Bodet BT6000 Series User Manual page 24

Basketball, handball, volleyball, tennis, training
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Rule 3
Shot timer
duration
:
24 sec
Shot timer end
stp game
: No
Shot timer
1/10th
: No
Red light. end of period
: Yes
Red light. end of 24s
: No
Yellow light. end of period
: Yes
Yellow light. end of 24s
: Yes
Duration,before
game
:
0 min
Horn before game
play
:
0 min
Period Number
/game
:
2
Period duration
/game
:
20 min
Auto time break
duration
: 0:00sec
Horn before time
brk end
:
0 sec
Half time
duration
:
0 min
Extra time
duration
:
5 min
Team foul maxi
cumul.
:
5
Individual foul
number
:
5
Time out
duration
:
60 sec
Auto horn time
out end
: No
Horn before time
out end
:
10 sec
Time out 30 sec.
: No
Player's number
HOME 4
:
4
Player's number
GUEST 15
:
15
Score per player
: No
Horn
duration
:
5 sec
Keep display
result
:
30sec
Factory
data
load
: No
24
Rule 4
Rule 5
Parameters
24 sec
-
No
-
No
-
Yes
-
No
-
Yes
-
Yes
-
0 min
-
0 min
-
2
6
16 min
4 min
0:00s
0:00s
0 sec
0 sec
0 min
0 min
5 min
5 min
8
8
5
5
60 sec
60 sec
No
No
10 sec
10 sec
No
No
4
4
15
15
No
No
5 sec
5 sec
10 to 60 seconds by
30 sec
30 sec
No
No
1 to 99 seconds
Duration of ball possession time.
Countdown to 0 for possession time either stops or does not stop
Yes or No
the main timer.
If YES, the last second of possession time displays on the shot
Yes or No
timer.
If YES, the backboard perimeter red LED strip (if present) will light
Yes or No
at the end of each period.
If YES, the backboard perimeter red LED strip (if present) will light
Yes or No
at the end of each possession time period.
If YES, the yellow LED strip (if present) will light at the end of each
Yes or No
period.
If YES, the yellow LED strip (if present) will light at the end of each
Yes or No
possession time period.
If = 0, no automatic countdown.
If > 0, the board will count down the programmed period, once the
0 to 90 minutes
sport has been validated.
Press "Start" to launch this countdown.
Allow to signal with a short warning blast the next start of match. If
0 to 90 minutes
= 0, no horn.
1 to 9 periods
Match with 1 to 9 periods.
1 to 50 minutes
Duration of game periods.
If = 0, no automatic countdown.
0 to 90 minutes
If > 0 the board will count down automatically the programmed time
to the end of the period.
If = 0, no automatic horn.
0 to 50 seconds
If > 0, signal with a short blast the next start of match.
Programme the duration time if different from 15.
0 to 90 minutes
If = 0, no automatic interval.
Selection of extra time period of match if there is a tie. A extra time
1 to 50 minutes
of 5 minutes repeatable if there is a tie.
1 to 9
Selection of maximum number of fouls cumulated.
Choose limiting 1 to 6 individual player fouls before sending off The
1 to 6
6th foul is only visible on the keyboard screen).
1 to 99 seconds
Choose the duration of time out.
Yes or No
If YES, the horn's ringing automatically at each end of time out.
If = 0, no automatic horn.
0 to 99 seconds
If > 0, signal with a short blast at the next end of time out.
If YES
Assigning a time HOME/GUEST
- Keys 12 or 12' : display of the set value (default 60 sec.)
Yes or No
- Press to OK key : starts the time-out countdown
If NO
Assigning TO HOME/GUEST. Automatic stop at the end of the
countdown or pressing the corresponding key.
1 to 99
Number of the 4th player.
1 to 99
Number of the 15th player.
If YES, the function point per player is active.
Yes or No
If NO, the function point per player is no active.
If = 0, no automatic horn.
0 to 5 seconds
If > 0, limit the duration of the horn's ringing for reduce the sound
level in the room.
Maintains display of the last period for a programmable time if the
step of 10
rest time is not programmed.
If YES, reload the values of parameters as provided on putting the
Yes or No
display board into service.
Description

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