Table of Contents

Advertisement

Quick Links

Vantage Lite™ Unity®
Vantage Lite Unity Manual
14762

Advertisement

Table of Contents
loading
Need help?

Need help?

Do you have a question about the Vantage Lite and is the answer not in the manual?

Questions and answers

Summary of Contents for Unity Vantage Lite

  • Page 1 Vantage Lite™ Unity® Vantage Lite Unity Manual 14762...
  • Page 2 Vantage Lite, ECO, Vantage, Vanguard II, Vanguard, Pathfinder, SpringBoard, Language Activity Monitor (LAM), and Memory Transfer Interface (MTI) are trademarks of Prentke Romich Company. DECtalk is a product of the Digital Electronics Corporation. Minspeak is a registered trademark of Semantic Compaction Systems.
  • Page 3: Table Of Contents

    Unity Pattern 3 – Pronoun/ Verb Phrases ..............11 Unity Pattern 4 – Nouns .................... 12 Unity Pattern 5 – Grammar Icon + Icon = Interjections, Determiners, Conjunctions, Preposition, Question Words, and Adverbs not ending in –ly ......... 13 Unity Pattern 5 (continued) ..................14 Unity Pattern 5 (continued) ..................
  • Page 4 Microsoft Word ......................49 TestTalker ......................... 49 WYNN ........................50 Kurzweil 3000 ......................50 Education Software Tech Notes by Brian Simms ............51 Outlook Express ......................51 TestTalker ......................... 51 WYNN ........................51 Kurzweil ........................51 Vantage Lite Smart Chart ................. 52...
  • Page 5: Introduction To Unity

    • Unity programs take advantage of this set of core words, providing short sequences of two or three icons to produce them. • With the Unity language system, people can choose to say their own thoughts in their own words, and do not have to depend on the messages that other people store for them.
  • Page 6: Unity Definitions/ Organization

    Unity Definitions/ Organization To start understanding Unity, we will begin by looking at Unity 60 1-hit. The same principles can be applied to 45 1-hit or 84 1-hit. Row 1 is the main activity row. • Activity rows contain vocabulary specific to certain situations.
  • Page 7: Navigation And Tools

    When you select the Pages key , you open the Pages page. This page contains links to selected pages in Unity 60 1-hit. The key that is hidden is a link to the notebooks page. To show the notebook key, follow...
  • Page 8: Unity Basic Patterns

    “Implementing the Unity Language System.” If you are using Unity 45 Sequenced, you will notice some alterations from previous Unity versions (e.g., Unity 45 Full in Vantage Plus). This was done to conserve space, save keystrokes, and to simplify the word choices.
  • Page 9: Unity Pattern 1 - Category Icon + Grammar Ending

    Unity Pattern 1 – Category Icon + Grammar Ending Embellished icons OFF** Embellished icons ON** food food hungrily hungrily hungry hungry Verbs are action words. They end with Mr. Action Man. He is working, whistling, carrying a bucket, and walking. He shows many actions.
  • Page 10: Unity Pattern 2 - Pronouns

    Reflexive Pronouns = Object icon + Pronoun myself, yourself, itself, herself, himself, ourselves, themselves Unity Pattern 3 – Pronoun/ Verb Phrases (a) A pronoun + category icon = Declarative Phrase I hope I did...
  • Page 11: Unity Pattern 3 - Pronoun/ Verb Phrases

    Unity Pattern 3 – Pronoun/ Verb Phrases (b) A Pronoun + Knot + category icon = Negative Phrase I don’t hope I didn’t have I don’t wish I wasn’t I don’t love I don’t like I haven’t I don’t feel I won’t...
  • Page 12: Unity Pattern 4 - Nouns

    Unity Pattern 4 – Nouns (a) Category nouns = Category Icon + Noun ending - as in Unity pattern 1. (b) Other nouns = Category icon + Activity Row The POSSESSIVE icon shows a name tag and a suit. The name tag represents names of people, and the suit represents items of clothing.
  • Page 13: Unity Pattern 5 - Grammar Icon + Icon = Interjections, Determiners, Conjunctions, Preposition, Question Words, And Adverbs Not Ending In -Ly

    Unity Pattern 5 – Grammar Icon + Icon = Interjections, Determiners, Conjunctions, Preposition, Question Words, and Adverbs not ending in –ly Interjections (Interjections pop into conversation just like fireworks) let’s, thank you, oops, you’re welcome, well, okay, excuse me, sure, fine, awesome,...
  • Page 14: Unity Pattern 5 (Continued)

    Unity Pattern 5 (continued) Conjunctions (Conjunctions join sentences, like the trains are joined together.) and, if, both, than, or, because, until, but Prepositions (The cloud can go over/ under/ through the bridge.) top, middle, bottom, before, after, behind, from, beside, under,...
  • Page 15: Unity Pattern 5 (Continued)

    Unity Pattern 5 (continued) Question Words why, which, how many, how much, how old, how, who, when, where, what Adverbs (Many adverbs end in –ly.) ever, away, ready, forward, just, so, even, too, also, as, today, much, once, very, always, never,...
  • Page 16: Single Hit Words

    A – any time E – every body S—some more N—no thing what where Whole sentences There are many whole sentences stored in each Unity program. They begin with the Sentence icon. in Unity 45 and 60 and in Unity 84.
  • Page 17: Sentences In The Activity Row

    Sentences in the Activity Row The top row of each Unity program is called the activity row. There are whole sentences stored in the GREETING, ME, and HAVE FUN rows. Jokes and Songs Jokes begin with the Sun icon. Songs are found in the HAVE FUN activity row. There is also a song page linked to the PAGES page.
  • Page 18: Unity Tools For Getting Started

    Unity Tools for Getting Started In the device there are built-in tools to help you get started teaching and learning Unity. 1. The Exploration Wizard: helps you assess language and access abilities 2. Teaching Pages: teach nouns, verbs, adjectives, colors, and much more.
  • Page 19: Teaching Pages

    Teaching Pages Find these pages by going to the PAGES page, and then the key marked TEACH CORE. Context Scenes These pages are designed to teach the frequently used words associated with core icons. Find these pages by going to the PAGES page, and then to MY SCENES. One example of these context scenes is the COLORS scene.
  • Page 20: Icon Tutor

    This tool helps you find the sequence for words that you can spell. Find the Icon Tutor in the Device Tools activity row. Vocabulary Builder The Vocabulary Builder will simplify the look of the Unity program for those who want to focus on just a few words at a time. Unity 60 Sequenced with all vocabulary showing.
  • Page 21: Unity Programs In Vantage Lite

    Unity Programs in Vantage Lite 45 Locations Unity Purpose Core Total Word Language Where to find Program words words endings skill 45 1-Hit To provide quick 35 + 2,000+ emergent User Area Menu, access to Replace User frequently used Area, Unity...
  • Page 22: Locations

    Programs 60 Basic To provide access 700 + 4,000 + intermediate User Area to all the basic Menu, words in Unity 60. Replace User Area, Unity Programs To provide fast 2,000 + 5,000 + intermediate to full Default User Sequenced...
  • Page 23: 84 Locations

    Some people need to start with a Unity 1-hit program and build up. Others may be able to begin with the highest language skill level. Getting to know the individual’s language ability and learning style is very important when deciding where to start with Unity.
  • Page 24: Implementing The Unity Language System

    Application Programs) Unity 60 1-Hit will be the example program for instructions. You may apply the step by step instructions to any other Unity program. We have already discussed the organization of Unity 1-hit and Navigation/ Tools (see Introduction to Unity).
  • Page 25: Hide And Show Keys

    Hide and Show Keys Some people who begin with Unity 1-Hit versions need a simpler appearance with fewer choices. By using the hide/ show key features, you are able to establish and maintain motor patterns, as well as greatly reduce the programming demands, even as the user’s vocabulary increases.
  • Page 26: Practice Talking

    Practice Talking Open the YES/NO row. Your display looks like this: Try theses practice sentences and phrases: I need that. I need a drink. I need help. I don’t need that. What do you need? You need to work. I need to work and play. You need sleep.
  • Page 27: Activity Rows

    Activity Rows ACTIVITY CONTAINS Link to the PAGES page...
  • Page 28: Pages In Unity 60 1-Hit

    Pages in Unity 60 1-Hit PAGE CONTAINS CATEGORY Links to pages of mostly nouns grouped by category TRANSPORATION Sentences and phrases for requesting transportation SPELL ABC Spell page NUMBERS Numbers Blank Hidden Notebooks page – to show, use the Setup Key and go to Hide/Show keys...
  • Page 29: Pages In Unity 60 1-Hit (Continued)

    Pages in Unity 60 1-Hit (continued) PAGE CONTAINS BUILDING Links to pre-set vocabulary lists for Vocabulary Builder (see Vocabulary Builder section in this manual for more information) TEACH CORE Special pages for teaching Unity BLANK 1, 2, 3 Blank pages to customize...
  • Page 30: Icon Rationales

    NOUN PLURAL The NOUN PLURAL icon is a picture of Mother Hubbard. She is a person, her cupboard is a place, and there are things in her cupboard. This key in Unity adds an "s" ending to words. ADVERB The ADVERB icon shows a plane with an "-ly" banner flying behind it.
  • Page 31 ICON ICON NAME RATIONALE The pronoun WE shows two friends. VERB Mr. Action Man represents action VERBs. This key is a link the a dynamic activity row of verbs. VERB + S Quick access to the word "is." VERB + ING Quick access to the word "were."...
  • Page 32 ICON ICON NAME RATIONALE Everybody likes a sunny day. The SUN icon is happy and smiling. HAMMER A carpenter works with a HAMMER. MONEY It is good to have MONEY. MASKS The MASKS icon shows feelings. One is happy and one is sad.
  • Page 33 ICON ICON NAME RATIONALE FROG The green light means go. The FROG is going. PHONE You say things to people on the PHONE. MORNING We get up in the MORNING. RAINBOW A RAINBOW is made up of many colors. BATH Sometimes we need help in the BATHroom.
  • Page 34 ICON ICON NAME RATIONALE RETURN The turning arrows of the RETURN icon represent "turn." OPEN You can put things in the OPEN chest. You sleep in a BED.
  • Page 35: Directory Of Features In Unity 60 1-Hit

    Directory of Features in Unity 60 1-Hit FEATURE LOCATION Back up the memory Toolbox, Transfer Memory Menu Calculator Activity Row, Device Tools, MORE Change how a word is pronounced Toolbox, Dictionary Menu Change the voice Toolbox, Speech Menu Context Scenes...
  • Page 36: Special Instructions

    Another method is to use a PRC Vantage Lite with a sequenced version of Unity and make a “cheat sheet” with all the Unity icons that represent the Dolch list. This is a good solution because you are teaching the location of these common words that can then be used easily in other situations without navigating to a specific “Dolch Page.”...
  • Page 37: Using Vocabulary Builder

    Using Vocabulary Builder When you select Vocabulary Builder from the Toolbox in the Vantage Lite, you will see a menu like this: Let’s take a look at the options in this menu. Select Vocabulary to Hide/Show… Selection of the “Select Vocabulary to Hide/Show”...
  • Page 38: Use Word Lists

    Use Word Lists. Selection of the “Use Word Lists” option from the main Vocabulary Builder Menu will open the following screen: Load List This tool is used to select the vocabulary you wish to use from “Vocabulary Builder Word Lists Menu.”...
  • Page 39: Use Sequence Lists

    Use Sequence Lists Sometimes a vocabulary word will be stored in more than one place, typically as a convenience for the device user. In this example, which was taken from one of the word lists, the word “bad” is stored in four locations: The first instance of “bad”...
  • Page 40: Save Mask Info

    The Vantage Lite will check for missing words and create a list of them for you. You can then choose to save this list as a text file and use it...
  • Page 41: A Final Comment On Text Files

    A Final Comment on Text Files For the Vocabulary Builder function to recognize a text file, the words must be entered in list format. This means you have a word on a line, then a “return” character, then the next word. Be sure your lists are in this format before you try to import them.
  • Page 42: Computer Access Activity Rows And Pages

    Computer Access Activity Rows and Pages Vantage Lite can be used as an alternative keyboard to do output to an external computer. Use Unity core sequences, activity rows, messages on pages, or spelling to send text and commands to a computer. Connect to an external computer via a USB cable, or through BlueTooth connectivity.
  • Page 43 Unity 60 1-Hit - Page COMPUTER ACCESS PAGE Definitions LABEL FUNCTION PROGRAMMING (already done within device) <SPACE> returns to previous <OK> page FILE MENU open file menu <OUTPUT MARKER>←,hold,alt._f.<PROMPT- MARKER>file menu escape or cancel <OUTPUT-MARKER>←esc.<PROMPT- MARKER>escape SPELL go to spell page <SET-PAGE(60 SPELL)><PROMPT-...
  • Page 44 LABEL FUNCTION PROGRAMMING ON/OFF turns computer <OUTPUT-ON-OFF><PROMPT output on or off MARKER>computer link on, off CLOSE closes open <OUTPUTMARKER>←,hold,alt._f4.<PROMPT- program or MARKER>close<SET-PAGE- window TEMPORARY(COMPUTER ACCESS YN CANCEL)> CORE go back to core <GOTO-CORE> words computer screen <OUTPUT-MARKER>←print.<PROMPT- SCREEN capture MARKER>print screen DELETE delete <OUTPUT-MARKER>←delete.<PROMPT-...
  • Page 45 LABEL FUNCTION PROGRAMMING PAGE moves the page <OUTPUT-MARKER>←pagedown.<PROMPT- DOWN down MARKER>page down MAC command key <OUTPUT COMMAND MARKER>←hold,command.<PROMPT- MARKER>command PASTE pastes a block of <PASTE-BLOCK> BLOCK text COPY ALL copies whole <CTRL><HOME><BLOCK- device display or MARK><CTRL><END><COPY- notebook BLOCK><BLOCK-MARK><PROMPT- MARKER>copy display up arrow <OUTPUT-MARKER>...
  • Page 46 LABEL FUNCTION PROGRAMMING TOGGLE toggle to another <SET-PAGELET(COMPUTER ACCESS open program TOGGLE)><OUTPUT-MARKER>←,lock,alt. ←tab.<PROMPT-MARKER>toggle between programs LEFT left arrow <OUTPUT-MARKER> ←left. PROMPT ARROW MARKER>left< ENTER enter key <OUTPUT-MARKER>←enter.<PROMPT- MARKER>enter RIGHT right arrow <OUTPUT-MARKER> ←right. <PROMPT MARKER>right CLEAR clear display <CLEAR-DISPLAY> WORD go to edit Word <SET-PAGE(COMPUTER ACCESS page...
  • Page 47 LABEL FUNCTION PROGRAMMING CANCEL escape or cancel <Cancel><OUTPUT-MARKER>←esc.<PROMPT- MARKER>CANCEL DOWN down arrow <OUTPUT-MARKER>←down. <PROMPT MARKER> down returns you to <OK> previous page...
  • Page 48: Education Software Pages: Set-Up Instructions

    Education software pages: Set-up instructions Outlook Express 1. Put an Outlook Express shortcut icon on the desktop by doing the following (If a desktop icon already exits, go to step 2): a. Click Start b. Click All Programs (Windows XP) c.
  • Page 49: Microsoft Word

    Microsoft Word If it is not preinstalled on your computer, install Word according to the company’s directions. Next, 1. Put a Word shortcut icon on the desktop by doing the following: a. Click Start b. Click All Programs (Windows XP) c.
  • Page 50: Wynn

    WYNN WYNN installs with a desktop shortcut and automatically assigns the keyboard shortcut “Ctrl + Alt + W”. If this shortcut gets deleted, do the following. 1. Put a WYNN shortcut icon on the desktop by doing the following: a. Click Start b.
  • Page 51: Education Software Tech Notes By Brian Simms

    Education Software Tech Notes by Brian Simms Outlook Express Adding addresses • When programming a new address into a button, ensure the following o name@isp.com;[space] TestTalker • When scanning a new document, delete all answer fields put in automatically by the software to ensure that the fields are navigated to in order.
  • Page 52: Vantage Lite Smart Chart

    6.  S elect OK Local PRC representative: (800) 848-8008 7. Select GO TO CORE RECALIBRATING THE TOUCH SCREEN Vantage Lite Smart Chart CHANGING THE VOICE 1. Go to TOOLBOX. 2. Select MAINTANENCE MENU Terms you need to know: 1.
  • Page 53 5. CHANGE ICON and CHANGE NOTE: Hiding/ showing keys is best DEFINE KEY FUNCTION to type LABEL as needed. done on 1-hit Unity programs; to mask text that will appear on the display; 6. When you have finished, select vocabulary in sequenced Unity, use select OK Vocabulary Builder feature.
  • Page 54 CREATING A NEW PAGE 9. CHANGE ICON and CHANGE LABEL. 1. Go to TOOLBOX. 10. Select OK. 2. Select CREATE PAGE 3. Spell the name of the new page, select MEMORY BACK UP 4. Choose a keyboard size. 1. Insert your flash drive into the USB port 5.

Table of Contents