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Tadao Cyborg Board Instructions

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Tadao Cyborg Board Instructions
Features
MacDev Cyborg factory recommended circuit board
Based on the Musashi 5 software
Includes five fire modes: uncapped semi-auto, capped semi-auto, PSP
ramping, PSP burst, and NXL full-automatic
Continuously monitors the trigger switch through the entire firing cycle
Super light 25-gram switch
AMB and CPF algorithms help to eliminate mechanical bounce and
switch bounce
ARS (anti-ram stick) prevents first shot drop-off
Power efficient software lengthens battery life
Programming mode allows changes to debounce, dwell, loader delay,
AMB, ARS, bolt delay, eye mode, fire mode, fire mode max rate of
fire, CPF, and ramp start
All settings are stored in non-volatile memory so they are not lost when
battery is disconnected
One-touch startup enables the marker to fire instantly
Automatic 15-minute idle power down saves batteries
Delayed and forced eye mode with force shot allows the marker to be
fired when the eyes are enabled but no object is present in the breech
Low battery indicator software
Installation
The Tadao Cyborg Board is a drop-in upgrade. Installation consists of removing
the old board and putting in the new one:
1.
Remove the grip screws and grips from the Cyborg frame.
2.
Unplug both eye harnesses, one on the left side of the board, one on the
right side of the board.
3.
Loosen the eye cover mounting screws with a 5/64" hex wrench.
4.
Remove the frame screws with a 1/8" hex wrench.
5.
Gently lift the Cyborg body off the frame, making sure not to stress the
still connected solenoid wiring.
6.
Unplug the solenoid harness from the solenoid.
7.
Remove the board mounting screw with a 7/64" hex wrench.
8.
Remove the stock board from the frame.
9.
Reverse the steps to install the Tadao Cyborg Board.
Note: You may have to readjust the trigger set screws after board installation.
Use of a trigger return mechanism, such as a spring or magnet, is
recommended to reduce trigger bounce.
LED Indicator
The multi-color LED that shines out the back of the grip frame shows which mode
of operation the marker is currently in:
Rapid Blinking Red
At startup this indicates a low battery
Solid Red
No ball in breech
Solid Green
Ball in breech, ready to fire
Slow Blinking Green
Eye malfunction; clean eyes or make sure the gun is
fired with paint and air
Slow Blinking Red
Eyes disabled, rate of fire limited to 20 balls per
second in mode 1; otherwise capped at fire
mode max rate of fire for fire modes 2, 3, 4, and 5.
Power and Eye Operation
Pressing and releasing the power button turns the marker on. If the battery is low,
the LED will flicker red. A solid red or green LED in the grip frame indicates that
the marker is ready to be fired.
The eyes are enabled when the marker is first turned on. To disable the eyes, press
and hold the power button for 1 second. The LED will start slowly blinking red to
indicate the eyes are turned off.
To turn the marker off, press and hold the power button for 1 second again. The
marker will power down.
To determine if the eyes are working correctly, insert an object into the breech.
Check to see if the LED changes from red to green, and then back to red once the
object is removed.
Startup Sequence:
1.
Press Power Button
2.
If battery is fine, skip this step. If low battery, LED rapidly pulses red.
3.
LED lights solid red or green, depending on whether something is in
the breech, ready to fire.
4.
To turn off the eyes, press and hold the power button for 1 second. The
LED will start blinking red.
5.
To turn off the marker, press and hold the power button for 1 second.
The LED will turn off.
Eye Logic
If used, the eye system cycles the marker as fast as possible. During each shot the
eyes watch for the bolt to return, ending the current firing cycle and starting
another as quickly as the pneumatics allow. If the eye system is continually
blocked (e.g. putting your finger in front of the eyes) and is unable to see the bolt
return after every shot, the LED will slowly blink green to indicate an eye
malfunction. The max rate of fire will be reduced to about 12 balls per second to
prevent further chopping. The only way to show the true speed of the Tadao
Cyborg Board is by firing the marker with paint and air.
Programming
The tournament lock must be disabled in order to change settings on the board.
The tournament lock is toggled by pushing the red lock button on the surface of
the board:
Each time the lock button is pressed while the marker is off, the LED will briefly
flash green or red to indicate the status of the programming mode. If it flashes
green, programming mode is allowed. By default the tournament lock is disabled,
allowing the user to change settings.
While the marker is turned off, press and hold the trigger and turn the marker on.
This will initiate the programming mode, cycling through a rainbow of colors, and
then show solid green. Pulling and releasing the trigger quickly will toggle
between the different programming modes:
Green
Red
Orange
Flickering Green
Flickering Red
Flickering Orange
Alternating Green/Orange
Alternating Red/Orange
Alternating Green/Red
Alt Flicker Green/Orange
Alt Flicker Red/Orange
Debounce
Dwell
Loader delay
AMB
ARS dwell
Bolt delay
Eye mode
Fire mode
Fire mode rate of fire
Cycle percentage filter
Ramp start

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Summary of Contents for Tadao Cyborg Board

  • Page 1 The max rate of fire will be reduced to about 12 balls per second to • Automatic 15-minute idle power down saves batteries prevent further chopping. The only way to show the true speed of the Tadao • Delayed and forced eye mode with force shot allows the marker to be Cyborg Board is by firing the marker with paint and air.
  • Page 2 When the LED is lit for the desired setting, press and hold the trigger until the ball is present in the breech or a force shot is utilized. The user can fire a force shot LED goes out. When you release the trigger, the LED will blink to show the by holding down the trigger for ½...
  • Page 3: Additional Features

    Cycle Percentage Filter (CPF) – The cycle percentage filter allows adjustment of Example Setting Profiles: the point within the current firing cycle that a new buffered shot is allowed. Tournament legal semi-automatic (NPPL) Almost all electronic paintball markers allow a single shot to be buffered in the Fire mode 1 or 2 (semi-auto unlimited or capped) event the user is fast enough to release the trigger and pull again during the current Debounce 5-20...