids 1 to 4 J101-2/J102-2 PF6-2 RED-BLK Power for solenoids 5 to 8 J101-3/J102-3 PF6-3 RED-ORG...
  • Page 147 Power Driver Board Continued… Power Driver Playfield Cable Wire Color Purpose Board Connector Bracket Connector J108-1 PF1-1 BRN-BLK Lamp Row 1A J108-2 PF1-2 BRN-RED Lamp Row 2A J108-3 PF1-3 BRN-ORG Lamp Row 3A J108-4 PF1-4 BRN-YEL Lamp Row 4A J108-5 PF1-5 BRN-GRN Lamp Row 5A...
  • Page 148 Power Driver Board Continued… Power Driver Playfield Cable Wire Color Purpose Board Connector Bracket Connector J110-21/J111-21 PF5-21 VIO-WHT Solenoid Drive 45-Logic J110-22/J111-22 PF5-22 GRY-WHT Solenoid Drive 46-Logic J110-23/J111-23 PF5-23 BLK-WHT Solenoid Drive 47-Logic J110-24/J111-24 PF5-24 J112-1 PF3-1 YEL-GRN Solenoid Drive 33-Lower Right Flipper Power J112-2 PF3-2 ORG-GRN...
  • Page 149 Power Driver Board Continued… Power Driver Playfield Cable Wire Color Purpose Board Connector Bracket Connector J115-1/J116-1 PF4-1 GRN-BRN Switch Column 1 J115-2/J116-2 PF4-2 GRN-RED Switch Column 2 J115-3/J116-3 PF4-3 GRN-ORG Switch Column 3 J115-4/J116-4 PF4-4 GRN-WHT Switch Column 4 J115-5/J116-5 PF4-5 GRN-BLK Switch Column 5...
  • Page 150 LAMP MATRIX A COLUMN YEL-BRN YEL-RED YEL-ORG YEL-BLK YEL-GRN YEL-BLU YEL-VIO YEL-GRY J108-9 J108-10 J108-11 J108-12 J108-13 J108-14 J108-15 J108-16 BRN-BLK NOT USED TICKETS NOT USED LEFT LOOP LEFT LOOP RIGHT BOTTOM BOTTOM J108-1 RIGHT LEG BODY STANDUP ARCH ARCH MIDDLE UPPER LEFT/LEFT...
  • Page 151 SWITCH MATRIX COLUMN GRN-BRN GRN-RED GRN-ORG GRN-WHT GRN-BLK GRN-BLU GRN-VIO GRN-GRY J116-1 J116-2 J116-3 J116-4 J116-5 J116-6 J116-7 J116-8 U45-18 U45-17 U45-16 U45-15 U45-14 U45-13 U45-12 U45-11 WHT-BRN NOT USED CAPTIVE RIGHT BANK: TROUGH SHIELD LEFT NOT USED NOT USED J116-12 BALL UPPER...
  • Page 152 If you receive a game that has no FCC/CANADA sticker, call WILLIAMS for advice or write us a note on your Game Registration Card. Be sure that the card bears your game’s serial number.

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