Download Print this page

Advertisement

Quick Links

General
 Follows FIE regulations and timings
 Powered by six standard AA batteries
 Batteries can be changed in seconds without any tools
 Rechargeable batteries may be used
 Ultra bright and efficient LED's
 Four line LCD display
 Diagnostic tests for all electric equipment
 Robust ABS box with polymer cover
Foil
 Only registers hits of at least 14ms
 Registering of non-valid hits is optional
 Locks out successive hits after 300ms from initial hit
 Compensates for micro-breaks (<0.2ms) during hit detection
 Constant off target stops sounding after 3 signals
 Training mode shows duration of hit and whether a hit
would register as a valid touch
Features and Benefits
Épée
 Indicates guard short on either wire
 Diagnostic function for testing guard connections
 Ignores hits to opponents guard and tip
 Does not register hits of less than 2ms of contact
 Locks out successive hits after 40ms from first hit
 Automatic scoring (optional)
Sabre
 Does not register hits under 0.1ms
 Locks out successive hits after 120ms from initial hit
 Annuls "whip-over" hits
 White lights indicate faults (can be disabled)
 Can test lamé for dead spots using opponents blade
 Scoring is unaffected by players 'blocking'. See FAQ F2.
Armourer
 Real-time graphical display of resistance
 Displays all three wires in spools/bodywires/ground wires.
 Counts the number of breaks to detect intermittent faults
 Tests an épée for guard shorts and wire breaks
 Shows resistance and breaks for both foils and sabres
 Tests all types of body wire including the lame cable

Advertisement

loading
Need help?

Need help?

Do you have a question about the SmartBox and is the answer not in the manual?

Questions and answers

Summary of Contents for Fencing SmartBox SmartBox

  • Page 1 Features and Benefits General Épée  Follows FIE regulations and timings  Indicates guard short on either wire  Powered by six standard AA batteries  Diagnostic function for testing guard connections  Batteries can be changed in seconds without any tools ...
  • Page 3: Table Of Contents

    There are buttons either side of the screen. Throughout this guide they will be referred to as LB (left button) and RB (right button). The sockets along the top of the SmartBox are split in to two sets. They are referred to as either the left player’s or right player’s connection. Each player’s connection is made of 3 separate sockets.
  • Page 4: Weapon Selection

    Test weapons simply select the desired weapon and test both players’ weapons to start are working. The SmartBox will beep twice to indicate the match has started. ÉPÉE /SABRE/FOIL: Only registers hits for that weapon. FOIL PRACTICE: Plug a foil via a bodywire in to either player’s Foil Practice connection.
  • Page 5: Match Screen

    Once the match has started the chosen weapon will be shown at Foil the top of the screen. To change to another weapon simply turn Score: 5 - 12 the SmartBox off and on again. <<<Menu -Pts>>> Pressing LB opens the options menu. Pressing RB enables automatic scoring which will be shown underneath the weapon type.
  • Page 6: Options Screen

    3. Options Screen <<< LB - Next option Select option - RB >>> Each row displays a different menu option. The cursor (> symbol) >Diagnostic Reset Scores on the left indicates the currently selected option. Press LB until Change Option the cursor is next to the option you want to select then press RB Return to match to activate it.
  • Page 7 4. During Match Diagnostic <<< LB - Back to Match Open Lamé test (Foil/Sabre) - RB >>> Foil/Sabre: Displays the resistance for each player’s circuit in Left :# Right:#### blocks of 10 ohms. High resistance (more than 2 or 3 blocks) # = 10 ohms indicates there could be a fault.
  • Page 8: Armourer Mode

    5. Armourer Mode <<< LB - Previous option Next option - RB >>> Foil/Sabre BdyW: When there is a break in the circuit the white >Foil/Sabre BdyW Epee (weapon) light is illuminated, otherwise the resistance is shown graphically Spool/Grnd Wire on the top line.
  • Page 9: Armoury Guide

    6. Armoury Guide Foil 1. Weight Test Connect the foil to either side so the connection arrow is displayed. Pushing the tip will break the circuit and the arrow will disappear. Use the weight to push the tip down, when you release the weight the spring should have enough force to lift the tip which is indicated by the arrow reappearing in the corner of the screen.
  • Page 10: Frequently Asked Questions

    7. Frequently Asked Questions Scoring 1. How do you enable automatic scoring? After the match has started it will say Score>>> on the bottom right of the screen. Pressing RB will enable scoring from then onwards. Pressing RB will now deduct a point once the player is selected.
  • Page 11 Sabre Mode 1. What do the white lights mean? A white light will illuminate when there is a break in one of the two wires going to the sabre. The side the light is on indicates which player has the equipment fault. If both lights are on then there are faults with both players equipment.