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Summary of Contents for Nintendo Entertainment System Miracle

  • Page 2 Miracle Piano Teaching System Nintendo Entertainment Systems User's Guide Copyright © 1990, 1991 The Software Toolworks, Inc. All rights reserved...
  • Page 3: Table Of Contents

    What's In the Package ..............1 What's In Store for the Future ............2 Rear Connectors on The Miracle ..........2 Connecting The Miracle to Your NES ........... 3 Starting the Program ..............4 Using the NES Software ..............5 Welcome Screen ................
  • Page 4 CREDITS CREDITS The Miracle Piano Teaching System Project Manager Jon Mandel Gary Davenport, DMA Piano Method Program Design Jon Mandel Norman Worthington Software Development Michael Duffy Zareh Gorjian David Grenewetzki Andrew Iverson John Krause Don Laabs Mark Manyen Henrik Markarian...
  • Page 5 The Software Toolworks® is a registered trademark of and Toolworks is a trademark of The Software Toolworks, Inc. The Miracle and The Miracle Piano Teaching System are trademarks of The Software Toolworks, Inc. Nintendo® is a registered trademark of Nintendo of America, Inc.
  • Page 6 CREDITS NES Song The following are Original Musical compositions written and orchestrated by Copyrights Fred Werner. Copyright © 1990 by Cats Eye Productions, Inc. and The Software Toolworks, Inc. All rights reserved. Journey, Northwood, For Laura, Sad Story, Woodbird, Treble Explorer, Sharps 'n Flats, Treble Teaser, Black &...
  • Page 7 If you use your projection television with this video game, neither The Software Toolworks, Inc. nor Nintendo of America Inc. will be liable for any damage. This situation is not caused by a defect in the NES or The Miracle Piano Teaching System; other fixed or repetitive images may cause similar damage to a projection television.
  • Page 8 CREDITS FCC Notice This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to Part 15 of the FCC Rules. These limits are designed to provide reasonable protection against harmful interference in a residential installation.
  • Page 9 CREDITS Technical Support For technical support in the USA, please contact: The Software Toolworks, Inc. 60 Leveroni Court Novato, CA 94949 Telephone: (415) 883-5157 FAX: (415) 883-3303 For parts, call: (800) 234-3088 For technical support in Europe, please contact: Mindscape International The Coach House, Hooklands Estate Scaynes Hill West Sussex...
  • Page 10: Getting Started On Your Nes

    Entertainment System® (NES)! In the months to come, your NES will provide hundreds of Lessons to teach you how to play the piano. Once you've found a place for The Miracle keyboard, setting it up is easy. What's In the Package For starters, check The Miracle Piano Teaching System package.
  • Page 11: What's In Store For The Future

    • MIDI - Instrument Digital Interface (MIDI) device if you have one. Miracle Port - Use The Miracle Cable to connect The Miracle to your • NES. Audio Out - Use the Head Phone jack to plug in your head phones; use •...
  • Page 12: Connecting The Miracle To Your Nes

    Miracle Port. Using another cable in this port can damage The Miracle and will void your warranty. 1. Plug the wide end of The Miracle Cable into the Miracle Port on the back of the keyboard. Plug the small end into Controller Port #1 on the NES.
  • Page 13: Starting The Program

    Adjust the volume as necessary by pressing the up and down Volume keys. Starting the Program To start learning with The Miracle: 1. Put The Miracle cartridge into the NES. 2. Turn the NES. button to get past the title screens. See USING THE 3.
  • Page 14: Using The Nes Software

    USING THE NES SOFTWARE USING THE NES SOFTWARE The Miracle presents music and information to you in a variety of ways, ranging from standard sheet music to arcade games. This chapter identifies The Miracle's screens that appear on your Nintendo Entertainment System®...
  • Page 15: Game Controls

    Go to previous Lesson from Chalkboard Pause; continue Start The Miracle offers slightly different training for children than it does for Telling The Miracle adults. The material covered is the same, but the text in Child format is Your Age easier to read.
  • Page 16 Use it to return to that Chapter the next time you use The Miracle. Note: If you have difficulty completing a Lesson, The Miracle provides Oops Chalkboards and exercises to help you overcome your problem. These Chalkboards do not have Chapter and Lesson numbers.
  • Page 17: Options Screen

    • Chapter number or student age. Go to the Practice Room. Practice Room • Listen while The Miracle demonstrates the Listen to the Piece • piece that you're learning to play. After the demonstration, you automatically return to the Lesson.
  • Page 18: Activities

    USING THE NES SOFTWARE Activities The Lessons use eight different Activities: • Finger Numbers/Note Names Practice Notes • • Steady Quarters • The Shooting Gallery • Practice Rhythms • Roboman Sheet Music • • Flashcards your NES game controller provides During all Activities except Flashcards, the following options:...
  • Page 19 The green arrow indicates which note to play. A blue X under a note means that you played that note incorrectly. The onscreen keyboard matches the action of The Miracle keyboard. When you press a key, the same key on the screen keyboard also appears to press down.
  • Page 20 USING THE NES SOFTWARE This Activity teaches the notes and fingering of a piece of music. Also use it Practice Notes to familiarize yourself with the hand position changes required to play the piece. Because the purpose of this Activity is to concentrate on playing the correct notes and fingering, no set rhythm for the piece is provided.
  • Page 21 USING THE NES SOFTWARE This Activity is an arcade-style game that helps you associate keys on the The Shooting Gallery keyboard with notes on the staff. Ducks swim across the lines and spaces of the staff from right to left. You must hit each duck by playing the note that it swims across.
  • Page 22 Practice Rhythms only one key, concentrating on when and how long you press that key. Any single note on The Miracle keyboard may be used with this Activity. However, once selected, strike only that one key to tap out the rhythm.
  • Page 23 Press B to start over. builds bridge segments as long as a key is held down on The Roboman Miracle keyboard. As he builds, he uses up fuel. grab the power plugs that dangle from the To refuel, you must make Roboman passes under a power plug.
  • Page 24 USING THE NES SOFTWARE Sheet Music This Activity presents music to you exactly as it would appear in sheet music. Lessons teach you to combine pitch and rhythm. Green arrows Sheet Music indicate which note(s) you should play. As you play, the onscreen keyboard shows which keys you've pressed.
  • Page 25: Flashcards

    USING THE NES SOFTWARE Flashcards test your understanding of what you've learned. All questions are Flashcards multiple choice. To answer them: keys on your NES controller to move the 1. Use the Up and Down onscreen arrow to your guess. 2.
  • Page 26: The Practice Room

    Practice Room The Miracle's different Activities. It's a good idea to visit here often. Practice sharpens your skills so that you can tackle more advanced Lessons. You get to the from the screen.
  • Page 27: Hand Indicator

    USING THE NES SOFTWARE To return to the Lessons: 1. Select Exit. 2. Press A. After selecting a piece, the Practice Room menu appears. Practice Room Menu Hand Indicator The line below the words Practice Room indicates the hand you will practice: If the piece you selected was from a Lesson in which you used only your •...
  • Page 28: Toolworks Orchestra/Solo Performance

    Solo Performance appears when the piece is played in the Lesson • without accompaniment. If The Miracle played one hand for you in the Lesson, it will also do it here. The Activity used also depends upon which piece is selected: Finger Numbers/Note Names is used with pieces from Chapters 1-4.
  • Page 29: Common Questions And Answers

    Why can't I hear the metronome? Check the volume on your TV. The metronome sound comes out of the TV, not out of The Miracle keyboard, so your TV volume must be high enough for you to hear it. Check your NES. See if other games make noise. If they don't, make sure your NES is properly connected to your TV (see your NES owner's manual).
  • Page 30 Why doesn't the Foot Pedal work? • Make sure the foam side is facing up. • Make sure the connector is fully inserted into the back of The Miracle. The keyboard makes noise, so why isn't the program responding to what I play? •...
  • Page 31: Index

    Foot Pedal common questions and answers 21-22 Head Phone connecting The Miracle also your Owner's Manual. Demonstrate the Piece keyboard Demonstration mode connecting to NES duck game overlay Shooting Gallery.
  • Page 32 Foot Pedal metronome metronome problems with Piano button MIDI Practice Room Miracle Cable program Miracle Port stereo also The Miracle. Musical Instrument Digital Interface volume 21-22 MIDI. program problems with starting the Activities controls connecting the 21-22 questions and answers...
  • Page 33 1, 4 connecting package contents Port problems with 21-22 rear connectors using the software 5-20 also your Owner's Manual. The Miracle Piano Teaching System The Miracle. Toolworks Orchestra using the software 5-20 volume adjusting the orchestra 2, 4 indicators 21-22 problems with also your Owner's Manual.
  • Page 34 The Coach House • Hooklands Estate • Scaynes Hill • West Sussex RH17 7 NG • Tel: 0444 831 761...

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