Sharper Image SL001 Instructions Manual

Sharper Image SL001 Instructions Manual

Two robot sumo wrestlers with artificial intelligence

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Sumo Robots
Two Robot Sumo Wrestlers
with Artificial Intelligence
SL001 Instructions
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Summary of Contents for Sharper Image SL001

  • Page 1 Sumo Robots Two Robot Sumo Wrestlers with Artificial Intelligence SL001 Instructions Read and save these instructions.
  • Page 3: Table Of Contents

    Table of Contents Warnings...5 Important.Battery.Information..6 Battery.Installation...7 Overview..9 Playing.the.Game...9 Remote.Control.Operation...10 Commands.and.Maneuvers...11 Keeping.Score..14 Charger.Operation..15 The.Dohyo...16 Game.Modes..17 Two.Player.Mode..18 Artificial.Intelligence.vs..Artificial.Intelligence.(Demo..Mode)..19 Remote.Control.vs..Artificial.Intelligence.(One-Player.Mode)...20 Stunt.Action.Upgrade...21 Barcode.Reader...22...
  • Page 4 Table of Contents Warnings Troubleshooting...25 Care.and.Maintenance...27 Specifications..27 Statement.of.FCC.Compliance...28 FCC.Label.Compliance.Statement..29...
  • Page 5: Warnings

    Warnings •. . D o.not.expose.units.to.water.or.moisture. •. . D o.not.expose.units.to.extreme.temperatures.from.any.source.. •. . D o.not.drop.or.subject.the.units.to.excessive.force.or.shock.
  • Page 6: Important.battery.information

    Important Battery Information •. . . D o.not.mix.old.and.new.batteries. •. . . D o.not.mix.Alkaline,.standard.(Carbon.Zinc).or.rechargeable. (Nickel-Cadmium).batteries. •. . U se.only.batteries.of.the.same.or.equivalent.type.as.. recommended. •. . D ue.to.small.parts,.an.adult.should.install.and.replace.batteries. •. . I nsert.batteries,.observing.proper.+/–.polarities. •. . D o.not.short-circuit.the.supply.terminals. •. . D o.not.recharge.nonrechargeable.batteries. •. . D o.not.use.rechargeable.batteries. •. . D o.not.dispose.of.batteries.in.fire..Batteries.may.explode.or.leak. •.
  • Page 7: Battery.installation

    Battery Installation Remote Control 1.. . E nsure.the.power.switch.is.in.the.OFF.position. 2.. . T o.open.the.battery.compartment.on.the.remote.control,. remove.the.screw.using.a.Phillips.screwdriver.(not.included),. then.lift.off.the.cover. 3.. . I nstall.3.AAA.batteries.(purchase.separately).into.the.battery. compartment,.observing.proper.+/–.polarities.as.indicated. 4.. . R eplace.the.cover,.then.reinstall.the.screw.using.a.Phillips. screwdriver.(not.included).
  • Page 8 Battery Installation Note:.If.remote.control.battery.power.is.weak,.the.power.LED. indicator.flashes..Replace.the.batteries. Charger 1.. . T o.open.the.battery.compartment.on.the.charger,.remove.the. screw.using.a.Phillips.screwdriver.(not.included),.then.lift.off. the.cover. 2.. . I nstall.3.AA.batteries.(purchase.separately).into.the.battery. compartment,.observing.proper.+/–.polarities.as.indicated. 3.. . R eplace.the.cover,.then.reinstall.the.screw.using.a.Phillips. screwdriver.(not.included).
  • Page 9: Overview

    Inspired.by.Sumo.wrestling,.the.goal.of.the.game.is.to.push.your. robot.Sumo.opponent.out.of.the.Dohyo.ring..Players.use.the. infrared.remote.controls.to.execute.various.offensive.or.evasive. maneuvers.against.an.opponent,.or.a.robot’s.artificial.intelli- gence..Advanced.players.may.test.their.skill.by.creating.exciting. new.user-defined.stunts.for.the.robot.Sumo.wrestlers.. One.game.consists.of.five.matches;.each.match.lasts.approxi- mately.one.minute..The.winner.is.determined.when: •. . T he.opponent.is.pushed.out.of.the.Dohyo.borderline. •. . T he.opponent.forfeits.and.leaves.the.Dohyo. •. . T he.opponent.is.lifted.up.or.knocked.down.in.the.Dohyo. Notes: •. . B efore.a.match.begins,.ensure.both.robots.are.facing.each.other. in.the.shaded.area.of.the.Dohyo. •. . T o.select.a.fighting.posture,.rotate.the.robots’.arms.to.the.de- sired.pose. Overview Playing the Game...
  • Page 10: Remote.control.operation

    Remote Control Operation The.remote.controls.drive.two-player.(two-player.mode).and.one. player.vs..artificial.intelligence.(one-player.mode).. Note:.During.A.I..(artificial.intelligence).mode,.all.remote-control. functions.are.deactivated.. 1.. . T o.use.a.remote.control,.after.battery.installation,.the.unit. must.be.calibrated. 2.. . T o.calibrate.a.remote.control,.move.its.joystick.in.a.circular. motion.around.its.outermost.perimeter. 3.. . T he.remote.controls.have.an.operational.range.of.approxi- mately.six.feet..Do.not.block.or.cover.the.infrared.sensor. located.on.the.front.of.the.remote.units.as.malfunctions.. may.occur..
  • Page 11: Commands.and.maneuvers

    Commands and Maneuvers To.perform.individual.commands.and.preprogrammed.maneuvers. with.the.remote.control,.use.the.reference.chart.below.. Features ACTION 1 ACTION 2 (Level 2) ACTION 3 (Level 2) CHANNEL SELECTION LEVEL SELECTION Description . • .. S ingle.click.—.Front.of.Robot.moves.towards. the.other.one. •.. D ouble.click.—.Back.of.Robot.moves.to- wards.the.other.one. . • .. S ingle.click.—.Counterclockwise.180°.turn.or. user-defined.stunt.action.1.** •.. D ouble.click:.Clockwise.180°.turn.or.user- defined.stunt.action.2.** •..
  • Page 12 Commands and Maneuvers ON/OFF •.Powers.the.remote.control.on.and.off.. ATTACK 1 . • .. P rotective.Shell.—.Repels.opponent.away.with.the. Dohyo.barrier..No.directional.limitation. ATTACK 2 . • .. T hunder.Shot.—.Opponent.loses.control.and. shakes. ATTACK 3 . • .. L aser.Beam.—.An.attack.to.the.challenger.behind. you..Opponent.is.repelled.away.from.you. START/STOP •.Start.or.stop.the.game. •.. T o.start.a.new.game.and.clear.all.match.records,. press.and.hold.the.START/STOP.button. BRAKE . • .. S tops.the.current.stunt.or.special.attacks.. immediately..
  • Page 13 Commands and Maneuvers...
  • Page 14: Keeping.score

    Five.LEDs.on.the.front.of.each.robot.indicate.matches.played.and. won..The.first.to.win.3.out.of.5.matches.wins.the.game. 1.. . D uring.the.first.match,.the.far.left.LED.on.both.robots.blinks. green.and.red..This.indicates.the.match.is.in.play.. 2.. . W hen.the.match.is.finished,.the.LED.blinks.green.on.the.. winning.robot.and.red.on.the.losing.robot.. 3.. . S teps.one.and.two.are.repeated.with.the.next.LEDs.in.the. sequence.until.3.out.of.5.matches.are.completed. 4.. . T he.first.LED.illuminates.green.to.indicate.the.first-match. winner;.likewise,.the.first.LED.illuminates.red.to.indicate.the. first-match.loser..This.step.is.repeated.on.the.next.LEDs.in.the. sequence.until.3.out.of.5.matches.are.decided. Keeping Score...
  • Page 15: Charger.operation

    Charger Operation A.full.charge.yields.approximately.5-6.minutes.of.robot.action... A.low.battery.is.indicated.when.the.robot’s.second.and.fourth. LED.blink.rapidly.. 1.. . B efore.charging,.ensure.the.robot.is.switched.off.. 2.. . P lace.the.robot.on.the.charger..The.front.of.the.robot.aligns. with.the.front.of.the.charger.. 3.. . E nsure.two.power.connectors,.two.wheel.slots.and.the.bal- ance.point.connections.align.properly..All.connections.fit. together.one.way;.do.not.force. 4.. . A .red.LED.on.the.charger.illuminates.for.about.2 while.the.robot.is.charging..When.charging.is.complete,.the. light.turns.off.. Charging Connections Wheel Slots ⁄ Wheel Slots LED Power Holes for Balance Points .minutes. Indicator...
  • Page 16: The.dohyo

    The Dohyo Barrier Dohyo Borderline The.Dohyo.is.a.bordered.circular.area.where.game.matches. are.played..A.match.is.won.or.lost.when.a.robot.is.pushed.out. of.the.Dohyo..For.best.results,.always.keep.the.Dohyo.surface. clean.and.level..Any.debris.on.the.surface.may.impair.the.robot’s. localization.system.and.cause.a.malfunction..For.added.stability,. we.recommend.taping.down.the.outer.border.barrier.around.the. Dohyo.
  • Page 17: Game.modes

    Game Modes There.are.three.ways.to.play.the.game:. •. . T wo.player.(two-player.mode). •. . O ne.player.vs..artificial.intelligence.(one-player.mode). •. . A rtificial.intelligence.vs..artificial.intelligence.(demonstration. mode) Robots.“learn”.and.retain.tactical.strategies.in.memory.as.moves. are.employed.during.a.game..The.more.moves.you.use,.the.more. skillful.the.robots.become.with.those.moves..The.robots.execute. learned.tactics.during.games.using.their.artificial.intelligence. To.select.a.play.mode,.slide.the.switch.located.on.the.back.of.the. robot.to.the.desired.setting.(R/C2,.R/C1,.A.I.,.OFF).
  • Page 18 Two Player (Two-Player Mode) 1.. . T o.select.two-player.mode,.ensure.each.robot.is.set.to.a.cor- responding.remote.control.frequency..For.example,.select.R/C1. to.control.a.robot.with.the.remote.set.to.CHANNEL 1;.select. R/C2.to.control.a.robot.with.the.remote.set.to.CHANNEL 2. 2.. . P lace.the.robots.in.the.shaded.area.of.the.Doyho,.facing.. each.other.. 3.. . T o.begin.a.match,.press.the.START/STOP.button.on.each. remote.control..Five.LEDs.on.each.robot.blink.to.indicate.. a.countdown.sequence.. 4.. . D uring.the.match,.a.player.may.use.all.the.remote-control. commands.available.to.force.the.opponent.from.the.Dohyo.. (See.Commands.and.Maneuvers.section.). 5.. . W hen.a.match.is.completed,.the.winning.robot.emits.sounds. and.displays.an.LED.pattern..(See.Keeping.Score.section.). 6.. . T o.begin.a.new.match,.repeat.steps.3.and.4. 7.. . T o.start.a.new.game.and.clear.the.previous.record,.press.and. hold.the.START/STOP.button.for.two.seconds..Red.LEDs.on.
  • Page 19: Artificial.intelligence.vs

    Artificial Intelligence vs. Artificial Intelligence (Demonstration Mode) 1.. . T o.play.a.game.in.demonstration.mode,.slide.the.switch. located.on.the.back.of.both.robots.to.the.A.I..(Artificial.Intel- ligence).setting. 2.. . P lace.the.robots.in.the.shaded.area.of.the.Doyho,.facing.each. other..Infrared.communication.begins.immediately..Five.green. LEDs.on.each.robot.blink.to.indicate.a.countdown.sequence.. The.robots.begin.the.match.after.the.countdown.. 3.. . D uring.the.match,.the.robots.utilize.tactical.strategies.and. maneuvers.“learned”.from.previous.exchanges.to.force.the. opponent.from.the.Dohyo’s.borderline.. 4.. . W hen.a.match.is.finished,.the.winning.robot.emits.sounds. and.displays.an.LED.pattern..(See.Keeping.Score.section.). 5.. . T o.begin.the.next.match,.lift.up.and.set.down.the.robots.. facing.each.other.in.the.shaded.area.of.the.Doyho..
  • Page 20: Remote.control.vs

    Remote Control vs. Artificial Intelligence (One-Player Mode) 1.. . T o.select.one-player.mode,.ensure.one.robot.is.set.to.a.corre- sponding.remote-control.frequency..For.example,.select.R/C1. to.control.a.robot.with.the.remote.set.to.CHANNEL 1. 2.. . E nsure.the.second.robot.is.set.to.A.I..mode.. 3.. . P lace.the.robots.in.the.shaded.area.of.the.Doyho,.facing.. each.other. 4.. . T o.activate.the.A.I..robot,.lift.it.up.and.set.it.down. 5.. . T o.begin.the.countdown.sequence,.press.the.START/STOP. button.on.the.remote.control..The.robots.begin.the.match.at. the.end.of.the.countdown.sequence. 6.. . D uring.the.match,.a.player.may.use.all.the.remote.control. commands.available.to.force.the.opponent.from.the.Dohyo’s. borderline..(See.Commands.and.Maneuvers.section.).The.A.I.. robot.utilizes.tactical.strategies.and.maneuvers.“learned”.from. previous.exchanges.to.force.your.robot.from.the.Dohyo’s.
  • Page 21: Stunt.action.upgrade

    Remote Control vs. Artificial Intelligence (One-Player Mode) 8.. . T o.begin.the.next.match,.lift.up.and.set.down.the.robots.facing. each.other.in.the.shaded.area.of.the.Doyho..Repeat.step.5.. 9.. . T o.start.a.new.game.and.clear.the.previous.record,.press.and. hold.the.START/STOP.button.for.two.seconds..Red.LEDs.on. each.robot.flash. Stunt Action Upgrade You.can.create.your.own.unique.stunt.action.code.to.further.. enhance.robot.abilities..To.produce.a.user-defined.barcode,.. “Robot.D.N.A..(SumoRobots).Stunt.Creator”.software.is.available. at.www.silverlit.com..See.Website.for.software.instructions.. 1.. . O nce.a.barcode.script.is.written,.print.it.out..For.best.results,. we.recommend.using.a.laser-jet.printer.. 2.. . T he.barcode.may.be.output.as.two.individual.strips. 3.. . N eatly.cut.the.strips.out.of.the.surrounding.gray.area. 4.. . T ape.the.strips.together.(if.necessary)... 5..
  • Page 22: Barcode.reader

    Stunt Action Barcode Barcode Reader Barcode Reader Stand...
  • Page 23 Barcode Upload 1.. . F eed.the.barcode.strip.through.the.barcode.reader.stand,. ensuring.the.paper.lays.flat.and.straight.in.the.reader. 2.. . S lide.the.strip.through.until.barcode.is.entering.the.reader’s. focal.point. 3.. . S ecure.the.Barcode.Reader.Stand.on.top.of.the.charger.. 4.. . S ecure.the.robot.on.top.the.Barcode.Reader.Stand. 5.. . S lide.the.PLAY MODE.switch,.located.on.the.back.of.the. robot.from.“OFF,”.to.“R/C1”.or.“R/C2.” Barcode Reader Focal Point...
  • Page 24 6.. . P ull.the.barcode.through.the.stand,.according.to.arrow.direc- tion,.at.a.slow,.steady.rate,.taking.no.more.than.five.seconds.. The.robot.operates.silently.while.scanning.the.code. 7.. . W hen.the.upload.is.complete,.the.robot.sounds..If.a.sound.is. not.heard,.the.upload.process.was.unsuccessful... 8.. . T o.restart,.switch.the.robot.off,.then.on..Begin.the.upload.. process.again. 9.. . A fter.successful.upload,.trigger.the.new.stunts.using.remote. control.ACTION.buttons.1,.2.and.3,.on.level.2. Reset When.using.the.Stunt.Action.software,.remote.control.ACTION. buttons.1,.2.and.3.are.overwritten..To.restore.these.three.default. stunts,.press.the.RESET ACTIONS.button.located.on.the.bottom. of.the.robot. Barcode Reader...
  • Page 25: Troubleshooting

    Problem Robot.does.not. •.. I nfrared.signal.weak- respond.or.. ened.by.sunlight.or. responds.poorly. other.bright.light. to.remote.control. source. •.. O ut.of.operating.range. •.. I nterference.with.. infrared.signal. Remote.control. •.. R emote.control.. ability.is.lost. CHANNEL.not.set.to. corresponding.robot. play.mode. •.. B oth.remote.controls. set.to.the.same.R/C.play. mode.. Troubleshooting Cause •.. M ove.away.from.light. source. •.. E nsure.remote.is.within. •..
  • Page 26 Problem Robot.is.slow,.. •.. R obot.batteries.are. erratic.or.does. exhausted.. not.move. •.. R emote.control.batter- ies.are.exhausted. •.. R emote.control.. power.switch.is.in.. OFF.position. •.. D ebris.(hair,.carpet. fibers,.dirt,.etc.).is. trapped.between.the. robot’s.wheels. Robot.does.not. •.. I nfrared.signal.not.. engage.after. accepted. START.command. •.. R obot.batteries.are. exhausted.. •.. R emote.control.. batteries.are.exhausted. Troubleshooting Cause •..
  • Page 27: Care.and.maintenance

    Care and Maintenance •. . C lean.all.parts.with.a.soft,.dry.cloth. •. . I f.not.being.used,.remove.the.batteries.from.the.remote.controls. and.charging.station.. Specifications Power:.Robot.runs.on.two.1.2V.rechargeable.batteries.(included).. Remote.controls.run.on.3.AAA.alkaline.batteries.each.(purchase. separately)..Charging.station.runs.on.3.AA.alkaline.batteries.. (purchase.separately). Dimensions (H x W x D):.Robots.measure.approximately.. 3".x.2".x.3";.weighs.2 .oz. ⁄ Remotes.measure.approximately.2".x.5".x.3";.weighs.2.7.oz. Charging.station.measures.approximately.1".x.4".x.2";.weighs.2.oz.
  • Page 28: Statement.of.fcc.compliance

    Statement of FCC Compliance WARNING:.Changes.or.modifications.to.this.unit.not.expressly. approved.by.the.party.responsible.for.compliance.could.void.the. user’s.authority.to.operate.the.equipment. This.equipment.has.been.tested.and.found.to.comply.with.the. limits.for.a.Class.B.digital.device,.pursuant.to.Part.15.of.the.FCC. Rules..These.limits.are.designed.to.provide.reasonable.protec- tion.against.harmful.interference.in.a.residential.installation..This. equipment.generates,.uses,.and.can.radiate.radio.frequency.en- ergy.and,.if.not.installed.and.used.in.accordance.with.the.instruc- tions,.may.cause.harmful.interference.to.radio.communications.. However,.there.is.no.guarantee.that.interference.will.not.occur.in. a.particular.installation. If.this.equipment.does.cause.harmful.interference.to.radio.or. television.reception,.which.can.be.determined.by.turning.the. equipment.off.and.on,.the.user.is.encouraged.to.try.to.correct.the. interference.by.one.or.more.of.the.following.measures:...
  • Page 29: Fcc.label.compliance.statement

    Statement of FCC Compliance •. . R eorient.or.relocate.the.receiving.antenna.. •. . I ncrease.the.separation.between.the.equipment.and.receiver.. •. . C onnect.the.equipment.into.an.outlet.on.a.circuit.different. from.that.to.which.the.receiver.is.connected.. •. . C onsult.the.dealer.or.an.experienced.radio/TV.technician.for. assistance. FCC Label Compliance Statement This.device.complies.with.Part.15.of.the.FCC.Rules..Operation. is.subject.to.the.following.two.conditions:.(1).This.device.may. not.cause.harmful.interference,.and.(2).this.device.must.accept. any.interference.received,.including.interference.that.may.cause. undesired.operation. . . T his.product.has.been.tested.to.the.relevant.standards.and.complies.with.the. requirements.of.the.applicable.EU.directives.
  • Page 32: Warranty

    What Is Covered This.warranty.covers.any.defects.in.materials.or.workmanship,.with.the.exceptions.stated.below. How Long Coverage Lasts This.warranty.runs.for.90.days.from.the.date.of.original.purchase. What Is Not Covered This.warranty.does.not.cover.damage.caused.by.misuse.or.use.other.than.as.intended.and.described.. in.the.product.instruction.manual,.or.loss.or.damage.to.batteries.or.removable.parts.. What The Sharper Image Will Do The.Sharper.Image.will.repair.any.defects.in.materials.or.workmanship..In.the.event.repair.is.not.. possible,.The.Sharper.Image.will.either.replace.this.product.with.one.of.similar.features.and.price,.. or.refund.the.full.purchase.price.of.the.product,.whichever.you.prefer. How to Obtain Service Return.the.product.and.receipt,.along.with.a.brief.explanation.of.the.problem,.to: If.you.have.questions.please.feel.free.to.contact.our.customer.service.representatives.at.1-800-344-5555. or.by.email.at.care@web.sharperimage.com. This.warranty.gives.you.specific.legal.rights,.and.you.may.have.other.legal.rights.that.vary.from.state.to.state. ©.2005.Sharper.Image.Corporation Sharper.Image.Corporation. 650.Davis.St.,.San.Francisco,.CA.94111. (415).445-6000 Shop.online:. Due.to.continuing.improvements,.actual.product.may.differ.slightly.from.the.product.described.herein. V1.06/05 Warranty T.S.I.

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