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Summary of Contents for Juguetronica TRACKY
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Age: 5+ INSTRUCTION MANUAL THE ROBOTIC TRACKY CARD GAME JUGUETRÓNICA, SL - Tax ID Number (CIF): B83788414 C/ Alberto Aguilera, 1 - 28015 Madrid - Spain Thank you for purchasing this product. Warranty: www.juguetronica.com/garantia National Technical Service: www.juguetronica.com/servicio-tecnico-juguetronica Made in China...
ENGLISH TABLE OF CONTENTS Thank you for purchasing Tracky, the robotic card game! To use it correctly and ensure your safety, please read the instruction manual carefully before beginning to use the product and keep it for future reference. Page...
It is advisable to play on a smooth surface to improve playability. The robot has two infrared sensors that detect objects nearby. If you play on a table or any other raised surface, try to keep Tracky away from the edge; its phototransistor sensors do not detect unevenness and it could fall to the ground.
BATTERY WARNINGS AND PRECAUTIONS Requires 4 LR44 button batteries included. You will need a small Phillips screwdriver to open its housing and replace the batteries once they run out. Alkaline batteries are recommended. · Rechargeable batteries can be used. · Do not mix new and worn out batteries nor different kinds of batteries.
STARTING UP AND INSTALLING THE BATTERIES TRANSMITTER PARTS • If this is your first time playing with Tracky, remove the plastic band that you will find sticking out of the hole in the battery compartment lid. • If the batteries are empty, unscrew the cover on Tacky's back to access the battery compartment, remove the cover and insert four button batteries placing them with the correct polarity, as shown in the picture.
Separate the 3 pre-cut pieces that create the finish line and throw away the cardboard left. Assemble parts A and B as shown in the picture to create the legs of the ship. Then place part C on top of the structure. Tracky's spaceship is ready!
1. Change the switch position to ON at Tacky's base to start it. 2. Change the switch position to OFF at Tracky's base to turn it off. 3. Remove the GOAL card and place the already assembled Tracky spaceship (see page 6) on top of it, as shown in the picture.
Tracky is able to follow any line: 1- Use a thick-tipped black marker to draw lines on a white surface. 2- Place Tracky at the beginning of the drawn line and you will see how it will start to run through it.
6. Hurry up and place your card and be the one to get Tracky to the GOAL card. If Tracky steps off the circuit before playing the card, the player currently playing their turn is eliminated. Tracky does not wait! If there are more than two players in the game, Tracky must return to the last card placed.
GAME MODES TRACKY HERO AND VILLAIN (GAME FOR TWO PEOPLE) If you're the hero, you'll take Tracky back to its spaceship to return to its planet. If you're the villain, you won't let that happen. Who will win? 1. Place the START and GOAL cards on opposite sides of the room.
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GAME MODES 3. The other player must get from start to finish by placing the least number of cards. To do this, they will choose the cards they want to use from the deck and place them in order and in line, as shown in the picture: 4.
Tracky to trip due to the slope caused by the two cards. 3. If Tracky does not clearly recognise the path of the cards, make sure it is not in direct sunlight or exposed to a strong light source, as this can interfere with the proper functioning of its sensors.
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JUGUETRÓNICA, SL - Tax ID Number (CIF): B83788414 C/ Alberto Aguilera, 1 - 28015 Madrid - Spain Thank you for purchasing this product. Warranty: www.juguetronica.com/garantia National Technical Service: www.juguetronica.com/servicio-tecnico-juguetronica Made in China...
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