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1826 W Broadway Rd Ste 43, Mesa, AZ 85202
Ph. 480-833-1829 | customercare@3rivers.com

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Summary of Contents for Out-Front GameCycle

  • Page 1 1826 W Broadway Rd Ste 43, Mesa, AZ 85202 Ph. 480-833-1829 | customercare@3rivers.com...
  • Page 2 DVANCED EATURES CCESSING THE DDITIONAL OFTWARE EATURES PTIONS FOR YCLE ETTINGS ALIBRATION ETTINGS FOR YCLE ETTING THE ONTROL ONTROLLER LAYING THER AMES ESETTING THE YCLE THE GAMECYCLE AS A STANDARD ARM ERGOMETER BASIC TROUBLESHOOTING APPENDIX 1: SETTING UP YOUR GAMECYCLE...
  • Page 3: Important Safety Instructions

    • Never place your hands or feet in the path of the cranks because injury may occur to you or damage may occur to the unit. • Always set the height of the GameCycle so that the crank arms are at shoulder height •...
  • Page 4 The objective of this User’s Guide is to include all of the necessary information for the successful start-up, operation, maintenance and service of your GameCycle. If you have any suggestions on how we might improve this document or if you have any problems or questions, please contact us at the number below.
  • Page 5 GameCycle Quickstart - 4 -...
  • Page 6 - 5 -...
  • Page 7 GameCycle. You can easily slide the GameCycle control unit upwards or downwards. If needed, tighten down the screw for additional support.
  • Page 8 Adjustable Crank Arm Position Crank arms can be set to be synchronous (cranks arms in-line, at the same level) or asynchronous (reciprocal) as shown below. Remember to loosen and pull the knob fully to release the crank arm from its current position. Synchronous Crank Position Asynchronous Crank Position (Recommended for gaming)
  • Page 9 Tilt/Steering with Locking Feature You may tilt the arm cranks of the GameCycle to the left or right in order to steer the car or truck. Also, side to side tilt for steering (during game play) can be "locked" to mimic a standard, fixed arm-ergometer with no side to side tilting.
  • Page 10 Crank Forward or Backward Games can be played by cranking either forward or backward. Faster cranking will result in faster speeds. In the “Forward Mode,” cranking forward moves the object forward. In the “Reverse Mode,” cranking backward moves the object forward. This can be changed at anytime during game play from the touch-screen menu.
  • Page 11 Please consult the Nintendo GameCube and the LCD TV Users Manuals for more information on how to respectively operate them. Quickstart Games Your GameCycle has been programmed to allow you to rapidly start any one of four Need for Speed Underground Racing Evolution Monster popular games –...
  • Page 12 four listed games before progressing to advanced-level setup. Select your game to continue. STEP 2. Verify your Game Ensure that the game disc you have inserted into the Nintendo GameCube matches the game that you selected in the previous step. It is very important to have the correct game before you continue! - 11 -...
  • Page 13 When done, press the button to continue. STEP 4. Choose your Resistance Level The GameCycle allows variation of the resistance of the crank arms when cranking forward or backward. Use the buttons respectively to increase or decrease the resistance to a level between 0 and 19.
  • Page 14 STEP 5. Choose your Program Type The GameCycle lets you select various programs for your session. You may choose one of four options: Manual, Interval, Hill 1 and Hill 2. The “Manual” option sets a constant resistance (chosen in Step 4) for the entire session.
  • Page 15 A screen with a progress bar will keep you posted on the status of the auto-start. Main Screen Display during Game-play The main screen is the default screen shown while a session on the GameCycle is in progress, and is shown below. - 14 -...
  • Page 16 GameCycle settings options Adjusting Resistance during Game-play The GameCycle allows smooth variation of the resistance of the crank arms when cranking forward or backward, during use. In order to access this menu-option, please press the button from the main screen.
  • Page 17 At any time after the game has started, you may press the button and stop the game as well as the ongoing session on the GameCycle. Please note that not all Nintendo games support this feature, and some games such as “Cars” only support pausing after the user has played the game for a few moments.
  • Page 18 Changing the Crank Direction during a Session Steering on the GameCycle can be set up in two modes – the “Forward Mode” and the “Reverse Mode”. In the “Forward Mode”, accelerating the car or truck you are controlling is achieved by turning the crank arms forward or away from you, while the braking is controlled be cranking backwards or towards you.
  • Page 19 Changing Games on the GameCycle It is very easy to change your game on the GameCycle. To do so, simply turn the GameCycle OFF by pushing the power switch located at the lower back of the unit frame. Then change out the game disc inside the Nintendo GameCube. Turn the GameCycle back ON, and follow the steps outlined previously in the section “Playing...
  • Page 20 Advanced Software Features for your GameCycle This section explains how to configure and use various options that may be available through the GameCycle software menu. Password for Some Advanced Features Certain advanced features may be locked and you will require a password to continue.
  • Page 21 You can change the calibration settings for the steering/cranking, you can change the way the GameCycle controls acceleration and braking for certain special games, you can run a test routine and you can check the firmware version of your machine.
  • Page 22 GameCycle can change how the steering and cranking controls the car, truck or other object in the game. button toggles between the two different control type modes for the GameCycle. This is only useful if you wish to manually use advanced games with the - 21 -...
  • Page 23 GameCycle and forego using the preprogrammed settings for automatic-start capabilities. button allows you to perform a functional test on the GameCycle to check if all sensors are operating correctly. button shows the firmware version of your machine. button will take you back to the main GameCycle screen.
  • Page 24 Setting the Control Type button toggles between the two different control type modes – R/L and A/B – for the GameCycle. This is only useful if you wish to manually use advanced games with the GameCycle and forego using the preprogrammed settings for automatic-start capabilities.
  • Page 25 1. R/L – This is used for games in which the R GameCube button accelerates and the L GameCube button decelerates the object you are controlling during game play (e.g. Need for Speed Underground, Racing Evolution). 2. A/B – This is used for games in which the A GameCube button accelerates and the B GameCube button decelerates the object you are controlling during game play (e.g.
  • Page 26 Please consult the Nintendo GameCube and the LCD TV Users Manuals for more information on how to respectively operate them. After inserting your game and turning on the GameCycle, you will see a screen with different game selections on the GameCycle.
  • Page 27 GameCycle. This turns everything OFF and ensures that all sub- systems start up correctly in the right sequence. However, for certain tests or in the event that a reset is required for the GameCycle software only, you may be able to do so by pressing the button labeled .
  • Page 28 “gaming” mode, or just want to exercise with a standard arm-ergometer, then it is very easy to switch to that mode. Just start a session regularly as you would do with the GameCycle, then turn OFF the TV, adjust your crank arm position so that it is reciprocal (asynchronous) and lock the side-to-side tilting/steering.
  • Page 29: Basic Troubleshooting

    1 of the GameCube • Ensure selected game disc is inside the Nintendo GameCube • Restart the GameCycle system by switching off and on by pressing the power switch at the back bottom GameCycle not responding • Check all connections such as power and to user input, or general GameCube cables.
  • Page 30: Appendix 1: Setting Up Your Gamecycle

    Appendix 1: Setting Up your GameCycle Thank you for your GameCycle purchase! This section of the user’s manual will help you get your GameCycle up and running quickly. Equipment Included GameCycle Main Frame GameCycle Feet and Crank Handles GameCycle TV/GameCube Mount &...
  • Page 31 1. Attach both Feet to the Main Frame For safety, please have another person hold the Main Frame while securing the nuts on the feet. Please do not pinch any cables on the Main Frame. Back Feet Front Feet with wheels installed Main Frame Assembly hardware required: (4) Lock-Nuts •...
  • Page 32 Keep fingers clear of pinch point. • Remove the Quick-release pin from the GameCycle Frame by pressing on the release button • Raise the Control unit from the folded position so that you can line up the height-adjustment mechanism with the support holes. Lining up the holes will be easier if another person assists in holding up the Control unit.
  • Page 33 3. Mount the TV and GameCube to the Mounting Bracket Assembly hardware required: (6) Screws provided (4) for TV and (2) for Gamecube • Remove TV from box and lay face down on a flat surface. Then lay the mounting bracket on top of TV to line up the holes as shown. •...
  • Page 34 • Remove GameCube from box and place the console into the mounting bracket area to line up the screw holes on the bottom of the GameCube to the holes on the mounting bracket. You may have to unscrew the latch on the protective cover of the GameCube mount.
  • Page 35 4. Secure Mounting Bracket with TV and GameCube to GameCycle Main Frame Be careful when moving or transporting the Mounting Bracket Assembly hardware required: (2) mounting-screws provided • Hold the mounting bracket over the holes and position them so that you can insert the provided wing-screws.
  • Page 36 • Plug the TV power cord (already routed through the GameCycle) into the LCD TV. • Plug the GameCube power cord (already routed through the GameCycle stand) into the Nintendo GameCube. - 35 -...
  • Page 37 5. Connect the LCD TV to the GameCube • Plug one end of the Nintendo GameCube AV Cable into the GameCube. The GameCube side of the cable will only insert in one direction. • Plug the other end of the Nintendo GameCube AV Cable into the LCD TV. The TV side of the cable will have red, yellow and white connectors that correspond to the “AV IN input”...
  • Page 38 6. Connect the GameCycle to the GameCube and Insert Memory Card • Plug the GameCycle controller cable (blue cable sticking out of the top- back of the main Frame) into the GameCube in the first (topmost) slot. • Install memory card into the first (topmost) slot of the GameCube as shown above.
  • Page 39 7. Install the Crank Arms with Grips Synchronous Crank Arm Position • Loosen and then pull the Knob that holds the Crank Arms as shown above • Insert the Crank Arms with the synchronous, in-line orientation shown above. You may choose any length that seems preferable. Release knob and tighten to lock if desired.
  • Page 40 Connect female end to GameCycle and plug in Male end to appropriate power source • Insert the power cable into the GameCycle Main Frame near the base. • Plug the power cable to an appropriate power source (110V AC). • Before turning your GameCycle on, please refer to the GameCycle Quick Start insert.
  • Page 41 GameCycle Fully Assembled You are now ready to play on your GameCycle. For playing instructions please read your Quick Start insert first. - 40 -...
  • Page 42 The GameCycle Comments? Questions? Call us at: 1-480-833-1829 Email us at: customercare@3rivers.com Write to us at: Three Rivers Holdings, LLC 1826 W Broadway Rd Ste 43 Mesa, AZ 85202...