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Table of Contents Preface Table of Contents LightCue at a Glance About this Guide Features LightCue Overview Front Panel Rear Panel Front Panel LCD Front Panel Menu Getting Started LightCue Manager Software Connecting the Unit Recording a Cue Playing a Cue...
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Reset Pile-On Priority Longitude Latitude Reboot IP address Subnet Mask number Gateway IP Address Date Time User Name Get/Set Password DST Enable DST Type Time Zone NTP IP Address NTP Enable Ethernet Port for NTP DHCP Enable HTTP Ethernet Port HTTP WEB Page MIDI Control Start a Cue with SYSEX “GO CUE”...
Parallel Input, Ethernet or RS-232 Serial Control. Can “Pile-On” up to 40 simultaneous cues Switch between “live” DMX input and recorded material LightCue Manager software included LightCue Overview The LightCue standard is a single universe recorder and playback unit in 1U. Front Panel - 1 -...
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Compact Flash Compartment Secured with a screw, the metal cover can be removed to reveal the compact flash card. LightCue ships with a 4GB flash card. All data with the exception of the IP address is stored on this card. Power LED Secured with a screw, the metal cover can be removed to reveal the compact flash card.
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The 8 buttons on the front are fully configurable to play, record, stop, or pause a cue. They can also be configured to feed-through incoming DMX. The configuration for all 8 buttons is done using LightCue Manager software. The resulting data is stored in an xml file on the flash card.
Chapter 1 Rear Panel Power Jack 12V, 1A Max Captive Power Jack DMX Out Female 5-Pin XLR Signal: Fully DMX-512/1990 Compliant DMX In Female 5-Pin XLR. Used for record and feedthrough. - 4 -...
24,25,29.97,29.97drop,30 Serial RS-232 Control RS-232C at 9600 Baud, N, 8, 1 Ethernet Control UDP control on port 2639 is used by LightCue Manager. FTP file transfer and HTTP webpage view is also available. See "Control Protocol" for more detail on UDP strings. Front Panel LCD...
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If the LightCue is feeding through the incoming DMX to the DMX output, the display will show a * in the upper right corner. If the LightCue is looping a Cue, a '+' sign will appear after the Cue name. 01:00:00.21 Playing: Cue1+,Cue2 In the above box, Cue1 is looping and Cue2 is playing without looping.
Chapter 1 Front Panel Menu The front panel knob can be used to access the LightCue menu system. The Main menu consists of: Play, Record, Still, Stop, Feedthrough, Inputs, Network, System and Date Time. More detail on each main menu item is shown in the diagrams.
1. Connect the DMX Out from your Lighting Console to the DMX In on the rear of the LightCue. 2. Connect the DMX Out from the LightCue to the DMX Input of your Dimmer Rack. 3. Optionally, connect the SMPTE Out from your SMPTE generator (e.g. Alcorn McBride SMPTE Machine) to the SMPTE In on the rear of the LightCue.
LightCue Manager This software is designed for setup, record, playback, and monitor of a LightCue. It cur- rently runs on Windows XP, Vista or Windows 7. LightCue Manager can be downloaded for free from the Alcorn McBride website (www.alcorn.com) The "Edit" screen is the primary screen for Record/Playback. More information regard- ing each section is described in more detail in the chapters below.
Chapter 2 Edit Window The main screen that appears in LightCue Manager is the edit window. This screen allows you to record, edit cue file information, and play back cues. - 14 -...
The navagator Bar switches been the Edit view and other views such as Mon- itoring, Controlling individual DMX, and configuring inputs. LightCue Connection When the software is first launched, you will be prompted to connect to a LightCue. - 15 -...
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Chapter 2 Find LightCue Click "Search" to find a LightCue on your network. You MUST be on the same subnet for the find to work. (ie: your PC's IP address must begin with 192.186.0. if the LightCuePro is the default 192.168.0.254) If you have a router between you and the LightCuePro, try selecting "DHCP" from the "Network" option on the front panel to change the LightCuePro's IP address to...
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Tip: If you're unable to see LightCue on your large network, it may be because you are on a different sub- net.Try pushing in on the front panel knob to select "Network" from the main menu. Then, set your eth- ernet jack to enable "DHCP".
Cue names are created when you record a new cue. A single cue name can have one or more dmx files associated with it. A single cue name can control playback and recording on multiple universes. Below shows the Cue Names window in LightCue Manager when connected (See "LightCue Connection") to a single universe LightCue.
LightCue Manager Open the Cue in an editor to view DMX file contents. Delete Cue Name Delete the Cue Name. You will be prompted to delete actual Cue File data as well. Deleting the name alone does not delete DMX lighting data. It only deletes the name reference to the data.
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Cue Name (See "Cue Names Window" Refresh File List Request an up-to-date list of files from the LightCue. List will be populated with current list of files on the flash card. Edit or View DMX File Retrieve the file from the compact flash card using FTP. Then, open the file in the...
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DMX value information. Put DMX File on Flash Card Transfer a file using FTP to the LightCue. The transfer will take place after the file is selected from your hard drive using the dialog that appears.
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Chapter 2 Used for the "Play DMX File" button (see #2 above). It is NOT required to use this time for SMPTE jam-sync playback. This is only the default. You can select any SMPTE time from the Play Window (See "Play Window" Date/Time Recorded Time and date (in month, day, year) that the file was recorded.
LightCue Manager Play Window Playing cues can be done using the front panel knob or using the Play Window in LightCue Manager. The Play window is found on the bottom right corner of the Edit View (See "Edit Window"). Cue Name Either Cue Name or Individual File can be selected. Cue Names can control mul- tiple individual files when more than one universe is available.
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Chapter 2 PileOn check When checked, the played cue does not stop cues that are currently playing. Loop check Loop the cue at the end. Does not apply to follow SMPTE files. Follow SMPTE Have the cue jam-sync to SMPTE time. In other words, as the SMPTE runs, the cue dmx data will "scrub" to the appropriate time.
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LightCue Manager Stop the cue name (or dmx file) from playing. Does not effect other playing cues. - 25 -...
Chapter 2 Record Window Record new cues using the record window on the bottom right corner of the edit view (See "Edit Window"). Cue Name The cue name to record to. DMX files will be automatically created and linked to this cue name. SMPTE Start Time Save the SMPTE Start Time as soon as the cue starts recording.
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LightCue Manager Have the LightCue begin recording as soon as any change of DMX value on any channel is detected. Record Now Start the LightCue recording the incoming DMX values immediately. Do not wait for change in DMX value. Stop Stop recording all channels on all universes.
Chapter 2 DMX Status Window The value of each DMX channel. Displayed as either percent or value depending on the settings. Universe Selction Use the radio buttons to select the universe you wish to view Highlight Channel Set Highlight the created channel set. See "Record Window"...
Control Protocols Ethernet (UDP) , USB, and serial (RS232) protocol commands are identical. This is referred to as the "ASCII" protocol. A different MIDI protocol is available for control on the MIDI port. A "Live" protocol is used for communication between LightCue Man- ager and the LightCue. ASCII Protocol For Ethernet, Serial and USB.
Chapter 2 Record channels 1-512 on universe1, no other universes: |1-512|0|0|0|"myCueName"RR<CR> Record channels 1-12,81 and 89 on universe2, channel 41 on universe 3 to cue name "myCueName": |0|1-12,81,89|41|0|"myCueName"RR<CR> Play Description: This command causes the Light Cue Pro to play a cue. When in HTP mode, each of the 512 channel values of each cue that is playing is compared against the corresponding channel in the other playing cues, and the highest value is output.
Control Protocols Comments: The starting time is the SMPTE frame at which the first frame of DMX data will be played from after the crossfade has completed. Examples: 1. Chase play a previously searched cue on Universe 2 "U2CP"<CR> 2. Chase play cue 3 on Universe 1 "3U1CP"<CR>...
Chapter 2 |0|1-12,81,89|41|0|"myCueName"RR<CR> Record with SMPTE Description: This command is useful for when you want to command the Light Cue Pro into record mode using a serial controller. Recording begins as soon as DMX is detected. (ie. No arming or “change-detection” takes place.) The file is timestamped with the values of the incoming SMPTE timecode.
Control Protocols Examples:Record to cue file dmx00001.dmx from Universe 1: 001U1RR <CR> Record to cue file dmx00001.dmx from channels 5-8 onUniverse 2: |5-8|U2RR <CR> Record channels 1-512 on universe1, no other universes: |1-512|0|0|0|"myCueName"RR<CR> Record channels 1-12,81 and 89 on universe2, channel 41 on universe 3 to cue name "myCueName": |0|1-12,81,89|41|0|"myCueName"RR<CR>...
Chapter 2 Example:"001U2LO" <CR> Pile-on cue number 1 and loop at end on Universe 2 “3U1LO”<CR>Pile-on cue number 3 and loop at end on Universe 1 Clear Cue Description: This command causes the Light Cue Pro to clear a cue which is currently being piled-on. ...
Control Protocols Command bytes:cccvvvUuFV<CR> ccc - ASCII representation of the channel number 1 to 512. vvv - ASCII representation of the channel value 000 to 255. u – the Universe number. Use * for all. Message Response:R<CR> Example:"255128U*FV" <CR> forces channel 255 to value 128 on all Universes Force DMX Description: Force an entire set of DMX channels to specified value.
Message Response:R<CR> Pile-On Priority Description: When set to 1, the LightCue Pro is in "Last Takes Priority" mode. Regard- less of whether the DMX Value is higher or not, the last piled on value for that channel will be applied.
Control Protocols Latitude Description:This command will get or set the latitude coordinates. Get command:LA<0D> Message Response:current value<0D> Example: Send Command:LA<0D> Response:28.0<0D> Set command:28.0LA<0D> Message Response:R<0D> Reboot Description:This command will perform a hard reboot of the system. Comments: The V16Pro will reload and run the selected script. The normal power on response will apply Command:XX<0D>...
Chapter 2 Description:This command will get or set the IP address of the gateway the unit will connect through. Comments: xxx is a decimal number in the range of 0 – 255. Get command:GW<0D> Message Response:xxx.xxx.xxx.xxx<0D> Set command:xxx.xxx.xxx.xxxGW<0D> Message Response:R<0D> Date Description:This command will get or set the calendar date.
Control Protocols Set command:passwordPW<0D> Message Response:R<0D> DST Enable Description:This command will get or set the status of the daylight saving time param- eter. Comments: 0 = Standard Time, 1 = using DST. Get command:SD<0D> Message Response:current setting<0D> Set command:1SD<0D> Message Response:R<0D> DST Type Description:This command will get or set the status of the daylight saving time Type.
Chapter 2 Set command:"NTP IP address"NI<0D> Message Response:R<0D> NTP Enable Description:This command will enable or disable the NTP function and will get the current status. Comments: 0 = disable, 1 = enable Get command:NE<0D> Message Response:(current status)<0D> Set command:(0 or 1)NE<0D> Message Response:R<0D>...
Control Protocols Comments: p = A/B Ethernet jack locations on the V16Pro Get command:HJ<0D> Message Response:x<0D> Set command:(A or B)HJ<0D> Message Response:R<0D> HTTP WEB Page Description:This command will get or set the default HTTP WEB address. Comments: The default WEB page is index.html Get command:HP<0D>...
Chapter 2 MIDI Control The LightCuePro can be controlled with standard "Go Cue", "NoteOn" and "NoteOff" MIDI commands. Start a Cue with SYSEX “GO CUE” The SYSEX “GO CUE” message can be used to start a cue. Here is the general form: 0xF0 0x7F <Universe Number>...
Chapter 2 Serial Pins DB-9 male RS-232C connector, intended to be connected using a straight-through (not null-modem) 9-pin cable. Pin No. Function not used TXD (data from Light Cue Pro) RXD (data to Light Cue Pro) not used not used not used not used not used...
7 (-), 26 (+) 8 (-), 27 (+) Note: The "Legacy" pin-out of the original LightCue may still be used. Select "Legacy Mode" from the front panel to use this pin out. Note: The Pinout polarity for LightCuePro (4 Universe LightCue) is reversed from this pinout.
Chapter 2 DMX Input Pins The DMX input is a standard 5-pin XLR male connector. Pin No Function Shield - (low) + (high) not used not used DMX Output Pins The DMX output is a standard 5-pin XLR female connector. Pin No Function Shield - (low)
LightCue rear input configuration. Contact Clo- Make sure to set the Contact Closure or Voltage sure/Voltage mode by using LightCue Manager or by using the Mode not set front panel Make sure that port 123 is allowed to pass...
Index Power Jack Power LED Record 8, 31-32 Arm Recording Still buttons Stop Channel Sets Chase Play Clear Cue Compact Flash Control Knob Cue Editor Cue Name DMX-512 Dmx Files DMX Files Fade-In Time Feedthrough Follow SMPTE menu Navagator Bar Pile-On Cue Pile-On Cue and Loop at end 33 PileOn...
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