NIXUS TELOP BOX First Step Manual

Broadcast graphics system
Table of Contents

Advertisement

Quick Links

Ver.1.1
Hokkaido Nikko Telecommunications Co., Ltd.
July 22th 2016 Edition

Advertisement

Table of Contents
loading

Summary of Contents for NIXUS TELOP BOX

  • Page 1 Ver.1.1 Hokkaido Nikko Telecommunications Co., Ltd. July 22th 2016 Edition...
  • Page 2: Table Of Contents

    First Step Guide Table of Contents 1. Introduction ............................6 2. Type Of Broadcast Graphics You Can Produce with TELOP BOX ......7 2.1. Still Image ..................................7 2.2. Full CG ....................................7 2.3. 2D Effect................................... 7 2.4. Long Roll .................................... 7 2.5.
  • Page 3 First Step Guide 6.7. How To Preview Broadcast Graphics ....................... 25 6.8. Changing Display Setting ............................26 6.8.1. How To Display/Hide Broadcast Graphics Moved To Playlist Area ........26 6.8.2. Changing Thumbnail Size ..........................26 6.9. Setting Effect ................................26 6.9.1.
  • Page 4 First Step Guide 7.12. Importing Still Image ............................... 46 7.13. Character Input ................................ 46 7.14. Enlarging And Shrinking Character ........................ 47 7.15. Setting Character Detail ............................. 47 7.16. Palette Window ................................. 47 7.16.1. How To Apply ..............................47 7.16.2. How To Register Palette ..........................48 7.16.3.
  • Page 5 First Step Guide 7.28.1. Changing Roll type ............................67 7.28.2. Adding Roll length ............................67 7.28.3. Roll Cut ................................68 7.28.4. Roll Setting ............................... 68 7.29. Saving To Program..............................68 7.30. Closing Broadcast Graphics Production Software ................70 8. Output Software ........................... 71 8.1.
  • Page 6: Introduction

    ○ Where to save Broadcast Graphics ○ Steps to broadcast Broadcast Graphics Once we have learned the above, let’s begin to learn how to use TELOP BOX by actually using Schedule Registration Software, Broadcast Graphics Production Software, and Output Software.
  • Page 7: Type Of Broadcast Graphics You Can Produce With Telop Box

    2. Type Of Broadcast Graphics You Can Produce with TELOP BOX TELOP BOX lets you produce diverse type of Broadcast Graphics not only with character and still image, but with effect, such as Wipe and Roll, and even with Animation and 3D. We will first introduce you to the type of Broadcast Graphics you can produce with TELOP BOX.
  • Page 8: Custom Slide

    2.7. Layer Effect TELOP BOX is capable of Layer effect which lets you split one Broadcast Graphics into several layers, and to place character and background on separate layer, and then, to output with different effects.
  • Page 9: Texture Movie

    First Step Guide 2.9. Texture Movie You can paste QuickTime format (MOV) movie to object and play. QuickTime movie must be created using [Animation]. Depending on the environment, large size movie may not play smoothly. July 2016 ©2016,Hokkaido Nikko Telecommunications Co.,Ltd.
  • Page 10: Where To Save Broadcast Graphics Files

    First Step Guide 3. Where to Save Broadcast Graphics Files Broadcast Graphics produced by TELOP BOX can be saved and managed per Program. Users create folder with up to two layers (Program folder and Broadcast folder) and Broadcast Graphics is saved in the folder.
  • Page 11 First Step Guide In each Broadcast there are 100 Items prepared. For example, you can create segment such as [Opening] [Weather] [Feature] as Item and save their Broadcast Graphics in each. Item title can be changed freely and the order can be rearranged. They will output in the order rearranged.
  • Page 12: Steps To On-Air Broadcast Graphics

    TELOP BOX includes diverse Software to enable production, rearrangement, and output in variety of ways to accommodate each user need. We will introduce you to TELOP BOX Software commonly used and to their role according to timeline from when Broadcast Graphics is produced to its output.
  • Page 13: Schedule Registration Software

    First Step Guide 4.2. Schedule Registration Software This Software lets you to create new Program; check Broadcast Graphics saved in Program; rearrange; change effect, and so on. You can check video, 3D and other effects in Preview window of PC. Who is this mainly for who produce Program, who handles detail setting such as changing effect 4.3.
  • Page 14: Steps Of Operation

    Program with “Broadcast Graphics Production Software”. Saved Broadcast Graphics are rearranged with “Schedule Registration Software” in their broadcast order. Then “Output Software” is used to broadcast. This is the overview of TELOP BOX. From the next chapter, let’s actually produce Broadcast Graphics, and output. July 2016...
  • Page 15: To Bootup Each Software

    After launching Windows, double-click Shortcut icon on the desktop and TELOP BOX Main Menu boots up. TELOP BOX Main Menu screen To bootup each Software from TELOP BOX Main Menu, select the Software you want to bootup and click [OPEN] at the bottom of screen. To close TELOP BOX Main Menu, click [EXIT].
  • Page 16: Schedule Registration Software

    Schedule Registration Software is a software to schedule output of Broadcast Graphics per Program. TELOP BOX saves Broadcast Graphics by Program and selects necessary Broadcast Graphics at output. When going on the air, unless there is emergency, all you have to do is to open the Program with Output Software and click [TAKE] at the right moment.
  • Page 17 First Step Guide Broadcast saved in the Program is displayed as a list. Double-click the Broadcast you want to open. July 2016 ©2016,Hokkaido Nikko Telecommunications Co.,Ltd.
  • Page 18: To Create New Program/Broadcast

    First Step Guide The selected Broadcast opens and a screen you can edit Item and Broadcast Graphics displays. 6.1.2. To Create New Program/Broadcast Here is how to create new Program/Broadcast. Bootup Schedule Registration Software and click [New] A window to enter Program title displays. For now, let’s enter only the Program title and click [OK]. Program created is displayed in Program list.
  • Page 19: Structure Of Schedule Registration Software Main Screen

    First Step Guide Window to enter Broadcast title will display. Enter a Broadcast title and click [OK]. We have created a Broadcast. Double-click the Broadcast title created, and we can start editing Item and Broadcast Graphics. 6.2. Structure Of Schedule Registration Software Main Screen ①...
  • Page 20: How To Create/Edit Item

    First Step Guide You first create (edit) Item. Consider it as segment (In the case of News Program, this is a separator, like “Feature” “Sports” “Weather Forecast” etc.). 6.3. How To Create/Edit Item To change the title of Item or to rearrange their order, click [Start Item Edit].
  • Page 21: How To Produce Broadcast Graphics

    First Step Guide 6.4. How To Produce Broadcast Graphics Once Items are created, you will produce Broadcast Graphics to output. Shortcut menu is displayed by right clicking on Material List. Select [New Graphics]. New empty Broadcast Graphics is produced and Broadcast Graphics Production Software boots up. Broadcast Graphics Production Software main screen Go to chapter on Broadcast Graphics Production Software for how to produce Broadcast Graphics.
  • Page 22: How To Edit Playlist

    First Step Guide specified Item. [Add to Program and Save]: Saves Broadcast Graphics produced to Item specified in Playlist area. [Add to Material and Save]: Saves Broadcast Graphics produced to Material List area. Usually, [New Graphics] is selected from [Material List] area and [Add to Material and Save] is used.
  • Page 23: To Add Broadcast Graphics From Material List To Playlist

    First Step Guide 6.5.1. To Add Broadcast Graphics From Material List To Playlist Let’s add Broadcast Graphics newly produced in Material List to Playlist. Choose Broadcast Graphics in Material List and drug-and-drop to Playlist. You can insert the Broadcast Graphics anywhere.
  • Page 24: To Cut/Copy/Paste/Delete

    First Step Guide 6.5.3. To Cut/Copy/Paste/Delete By selecting Broadcast Graphics and right clicking, Shortcut menu is displayed and you can choose Cut/Copy/Paste. ([Ctr]+X/C/V can also be used) Also, you can delete the selected Broadcast Graphics with [Delete] key. Broadcast Graphics deleted in Playlist moves to Material List.
  • Page 25: How To Preview Broadcast Graphics

    First Step Guide 6.7. How To Preview Broadcast Graphics Double-click on Broadcast Graphics (in some environment/terminal, right click then click [Preview] from Shortcut menu) and you can watch its Preview in separate window. ① Preview area This is the area to display Broadcast Graphics. ②...
  • Page 26: Changing Display Setting

    First Step Guide 6.8. Changing Display Setting 6.8.1. How To Display/Hide Broadcast Graphics Moved To Playlist Area Right click on Material List and Shortcut menu will display. When a check next to [Display Material] in [Display] is off, Broadcast Graphics moved to Playlist will not display in Material List. When the check is on, Broadcast Graphics moved to Playlist is displayed in Material List with slanted lines.
  • Page 27: To Set From Property Window

    First Step Guide 6.9.1. To Set From Property Window Right click on Broadcast Graphics you want to set effect to and choose [Material Property(素材の プロパティ)] from Shortcut menu. Property of the Broadcast Graphics displays in separate window. Choose effect pattern etc. and click [OK].
  • Page 28: To Set From Shortcut

    First Step Guide 6.9.2. To Set From Shortcut From Shortcut menu displayed when right clicked on effect icon (located on both sides of Broadcast Graphics ID) of the Broadcast Graphics you want to apply effect to, you can set effect type, direction, and speed.
  • Page 29: To Export As Folder

    First Step Guide 6.9.5. To Export As Folder You can also create folder for each Program and save all together with the order of Item or Broadcast Graphics. Select [Backup Material…] from [File] menu in Menu bar. [Backup Material] dialogue displays. Set option for saving. ①...
  • Page 30: Closing Schedule Registration Software

    First Step Guide Chooses Broadcast Graphics to export from selected Broadcast Graphics and Playlist. Selected Item : Exports Broadcast Graphics in selected Item. Entire Playlist : All Broadcast Graphics in Playlist are exported. ⑤ Output file name Specifies output file name. ⑥...
  • Page 31: Broadcast Graphics Production

    Broadcast Graphics Production Software lets you produce Broadcast Graphics. You can also set effect, such as Layer effect and 3D effect, with timeline. To bootup Broadcast Graphics Production Software, select [Creating] from TELOP BOX menu. 7.1. Screen Structure Of Broadcast Graphics Production Software The following is basic screen structure of Broadcast Graphics Production Software.
  • Page 32: About Each Window And Area

    First Step Guide When windows become uneven or lost you can set back to standard. Choose [Window] from Display menu and click the appropriate size setting for the screen you are using. 7.2. About Each Window And Area 7.2.1. Main Window The largest window with Drawing Area is the main window.
  • Page 33: Toolbar

    First Step Guide 7.2.3. Toolbar Icons with diverse function assigned are put together. Broadcast Graphics Production Software has 12 types of Toolbar. To display/hide Toolbar, you can set at [View] menu in Menu bar. 7.2.4. Drawing Area This is the area to produce Broadcast Graphics. You can change position and size of object and check as you go.
  • Page 34: Layer Control Window

    First Step Guide 7.2.5. Layer Control Window Object, such as character and figure, being used in Broadcast Graphics production are list displayed. Here is an example: Icon on the left is type of object (character, figure, etc.); light bulb icon shows whether to display/hide object;...
  • Page 35: Palette Window

    First Step Guide 7.2.6. Palette Window This window lets you save Edge, Shadow, and Color of object. If you save a setting often used, because you will not have to enter the same setting over, it will lead to improved work efficiency. Select object, double-click a Palette, and the setting is applied to the object.
  • Page 36: Property Window

    First Step Guide 7.2.7. Property Window This is a window to display information on selected object. Displayed content differs by type of object selected. For example, if you select character, character size and type of font and so on will display as character property.
  • Page 37: Bulk Input Window

    First Step Guide 7.2.9. Bulk input Window This window lets you save produced Broadcast Graphics temporarily. You can create folder per Program(Project) and save Broadcast Graphics in order. From [Bulk Input] window, Broadcast Graphics can easily be imported, or exported to specified folder as TGA file altogether, and so forth. 7.2.10.
  • Page 38: Color Palette Window

    First Step Guide 7.2.11. Color Palette Window You can save Color/Key/Texture and list display. By drug-and-dropping thumbnail to [Style] window, saved Color/Key/Texture can easily be reflected to object. You can manage Palette by page and add/move freely. Palette page created are saved in original format and can be deleted and retrieved.
  • Page 39: Object Coordinate (Position) Window

    First Step Guide 7.2.13. Object Coordinate (Position) Window You can confirm or specify upper, lower, left, right, and center coordinate of selected object. 7.3. Importing Template By displaying pre-configured file as thumbnail under folder, you can easily open them by double-clicking.
  • Page 40: How To Draw Rectangle, Rounded Rectangle, Oval, And Regular Polygon

    First Step Guide 7.5. How To Draw Rectangle, Rounded Rectangle, Oval, and Regular Polygon To draw a figure, use [Object] toolbar in Toolbar. Click icon in [Object] toolbar and drug on Drawing Area, and the figure is drawn. To draw a figure, use [Object] toolbar in Toolbar. Click icon in [Object] toolbar and drug on Drawing Area, and the figure is drawn.
  • Page 41 First Step Guide Regular Polygon and Star shape can also be switched in the same way, from [Change even vertex position] checkbox displayed in [Property] window. July 2016 ©2016,Hokkaido Nikko Telecommunications Co.,Ltd.
  • Page 42: How To Draw Fan-Shape

    First Step Guide 7.6. How To Draw Fan-Shape Click [Fan-Shape] icon from Toolbar and drug on Drawing Area to draw. To adjust angle of the Fan-shape, adjust [Start angle] and [End angle] parameters displayed in [Property] window. 7.7. How To Draw Regular Polygon And Star Shape Choose Regular Polygon or Star shape from Toolbar and drug on Drawing Area to...
  • Page 43: How To Draw Polygon

    First Step Guide 7.8. How To Draw Polygon Select Polygon from Toolbar and continue on to left click the position of vertices you want on Drawing Area. After setting the last vertex, right click and the figure is drawn. 7.9. How To Draw Straight Line, Polygonal Line, Bezier Curve, and Spline Curve Straight Line can be drawn by clicking the Tool icon and drugging on Drawing Area.
  • Page 44 First Step Guide Polygonal Line draws a line connecting each vertex with straight lines. Bezier Curve draws a line connecting each vertex with curves. Angle of curve at each vertex can be changed freely with mouse operation. Spline Curve draws a line connecting each vertex with curves. Angle of curve at each vertex is automatically set by computer to make it smooth.
  • Page 45: How To Draw Free Curve

    First Step Guide 7.10. How To Draw Free Curve To draw Free Curve, click [Free Curve] icon in [Object] toolbar. When you drug on Drawing Area, a curve is drawn exactly as you drugged. Free Curve are drawn using Spline Curve. 7.11.
  • Page 46: Importing Still Image

    First Step Guide 7.12. Importing Still Image Still image file, such as logo, photograph, illustration, and so on, created by digital camera and other graphic software can be imported and placed in Drawing Area. Click [Picture] button in [Object] toolbar, and window to open a file will display. Select the image you want to display and click [Open], and the selected image displays on Drawing Area.
  • Page 47: Enlarging And Shrinking Character

    First Step Guide 7.14. Enlarging And Shrinking Character To enlarge/shrink character, drug corner of square around the character. 7.15. Setting Character Detail From [Character] tab in [Property] window, font, character size, italic type, character space, and so on can be adjusted per character. Character angle can also be changed arbitrarily. 7.16.
  • Page 48: How To Register Palette

    First Step Guide 7.16.2. How To Register Palette You can also register Style you created to Palette. Click an object with the Style you want to import to Palette, and click empty spot in [Palette] window. Click [Import(取込)]. Information is imported. 7.16.3.
  • Page 49: Enhancement Setting Function Of Object

    First Step Guide 7.17. Enhancement Setting Function Of Object With Broadcast Graphics Production Software, not only can you add Enhancement, such as Edge (Outline), Shadow, and Board (Background), to object like character and figure, you can also add color to object, Edge, Shadow, and Board. In addition to filling with solid color, you can create high quality Broadcast Graphics by setting Gradation and Transparency.
  • Page 50 First Step Guide For the type of Edge, in addition to standard “Edge”, there are “Corner edge” “Soft Edge” and “Soft blur edge 1, 2”. The types of Shadow are “Drop Shadow” “3D Shadow” and “Soft drop shadow”. When you change value in Enhancement setting, the new value is reflected to object. Enhancement can be added by combining up to 12 types.
  • Page 51: To Set Solid Color To Object, Edge, And Shadow

    First Step Guide When you select Edge, Shadow, or Board, and click [Delete] after clicking a Style name in [Style] window, such as “1 Edge”, the selected Enhancement is deleted. 7.19. To Set Solid Color To Object, Edge, And Shadow Let’s add Color to object created.
  • Page 52 First Step Guide You can set color in [Set specified point] area by adjusting Red, Green, Blue, and Key(Transparency) with each slider. However, when you double-click Preview of [Set specified point], Palette will display and Color can be selected only with mouse click. [Select color] window has PAGE1 and PAGE2 and can be switched.
  • Page 53: Setting Gradation And Key

    First Step Guide To set Color of Edge, Shadow, and Board, double-click Display Color in [Style] window and set [Dialogue for Advanced Color Setting], just like with Surface Color. 7.20. Setting Gradation And Key You can also set Gradation to the Colors of object, Edge, Shadow, and Board. To set Gradation, there are [Common color・key] setting which lets you edit Color and Key(Transparency) at the same time, and [Color(different color・key)] setting which lets you set Color and Key separately.
  • Page 54 First Step Guide [Dialogue for Advanced Color Setting] have buttons and Preview areas as shown below. Double-click anywhere in the lower half of Fill Preview or click [Add] button, and Gradation Point is added to the far right end. Double-click again anywhere in the space and Gradation Point is displayed where double-clicked. In this way, Gradation Point can be created anywhere except at both ends.
  • Page 55 First Step Guide When you click Gradation Point, △ of the Gradation Point becomes bold and its Color displays in [Set specified point] area. Let’s double-click Color Preview in [Set specified point] area and change Color. Click [OK] for [Dialogue for Advanced Color Setting] and the Color is reflected to the object. In this way, Gradation can be set.
  • Page 56: Color/Key Common Setting

    First Step Guide 7.20.2. Color/Key Common Setting Color/Key Common Setting is a mode to create Gradation Point for Color and Key(Transparency) at the same position. Set Color and Key separate, and you can create Gradation Point for Color and Key at different position.
  • Page 57: Color/Key Separate Setting

    First Step Guide 7.20.3. Color/Key Separate Setting Next, let’s make Color and Key with different Gradation. Display [Dialogue for Advanced Color Setting] and click on the button to switch mode. To set Key, turn on the check for [Key (Color/Key Separate)]. Click [Add] and Gradation Point is added to [Key Preview] area.
  • Page 58: Color Palette

    First Step Guide Click [OK] for [Dialogue for Advanced Color Setting] and the setting is reflected to the object in Drawing Area. 7.21. Color Palette There are 4 tabs in [Color Palette] window. By applying to the Style of object and text, each can easily create beautiful appearance.
  • Page 59: Texture Setting

    First Step Guide and Transparency to Style. 7.22. Texture Setting Instead of Color and Gradation, you can display Still Image file to object, Edge, Shadow, and Board. Click [Texture] in [Style] window. Click […]. A window to open the file will display. Specify the Still Image file (TGA, BMP, JPEG, PICT, PSD, TIFF, GIF, PNG, JPEG2000) you want to set to object.
  • Page 60: Object Alignment Function

    First Step Guide Texture mode can be selected from 3 types: [Center] [Tile] and [Fit]. Switch as necessary. In 3D Broadcast Graphics, you can use the following mode: “3D Horizontal Fit” “3D Vertical Fit” “3D Horizontal Upper Fit” “3D Vertical Left Fit” “3D Horizontal Lower Fit” and “3D Vertical Right Fit”. Please refer to 3D Broadcast Graphics Production Manual for detail.
  • Page 61: Whole Surface Alignment

    First Step Guide 7.23.1. Whole Surface Alignment Moves object to upper left, lower right, and so on with single button relative to Safety. Whole Surface Alignment buttons can move object as follow: You can change the size, green color, and so on of Safety by opening [Safety Area Setting] submenu from [Display] menu in Drawing Area, and then opening [Safety Setting] from [Detail Setting].
  • Page 62: Moving Whole Surface To Left, Center (Left And Right), Right

    First Step Guide 7.23.2. Moving Whole Surface To Left, Center (Left And Right), Right These buttons let you move only horizontal position of object to the left, center, and right without changing vertical position. Select object (multiple objects can be selected by drugging), click the button, and you can move the object to specified position in Safety.
  • Page 63: Aligning Multiple Objects

    First Step Guide 7.23.5. Aligning Multiple Objects These buttons let you move position of multiple objects to the same position. Used when gathering objects to the center, to the right, and so forth. Object Alignment button can move object in the following way: 7.23.6.
  • Page 64: Aligning To Top, Center (Top And Bottom), Bottom

    First Step Guide 7.23.7. Aligning To Top, Center (Top And Bottom), Bottom These buttons align only vertical position of object to the top, center, and bottom without changing horizontal position. 7.23.8. Arranging Width, Height, Size Arrange entire height and width relative to the longest edge of bounding box displayed when multiple objects are selected.
  • Page 65: Justification For Vertical Top, Justification For Vertical Center, Justification For Vertical Bottom

    First Step Guide 7.23.11. Justification for vertical top, Justification for vertical center, Justification for vertical bottom Arrange objects to evenly space edge of each other vertically (In the case of Justification for vertical top, space between each others upper edge), without changing horizontal position, and with selected object to the top and the bottom as bases.
  • Page 66: Moving Object To Front

    First Step Guide Object listed higher in Layer Control window is displayed to the front in Drawing Area. [Layer Control] window is structured as in the diagram below: 7.26. Moving Object To Front Select object and click [↑], and its display order will change to the front. July 2016 ©2016,Hokkaido Nikko Telecommunications Co.,Ltd.
  • Page 67: Moving Object To Back

    First Step Guide 7.27. Moving Object To Back Select object and click [↓], and its display order will change to the back. 7.28. To Create Roll You can create Staff Roll and long Broadcast Graphics scrolled sidewise or lengthwise to introduce someone or product etc.
  • Page 68: Roll Cut

    First Step Guide 7.28.3. Roll Cut Display where to end the Roll using scroll bar and click [Roll Cut] button . Broadcast Graphics is cut at the far right position displayed on screen. In the case of vertical Roll, Broadcast Graphics is cut at the bottom.
  • Page 69 First Step Guide Use [Schedule] tool in Toolbar area to save Broadcast Graphics. If it is not displayed, choose and display [Schedule] from [Toolbar] submenu under [Display] menu in Menu bar. Each icon means as follow: [Open Program Material]: Specifies file and opens Broadcast Graphics file. [Select and Save Material]: Saves Broadcast Graphics being edited by specifying file path.
  • Page 70: Closing Broadcast Graphics Production Software

    First Step Guide button or the character string set to the farther back. ② First Layer Effect Information Displays effect set to the first Layer. Effect can also be changed here. With the [OK] button, Broadcast Graphics is saved to the specified Address. 7.30.
  • Page 71: Output Software

    8. Output Software By retrieving Program produced, or by directly entering Address of Global Address, Output Software outputs video signal of Broadcast Graphics. You can boot it up by double-clicking [Output Software] from TELOP BOX menu. July 2016 ©2016,Hokkaido Nikko Telecommunications Co.,Ltd.
  • Page 72: To Open Schedule

    First Step Guide 8.1. To Open Schedule Bootup Output Software, and Schedule Selection screen displays automatically. If Output Software is already on, click [Schedule]. Screen to choose Program will display. Specify Program and click [Open]. Screen to choose Broadcast displays. Specify Broadcast and click [Open]. The chosen Broadcast opens.
  • Page 73: Screen Structure Of Output Software

    First Step Guide 8.2. Screen Structure Of Output Software When Schedule is open, screen structure is as follow. ① ON-AIR Preview Displays Broadcast Graphics being outputted as ON-AIR. ② NEXT Preview Displays the next Broadcast Graphics to go ON-AIR. ③ Item List List of Item (segment) of Program.
  • Page 74: To Switch Display

    First Step Guide Displays list of Broadcast Graphics in the Item of Broadcast Graphics being aired. ⑤ Output Button Button to control output. Depending on the environment setting and terminal used, name of button, display/hide, and so forth will differ. 8.3.
  • Page 75: Output

    First Step Guide 8.4. Output Click and select Broadcast Graphics you want to output. If the Broadcast Graphics selected is a still image without effect, click [TAKE] and it will output, and the next Broadcast Graphics will set to NEXT. If the Broadcast Graphics has effect, nothing will display in ON-AIR (standing by).
  • Page 76: Retrieval Of Global Address And Output

    First Step Guide Clears Broadcast Graphics being aired. Turns ON-AIR video black (transparent) and displays Broadcast Graphics one address before. ⑦ [TAKE] button Switches NEXT Broadcast Graphics to ON-AIR. 8.6. Retrieval Of Global Address And Output You can output Broadcast Graphics with Global Address by directly entering Address from keyboard.
  • Page 77: Closing Output Software

    First Step Guide 8.8. Closing Output Software To close Output Software, click [X] at the upper right of Output Software window. Or, select [Close Application] from [File] menu in Menu bar. July 2016 ©2016,Hokkaido Nikko Telecommunications Co.,Ltd.
  • Page 78: About Output Software Icons

    First Step Guide 9. About Output Software Icons In Output Software, types and effects of Broadcast Graphics are displayed on thumbnails. The following is the kind of icons: 9.1. Icons For Broadcast Graphics Type Still Image Animation Roll Layer Real 3D 9.2.
  • Page 79: Option Icon

    First Step Guide 3DDVE 3DDVE 3DDVE Burst Stream right Stream left 9.3. Option Icon Sound July 2016 ©2016,Hokkaido Nikko Telecommunications Co.,Ltd.
  • Page 80 First Step Guide TELOP BOX First Step Guide May 27th 2016 Edition Hokkaido Nikko Telecommunications Co., Ltd. July 2016 ©2016,Hokkaido Nikko Telecommunications Co.,Ltd.

Table of Contents