Instruction Manual for CC-10 Control Console Index CC-10 Control Console Overview Basic Operations Common to this Manual Score Board Game Timer Score Board and Score Bench Indicators Score Board Operation Shot Clock Operation - 4 button console Shot Clock Operation - 3 button console...
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CC-10 Control Console !! Please look after your keyboard !! Do NOT use a finger nail Do NOT use any object Only use your finger tip Yellow buttons = Score/Team Fouls/Time Outs - A-Light Team Orange buttons = Score/Team Fouls/Time Outs - B-Dark Team...
These serve as timer adjustment, ‘Up’ and ‘Down’, and also ‘A’ and ‘B’ selection. Error: When any of the (Scores, Team Fouls, Time Outs or Period) buttons are pressed in error, press the ‘ERROR/-1' button to subtract from the previously added to value. part of the game esa.com.au...
Repeating timer is enabled r 08:30 When the repeating timer is enabled, the ‘NEW GAME’ button is also accessible while the timer is running to allow for the next game without stopping or resetting the timer. part of the game esa.com.au...
Pressing the opposite side button will turn this arrow OFF and turn the other possession arrow ON. Pressing the same button twice will turn both arrows OFF. This is also displayed on the LCD. part of the game esa.com.au...
Note: The time outs can be programmed to count UP (time outs taken) or DOWN (time outs left). Refer to page 11 - Functions. Time outs “request” indicators ON 10 2 < 12:30 12 3 part of the game esa.com.au...
Press the button to activate the siren. The siren will sound while the button is held. The sound of the siren is programmable (refer to page 18 - Sirens). To manually sound the “End Of Game” siren press f + part of the game esa.com.au...
> Enter the Alternate Shot Clock time in seconds and Alt Shot Time press ENTER. Seconds ? g14> 4 Button Shot < Y will ensure the 4 button Shot Clock Timer operates Clock Timer Y/N correctly (N enables the RESET button double press). part of the game esa.com.au...
START button. When the RESET button is released the Shot Clock will resume its countdown from 14 seconds. The Shot Clock timer can always be seen on the control console screen. 20:00 part of the game esa.com.au...
Set the SHOT CLOCK time and other Shot Clock options. (refer to page 9) STOP The ESA, IA-CC10, LGE or LEDtronix logos are a “secret” button. 1:- Set a Real Time Clock on a scoreboard, (when fitted). 2:- Set the Brightness level on a scoreboard, (when fitted).
TIMER To enable a continuously repeating timer and/or a timer with minutes and seconds. RESET When the repeating timer is enabled the letter “r” is placed in front of the remaining time on the screen. part of the game esa.com.au...
Advanced Programming Programming - Advanced The ESA, IA-CC10, LGE or LEDtronix logo is also a button. In Programming mode this button selects the Advanced Programming mode. CC-10 The display will show “Special Set Up Pin”. The pin number is “1951".
Enter Programming Mode (refer to page 12 - Advanced Programming). Set/Change Radio Channel Yes/No to ‘Y’. The CC-10 then tries to find a radio, and either returns “RADIO NOT FOUND” or “RadioCh = 0x “. x = the current set channel.
NBL - Extra: Several CC-10 control consoles can be connected together if required to form a multi- person score bench to meet the requirements of FIBA or NBL. NOTE: In this mode all timer functions on the CC-10s are disabled.
If Yes, the siren will sound when the clock reaches 0:00, regardless of the previous setting. NBL Mode When required by FIBA or NBL regulations, 3 CC-10 Control Consoles can be connected together to become a multi-person score bench. Regulation layout for a 6 person score bench.
Press the ‘ESC’ button at any time to exit this timer function. When the auxiliary time is completed the Game Time will be automatically re-displayed on the scoreboard, and the control console will revert to its previous state. part of the game esa.com.au...
The latest models have a variable sound card which means the pitch of the low and high tones can be adjusted using the CC-10 Control Console. The siren volume is also adjustable.
Team A and the second name is always for Team B. Select using ‘Yes/No’ buttons. ‘Yes’ will enable this feature. ‘No’ will leave blank Team Names display at power on, and the NEW GAME button will not change the set display. part of the game esa.com.au...
Pf / Pp game type is function selected (f + Set Game = ? Pf / Pp The control console will re-boot and the game mode for Personal Pf / Pp starts with the banner > Fouls and Points ..continued on next page part of the game esa.com.au...
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Exit Pf Pp ? Subs or + Pp/Pf NEW GAME Select Team AorB Press the New Game Button A or B from this point on will display this message ..from next page ..to next page part of the game esa.com.au...
Exit Pf / Pp mode and reset the control console to Basketball mode. While the control console is programmed for Pf / Pp, It will only operate the Personal Fouls, Personal Points panels installed with "PRO Series" scoreboards. part of the game esa.com.au...
The range of scoreboards can be fitted with RTC as an optional extra. PROG’M FUNC’N Set Time Clock Press then press the logo button ENTER CC-10 Next Remote RTC Y/N ADJUST Use the ‘Up/Down’ buttons to adjust hours. Press the ‘Next’ button. + MIN + MIN...
Use the ‘RESET SETS T/OUTS’ button once to reset SETS, and once more to reset TIME OUTS. New Game Press the NEW GAME button, this will reset the scores and time outs to zero and reverse the SETS display and start a 3 minute break timer. part of the game esa.com.au...
Y will allow full control for scoring etc, and all time functions will operate from a pre-programmed sequence. This sequence is stored in the EPROM of the “LOCAL” CC-10. Select the sequence number (1-9). N will take you to the next step.
It is not necessary to have all the control consoles in the system in slave mode. It may be necessary to run one court independently from the carnival controlled system, with Carnival Mode turned off at this console. part of the game esa.com.au...
Therefore when Team No. 1 is selected the team name in location 1 will be displayed on “A” and the team name in location 11 will be displayed on “B” side of the scoreboard. “A” Side “B” Side TeamNames To enter/edit team names refer to page 18 part of the game esa.com.au...
To EDIT / ENTER (program) a run time sequence To EXIT from master carnival mode to any other mode Press the button at any time will sound ALL scoreboard sirens. The siren sound programmed into the individual “slave” control consoles will be sounded. part of the game esa.com.au...
Note:- Calling Sequences. A ‘main’ sequence can call another sequence (1-9) and when the called sequence is completed control returns to the main sequence. A called sequence can not call another but the main sequence can call any number of other sequences. part of the game esa.com.au...
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NB. This sheet is for demonstration purpose only. END of sequence 6:25 It is not an actual GAME sequence. This is PRE-PROGRAMMED in Sequences Press Timer RESET to RESTART No 7, 8 and 9 These sequences can be overwritten at any time. part of the game esa.com.au...
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Total Game time = 55 Minutes NB This sheet is for demonstration purpose only. It is not an actual GAME sequence. This Is PRE-PROGRAMED in Sequences No 7, 8 and 9 These sequences can be overwritten at any time. part of the game esa.com.au...
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X-time #5= X-time #8= X-time #3= X-time #6= X-time #9= Siren 0- Siren 4- Siren 1- Siren 5- Siren 8- Siren 2- Siren 6- Siren 9- Siren 3- Siren 7- STEP TIME COMMENT STEP TIME COMMENT part of the game esa.com.au...
One controlling the TIME on all scoreboards and one controlling SCORING on it’s own scoreboard. 6:PEHC2 Compatible When enabled allows the newer CC-10 Control Console to output data compatible with the older PEHC2 or LGEHC2 control consoles to drive older model score boards.
Using the CC-10-PS power pack with a Control Console: 1. Connect the DB9 male connector on the CC-10-PS to the Control Console and fasten screws to secure. Plug the power pack into a standard powerpoint. part of the game...
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The Licensor will not be liable for any and all claims arising out of or in connection with the CC-10 & RC-24, whether made or suffered by you or any person, and whether based in contract or tort. Under no circumstances, whether in contract or tort, shall the Licensor nor anyone who has been involved in the creation, production, or delivery of the CC-10 &...
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