Download Print this page
Fisher-Price Code 'n Learn KinderBot FXG15 Quick Start Manual

Fisher-Price Code 'n Learn KinderBot FXG15 Quick Start Manual

Advertisement

Quick Links

FXG15
Keep this instruction sheet for future reference,
as it contains important information.
TM

Advertisement

loading

Summary of Contents for Fisher-Price Code 'n Learn KinderBot FXG15

  • Page 1 FXG15 Keep this instruction sheet for future reference, as it contains important information.
  • Page 2 Part 15 of the FCC rules. These limits are designed to provide UNITED STATES: 1-800-432-5437. reasonable protection against harmful Fisher-Price, Inc., 636 Girard Avenue, interference in a residential installation. East Aurora, NY 14052. This equipment generates uses and can...
  • Page 3: Before You Begin

    BEFORE YOU BEGIN Adult assembly is required. No tool is needed 1,5V x 2 for assembly. “C” (R14) dult assembly required. equired tool: Phillips screwdriver Includes four C (LR14) alkaline batteries. Batteries not included). 1,5V included are for demonstration purposes only. 1,5V x 2 (LR14) For longer battery life, use alkaline batteries.
  • Page 4 HELP! I NEED MY 3RD WHEEL! “Snap” my third wheel into the socket in my back. PLEASE REPLACE MY BATTERIES • Loosen the screws in my battery compartment door and remove the door. • Remove the exhausted batteries and properly dispose. •...
  • Page 5: Battery Safety Information

    BATTERY SAFETY INFORMATION In exceptional circumstances, batteries may leak fluids that can cause a chemical burn injury or ruin your product. To avoid battery leakage: • Do not mix old and new batteries or batteries of different types: alkaline, standard (carbon-zinc) or rechargeable. •...
  • Page 6 CODE MODE SECRET CODES Early Engineering Shapes • Use my plane/axle/wheel/ wedge to create and • Can you code all of the • Press the Code Mode button on top demonstrate early engineering of my head. shapes in my Secret concepts in my Secret •...
  • Page 7: Do You Need Help

    DO YOU NEED HELP? • It’s easy to cancel a code input or a code sequence. Press the X button on my head to erase the last input programmed. Press again to cancel another input. If you want to cancel a code sequence, press and hold my X button.