We spared no efforts to make sure that the information in this manual is correct and complete. However no liability is accepted for any errors or omissions. DGT reserves the right to change the specifications of the hardware and software described in this manual without prior notice. No part of this manual may be reproduced, transmitted or translated in any language in any form, by any means, without the prior written permission of DGT.
When one of the players runs out of time in a period that is not the last one, then the DGT 3000 will show a non-blinking flag at the side of that player. The time for the next period will then be added to both sides simultaneously.
US-delay method is that the total time available is always displayed for each player. A disadvantage is that the players cannot see whether or not they are still in their delay time. On the DGT 3000 this method is called DELAY. The final result of this method is exactly the same as in the US-delay method.
The DGT 3000 always shows the total time a player has left. For instance in a byo-yomi stage of 5 periods of 1 minute each, the clock will show 5 minutes. When a player uses less time than the byo-yomi time on a certain turn, the time on the clock will be reset to the value at the start of the turn.
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In a setting mode the blinking digit will be decreased by 1. When this button is pressed longer than 1 second its function will be repeated. In playing mode the sound will be turned on or off by pressing this button for 3 seconds.
First use When the DGT 3000 is switched on for the first time it will show a blinking option number 01 and the settings for this option. The use of option 01 is extensively described in this section of the manual.
Be very careful with this setting. If not carried out correctly it can result in an undesired situation. In an option with only 1 time control, for example option 01, the DGT 3000 will return to the pause mode after the moves are set and accepted. The clock can then be started by pushing the start/stop button ||.
one of the players reaches 0.00, a blinking flag will be shown on that side. This player can end his turn after this and the timer of the opponent will count down further. When the second player reaches 0.00, no flag will be shown Option 01 TIME, 5 minutes per player This mode gives each player 5 minutes to complete the game.
0.00 seconds, 30 minutes are added to both sides simultaneously and a non-blinking flag will be shown on the side of this player. The players or the arbiter have to decide whether the required number of moves has been played. The number of required moves cannot be set on the DGT 3000.
Option 16 DELAY, 1hour 55 minutes with 5 seconds free per move In this option the clock starts with 1 hour and 55 minutes (main time) and 5 seconds (delay time). Option 17 DELAY, 2hours, followed by 15 minutes with30 seconds free per move for all periods In this option the clock starts with 2 hours (main time) and 30 seconds (delay time).
Computer / Internet use This option should be used when the DGT 3000 is connected to a DGT e-Board. The clock will serve as a display for a computer chess program. In option 25 the lever and all buttons are disabled. When this...
When a game is on, the display will show the moves and the time that the computer sends to the clock. For example if the opponent played Qd1xNg4 it will show this: When there is a connection with a computer the symbol will be shown in the top of the display.
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The maximum number of moments is 99. When there is more than 1 byo-yomi moment the DGT 3000 always shows the total amount of time available. In this example of 5 moments of 20 seconds, the timer will show 1 min 40 at the start of the byo-yomi.
Before the clock is started, the position of the lever determines which side will start to run first. The DGT 3000 assumes that the player with the white figures will do the first move. The settings in options 26 till 30 will be saved, even after the clock is switched off or when the batteries are removed.
60 move. The DGT 3000 does not however allow starting a next period after a number of moves in a TIME method though in a period with the FISCH method this is possible. The solution to set an Armageddon timing system is to start with a FISCH period with 0 seconds bonus.
The warranty is only valid if the DGT 3000 has been used in a reasonable and prudent manner as it is intended to be used. This warranty shall not apply if the clock has been misused or if any unauthor- ized repair attempts have been undertaken without express written consent from the manufacturer.
DGT complies to the regulation of the German “Der Grüne Punkt” Trade- mark of Duales System Deutschland GmbH. Option list Option Timing Method Pre-set number (periods) TIME(1) TIME(1) 10 m TIME(1) 25 m TIME(1) TIME(1) TIME(2) 2h + 30m TIME(2)
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