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SOLENOID TABLE Solenoid Function Fuse Power Power Drive Drive Drive Solenoid Part Wire Transistor Wire Number or Playfield Color Playfield Color Flasher Type LEFT SAUCER F101 J102-1 RED-BRN J111-13 VIO-BRN AE1-27-1200 LEFT DROP TARGET UP F101 J102-1 RED-BRN J111-14 VIO-RED AE1-26-1200 LEFT DROP TARGET DOWN F101...
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Remember that: If you clean them, they will earn! A note from the STAR WARS – EPISODE I design team. This game has been designed and built with maintenance in mind. All the devices are easy to get to, the playfield is easy to clean, and the software does all it can to detect faults and problems.
Standard Audits………..................1-31 Feature Audits……………………………………………………………………….. 1-31 Histograms..................…………….. 1-32 Time Stamps…………………………………………………………………………. 1-32 Earnings Charts……………………………………………………………………… 1-32 Utilities………......................1-33 System Information.................... 1-33 Show Shell Location..................1-33 Set Location I.D..................…... 1-33 Update Game Code..................1-34 Set Clock..................………………. 1-34 Copyright 1999 Williams Electronics Games, Inc.
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Section 1 Continued... Install Presets..................………. 1-34 Reset Menu...................…………….. 1-35 Printouts....................……………. 1-36 Language....................…………… 1-37 Reset Machine………………………………………………………………………….. 1-38 Routine Maintenance Information..................1-39 Service Information……………………………………………………………………………… 1-39 Update Game Programming………………………………………………………….. 1-43 LED and Fuse List......................1-46 Playfield Disassembly for Repair – Major Component Service Instructions……………..1-47 SECTION 2 - GAME PARTS INFORMATION..............………….
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THE STORY In Episode I, Luke Skywalker’s father is just a hopeful nine year old boy named Anakin, who knows nothing of his eventual fate as a Dark Lord in years to come. In this earlier time, Obi-Wan Kenobi is a determined young Jedi Knight.
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Jar Jar Juggling: Clumsy Jar Jar has tripped over some of Watto’s junk, but is somehow managing to keep it all balanced. Trip Jar Jar by hitting him with the ball, and he will drop the junk to the ground. Collect 3 pieces of junk for random awards and to complete the scene.
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Build C-3P0: Shoot the ball up the far left lane to add a piece to C-3P0. Once C-3P0 is complete, you earn the stated award (Light Extra Ball, Add Jedi Letter, points, etc.) Mos Espa Marketplace, Watto’s Junk Shop: Shooting the ball in either of these holes while the light in front of it is flashing will make Jar Jar or Watto give you a random award, and will lock the ball for multiball.
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ROM Summary TYPE BOARD LOCATION PART NUMBER Image Masked ROM Prism ROM Daughter Card U100 5341-16332-01 Image Masked ROM Prism ROM Daughter Card U101 5341-16333-01 Image Masked ROM Prism ROM Daughter Card U102 5341-16334-01 Image Masked ROM Prism ROM Daughter Card U103 5341-16335-01 Image...
PINBALL GAME ASSEMBLY INSTRUCTIONS It takes two people to assemble a PINBALL 2000 game. Do not plug in or switch on power to the cabinet until assembly is complete! Power: Domestic 120V @ 60Hz Dimensions: Width: 24" approx. Foreign 230V @ 50Hz Length: 48"...
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3. Firmly grasp the playfield and slide it forward (toward you) along the bottom track slide brackets. Rotate the front of the playfield down and set it on the floor as shown in Figures 3 through 5. FIGURE 3 FIGURE 4 Unplug Cables from Playfield Panel.
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ATTACH THE BACKBOX 6. Cut the tie-wrap that holds the 9-pin serial cable, the 25-pin parallel cable and the power/speaker cable to the wood shipping brace. The shipping brace is held in place by two screws located on the left and right sides of the backbox. Remove the screws and shipping brace from the backbox and discard.
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8. WITH THE HELP OF ANOTHER PERSON, carefully lift the backbox and set it on the cabinet. See Figure 9. FIGURE 9 9. Line up the four mounting holes in the cabinet with the mounting holes in the backbox. In each of the four mounting holes, insert one bushing from the inside of the cabinet and one washer and bolt from the outside of the backbox.
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PLUG IN THE CABLES 10. Do not force cables onto connectors, they should plug in easily. Plug the cables into the proper connectors on the Joining Bracket, which is located on the right side of the rectangular opening in the rear of the cabinet (see Figure 11).
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17. Plug the line cord into the game cabinet. Match the prongs on the plug with the holes in the receptacle, and push the line cord securely into place. See Figure 13. Cabinet Receptacle Line Cord and Plug FIGURE 13 LEVEL THE GAME 18.
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IMPORTANT! Playfield pitch angle can affect the operation of the plumb bob tilt. The plumb bob weight is among the parts in the cash box. After completion of the desired playfield pitch angle setting, the operator should install the weight and adjust this tilt mechanism for proper operation. The unit is factory installed for a 6- 1/2 degree angle.
RAISING THE PLAYFIELD CAUTION This game uses playfield support assemblies to raise and lower the playfield. Be sure the back of the playfield supports slide along the cabinet tracks until the feet hook into the loop at the end of the track.
USING THE STAY ARM AND CHANGING FUSES CAUTION Before Raising the Playfield: Be sure there are no balls present in any of the ball-holding playfield devices (i.e. poppers). Raising the playfield with balls present in these locations may cause them to come loose and damage the playfield.
GAME CONTROL LOCATIONS Cabinet Switches The ON/OFF SWITCH is on the bottom of the cabinet on the middle of the right side. The START BUTTON is a push-button to the left of the coin door on the cabinet exterior. Press the Start button to begin a game, or during the diagnostic mode, to ask for HELP.
GAME OPERATION CAUTION After assembly and installation at its location, this game must be plugged into a properly grounded outlet to prevent shock hazard, and to assure proper game operation. DO NOT use a 'cheater' plug to defeat the ground pin on the line cord. DO NOT cut off the ground pin. POWERING UP.
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SYSTEM MENU OPERATION The System Menu allows you to choose from several menus, which in turn, lead to other menus to choose from. To access the System Menu, open the coin door and press the Enter button. The System Menu appears on the screen. Press either the Up or the Down buttons to move the cursor up or down the screen.
ALL TESTS OK or READ TEST REPORT If there are no known errors, this menu reads 'ALL TESTS OK'. However, if the system detects an error, 'READ TEST REPORT' shows on the screen. Open the coin door, press the Enter button and the System Menu appears on the screen. Use the Up and Down buttons to move the cursor and select Read Test Report.
DIAGNOSTICS Open the coin door, press the Enter button and the System Menu appears on the screen. Use the Up and Down buttons to move the cursor and select the Diagnostic menu. Press the Enter button to open the menu. Once the Diagnostic menu is open, use the Up and Down buttons to move the cursor and select a test.
LAMP TESTS CONTINUED… Lamp Row/Column Test This test allows entire individual rows and columns in the lamp matrix to be operated. Press the Up and Down buttons to cycles through the different rows and columns. The rows in Matrix A light first, followed by the columns. Next, the rows in Matrix B light followed by the columns.
AUDIO TESTS CONTINUED… Stop Audio Test Selecting this item stops the music started from the above tests. VIDEO TESTS The Video Tests lead to a menu of tests for the video circuits. Color Bars The Color Bars test fills the screen with several shades of colors to help with red, green, and blue color level adjustments.
ADJUSTMENTS Open the coin door, press the Enter button and the System Menu appears on the screen. Use the Up and Down buttons to move the cursor and select the Adjustment menu. Press the Enter button to open the menu when it is selected. Once the Adjustment menu is open, use the Up and Down buttons to move the cursor and select a sub-menu.
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SYSTEM ADJUSTMENTS CONTINUED… Power Saver Level This adjusts the level of power savings when the Power Saver mode is enable (i.e. the game has been idle for the 'Lamp Power Saver' minutes). The higher the number, the dimmer the lamps will be when saving power. Settings: 5-25 Factory Setting: 10...
SYSTEM ADJUSTMENTS CONTINUED… Slamtilt Penalty Whether or not the player is penalized for causing a Slamtilt. Normally, Slamtilt only locks out coins for a short period of time. If this adjustment is set to yes, then a credit is removed, (if one is present). Settings: Yes or No Factory Setting: No...
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FEATURE ADJUSTMENTS CONTINUED… Hover Tank Scene Speed This sets the speed that the roving catapult moves during the Hover Tank scene. Settings: Fast, Medium, Slow Factory Setting: Medium Musical Chairs Silence (seconds) This sets the time (in seconds) that the music is stopped during the musical chairs scene. Settings: 10 to 30 Factory Setting: 20...
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FEATURE ADJUSTMENTS CONTINUED… Attract Mode Sounds When set to yes, the flipper and Start buttons will make sounds when pressed in the Attract mode. If this adjustment is set to no, then the buttons will never make sounds. Settings: Yes or No Factory Setting: Yes Note: Even when set to yes, after a few presses, these buttons will make no sounds for about two minutes.
FEATURE ADJUSTMENTS CONTINUED… Disable Right Drop Target This can be set to disable the right drop target device. If this is set to yes, the target will not be touched. The game will use the ramp enter opto to compensate for hits on the target.
GAME PRICING CONTINUED… Maximum Credits This is the maximum amount of credits that can be bought at one time. Settings: 5 to 99 Factory Setting: 10 Show, 'Insert Coins' This adjustment can stop the game from displaying the 'Insert Coin' message in Attract Mode and during a game.
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SCORE AWARDS CONTINUED… Replay Percent If 'Replay Mode' is set to 'Auto', then this sets the target percentage of games that award a CREDIT. Settings: 1 to 50 Factory Setting: 5 Replay Score If 'Replay Mode' is set to 'Auto', then this displays the current effective 'Score Level 2' score necessary for the player to be awarded a CREDIT.
SCORE AWARDS CONTINUED… Score Award 1 This is the first score award. If 'Score Levels' is set to 1 - 4, this is the award that the player will receive when the 'Score Level 1' score is achieved. Settings: Extra Ball, Ticket, Audit Factory Setting: Extra Ball EXTRA BALL - an additional ball is added to this player's number of balls per game for this award.
MATCH This adjustment leads to a menu of adjustments relating to the award of a credit (or ticket) at the end of each game, based on chance and settable target percentage. Match Feature This controls whether the Match feature is enabled (or not) and if enabled, the target percentage.
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HIGH SCORES CONTINUED… Ramp Combo Champion Default This sets the default Ramp Combo Champion. Settings: 3 to 20 Factory Setting: 6 Multiple Initials/Players This determines if a player has to enter initials multiple times for each High Score type earned. Settings: Yes or No Factory Setting: No...
AUDIO ADJUSTMENTS This adjustment leads to a menu of adjustments relating to the audio system. Current Volume This sets the audio volume level. Settings: 0 to 31 Factory Setting: 12 Minimum Volume Override This controls whether the audio volume level can be adjusted below a minimum threshold, including off.
BOOKKEEPING Audits Cannot Be Set, They Can Only Be Cleared. Open the coin door, press the Enter button and the System Menu appears on the screen. Use the Up and Down buttons to move the cursor and select the Bookkeeping menu. Press the Enter button to open the menu when it is selected.
EARNING AUDITS Total Earnings $0.00 Recent Slot 6 Recent Earnings $0.00 Recent Slot 7 Recent Paid Credits Recent Slot 8 Total Paid Credits Total Slot 1 Recent Service Credits Total Slot 2 Total Service Credits Total Slot 3 Recent Slot 1 Total Slot 4 Recent Slot 2 Total Slot 5...
FEATURE AUDITS CONTINUED… Laser Collected Lamp Ramp Super Jets Start Shield Target Left Bonus (ship) Increase Shield Hit Bonus (ship) Maxed Shield Popper Bonus X Increased Shield Target Right Bonus X Maximum Right Ramp Left Inlane Right Saucer Left Loop Right Sneak Lane Captive Ball Right Inlane...
UTILITIES Open the coin door, press the Enter button and the System Menu appears on the screen. Use the Up and Down buttons to move the cursor and select the Utilities menu. Press the Enter button to open the menu when it is selected. Once the Utilities menu is open, use the Up and Down buttons to move the cursor and select a function.
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UPDATE GAME CODE (You will typically want to run the latest update). Use this menu to enable or disable the update game code (stored in the PRISM board FLASH memory). Enable Updated Code If the update game code is enabled, the system will run the last version of update game code installed (REFERENCE SOFTWARE UPDATES IN NEW FEATURES OF PINBALL 2000).
INSTALL PRESETS CONTINUED… PRESET TABLE for Three Ball and Five Ball Play Preset Name Three Ball Play Five Ball Play Balls per Game Score Level #1 20,000,000 35,000,000 Score Level #2 60,000,000 80,000,000 Score Level #3 100,000,000 120,000,000 Score Level #4 150,000,000 180,000,000 Hits to Light Locks...
PRINTOUTS Open the coin door, press the Enter button and the System Menu appears on the screen. Use the Up and Down buttons to move the cursor and select the Printouts menu. Press the Enter button to open the menu when it is selected. Once the Printouts menu is open, use the Up and Down buttons to move the cursor and select a function.
LANGUAGE Open the coin door, press the Enter button and the System Menu appears on the screen. Use the Up and Down buttons to move the cursor and select the Language menu. Press the Enter button to open the menu when it is selected. Once the Language menu is open, use the Up and Down buttons to move the cursor and select a language.
RESET MACHINE Open the coin door, press the Enter button and the System Menu appears on the screen. Use the Up and Down buttons to move the cursor and select the Reset Machine. Press the Enter button and you are given two choices –...
Lubrication to ensure proper operation also applies to the target blades of the Drop Targets. MBI Instrument Grease, also known as Drop Target Switch Lubricant, with a Williams’ part number of EI165, is a recommended lubricant. SWITCHES Standup Target and Slingshot Switches.
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SERVICE MIRROR The backglass doubles as a service mirror when the playfield glass has been removed from the cabinet. Place the backglass – shiny side up – under the monitor. The black plastic knobs hold it in place. FLUORESCENT PARTS If you drop a fluorescent tube or a CRT and it breaks, it will implode! Use care in handling.
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ACCESSING THE COMPUTER CASE Should you ever find it necessary to open the case, be sure to replace the computer case cover. Failure to do so will void FCC, UL and CE compliance, and may cause damage to the PC boards in the case.
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POWER SUPPLY Be sure voltage switch is set to 115V (110V to 120V respectively) before installing the new power supply in the computer case, regardless of what country the game is in. Unlock and remove the backglass. Grasp the case from the front and slide it toward you. Let it hang down in front of the monitor.
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You need a serial 'null modem' cable, Internet access and of course a laptop computer. 1. Go to the Williams Electronics Games, web site at www.pinball.com, and click on Technical Support. From Technical Support, click on Pinball 2000 Support, then scroll down to and click on Updating Pinball 2000 (under Technical Bulletins and Tutorial).
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UPDATING THE PUB CARD USING A PC 1. Go to www.pinball.com. Click on Technical Support. From Technical Support, click on Pinball 2000 Support, then scroll down to and click on Updating Pinball 2000 (under Technical Bulletins and Tutorial). Read all of Updating Pinball 2000 BEFORE going any further. 2.
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EPILEPSY WARNING A very small portion of the population has a condition which may cause them to experience epileptic seizures or have momentary loss of consciousness when viewing certain kinds of flashing lights that are present in our daily environment. These persons may experience seizures while watching some kinds of television pictures or playing certain video games.
LED AND FUSE LIST POWER DRIVER BOARD LED LIST LED 1 Watchdog LED 10 +20V Flashlamps LED 2 Health LED 11 Solenoid Power 1 LED 3 +18V Lamp Matrix A LED 12 Solenoid Power 2 LED 4 +50V Lower Right Flipper LED 13 Solenoid Power 3 LED 5...
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PLAYFIELD DISASSEMBLY FOR REPAIR MAJOR COMPONENT SERVICE INSTRUCTIONS 1-47...
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BUMPER TARGET ASSEMBLY When the target is in the down position, it prevents the ball from entering the ball popper mechanism. When the ball hits the target a sufficient number of times, the target raises, allowing the ball to be played into the ball popper.
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Removing the Bottom Arch The Bottom Arch is easily removed by removing the screws and washers (2), located directly behind the flippers on the front face of the arch. The screws (2) holding the rear face of the arch to the hanging brackets also need to be removed, then the Bottom Arch can be lifted clear of the playfield.
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Removing the Neon Light Saber Assembly: The Light Saber Assembly is held in place by two (2) fasteners. Disconnect the electrical connection to the neon transformer. Remove the hex head screw located at the end of the Saber Assembly first. The second faster, consisting of a hex post and rubber cap, can be removed by hand, so that the assembly can be supported with one hand while the fastener is removed.
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Removing the Skill Shot Ramp Assembly: To begin removal of the Skill Shot Ramp Assembly, first disconnect the electrical connection for the spot light, located underneath the playfield, and carefully pull it through to the top of the playfield. Next, remove the nuts (2), Royal Starship Assembly and the post that supports the front end of the ramp assembly.
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Removing the Large Main Ramp Assembly: Begin the removal of the ramp assembly by disconnecting the electrical connections for the two (2) reed switches and the spot light, and bring them through to the top of the playfield. Remove the nut and End Bracket located near each of the ball drop holes at each end of the ramp.
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Removing the Small Main Ramp Assembly: In order to remove the Small Main Ramp Assembly, the Back Panel Assembly needs to be removed. This is done by first, disconnecting the Back Panel cable from the wiring harness on the underside of the playfield. The Back Panel can then be removed by removing the wood screws (2), located on the underside of the playfield next to the Back Panel mounting slots.
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Jet Bumper Bulb Replacement: Because of the difficulty in accessing the Jet Bumpers, some previous disassembly of the playfield will be required first. Remove the Light Saber Assembly, the Skill Shot Ramp Assembly and the Large Main Ramp Assembly, as previously described. The Playfield Plastic Assembly, located directly over the Jet Bumpers, is removed by removing the screws (3), that fasten it to the jet bumper housings.
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Items listed as Associated Parts are not sold as part of the main assembly. Associated Parts are only sold separate.
50069-CAB Cabinet Assembly To item 37 View inside front of cabinet To item 14 To item 14 To item 22...
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50069-CAB Cabinet Assembly Parts List Item Part Number Description 04-12753.2 Cabinet 01-11400-1 Leg Mounting Bracket (x4) 04-12869 Leg Assembly, Heavy– Black Ridge (x4) 08-7377 Leg Leveler/Adjuster (x4) Playfield Slide Track – Right 01-15132-1 04-12610 Stay Arm A-22996 Lockdown Bracket Assembly A-23419 Speaker &...
50069-BB Back Box Assembly Item Part Number Description Item Part Number Description 24-8809 Fluorescent Lamp 04-12754 Back Box 15W, 18” A-22982 Back Boor Assembly 04-12752 Ballast Mounting Bracket 01-15131 Door Channel A-23155 Ballast Assembly 03-9992 Knob A-23160 CPU/AC Power Cable A-22981 Lock &...
04-12492-1 Coin Door Interface PCB Assembly Designator Part Number Description D1-D25 5070-09054-00 Diode, 1N4004, 1.0A 5791-13356-24 Header, PCB Mount, 0.165 Center, 24 Pin 5791-13356-20 Header, PCB Mount, 0.165 Center, 20 Pin 5791-13830-08 8H, Straight Square Pin, .100 Solid Tab 5791-13830-07 7H, Straight Square Pin, .100 Solid Tab J1, J10 5791-13830-15...
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A-18617-1 Trough IR LED PCB Assembly Designator Part Number Description LED1 – LED5 5671-12731-00 Infra Red Diode 5791-12622-09 Connector, 9-Pin Header Sq. A-18618-1 Trough IR Photo Transistor PCB Assembly Designator Part Number Description Q1 – Q5 5163-14114-00 Infra Red Photo Transistor 5791-12622-09 Connector, 9-Pin Header Sq.
A-22205-4 Jet Coil & Bracket Assembly Item Part Number Description Associated Parts: (Not Shown) 04-10888 Bracket and Stop Assembly Item Part Number Description 01-1747 Coil Retainer Bracket B-12030-2 Jet Bumper Leaf Switch Assembly 01-5492 Armature Link (Steel) 10a) A-16443 Jet Bumper Switch and Diode Assembly 01-5493 Armature Link (Bakelite) 10b)
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A-23031 Short Opto Assembly GRY (A) ORG (E) GRY/YEL (C) BLK (K) Item Part Number Description 01-15177 Short Opto Bracket A-16909 Opto Photo Trans Assembly A-16908 Opto LED Assembly SMS, #6 x 3/8” P-PH Type 25 4106-01013-06 H-23022-6 Cable Assembly A-23032 Long Opto Assembly BLK (K) GRY (A)
B-9414-8 Jet Bumper Assembly Item Part Number Description A-4754 Bumper Ring Assembly 03-6009-A5 Bumper Base 03-6035-31 Bumper Wafer (Light Blue) 03-7443-5 Bumper Body 10-7 Spring 24-8776 Wedge Base Socket 24-8768 Bulb #555 (6.3V, 0.25A) Associated Parts Item Part Number Description 03-8254-16 Jet Bumper Cap (Yellow) 03-10025...
A-22966 Power Control Box Assembly Item Part Number Description Item Part Number Description 01-15126 Power Control Box H-17543 Jumper, Hot Cable 04-12597 Switch Mounting Plate H-23014 Jumper, Hot Interface 5642-13935-00 Rocker Switch – DPST H-17545 Jumper, SW/Fuse Cable 5733-14734-00 Fuse Holder, 5 x 20mm H-17542 Jumper, Ground Cable 5851-13867-00 Outlet, IEC Connector...
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Power Interface/Cordset Application Chart UNIVERSAL VOLTAGE 4AMP 5AMP POWER COUNTRY PWR. PROGRAMMING FUSE FUSE ADAPTER CORDSET INTERFACE JUMP CABLE CORD ASSEMBLY UNITED STATES CANADA TAIWAN MEXICO CENTRAL AMERICA SOUTH KOREA PUERTO RICO AUSTRIA BELGIUM FINLAND FRANCE GREECE HOLLAND HUNGARY NETHERLA NETH.
50069-PL Rubber Parts x2 each Item Part Number Description 23-6327 Shooter Tip Flipper Ring – Red 23-6519-4 Rubber Grommet – White 23-6535 Rubber Bumper, .64 OD – Black 23-6641 Rubber Bumper Sleeve – Black 23-6556 Rubber Ring, 5/16” – White 23-6300 Rubber Ring, 1 ¼”...
50069-PL Upper Playfield Ramps Item Part Number Description A-23149 Large Main Ramp Assembly A-23151 Skill Shot Ramp Assembly A-23150 Small Main Ramp Assembly Large Main Ramp End Bracket – Right 01-15200.1-1 Large Main Ramp End Bracket – Left 01-15200.1-2 01-15199 Large Main Ramp Guard Bracket 01-15210.2 Ramp Protector Plate...
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50069-PL Lower Playfield Parts Item Part Number Description Hanger Bracket – Left 01-14003-2 Flipper Assembly – Left A-23001-L-3 23-6519-4 Flipper Ring 20-10110-6 Flipper Bat w/Shaft (Yellow) 01-15201.1 Playfield Side Rail Coil & Bracket Assembly – Left A-22207-7 A-17811 Kicker Assembly 10-128 Kicker Spring A-23173...
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50069-PL Lamp Locations (Matrix A) 26A 25A 2-38...
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50069-PL Lamp Matrix A Locations Item Description Lamp Assembly Bulb Type Bulb Part Socket Number Part Number Number Part Number NOT USED Not Used Not Used Not Used Not Used NOT USED Not Used Not Used Not Used Not Used START BUTTON 20-10696 Not Sold Separate...
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50069-PL Lamp Locations (Matrix B) 2-40...
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50069-PL Lamp Matrix B Locations Item Description Lamp Assembly Bulb Type Bulb Part Socket Number Part Number Number Part Number SHIP RIGHT WING UPPER 04-12746 #555 24-8768 24-8767 SHIP RIGHT WING LOWER 04-12746 #555 24-8768 24-8767 BONUS X5 04-12746 #555 24-8768 24-8767 SHIP TAIL UPPER...
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50069-PL Switch Locations Item Description Switch Assembly Part Number OR Switch Part Number Number Opto Assembly Part Number *LOWER RIGHT FLIPPER E.O.S. ----- SW-1A-194 *LOWER LEFT FLIPPER E.O.S. ----- SW-1A-194 UPPER RIGHT FLIPPER E.O.S NOT USED NOT USED UPPER LEFT FLIPPER E.O.S. NOT USED NOT USED *LOWER RIGHT FLIPPER CABINET BUTTON...
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50069-PL Solenoid/Flasher Locations Back Panel Assembly Rotated for Clarity 02 03 Light Sabre Assembly Removed from Playfield for Clarity 2-44...
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50069-PL Solenoid/Flasher Locations Item Assembly Part Number Coil or Flasher Description Number Part Number A-21829-1 AE1-27-1200 LEFT SAUCER A-23293 AE1-26-1200 LEFT DROP TARGET UP A-23293 SM1-26-600 LEFT DROP TARGET DOWN ----- 20-10197 MAGNET* NOT USED NOT USED NOT USED A-23407 SM1-26-600 RIGHT DROP TARGET DOWN A-23407...
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LAMP MATRIX A COLUMN YEL-BRN YEL-RED YEL-ORG YEL-BLK YEL-GRN YEL-BLU YEL-VIO YEL-GRY J108-9 J108-10 J108-11 J108-12 J108-13 J108-14 J108-15 J108-16 BRN-BLK NOT USED TICKETS NOT USED LEFT LOOP LEFT LOOP RIGHT BOTTOM BOTTOM J108-1 RIGHT LEG BODY STANDUP ARCH ARCH MIDDLE UPPER LEFT/LEFT...
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SWITCH MATRIX COLUMN GRN-BRN GRN-RED GRN-ORG GRN-WHT GRN-BLK GRN-BLU GRN-VIO GRN-GRY J116-1 J116-2 J116-3 J116-4 J116-5 J116-6 J116-7 J116-8 U45-18 U45-17 U45-16 U45-15 U45-14 U45-13 U45-12 U45-11 WHT-BRN NOT USED CAPTIVE RIGHT BANK: TROUGH SHIELD LEFT NOT USED NOT USED J116-12 BALL UPPER...
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SOLENOID TABLE Solenoid Function Fuse Power Power Drive Drive Drive Solenoid Part Wire Transistor Wire Number or Playfield Color Playfield Color Flasher Type LEFT SAUCER F101 J102-1 RED-BRN J111-13 VIO-BRN AE1-27-1200 LEFT DROP TARGET UP F101 J102-1 RED-BRN J111-14 VIO-RED AE1-26-1200 LEFT DROP TARGET DOWN F101...
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Schematics for standard PINBALL 2000 PC boards that are located in the cabinet and backbox are found in the PINBALL 2000 Schematic Manual. Schematics for PC boards attached to the playfield are found in this section.
LAMP MATRIX A COLUMN YEL-BRN YEL-RED YEL-ORG YEL-BLK YEL-GRN YEL-BLU YEL-VIO YEL-GRY J108-9 J108-10 J108-11 J108-12 J108-13 J108-14 J108-15 J108-16 BRN-BLK NOT USED TICKETS NOT USED LEFT LOOP LEFT LOOP RIGHT BOTTOM BOTTOM J108-1 RIGHT LEG BODY STANDUP ARCH ARCH MIDDLE UPPER LEFT/LEFT...
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LAMP MATRIX B COLUMN YEL-BRN YEL-RED YEL-ORG YEL-BLK YEL-GRN YEL-BLU YEL-VIO YEL-GRY J107-10 J107-11 J107-12 J107-13 J107-14 J107-15 J107-16 J107-17 RED-BRN SHIP RIGHT SHIP BODY SHIP LEFT SHIP BODY LEFT LASER NOT USED BOTTOM SCOOP J107-1 WING UPPER UPPER WING UPPER ARCH UPPER...
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SWITCH MATRIX COLUMN GRN-BRN GRN-RED GRN-ORG GRN-WHT GRN-BLK GRN-BLU GRN-VIO GRN-GRY J116-1 J116-2 J116-3 J116-4 J116-5 J116-6 J116-7 J116-8 U45-18 U45-17 U45-16 U45-15 U45-14 U45-13 U45-12 U45-11 WHT-BRN NOT USED CAPTIVE RIGHT BANK: TROUGH SHIELD LEFT NOT USED NOT USED J116-12 BALL UPPER...
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SOLENOID TABLE Solenoid Function Fuse Power Power Drive Drive Drive Solenoid Part Wire Transistor Wire Number or Playfield Color Playfield Color Flasher Type LEFT SAUCER F101 J102-1 RED-BRN J111-13 VIO-BRN AE1-27-1200 LEFT DROP TARGET UP F101 J102-1 RED-BRN J111-14 VIO-RED AE1-26-1200 LEFT DROP TARGET DOWN F101...
2 SWITCH FLIPPER BUTTON ASSEMBLY 04-12612 Left Side Flipper J1-1 Black, Ground from Power Driver Board at J113-10 J1-2 Key J1-3 Black-Blue, Flipper Button from Power Driver Board at J113-7 J1-4 Black-Gray, Feature Button from Power Driver Board at J113-9 Right Side Flipper J1-1 Black, Ground from Power Driver Board at J113-10 J1-2 Key...
10-Opto Switch Board Assembly A-20246 J1-1 GRY-VIO To switch #47 LED board NOT USED J1-2 GRY-BLU To switch #46 LED board J1-3 GRY-GRN To switch #45 LED board NOT USED J1-4 GRY-BLK To switch #44 LED board J1-5 GRY-ORG To switch #43 LED board J6-1 GRN-BRN To switch #51 LED board J1-6...
Wiring Diagram for the Ball Trough Assembly Opto Switches This diagram shows the opto switches in the Ball Trough Assembly only. See the next page for the individual playfield opto switches. The Ball Trough Assembly opto switches are: Switch #41 Trough Eject Switch #42 Trough Ball 1...
Wiring Diagram for Individual Playfield Opto Switches This diagram shows the wiring for individual playfield opto switches only (except #41, Shield Hit switch). See the previous page for the Ball Trough Assembly opto switches wiring diagram and page 3-23 for the Shield Hit opto switch wiring diagram.
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24 Opto Switch Board A-15646 J1-1 To switch #58 Photo Transistor Board J1-2 J1-3 GRY-YEL +12 to sw. #58 Photo Transistor Board J2-1 Ground to switch #58 LED Board J2-2 To switch #58 LED Board J3-1 WHT-GRY Switch Row #8 from Power Driver Board J116-19 J3-2 J3-3 GRN-BLK...
Wiring Diagram for 24 Opto Switch - #41 Shield Hit This diagram shows the wiring for switch #41 Shield Hit. See page 3-20 for the wiring diagram for the Ball Trough Assembly opto switches and page 3-21 for the individual opto switches wiring diagram. This switch uses a green Individual LED board (P/N A-16908), and a blue Individual Photo Transistor board (P/N A-16909).
Coin Door Interface Board Schematic 04-12492 3-26...
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Power Driver Board Assembly 04-12329 Playfield Cable Connector Bracket 01-15125.4 NOTE: Not all of the wires from the Cabinet Cable that go to the Playfield Cable Connector Bracket are used on every game. 3-27...
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Power Driver Playfield Cable Wire Color Purpose Board Connector Bracket Connector J100 DB25 Parallel Port Extension Cable for Data to/from Joining Bracket J101-1/J102-1 PF6-1 RED-BRN Power for solenoids 1 to 4 J101-2/J102-2 PF6-2 RED-BLK Power for solenoids 5 to 8 J101-3/J102-3 PF6-3 RED-ORG...
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LAMP MATRIX A COLUMN YEL-BRN YEL-RED YEL-ORG YEL-BLK YEL-GRN YEL-BLU YEL-VIO YEL-GRY J108-9 J108-10 J108-11 J108-12 J108-13 J108-14 J108-15 J108-16 BRN-BLK NOT USED TICKETS NOT USED LEFT LOOP LEFT LOOP RIGHT BOTTOM BOTTOM J108-1 RIGHT LEG BODY STANDUP ARCH ARCH MIDDLE UPPER LEFT/LEFT...
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SWITCH MATRIX COLUMN GRN-BRN GRN-RED GRN-ORG GRN-WHT GRN-BLK GRN-BLU GRN-VIO GRN-GRY J116-1 J116-2 J116-3 J116-4 J116-5 J116-6 J116-7 J116-8 U45-18 U45-17 U45-16 U45-15 U45-14 U45-13 U45-12 U45-11 WHT-BRN NOT USED CAPTIVE RIGHT BANK: TROUGH SHIELD LEFT NOT USED NOT USED J116-12 BALL UPPER...
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If you receive a game that has no FCC/CANADA sticker, call WILLIAMS for advice or write us a note on your Game Registration Card. Be sure that the card bears your game’s serial number.
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