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Radica Games 75034 Instruction Manual page 2

For 1 player / ages 8 and up

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Note: SIDE POT(S) occurs when a player does not have a BANK large
enough to CALL previous BETS, forcing the player to go ALL-IN. The
additional BETS, above the player going ALL-IN, will go into a SIDE
POT(S) that will only be won by the player(s) who contributed. If the
player who goes ALL-IN wins, this player will receive the main POT. The
other players will evenly divide the remaining SIDE POT(S). However, if a
player wins who contributed to a SIDE POT, they will win both the main
and any contributing SIDE POT(S).
Press the DEAL button to begin another hand of Texas Hold 'Em.
ADDITIONAL TERMS/SYMBOLS
ALL-IN – To BET your complete BANK.
AVERAGE TYPE – A playing style characterized by playing strong and
with premium hands and occasionally taking risks on weaker hands.
BANK – A player's total number of earned credits.
BET – The act of wagering credit during each turn.
BLIND – A forced BET for the two individuals who sit to the left of the
dealer. The SMALL BLIND is paid by the first player to the left of the
DEALER. This BET is half of the BIG BLIND or LOWER LIMIT BET which
is paid by the second player left of the DEALER. The BLIND will
increase as the tournament progresses.
CALL – To match a competitor's current BET or BIG BLIND.
CHECK – If no one has previously BET, you have the option to CHECK
which allows you to continue playing without wagering credits. This
move is only available after the FLOP, TURN and RIVER.
FOLD – To withdraw yourself from a hand.
LOOSE TYPE – A playing style characterized by taking more risks and
being aggressive.
LOWER LIMIT BET – The predetermined amount that defines the total
value of the BIG BLIND and the SMALL BLIND is half that value. This
will increase as the tournament progresses.
MAX POT – The maximum size of an individual POT.
ON THE BUTTON/DEALER – At the beginning of the tournament, a
player is randomly selected to deal the cards. As play continues, DEAL-
ER status rotates clockwise.
POT – The total credits accumulated from all community BETS and
BLINDS.
RAISE – To wager a BET that exceeds your opponent's previous BET.
RE-RAISE – In the same round, to wager a second BET that exceeds
your opponent's previous BET.
TIGHT TYPE – A playing style characterized by playing strong with only
premium hands and folding on all other hands.
BETTING ACTIONS / OTHER SYMBOLS:
COMPETITORS
Check
Call
Bet
All-in
Fold
Re-raise
YOUR ACTIONS
GAME PROGRESS:
ORDER – Small Blind, Big Blind, Pre-Flop, Flop, Turn, River, Showdown,
Win, Game Over
Small Blind
Big Blind
Pre Flop
Flop
Turn
River
Showdown
Win
Game Over
RANKING OF THE HANDS – Here are the basic hands, in order of the
strongest to the weakest:
1. Royal Flush: A royal flush is a
straight flush that has a high card
value of Ace (Ex: A, K, Q, J, 10)
2. Straight Flush: A five card
sequence in the same suit. (Ex: 8,
7, 6, 5, 4).
3. Four of a Kind: Four cards of the
same value. (Ex: Q, Q, Q, Q).
4. Full House: Three of a kind com-
bined with a pair (Ex: 3, 3, 3, K,
K). Ties on a full house are broken
by the three of a kind, since it is
impossible to have two equal sets
of three of a kind in a single deck.
5. Flush: Any five cards of the same
suit, but not in sequence. If two
people both have a flush in the
same suit, the person with the
highest card is the winner.
6. Straight: Five cards in sequence,
but not in the same suit. Note:
there is no wrap around (it does-
n't work if you have K, A, 2, 3, 4).
The straight that has the highest
card wins.
7. Three of a Kind: Three cards with
the same value are considered
three of a kind (Ex: 8, 8, 8). The
three of a kind of the highest
value wins.
8. Two Pair: Two pairs (Ex: 7, 7, Q,
Q). The pair with the higher value
is used to determine the winner of
a tie.
9. Pair: One pair (Ex: J, J).
10.High Card: If the hand has no
other combination (see above), its
worth is determined by the high
card. If two players have the
same high card, the tie is broken
by the second highest card.
Raise
BATTERY INSTALLATION
This game is powered by three (3) AAA (LR03) batteries.
• Using a screwdriver, loosen the screw until the battery compartment
door can be removed.
• Insert three (3) AAA (LR03) batteries (we recommend alkaline) as indi-
cated inside the battery compartment.
• Replace the battery compartment door and tighten the screw with a
screwdriver. Do not over-tighten.
ADULT SUPERVISION IS RECOMMENDED WHEN CHANGING
BATTERIES.
CAUTION
• As with all small batteries, the batteries used with this device
should be kept away from small children who might still put things
in their mouths. If a battery is swallowed, consult a physician
immediately.
• Be sure you insert the battery correctly and always follow the
device and battery manufacturer's instructions.
• Do not dispose of batteries in fire.
• Batteries might leak if improperly installed, or explode if
recharged, disassembled or heated.
• Sometimes, a build-up of static electricity (from carpets, etc.) may
cause the game to stop working. Just reset the game, and it will
work again.
MAINTENANCE
• Handle this device carefully.
• Store this device away from dusty or dirty areas.
• Keep this device away from moisture or extreme temperature.
• Do not disassemble this device. If a problem occurs, press the Power
button off and on, or remove and replace the batteries to reset the
device, or try new batteries. If problems persist, consult the warranty
information located at the end of this instruction manual.
• Use only the recommended battery type.
• Do not mix old and new batteries.
• Do not mix alkaline, standard (carbon-zinc) or rechargeable (nickel-
cadmium) batteries.
• Do not use rechargeable batteries.
• Do not attempt to recharge non-rechargeable batteries.
• Remove any exhausted batteries from the device.
• Do not short-circuit the supply terminals.
• Insert batteries with the correct polarity.
Please retain this for future reference.
This product complies with Part 15 of the FCC Rules. Operation is subject
to the following two conditions: (1) this device may not cause harmful
interference and (2) this device must accept any interference received,
including interference that may cause undesired operation.
WARNING: Changes or modifications to this unit not expressly approved
by the party responsible for compliance could void the user's authority to
operate the equipment.
NOTE: This equipment has been tested and found to comply with the
limits for a Class B digital device, pursuant to Part 15 of the FCC Rules.
These limits are designed to provide reasonable protection against harm-
ful interference in a residential installation. This equipment generates,
uses and can radiate radio frequency energy and if not installed and
used in accordance with the instructions, may cause harmful interference
to radio communications. However, there is no guarantee that interfer-
ence will not occur in a particular installation. If this equipment does
cause harmful interference to radio or television reception, which can be
determined by turning the equipment off and on, the user is encouraged
to try to correct the interference by one or more of the following meas-
ures:
• Reorient or relocate the receiving antenna.
• Increase the separation between the equipment and receiver.
• Connect the equipment into an outlet on a circuit different from that to
which the receiver is connected.
• Consult the dealer or an experienced radio TV technician for help.
90-DAY LIMITED WARRANTY
(This product warranty is valid in the United States and Canada only)
Radica Games Limited warrants this product for a period of 90 days
from the original purchase date under normal use against defective
workmanship and materials (batteries excluded). This warranty does not
cover damage resulting from accident, unreasonable use, negligence,
improper service or other causes not arising out of defects in material or
workmanship. Radica Games Limited will not be liable for any costs
incurred due to loss of use of this product or other incidental or conse-
quential costs, expenses or damages incurred by the purchaser. Some
states do not allow the exclusion or limitation of incidental or conse-
quential damages, so the above limitations may not apply to you. This
warranty gives you specific legal rights and you may also have other
legal rights, which vary from state to state.
During this 90-day warranty period, the game will either be repaired or
replaced (at our option) without charge to the purchaser when returned
prepaid with proof of date of purchase to: Radica USA, Ltd., 13628-A
Beta Road, Dallas, Texas 75244, USA. Please remove the batteries and
wrap the unit carefully before shipping. Please include a brief descrip-
tion of the problem along with your return address and mail it postage
prepaid.
IMPORTANT: Before returning the unit for repair, test it with fresh alka-
line batteries. Even new batteries may be defective or weak and low
battery power is a frequent cause of unsatisfactory operation.
If you have any problems or questions, please contact Radica USA
Product Support directly at the below number. WPT Enterprises, Inc. is
not liable nor can they answer product related questions.
Distributed by:
RADICA USA Ltd.
13628-A Beta Road
Dallas, TX 75244-4510
RADICA: ®
©2005 RADICA GAMES LTD.
PRODUCT SHAPE™
ALL RIGHTS RESERVED
World Poker Tour & Spade Card Design are trademarks of WPT
Enterprises, Inc. ©2005 WPT Enterprises, Inc. All Rights
Reserved. Bee Royal Face Card Designs used on packaging
background are © The United States Playing Card Company. All
Rights Reserved. All photographic images contained herein are
property of WPT Enterprises, Inc. and used with permission
herein. ©2005 WPT Enterprises, Inc. All Rights Reserved. Travel
Channel and logo are registered trademarks of Discovery
Communications, Inc., used under license. All Rights Reserved.

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