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Fisher-Price Pixter Color Math Mansion B2000 Owner's Manual

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Owner's Manual
Model Number: B2000
1

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Summary of Contents for Fisher-Price Pixter Color Math Mansion B2000

  • Page 1 Owner’s Manual Model Number: B2000...
  • Page 3 Let’s Go! Before inserting a software cartridge, turn power off! Insert the software cartridge into the software port. Turn power back on. Software Cartridge Software Port • Some of the tools on the tool menu are not available for use in some activities or games. If a tool is not available for use, you will hear a tone.
  • Page 4 Math Mansion • Login or choose an activity on the screen. • Touch your choice on the screen with the stylus. Activities Login...
  • Page 5 Login! • Touch the flashing box in the lower right corner with the stylus. • Touch New Player in the lower left corner with the stylus (go on to page 6). • Touch your name on the screen with the stylus (go on to page 10).
  • Page 6 • Choose upper or lower case letters and a color for your name. • Touch the abc button on the screen with the stylus to choose upper case letters; touch again for lower case letters.
  • Page 7 • Touch the color palette on the screen with the stylus. Smiley Button • Touch a color on the screen with the stylus. • Touch the smiley button on the screen with the stylus when you’re done!
  • Page 8 • Touch each letter of your name on the keyboard with the stylus. • Touch the smiley button on the screen with the stylus when you’re done! • Choose a picture to go with your name. • Touch the arrows on the screen with the stylus to scroll through choices.
  • Page 9 • When you find a picture that you like, touch your choice on the screen with the stylus. • Touch the smiley button on the screen with the stylus when you’re done! • Now, choose a guide. • Touch your choice on the screen with the stylus.
  • Page 10 • If you’re already logged in, touch your name on the screen with the stylus.
  • Page 11 Choose a Game or Activity! Choose a game or activity from the Home Screen: Creepers, Stair Fright, Art, Writing, Music and Double Boo. Creepers Stair Fright Double Boo Writing Music Hint: Go to page 37 for information on Top Scores; page 38 for information about Progress Reports and page 41 for information on how to Log Out!
  • Page 12 Creepers • If you didn’t login, you’ll need to choose a guide. • Touch your choice on the screen with the stylus • Choose a level: Count groups of 10’s and 1’s up to 50. Count groups of 10’s and 1’s up to 99. Add the numbers up to 99.
  • Page 13 • Look at the screen. • Watch and listen to the question. Hint: If you’d like a hint, touch in the upper left corner with the stylus. • Touch the number that answers the question on the bottom of the screen with the stylus.
  • Page 14 • If you answer correctly, great job! Level 1 – score 10 points Level 2 – score 20 points Level 3 – score 30 points • If you answer incorrectly, that choice is removed from the screen. Try again! Hint: If you answer incorrectly twice, you’ll get a hint.
  • Page 15 • When you reach a top score, jump to a new level! Hint: If you’d like to go to a different activity, touch Home on the tool menu with the stylus.
  • Page 16 Stair Fright • If you didn’t login, you’ll need to choose a guide. • Touch your choice on the screen with the stylus. • Choose a level: Add or subtract 1 or 2 from a number. Add or subtract 3 or 4 from a number. Add or subtract 5, 6 or 7 from a number.
  • Page 17 • Look at the number sentence. • Pick the number that completes the number sentence. • Touch your choice on the screen with the stylus. Hint: If you’d like the question repeated, touch in the lower left corner with the stylus.
  • Page 18 • If you answer correctly, great job! Level 1 – score 10 points Level 2 – score 20 points Level 3 – score 30 points • Touch the creepy, crawly bug on the screen with the stylus. You’ll get bonus points on the next question!
  • Page 19 • If you answer incorrectly, try again. Hint: You will get a hint. Listen carefully! • When you answer four questions correctly, you’ll jump to the next level!
  • Page 20 • After answering four more questions correctly in level 2 and again in level 3, you’ll get Boogly up to the tower! Hint: If you’d like to go to another activity, touch Home on the tool menu with the stylus.
  • Page 21 • If you didn’t login, you’ll need to choose a guide. • Touch your choice on the screen with the stylus. • Choose an activity. Touch on the screen with the stylus to choose Connect-the-Dots Sequencing. Touch on the screen with the stylus to choose Free Draw.
  • Page 22 Connect-the-Dots Sequencing • Touch the arrows on the bottom of the screen with the stylus to scroll through dot patterns. • When you find one that you like, touch your choice on the screen with the stylus. • Touch the dot on the screen with the stylus that begins the number sequence.
  • Page 23 • Now, touch the numeral on the screen with the stylus that comes next in the sequence. • If you need help, touch on the screen with the stylus. Look at the sequence of numbers.
  • Page 24 • Complete the number sequence by touching dots on the screen with the stylus in the correct order (sequence). • Good job! Look at the picture. • Use any of the tools on the tool menu to add to the picture: "Pencil" Tool Straight Line , Shape Maker Stamp It!
  • Page 25 Free Draw • Choose a background. Touch the arrows on the bottom of the screen to scroll through choices. • When you find one that you’d like, touch the screen with the stylus.
  • Page 26 • Use any of the tools on the tool menu to add to the picture: "Pencil" Tool Straight Line , Shape Maker Stamp It! , Magic Wand Eraser or Special Effects Selector Hint: When you finish your picture, you can Erase It ;...
  • Page 27 Writing • If you didn’t login, you’ll need to choose a guide. • Touch your choice on the screen with the stylus. • Choose a number to trace. • Touch your choice on the screen with the stylus.
  • Page 28 • Watch Pixter® form the number on the screen. Hint: Touch on the screen with the stylus and watch Pixter® form the number again. • Now, you try! Touch the screen with the stylus and follow along with Pixter®. • Touch the smiley button on the screen with the stylus when you’re finished.
  • Page 29 Music • If you didn’t login, you’ll need to choose a guide. • Touch your choice on the screen with the stylus. • Let’s make some music. Choose a musical instrument. Touch your choice on the screen with the stylus. Tuba Trumpet Flute...
  • Page 30 • Listen to the music made with the instrument you chose. • Touch your guide on the screen with the stylus and watch the guide dance along!
  • Page 31 • Touch another musical instrument on the screen with the stylus to hear it, along with other instrument(s) you chose, in a concert. Hint: You can choose up to four instruments to play in concert. Choose different combinations of instruments for a new sound each time! •...
  • Page 32 Double Boo • If you didn’t login, you’ll need to choose a guide. • Touch your choice on the screen with the stylus. • Choose a level: Sequencing by 2’s Sequencing by 3’s Sequencing by 2’s, 5’s and 10’s...
  • Page 33 • Look at the screen. • There is a pattern of numbers at the top of the screen. • Look at the numbers on each door. • Touch the arrows on the screen with the stylus to scroll through number choices that complete the pattern of numbers.
  • Page 34 • When you find the door with the number that completes the pattern, touch your choice on the screen with the stylus. • Good job! You opened the correct door and completed the pattern! You get 20 points.
  • Page 35 • If you choose the wrong number, try again! You lose 10 points. Hint: Touch for a clue! • Touch the creepy, crawly bug on the screen with the stylus. You’ll get bonus points on the next question!
  • Page 36 • When you complete four patterns correctly, you’ll jump to the next level! • After completing four more patterns in level 2 and again in level 3, you’ll get to the triple layer chocolate cake! Look at your score!
  • Page 37 Top Score • Look at your top scores in Creepers, Stair Fright or Double Boo! Hint: Be sure you login to your name to see your scores. • Touch the back button to return to the Home Screen.
  • Page 38 Progress • Take a look at your progress report in any of the activities. Hint: Be sure you login to your name to see your progress. • Choose a game or activity. Touch your choice on the screen with the stylus.
  • Page 39 Skills Tab Progress Tab Frequency Tab • Touch the Progress tab with the stylus to see your progress. Hint: There is a progress report only in the Creepers, Stair Fright or Double Boo activities. • Touch the Frequency tab with the stylus to see how many times you’ve played each game or activity.
  • Page 40 Frequency Progress Skills • Touch the back button with the stylus to return to the Home Screen.
  • Page 41 Log Out • Touch this button to log out as a player. Now, another player can log in!
  • Page 42 Calibrating the Stylus Mark on Screen Tip of Stylus IMPORTANT! The mark made on your screen from the stylus and the location of the tip of the stylus may not align. When this happens, you need to calibrate the stylus.
  • Page 43 Calibration Hole ™ • Turn Pixter® power on. Wait until you see the Home Screen. • Turn Pixter over and locate the calibration hole. • Insert, push and hold the stylus in the calibration hole. Turn Pixter® over so that you can see the screen. •...
  • Page 44 Care • Keep water, sand and dirt off of this cartridge. • Keep this cartridge away from direct sunlight and excessive heat. • Do not immerse the cartridge. Simply wipe the outside of the cartridge with a cloth to clean. •...
  • Page 45: One (1) Year Limited Warranty

    Purchaser is responsible for shipping the product to Consumer Relations at the address indicated above and for all associated freight and insurance cost. Fisher-Price, Inc. will bear the cost of shipping the repaired or replaced item to you.
  • Page 46: Consumer Information

    Consumer Information Questions? We’d like to hear from you! Call Fisher-Price® Consumer Relations, toll-free at 1-800-432-KIDS (5437), 8 AM- 6 PM EST Monday through Friday. Hearing-impaired consumers using TTY/TDD equipment, please call 1-800-382-7470. Or, write to: Fisher-Price® Consumer Relations 636 Girard Avenue...
  • Page 48 Fisher-Price, Inc., a subsidiary of Mattel, Inc., East Aurora, NY 14052 U.S.A. ©2004 Mattel, Inc. All Right Reserved. ® and ™ designate U.S. trademarks of Mattel, Inc. PRINTED IN CHINA B2000pr-0920...