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Summary of Contents for Sound Particles Doppler Air
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Sound Particles “Doppler + Air” Manual Welcome Note Doppler + Air Manual V.1.1.0 – November 2018...
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Particles software – to simulate moving sounds, you need Doppler. But sound designers really loved the quality of the Doppler inside Sound Particles, using it on movies like “Cars 3”, “Ghost in the Shell”, and many others. I still recall the first time David Farmer (“Lord of the Rings”, “The...
Sound Particles “Doppler + Air” Manual Index Index Doppler ......................4 The Sound Source section ......................5 Environment ..........................6 Microphone ..........................6 Time and Gain ..........................7 Display ............................8 Time modes ..........................10 Presets ............................12 Air ........................13 Display ............................
Sound Particles “Doppler + Air” Manual Doppler Doppler Everyone knows the characteristic sound of a passing-by car, with its change of pitch and volume – that’s the Doppler effect, named after the name of the Austrian scientist Christian Doppler. Having a Doppler plug-in is slightly different from having other “regular” audio effects, because of timing –...
Sound Particles “Doppler + Air” Manual Doppler With SP’s Doppler, you will have 4 groups of parameters: • Sound Source – the settings of the moving sound source (e.g. velocity) • Environment – the settings of the environment/air (e.g. distance attenuation) •...
Sound Particles “Doppler + Air” Manual Doppler • Direction: Do you want a sound moving from left-to-right, or right-to-left? If you want other movements, don’t worry, you may rotate the microphone (Mic Rotation knob) to have other directions (e.g. front to back on the right side).
Sound Particles “Doppler + Air” Manual Doppler • Mic Type: Which microphone setup do you want to use? By choosing different setups (e.g. stereo XY vs stereo ORFT), you get a different panning, like it would be in a real-life situation.
Sound Particles “Doppler + Air” Manual Doppler With Loop mode, you will get a loop. If you use a 5 sec value: the sound will start; after 5 seconds, you get the peak; and after 10 seconds, the sound jumps again to the original position, and starts a new movement.
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Sound Particles “Doppler + Air” Manual Doppler • [Trial Version] (1) A message regarding the remaining time of the trial mode or (2) a message that the trial has expired. On the left side, you can see: • The path of the sound source. You will only see the blue ball when the sound source is around 100 meters/300 feet of the microphone.
Sound Particles “Doppler + Air” Manual Doppler Initial delay Imagine that you have a speaker mounted in a car, playing your sound, and you want to capture the result (Doppler) using a microphone. If the sound starts playing 1 mile away, of course the sound will take almost 5 seconds to arrive on the mic (remember the thunders vs lightning?).
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Sound Particles “Doppler + Air” Manual Doppler With “Timecode” mode, the plug-in uses the DAW timecode to know where the peak should occur. If you specify a “Time to Peak” of 10 seconds, that means that the peak will occur at the same time (absolute time).
Sound Particles “Doppler + Air” Manual The “Air” plug-in simulates the frequency response you get from far away sounds. • The main knob is the Distance, and the most important parameter. • Temperature/Humidity: controls the parameters of the air. Since most people are not aware of typical humidity values, we provide a dropdown menu (“Location”), with several locations around the world.
Sound Particles “Doppler + Air” Manual • Dry/Wet: this controls how much effect do you want to apply: 0% equals bypass, 100% equals full effect, like any other audio effect. Please, don’t confuse this with humidity of the air (yes, the “dry/wet” may create some confusion).
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Sound Particles “Doppler + Air” Manual On the right side, you have the VU Meters: • Output VU, with the level of each output channel. The number of channels shown on the VU correspond to the number of outputs of the plug-in.
Sound Particles “Doppler + Air” Manual Presets Distance Location Temperature Humidity 20 m 23 ºC In the other side of the road Los Angeles (Spring) 65.6 ft 73.4 ºF 100 m 19 ºC Spring in San Francisco S. Francisco (Spring) 328.1 ft...
Product. Licensee shall be liable to Sound Particles for any loss or damage in this context. The Software is being licensed to you and you hereby acknowledge that no title or ownership in the Software is being transferred or assigned and this EULA is not to be construed as a sale of any rights in the Software.
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Following respective request from Licensee via its email address registered with Sound Particles, the serial number of the Product will be transferred by Sound Particles to the third party, and at the same time the registration of Licensee for the Product purchased will be deleted.
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PROVISION OF THIS LIMITATION OF LIABILITY IS PROHIBITED BY ANY LAW, WHICH CANNOT BE PRE-EMPTED. Licensee agrees to indemnify, defend and hold harmless Sound Particles and its affiliates and their respective officers, employees, directors, agents, licensees (excluding you), sublicensees (excluding you), successors and assigns from and against any and all liability, costs, losses, damages, and expenses (including reasonable attorneys’...
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Agreement shall be Leiria, Portugal. However, Sound Particles reserves the right to sue Licensee at Licensee's place of residence or place of business. Should you have any queries concerning this EULA, please write to this address:...
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Do you have a question about the Doppler Air and is the answer not in the manual?
Questions and answers