PBresults Paintball User Manual

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User guide for the PBresults game equipment
and the PBresults software

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Summary of Contents for PBresults Paintball

  • Page 1 User guide for the PBresults game equipment and the PBresults software...
  • Page 2: Table Of Contents

    Content   1.   Introduction   ...............................   3   1.1.   About   t he   s oftware   ..........................   3   1.2.   Terms   u sed   ............................   3   2.  ...
  • Page 3: Introduction

    About   t he   s oftware   PBresults   represents   easy   and   convenient   software   used   for   managing   and   organizing   a   paintball   game.   Software   contains   basic   properties   such   as:   summing   up   points,   editing   of   results,   time   tracking,   wherein  ...
  • Page 4: Installation   A Nd   V Erification   O F   T He   S Oftware

    2. Installation   a nd   v erification   o f   t he   s oftware     Unpack   t he   e quipment   f or   t he   P Bresults   g ame   a nd   g et   a cquainted   w ith   t he   f unctions   a nd   m anagement   before  ...
  • Page 5   Figure   2 .2   -­‐   P C   R eceiver   A   c able   i s   a dded   t o   t he   r eceiver   ( see   F ig.   2 .3),   w hich   i s   n ecessary   f or   c onnecting   t he   r eceiver   t o   t he   computer  ...
  • Page 6: Pit   Z One   B Utton

    2.2. Pit   z one   b utton   The  Pit  zone  button  is  working  at  frequency  868  MHz  and  is  installed  in  the  pit  zones  of  the  teams  (see  Fig.   2.4).   T he   b uttons   a re   m arked   w ith   a   b lack   a nd   r ed   c ircle.    ...
  • Page 7: How   T O   A Dd   A N   E Lectronic   K Ey   T O   T He   P It   Z One   D Evice

      Figure   2 .6   –   E lectronic   k ey/chip   a pplied   t o   P it-­‐zone   b utton   In  case  the  STATUS  button  on  the  Pit  zone  is  lighting  up  red,  check  whether  the  color  of  the  ribbon   matches  ...
  • Page 8: How   T O   D Elete   E Lectronic   K Eys   F Rom   T He   P It   Z One   D Evice

      Figure   2 .7   -­‐   A dd   k ey,   a dding   o f   t he   e lectronic   k ey   t o   t he   P it   z one   d evice     2.2.2 How  ...
  • Page 9: Base   B Utton

      Figure   2 .8   –   R emote   c ontrol   Start   –   s tart   g ame   Stop   –   s top   t ime   Base   A   – base   A   i s   c aptured,   p oint   t o   t eam   B   ( if   t he   t eams   h ave   s witched   s ides,   t hen   p oint   g oes   t o   t eam   А )   Base  ...
  • Page 10: Connecting   T He   E Xternal   D Isplay

    2.5. Connecting   t he   e xternal   d isplay   In   o rder   t o   c onnect   t he   e xternal   d isplay   t o   t he   c omputer,   i t   i s   n ecessary   t o   u se   a   v ideo   c onverter.   I f   t he   video  ...
  • Page 11   Figure   2 .11   -­‐   S creen   R esolution   2.   C lick   t he   D etect   b utton   i n   t he   o pened   w indow.   ( See   F ig.   2 .12).    ...
  • Page 12   Figure   2 .2   –   T wo   m onitors   4.   C hoose   t he   G eneric   N on   -­‐   P nP   M onitor   o ption   f rom   t he   D isplay   l ist   ( see   F ig.   2 .14)    ...
  • Page 13: Installation   A Nd   L Aunching   O F   T He   S Oftware

    5.  For  the  Resolution  option  select  the  1024  x  768  properties.  For  Orientation  select  Landscape.  For  Multi   displays   –   E xtend   t hese   d isplays   ( see   F ig.   2 .15).   A fter   t hat   c lick   t he   O K   b utton   a nd   d rag   t he   s coreboard   w ith   the  ...
  • Page 14   Figure   3 .1   –   S tep   1   5.   U ser   t erms   ( see   F ig.   3 .2).   T o   c ontinue   s elect   „ I   a ccept   t he   a greement”   a nd   c lick   “ Next”.    ...
  • Page 15   Figure   3 .3   -­‐   S tep   3   7.   T his   w indow   d isplays   t he   i nstallation   c hoices   y ou   h ave   s elected   ( see   F ig.   3 .4).   I n   o rder   t o   c hange   a ny   properties  ...
  • Page 16: Launching   T He   P Rogram

      Figure   3 .5   -­‐   S tep   5   9.   A fter   t he   i nstallation   o f   s oftware   i s   c ompleted,   c lick   F inish   ( see   F ig.   3 .6).    ...
  • Page 17: Settings   -   S Ettings   O F   T He   P Rogram

      After   o pening   t he   p rogram   a   m ain   w indow   w ith   t hree   o ptions   w ill   a ppear:   S tandalone   G ame,   G ame   H istory,   Settings  ...
  • Page 18: Settings   D Evisions   -   P Re-­-Set   S Ettings   O F   T He   G Ame

    Browser   s tart   p age   –   d isplaying   o f   s pecified   h omepage   o f   P B   r esults,   i n   b uilt   i n   w eb-­‐browser.      ...
  • Page 19: Settings   H Ardware   -   C Onnecting   T He   E Quipment   T O   T He   P Rogram

      Figure   3 .9   –   P re-­‐set   g ame   s ettings   In   order   to   add   new   pre   –   installed   settings   press   the   Add   button .  ...
  • Page 20 the   c omputer,   i t   i s   n ecessary   t o   f irst   p ress   t he   P air   b utton   i n   t he   p rogram,   a nd   t hen   p ress   t he   b utton   o n   t he   corresponding  ...
  • Page 21: Standalone   G Ame   -   B Egin   G Ame

    Enable   S erial   E cho   –   t urn   o n/off   r esponse   ( echo)   o f   p ort.     After   c onnecting   a ll   t he   d evices   t o   t he   p rogram   c lick   t he   O K   b utton.   T he   “ Hardware”   s ettings   w ill   b e   s aved   when  ...
  • Page 22: Single   G Ame

    one  of  the  pre-­‐set  game  settings  (see  chapter  3.3.2).  Team  names  can  contain  no  more  than  8  characters.     Once   t he   d ata   i s   e ntered,   p ress   t he   O K   b utton.    ...
  • Page 23   Figure   4 .4   –   E diting   t he   t ime   w ith   t he   h elp   o f   t he   r ight   b utton   o n   t he   m ouse   ( on   t he   l eft)   a nd   w ith   t he   h elp   o f   d ouble   –   c licking   the  ...
  • Page 24   Figure     4 .7   -­‐   T owel   T imeout   a nd   B ase   b uttons   4.   The   buttons   for   adding   the   score   are   located   below   the   dial   (see   fig.   4.3   number   4   and   fig.   4.8).   After   clicking  ...
  • Page 25: Dual   G Ame

    6.   Y ou   c an   s top   t he   t ime   a t   a ny   m oment   o f   t he   g ame   b y   c licking   t he   S top   b utton   a nd   s tart   t he   t ime   a gain   b y   pressing  ...
  • Page 26: Switch   S Ides   -   S Witch   T He   S Ides   O F   T He   T Eams

      Figure     4 .12   –   T he   i nactive   g roup   o f   t eams   i s   l abeled   w ith   g rey   c olor      ...
  • Page 27: Edit   G Ame   R Esults

    4.4. Edit   g ame   r esults   In   order   to   change   the   results   of   the   game,   click   the   menu   and   select   „File”   and   then   „Edit   active   game   results”  ...
  • Page 28: Game   H Istory

                                                 ...
  • Page 29: Exit   G Ame

      Figure     4 .19   –   C lear   G ame   h istory   After   t hat,   w indow   o f   a pproval   o f   d eletion   o f   g ame   h istory   w ill   a ppear.   C lick   “ Yes”   t o   a pprove   d eletion   o r   “No”  ...
  • Page 30: Full   S Creen   P It   D Isplay

    changes  its  location  on  the  scoreboard.  The  information  about  the  active  group  of  teams  moves  to  the  top   of   t he   b oard   a nd   t he   i nformation   a bout   t he   i nactive   t eams   m oves   d own.    ...
  • Page 31: Refresh   L Ed   D Isplay

    5.3. Refresh   L ED   D isplay     In  case  the  Display  freezes  or  displays  the  wrong  information,  click  the  menu  button  and  select  “File”  point   “Refresh   L ED   D isplay”.   T hat   w ill   r efresh   t he   g ame’s   w indow   a nd   r esume   t he   w ork.   6.
  • Page 32: T Ab   M Anagment

      6 .1.   T ab   m anagement   For   t ab   m anagement,   r ight-­‐click   o f   t he   m ouse   o n   t ab.   I n   d ropdown   m enu   t here   w ill   b e   “ Customize”,   “ Save   As”,  ...
  • Page 33   Figure   6 .5   –   A dding   a   t ab   Save   t ab.   T o   s ave   c urrent   v iew   o f   w indow   i nto   t ab,   c hoose   “ Save   A s”   f rom   d ropdown   m enu.   T hen   w rite   i n   the  ...

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